Mabosstiff Evolution
Mabosstiff Abilities
Lowers opponents' Attack one stage upon entering battle.
Boosts Attack if intimidated, and prevents being forced to switch out.
This Pokémon's moves have double power against Pokémon that switched in this turn.
Mabosstiff Moves
| Move▲ | Type▲ | Cat.▲ | Pow▲ | Acc▲ | Method▲ | Description |
|---|---|---|---|---|---|---|
| Tackle | normal | physical | 40 | 100 | Level 1 | A physical attack in which the user charges and slams into the target with its whole body. |
| Leer | normal | status | – | 100 | Level 1 | The user gives opposing Pokémon an intimidating leer that lowers their Defense stats. |
| Scary Face | normal | status | – | 100 | Level 1 | The user frightens the target with a scary face to harshly lower its Speed stat. |
| Comeuppance | dark | physical | 1 | 100 | Level 1 | The user retaliates with much greater force against the opponent that last inflicted damage on it. |
| Lick | ghost | physical | 30 | 100 | Level 4 | The user licks the target with a long tongue to inflict damage. This may also leave the target with paralysis. |
| Snarl | dark | special | 55 | 95 | Level 7 | The user yells as if it's ranting about something, which lowers the Sp. Atk stats of opposing Pokémon. |
| Hone Claws | dark | status | – | – | Level 10 | The user sharpens its claws to boost its Attack stat and accuracy. |
| Bite | dark | physical | 60 | 100 | Level 14 | The target is bitten with viciously sharp fangs. This may also make the target flinch. |
| Roar | normal | status | – | – | Level 18 | The target is scared off, and a different Pokémon is dragged out. In the wild, this ends a battle against a single Pokémon. |
| Headbutt | normal | physical | 70 | 100 | Level 22 | The user sticks out its head and attacks by charging straight into the target. This may also make the target flinch. |
| Payback | dark | physical | 50 | 100 | Level 26 | The user stores power, then attacks. This move's power is doubled if the user moves after the target. |
| Crunch | dark | physical | 80 | 100 | Level 34 | The user crunches up the target with sharp fangs. This may also lower the target's Defense stat. |
| Swagger | normal | status | – | 85 | Level 39 | The user enrages and confuses the target. However, this also sharply boosts the target's Attack stat. |
| Reversal | fighting | physical | – | 100 | Level 43 | An all-out attack that becomes more powerful the less HP the user has. |
| Jaw Lock | dark | physical | 80 | 100 | Level 48 | This move prevents the user and the target from switching out until either of them faints. The effect goes away if either of the Pokémon leaves the field. |
| Double Edge | normal | physical | 120 | 100 | Level 55 | A reckless life-risking tackle in which the user rushes the target. This also damages the user quite a lot. |
| Outrage | dragon | physical | 120 | 100 | Level 60 | The user rampages and attacks for two to three turns. The user then becomes confused. |
| Body Slam | normal | physical | 85 | 100 | TM | The user attacks by dropping onto the target with its full body weight. This may also leave the target with paralysis. |
| Charm | fairy | status | – | 100 | TM | The user gazes at the target rather charmingly, making it less wary. This harshly lowers the target's Attack stat. |
| Curse | ghost | status | – | – | TM | A move that has different effects depending on whether the user is a Ghost type or not. |
| Dark Pulse | dark | special | 80 | 100 | TM | The user releases a horrible aura imbued with ill intent. This may also make the target flinch. |
| Dig | ground | physical | 80 | 100 | TM | The user burrows into the ground on the first turn, then attacks on the next turn. |
| Endeavor | normal | physical | – | 100 | TM | The user inflicts damage by cutting down the target's HP to roughly equal the user's HP. |
| Endure | normal | status | – | – | TM | The user endures any attack with at least 1 HP. This move's chance of failing rises if used in succession. |
| Facade | normal | physical | 70 | 100 | TM | This move's power is doubled if the user is poisoned, burned, or paralyzed. |
| Fake Tears | dark | status | – | 100 | TM | The user feigns crying to fluster the target. This harshly lowers the target's Sp. Def stat. |
| Fire Fang | fire | physical | 65 | 95 | TM | The user bites with flame-cloaked fangs. This may also make the target flinch or leave it with a burn. |
| Giga Impact | normal | physical | 150 | 90 | TM | The user charges at the target using every bit of its power. The user can't move on the next turn. |
| Helping Hand | normal | status | – | – | TM | The user assists an ally by boosting the power of that ally's attack. |
| Hyper Beam | normal | special | 150 | 90 | TM | The target is attacked with a powerful beam. The user can't move on the next turn. |
| Hyper Voice | normal | special | 90 | 100 | TM | The user attacks by letting loose a horribly loud, resounding cry. |
| Ice Fang | ice | physical | 65 | 95 | TM | The user bites with cold-infused fangs. This may also make the target flinch or leave it frozen. |
| Lash Out | dark | physical | 75 | 100 | TM | The user lashes out to vent its frustration toward the target. This move's power is doubled if the user's stats were lowered during this turn. |
| Pain Split | normal | status | – | – | TM | The user adds its HP to the target's HP, then equally splits the combined HP between the target and itself. |
| Play Rough | fairy | physical | 90 | 90 | TM | The user attacks by playing rough with the target. This may also lower the target's Attack stat. |
| Protect | normal | status | – | – | TM | This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. |
| Psychic Fangs | psychic | physical | 85 | 100 | TM | The user attacks by biting the target with its psychic capabilities. This move can also break barriers, such as Light Screen and Reflect. |
| Rain Dance | water | status | – | – | TM | The user summons a heavy rain that falls for five turns, powering up Water-type attacks. The rain also lowers the power of Fire-type attacks. |
| Rest | psychic | status | – | – | TM | The user goes to sleep for two turns. This fully restores the user's HP and cures any status conditions. |
| Sleep Talk | normal | status | – | – | TM | The user randomly uses one of the moves it knows. This move can only be used while the user is asleep. |
| Spite | ghost | status | – | 100 | TM | The user unleashes its grudge on the move last used by the target by cutting 4 PP from it. |
| Substitute | normal | status | – | – | TM | The user creates a substitute for itself using some of its own HP. The substitute serves as the user's decoy. |
| Sunny Day | fire | status | – | – | TM | The user intensifies the sun for five turns, powering up Fire-type attacks. The sunlight also lowers the power of Water-type attacks. |
| Take Down | normal | physical | 90 | 85 | TM | A reckless full-body charge attack for slamming into the target. This also damages the user a little. |
| Taunt | dark | status | – | 100 | TM | The target is taunted into a rage that allows it to use only attack moves for three turns. |
| Tera Blast | normal | special | 80 | 100 | TM | If the user has Terastallized, it unleashes energy of its Tera Type. This move inflicts damage using the Attack or Sp. Atk stat—whichever is higher for the user. |
| Thief | dark | physical | 60 | 100 | TM | The user attacks and steals the target's held item simultaneously. The user can't steal anything if it already holds an item. |
| Thunder Fang | electric | physical | 65 | 95 | TM | The user bites with electrified fangs. This may also make the target flinch or leave it with paralysis. |
| Trailblaze | grass | physical | 50 | 100 | TM | The user attacks suddenly as if leaping out from tall grass. The user's nimble footwork boosts its Speed stat. |
| Wild Charge | electric | physical | 90 | 100 | TM | The user shrouds itself in electricity and smashes into its target. This also damages the user a little. |
Mabosstiff Sprites
This Pokémon can store energy in its large dewlap. Mabosstiff unleashes this energy all at once to blow away enemies.
Mabosstiff loves playing with children. Though usually gentle, it takes on an intimidating look when protecting its family.
Mabosstiff's Japanese name is Mafitiff (マフィティフ). Here are all the official names for Mabosstiff across different languages:
Mabosstiff Breeding
How to Get Mabosstiff
Mabosstiff is not catchable in the wild – it is typically obtained through gifts, events, or in-game trades. Here is how to obtain Mabosstiff in every game where it is available:
About Mabosstiff
Mabosstiff is a Dark-type Pokemon introduced in Generation 9. With a Base Stat Total (BST) of 505, Mabosstiff is classified as a Boss Pokémon and is part of the Maschiff → Mabosstiff evolution line.
In competitive play, Mabosstiff is placed in the ZU tier where it holds a 1.53% usage rate. Its key abilities are Intimidate and Guard Dog and Stakeout, which allow it to function as a defensive pivot that weakens physical attackers. Mabosstiff is weak to Fighting, Bug, Fairy-type moves, so trainers should plan around these vulnerabilities.
Mabosstiff can learn 50 moves across Level-up, TM, Tutor, and Egg methods. Its most popular competitive moves include Crunch, Play Rough, Psychic Fangs, Facade. Standing at 1.1m tall and weighing 61kg, Mabosstiff has been a fan favorite since its debut in the Paldea region games.