Steel Type

Generation 2 · 65 Pokemon

Steel is the best defensive type in Pokemon, resisting 10 types and being immune to Poison. Steel-type Pokemon anchor most competitive teams as defensive pivots.

Strengths10 resistances + Poison immunity. Best defensive type. Immune to Sandstorm and poison.
WeaknessesWeak to Fire, Fighting, Ground. Resisted by 4 types offensively.

Offensive Matchups – Steel Attacking

How Steel-type moves perform against each defending type.

Defensive Matchups – Steel Defending

How Steel-type Pokemon take damage from each attacking type.

AtkDefNormalFireWaterElectricGrassIceFightingPoisonGroundFlyingPsychicBugRockGhostDragonDarkSteelFairy
Normalx1x1x1x1x1x1x1x1x1x1x1x1½0x1x1½x1
Firex1½½x1x2x2x1x1x1x1x1x2½x1½x1x2x1
Waterx1x2½x1½x1x1x1x2x1x1x1x2x1½x1x1x1
Electricx1x1x2½½x1x1x10x2x1x1x1x1½x1x1x1
Grassx1½x2x1½x1x1½x2½x1½x2x1½x1½x1
Icex1½½x1x2½x1x1x2x2x1x1x1x1x2x1½x1
Fightingx2x1x1x1x1x2x1½x1½½½x20x1x2x2½
Poisonx1x1x1x1x2x1x1½½x1x1x1½½x1x10x2
Groundx1x2x1x2½x1x1x2x10x1½x2x1x1x1x2x1
Flyingx1x1x1½x2x1x2x1x1x1x1x2½x1x1x1½x1
Psychicx1x1x1x1x1x1x2x2x1x1½x1x1x1x10½x1
Bugx1½x1x1x2x1½½x1½x2x1x1½x1x2½½
Rockx1x2x1x1x1x2½x1½x2x1x2x1x1x1x1½x1
Ghost0x1x1x1x1x1x1x1x1x1x2x1x1x2x1½x1x1
Dragonx1x1x1x1x1x1x1x1x1x1x1x1x1x1x2x1½0
Darkx1x1x1x1x1x1½x1x1x1x2x1x1x2x1½x1½
Steelx1½½½x1x2x1x1x1x1x1x1x2x1x1x1½x2
Fairyx1½x1x1x1x1x2½x1x1x1x1x1x1x2x2½x1

Dual-Type Combinations with Steel

How Steel pairs with each other type defensively. Sort by weaknesses or resistances to find the best combinations.

Steel-Type Moves (32)

All 32 moves of the Steel type, including power, accuracy, PP, and category.

MoveCategoryPowerAcc.PPDescription
Gigaton HammerPhysical160100%5
Doom DesireSpecial140100%5Hits the target two turns later.
Steel BeamSpecial14095%5Inflicts damage, and the user takes damage equal to half of its max HP, rounded up.
Steel RollerPhysical130100%5Inflicts regular damage with no additional effect.
Make It RainSpecial120100%5
Iron TailPhysical10075%15Has a chance to lower the target’s Defense by one stage.
Sunsteel StrikePhysical100100%5Cannot be disrupted by abilities.
Spin OutPhysical100100%5
Meteor MashPhysical9090%10Has a chance to raise the user’s Attack by one stage.
Flash CannonSpecial80100%10Has a chance to lower the target’s Special Defense by one stage.
Iron HeadPhysical80100%15Has a chance to make the target flinch.
Anchor ShotPhysical80100%20Traps the target.
Steel WingPhysical7090%25Has a chance to raise the user’s Defense by one stage.
Smart StrikePhysical7010Never misses.
Mirror ShotSpecial6585%10Has a chance to lower the target’s accuracy by one stage.
Magnet BombPhysical6020Never misses.
Double Iron BashPhysical60100%5Hits twice in one turn.
Metal ClawPhysical5095%35Has a chance to raise the user’s Attack by one stage.
Gear GrindPhysical5085%15Hits twice in one turn.
Tachyon CutterSpecial5010
Bullet PunchPhysical40100%30Inflicts regular damage with no additional effect.
Gyro BallPhysical100%5Power raises when the user has lower Speed, up to a maximum of 150.
Metal BurstPhysical100%10Strikes back at the last Pokémon to hit the user this turn with 1.5× the damage.
Heavy SlamPhysical100%10Power is higher when the user weighs more than the target, up to a maximum of 120.
Hard PressPhysical0100%10

Steel-Type Related Abilities

Abilities that interact with or boost Steel-type moves and Pokemon.

Steelworker
Boosts Steel-type moves by 1.5x
This Pokémon's Steel moves have 1.5× power.
Sand Force
Boosts Rock, Ground, and Steel moves by 1.3x in sandstorm
Strengthens Rock, Ground, and Steel moves to 1.3× their power during a sandstorm. Protects against sandstorm damage.
Heavy Metal
Doubles the Pokemon's weight
Doubles the Pokémon's weight.
Light Metal
Halves the Pokemon's weight
Halves the Pokémon's weight.
Heatproof
Halves Fire-type damage and burn damage
Halves damage from Fire moves and burns.
Filter
Reduces super-effective damage by 25%
Decreases damage taken from super-effective moves by 1/4.
Magnet Pull
Traps Steel-type opponents
Prevents Steel opponents from fleeing or switching out.

Steel-Type Boosting Items

Held items that boost Steel-type moves or provide Steel-type synergy.

Metal Coat
1.2x power to Steel-type moves
A metallic coat that boosts Steel-type moves.
Steel Gem
1.3x power to one Steel-type move, then consumed
A gem that boosts a Steel-type move once.
Iron Plate
1.2x power to Steel-type moves; changes Arceus to Steel type
A plate that boosts Steel-type moves.

Steel-Type Average Stats

Average base stats across all 85 Steel-type Pokemon, ranked against all 18 types.

StatAverageDistributionRank
HP71
#11/18
Attack95
#4/18
Defense109
#1/18
Sp. Atk72
#13/18
Sp. Def81
#4/18
Speed63
#15/18
BST491
#2/18

Based on 85 Steel-type Pokemon. Rank #1 = highest among all 18 types.

Type Changes Involving Steel

Pokemon that gained or lost the Steel type across generations.

Generation 2
MagnemiteMagnemite
electric
electricsteel
Steel type introduced in Gen II
MagnetonMagneton
electric
electricsteel
Steel type introduced in Gen II
Generation 6
MawileMawile
steel
steelfairy
Gained Fairy type in Gen VI

Steel-Type Special Mechanics

Unique moves, abilities, and mechanics that interact with Steel-type immunities and weaknesses.

Poison immunityMechanic
Steel-type Pokemon are completely immune to Poison-type moves and cannot be poisoned (except by Corrosion).
HeatproofAbility
Halves damage from Fire-type moves and burn damage, patching Steel's main weakness.
Traps opposing Steel-type Pokemon, preventing them from switching out.
Aegislash's signature Protect variant — blocks attacks and sharply lowers contact attacker's Attack.
Uses Defense stat instead of Attack for damage calculation — ideal for bulky Steel-types.

Steel-Type Pokemon (65)

36 primary Steel-type · 29 secondary Steel-type

FAQ – Steel Type