Hitmonchan Abilities
Prevents accuracy from being lowered.
Strengthens punch-based moves to 1.2× their power.
Prevents flinching.
Hitmonchan Moves
| Move▲ | Type▲ | Cat.▲ | Pow▲ | Acc▲ | Method▲ | Description |
|---|---|---|---|---|---|---|
| Tackle | normal | physical | 40 | 100 | Level 1 | A physical attack in which the user charges and slams into the target with its whole body. |
| Focus Energy | normal | status | – | – | Level 1 | The user takes a deep breath and focuses so that its future attacks have a heightened chance of landing critical hits. |
| Fake Out | normal | physical | 40 | 100 | Level 1 | This attack hits first and makes the target flinch. It works only on the first turn each time the user enters battle. |
| Helping Hand | normal | status | – | – | Level 1 | The user assists an ally by boosting the power of that ally's attack. |
| Feint | normal | physical | 30 | 100 | Level 1 | This attack can hit a target using a move such as Protect or Detect. This also lifts the effects of those moves. |
| Drain Punch | fighting | physical | 75 | 100 | Level 1 | The user attacks with an energy-draining punch. The user's HP is restored by up to half the damage taken by the target. |
| Mach Punch | fighting | physical | 40 | 100 | Level 4 | The user throws a punch at blinding speed. This move always goes first. |
| Vacuum Wave | fighting | special | 40 | 100 | Level 8 | The user whirls its fists to send a wave of pure vacuum at the target. This move always goes first. |
| Detect | fighting | status | – | – | Level 12 | This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. |
| Bullet Punch | steel | physical | 40 | 100 | Level 16 | The user strikes the target with tough punches as fast as bullets. This move always goes first. |
| Quick Guard | fighting | status | – | – | Level 21 | The user protects itself and its allies from priority moves. |
| Fire Punch | fire | physical | 75 | 100 | Level 24 | The target is attacked with a fiery punch. This may also leave the target with a burn. |
| Ice Punch | ice | physical | 75 | 100 | Level 24 | The target is attacked with an icy punch. This may also leave the target frozen. |
| Thunder Punch | electric | physical | 75 | 100 | Level 24 | The target is attacked with an electrified punch. This may also leave the target with paralysis. |
| Agility | psychic | status | – | – | Level 28 | The user relaxes and lightens its body to move faster. This sharply boosts its Speed stat. |
| Mega Punch | normal | physical | 80 | 85 | Level 32 | The target is slugged by a punch thrown with muscle-packed power. |
| Close Combat | fighting | physical | 120 | 100 | Level 36 | The user fights the target up close, inflicting damage without guarding itself. This also lowers the user's Defense and Sp. Def stats. |
| Counter | fighting | physical | – | 100 | Level 40 | A retaliatory attack that counters any physical move, inflicting double the damage taken. |
| Focus Punch | fighting | physical | 150 | 100 | Level 44 | The user focuses its mind before launching a punch. This move fails if the user is hit before using the move. |
| Aura Sphere | fighting | special | 80 | – | TM | The user lets loose a pulse of aura power from deep within its body at the target. This attack never misses. |
| Baton Pass | normal | status | – | – | TM | The user switches places with a party Pokémon in waiting and passes along any stat changes. |
| Body Slam | normal | physical | 85 | 100 | TM | The user attacks by dropping onto the target with its full body weight. This may also leave the target with paralysis. |
| Brick Break | fighting | physical | 75 | 100 | TM | The user attacks with a swift chop. This move can also break barriers, such as Light Screen and Reflect. |
| Bulk Up | fighting | status | – | – | TM | The user tenses its muscles to bulk up its body, boosting its Attack and Defense stats. |
| Bulldoze | ground | physical | 60 | 100 | TM | The user strikes everything around it by stomping down on the ground. This lowers the Speed stats of those hit. |
| Coaching | fighting | status | – | – | TM | The user properly coaches its ally Pokémon, boosting their Attack and Defense stats. |
| Double Edge | normal | physical | 120 | 100 | TM | A reckless life-risking tackle in which the user rushes the target. This also damages the user quite a lot. |
| Earthquake | ground | physical | 100 | 100 | TM | The user sets off an earthquake that strikes every Pokémon around it. |
| Encore | normal | status | – | 100 | TM | The user compels the target to keep using the move it encored for three turns. |
| Endeavor | normal | physical | – | 100 | TM | The user inflicts damage by cutting down the target's HP to roughly equal the user's HP. |
| Endure | normal | status | – | – | TM | The user endures any attack with at least 1 HP. This move's chance of failing rises if used in succession. |
| Facade | normal | physical | 70 | 100 | TM | This move's power is doubled if the user is poisoned, burned, or paralyzed. |
| Fling | dark | physical | – | 100 | TM | The user flings its held item at the target to attack. This move's power and effects depend on the item. |
| Focus Blast | fighting | special | 120 | 70 | TM | The user heightens its mental focus and unleashes its power. This may also lower the target's Sp. Def stat. |
| Giga Impact | normal | physical | 150 | 90 | TM | The user charges at the target using every bit of its power. The user can't move on the next turn. |
| Knock Off | dark | physical | 65 | 100 | TM | The user slaps down the target's held item, making it unusable for that battle. This move does more damage if the target has a held item. |
| Low Kick | fighting | physical | – | 100 | TM | A powerful low kick that makes the target fall over. The heavier the target, the greater the move's power. |
| Low Sweep | fighting | physical | 65 | 100 | TM | The user makes a swift attack on the target's legs, which lowers the target's Speed stat. |
| Metronome | normal | status | – | – | TM | The user waggles a finger and stimulates its brain into randomly using nearly any move. |
| Mud Slap | ground | special | 20 | 100 | TM | The user hurls mud in the target's face to inflict damage and lower its accuracy. |
| Poison Jab | poison | physical | 80 | 100 | TM | The target is stabbed with a tentacle, an arm, or the like steeped in poison. This may also poison the target. |
| Protect | normal | status | – | – | TM | This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. |
| Rain Dance | water | status | – | – | TM | The user summons a heavy rain that falls for five turns, powering up Water-type attacks. The rain also lowers the power of Fire-type attacks. |
| Rest | psychic | status | – | – | TM | The user goes to sleep for two turns. This fully restores the user's HP and cures any status conditions. |
| Reversal | fighting | physical | – | 100 | TM | An all-out attack that becomes more powerful the less HP the user has. |
| Rock Slide | rock | physical | 75 | 90 | TM | Large boulders are hurled at opposing Pokémon to inflict damage. This may also make the opposing Pokémon flinch. |
| Rock Tomb | rock | physical | 60 | 95 | TM | The user hurls boulders at the target to inflict damage. This also lowers the target's Speed stat by cutting off its movement. |
| Scary Face | normal | status | – | 100 | TM | The user frightens the target with a scary face to harshly lower its Speed stat. |
| Sleep Talk | normal | status | – | – | TM | The user randomly uses one of the moves it knows. This move can only be used while the user is asleep. |
| Stone Edge | rock | physical | 100 | 80 | TM | The user stabs the target with sharpened stones. This move has a heightened chance of landing a critical hit. |
| Substitute | normal | status | – | – | TM | The user creates a substitute for itself using some of its own HP. The substitute serves as the user's decoy. |
| Sunny Day | fire | status | – | – | TM | The user intensifies the sun for five turns, powering up Fire-type attacks. The sunlight also lowers the power of Water-type attacks. |
| Swift | normal | special | 60 | – | TM | Star-shaped rays are shot at opposing Pokémon. This attack never misses. |
| Swords Dance | normal | status | – | – | TM | A frenetic dance to uplift the fighting spirit. This sharply boosts the user's Attack stat. |
| Take Down | normal | physical | 90 | 85 | TM | A reckless full-body charge attack for slamming into the target. This also damages the user a little. |
| Taunt | dark | status | – | 100 | TM | The target is taunted into a rage that allows it to use only attack moves for three turns. |
| Tera Blast | normal | special | 80 | 100 | TM | If the user has Terastallized, it unleashes energy of its Tera Type. This move inflicts damage using the Attack or Sp. Atk stat—whichever is higher for the user. |
| Thief | dark | physical | 60 | 100 | TM | The user attacks and steals the target's held item simultaneously. The user can't steal anything if it already holds an item. |
| Throat Chop | dark | physical | 80 | 100 | TM | The user attacks the target's throat, and the resultant suffering prevents the target from using sound-based moves for two turns. |
| Trailblaze | grass | physical | 50 | 100 | TM | The user attacks suddenly as if leaping out from tall grass. The user's nimble footwork boosts its Speed stat. |
| Upper Hand | fighting | physical | 65 | 100 | TM | The user reacts to the target's movement and strikes with the heel of its palm, making the target flinch. This move fails if the target is not readying a priority move. |
| Uproar | normal | special | 90 | 100 | TM | The user attacks in an uproar for three turns. During that time, no Pokémon can fall asleep. |
| High Jump Kick | fighting | physical | 130 | 90 | Egg | The target is attacked with a knee kick from a jump. If this move misses, the user takes damage instead. |
| Rapid Spin | normal | physical | 50 | 100 | Egg | The user performs a spin attack that can also eliminate the effects of such moves as Bind, Wrap, and Leech Seed. This also boosts the user's Speed stat. |
Hitmonchan Sprites
While apparently doing nothing, it fires punches in lightning fast volleys that are impossible to see.
Punches in cork screw fashion. It can punch its way through a concrete wall in the same way as a drill.
Its punches slice the air. However, it seems to need a short break after fighting for three minutes.
Its punches slice the air. They are launched at such high speed, even a slight graze could cause a burn.
To increase the strength of all its punch moves, it spins its arms just before making contact.
Hitmonchan's Japanese name is Ebiwalar (エビワラー). Here are all the official names for Hitmonchan across different languages:
Hitmonchan Breeding
How to Get Hitmonchan
Hitmonchan is not catchable in the wild – it is typically obtained through gifts, events, or in-game trades. Here is how to obtain Hitmonchan in every game where it is available:
About Hitmonchan
Hitmonchan is a Fighting-type Pokemon introduced in Generation 1. With a Base Stat Total (BST) of 455, Hitmonchan is classified as a Punching Pokémon and is part of the Tyrogue → Hitmonlee → Hitmonchan → Hitmontop evolution line.
In competitive play, Hitmonchan is placed in the ZU tier where it holds a 1.37% usage rate. Its key abilities are Keen Eye and Iron Fist and Inner Focus, which allow it to function as a versatile team member. Hitmonchan is weak to Flying, Psychic, Fairy-type moves, so trainers should plan around these vulnerabilities.
Hitmonchan can learn 103 moves across Level-up, TM, Tutor, and Egg methods. Its most popular competitive moves include Knock Off, Rapid Spin, Drain Punch, Swords Dance. Standing at 1.4m tall and weighing 50.2kg, Hitmonchan has been a fan favorite since its debut in the Kanto region games.