Steel Type
Generation 2 · 65 PokemonSteel is the best defensive type in Pokemon, resisting 10 types and being immune to Poison. Steel-type Pokemon anchor most competitive teams as defensive pivots.
Offensive Matchups – Steel Attacking
How Steel-type moves perform against each defending type.
Defensive Matchups – Steel Defending
How Steel-type Pokemon take damage from each attacking type.
| AtkDef | Normal | Fire | Water | Electric | Grass | Ice | Fighting | Poison | Ground | Flying | Psychic | Bug | Rock | Ghost | Dragon | Dark | Steel | Fairy |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Normal | x1 | x1 | x1 | x1 | x1 | x1 | x1 | x1 | x1 | x1 | x1 | x1 | ½ | 0 | x1 | x1 | ½ | x1 |
| Fire | x1 | ½ | ½ | x1 | x2 | x2 | x1 | x1 | x1 | x1 | x1 | x2 | ½ | x1 | ½ | x1 | x2 | x1 |
| Water | x1 | x2 | ½ | x1 | ½ | x1 | x1 | x1 | x2 | x1 | x1 | x1 | x2 | x1 | ½ | x1 | x1 | x1 |
| Electric | x1 | x1 | x2 | ½ | ½ | x1 | x1 | x1 | 0 | x2 | x1 | x1 | x1 | x1 | ½ | x1 | x1 | x1 |
| Grass | x1 | ½ | x2 | x1 | ½ | x1 | x1 | ½ | x2 | ½ | x1 | ½ | x2 | x1 | ½ | x1 | ½ | x1 |
| Ice | x1 | ½ | ½ | x1 | x2 | ½ | x1 | x1 | x2 | x2 | x1 | x1 | x1 | x1 | x2 | x1 | ½ | x1 |
| Fighting | x2 | x1 | x1 | x1 | x1 | x2 | x1 | ½ | x1 | ½ | ½ | ½ | x2 | 0 | x1 | x2 | x2 | ½ |
| Poison | x1 | x1 | x1 | x1 | x2 | x1 | x1 | ½ | ½ | x1 | x1 | x1 | ½ | ½ | x1 | x1 | 0 | x2 |
| Ground | x1 | x2 | x1 | x2 | ½ | x1 | x1 | x2 | x1 | 0 | x1 | ½ | x2 | x1 | x1 | x1 | x2 | x1 |
| Flying | x1 | x1 | x1 | ½ | x2 | x1 | x2 | x1 | x1 | x1 | x1 | x2 | ½ | x1 | x1 | x1 | ½ | x1 |
| Psychic | x1 | x1 | x1 | x1 | x1 | x1 | x2 | x2 | x1 | x1 | ½ | x1 | x1 | x1 | x1 | 0 | ½ | x1 |
| Bug | x1 | ½ | x1 | x1 | x2 | x1 | ½ | ½ | x1 | ½ | x2 | x1 | x1 | ½ | x1 | x2 | ½ | ½ |
| Rock | x1 | x2 | x1 | x1 | x1 | x2 | ½ | x1 | ½ | x2 | x1 | x2 | x1 | x1 | x1 | x1 | ½ | x1 |
| Ghost | 0 | x1 | x1 | x1 | x1 | x1 | x1 | x1 | x1 | x1 | x2 | x1 | x1 | x2 | x1 | ½ | x1 | x1 |
| Dragon | x1 | x1 | x1 | x1 | x1 | x1 | x1 | x1 | x1 | x1 | x1 | x1 | x1 | x1 | x2 | x1 | ½ | 0 |
| Dark | x1 | x1 | x1 | x1 | x1 | x1 | ½ | x1 | x1 | x1 | x2 | x1 | x1 | x2 | x1 | ½ | x1 | ½ |
| Steel | x1 | ½ | ½ | ½ | x1 | x2 | x1 | x1 | x1 | x1 | x1 | x1 | x2 | x1 | x1 | x1 | ½ | x2 |
| Fairy | x1 | ½ | x1 | x1 | x1 | x1 | x2 | ½ | x1 | x1 | x1 | x1 | x1 | x1 | x2 | x2 | ½ | x1 |
Dual-Type Combinations with Steel
How Steel pairs with each other type defensively. Sort by weaknesses or resistances to find the best combinations.
Steel-Type Moves (32)
All 32 moves of the Steel type, including power, accuracy, PP, and category.
| Move | Category | Power | Acc. | PP | Description |
|---|---|---|---|---|---|
| Gigaton Hammer | Physical | 160 | 100% | 5 | |
| Doom Desire | Special | 140 | 100% | 5 | Hits the target two turns later. |
| Steel Beam | Special | 140 | 95% | 5 | Inflicts damage, and the user takes damage equal to half of its max HP, rounded up. |
| Steel Roller | Physical | 130 | 100% | 5 | Inflicts regular damage with no additional effect. |
| Make It Rain | Special | 120 | 100% | 5 | |
| Iron Tail | Physical | 100 | 75% | 15 | Has a chance to lower the target’s Defense by one stage. |
| Sunsteel Strike | Physical | 100 | 100% | 5 | Cannot be disrupted by abilities. |
| Spin Out | Physical | 100 | 100% | 5 | |
| Meteor Mash | Physical | 90 | 90% | 10 | Has a chance to raise the user’s Attack by one stage. |
| Flash Cannon | Special | 80 | 100% | 10 | Has a chance to lower the target’s Special Defense by one stage. |
| Iron Head | Physical | 80 | 100% | 15 | Has a chance to make the target flinch. |
| Anchor Shot | Physical | 80 | 100% | 20 | Traps the target. |
| Steel Wing | Physical | 70 | 90% | 25 | Has a chance to raise the user’s Defense by one stage. |
| Smart Strike | Physical | 70 | — | 10 | Never misses. |
| Mirror Shot | Special | 65 | 85% | 10 | Has a chance to lower the target’s accuracy by one stage. |
| Magnet Bomb | Physical | 60 | — | 20 | Never misses. |
| Double Iron Bash | Physical | 60 | 100% | 5 | Hits twice in one turn. |
| Metal Claw | Physical | 50 | 95% | 35 | Has a chance to raise the user’s Attack by one stage. |
| Gear Grind | Physical | 50 | 85% | 15 | Hits twice in one turn. |
| Tachyon Cutter | Special | 50 | — | 10 | |
| Bullet Punch | Physical | 40 | 100% | 30 | Inflicts regular damage with no additional effect. |
| Gyro Ball | Physical | — | 100% | 5 | Power raises when the user has lower Speed, up to a maximum of 150. |
| Metal Burst | Physical | — | 100% | 10 | Strikes back at the last Pokémon to hit the user this turn with 1.5× the damage. |
| Heavy Slam | Physical | — | 100% | 10 | Power is higher when the user weighs more than the target, up to a maximum of 120. |
| Hard Press | Physical | 0 | 100% | 10 |
Steel-Type Related Abilities
Abilities that interact with or boost Steel-type moves and Pokemon.
Steel-Type Boosting Items
Held items that boost Steel-type moves or provide Steel-type synergy.
Steel-Type Average Stats
Average base stats across all 85 Steel-type Pokemon, ranked against all 18 types.
| Stat | Average | Distribution | Rank |
|---|---|---|---|
| HP | 71 | #11/18 | |
| Attack | 95 | #4/18 | |
| Defense | 109 | #1/18 | |
| Sp. Atk | 72 | #13/18 | |
| Sp. Def | 81 | #4/18 | |
| Speed | 63 | #15/18 | |
| BST | 491 | #2/18 |
Based on 85 Steel-type Pokemon. Rank #1 = highest among all 18 types.
Type Changes Involving Steel
Pokemon that gained or lost the Steel type across generations.
Steel-Type Special Mechanics
Unique moves, abilities, and mechanics that interact with Steel-type immunities and weaknesses.
Steel-Type Pokemon (65)
36 primary Steel-type · 29 secondary Steel-type