Bisharp Evolution
Bisharp Abilities
Raises Attack two stages upon having any stat lowered.
Prevents flinching.
Increases the PP cost of moves targetting the Pokémon by one.
Bisharp Moves
| Move▲ | Type▲ | Cat.▲ | Pow▲ | Acc▲ | Method▲ | Description |
|---|---|---|---|---|---|---|
| Scratch | normal | physical | 40 | 100 | Level 1 | Hard, pointed, sharp claws rake the target to inflict damage. |
| Leer | normal | status | – | 100 | Level 1 | The user gives opposing Pokémon an intimidating leer that lowers their Defense stats. |
| Fury Cutter | bug | physical | 40 | 95 | Level 1 | The user attacks by slashing the target with scythes, claws, or the like. This attack becomes more powerful if it hits in succession. |
| Metal Claw | steel | physical | 50 | 95 | Level 1 | The target is raked with steel claws. This may also boost the user's Attack stat. |
| Metal Burst | steel | physical | – | 100 | Level 1 | The user retaliates with much greater force against the opponent that last inflicted damage on it. |
| Torment | dark | status | – | 100 | Level 15 | The user torments and enrages the target, making it incapable of using the same move twice in a row. |
| Scary Face | normal | status | – | 100 | Level 20 | The user frightens the target with a scary face to harshly lower its Speed stat. |
| Assurance | dark | physical | 60 | 100 | Level 25 | This move's power is doubled if the target has already taken some damage in the same turn. |
| Metal Sound | steel | status | – | 85 | Level 30 | A horrible sound like scraping metal harshly lowers the target's Sp. Def stat. |
| Slash | normal | physical | 70 | 100 | Level 35 | The target is attacked with a slash of claws, scythes, or the like. This move has a heightened chance of landing a critical hit. |
| Night Slash | dark | physical | 70 | 100 | Level 40 | The user slashes the target the instant an opportunity arises. This move has a heightened chance of landing a critical hit. |
| Iron Defense | steel | status | – | – | Level 45 | The user hardens its body's surface like iron, sharply boosting its Defense stat. |
| Retaliate | normal | physical | 70 | 100 | Level 50 | The user takes revenge for a fainted ally. This move's power is boosted if an ally fainted in the previous turn. |
| Iron Head | steel | physical | 80 | 100 | Level 57 | The user slams the target with its steel-hard head. This may also make the target flinch. |
| Swords Dance | normal | status | – | – | Level 64 | A frenetic dance to uplift the fighting spirit. This sharply boosts the user's Attack stat. |
| Guillotine | normal | physical | – | 30 | Level 71 | A vicious tearing attack with big pincers. The target faints instantly if this attack hits. |
| Aerial Ace | flying | physical | 60 | – | TM | The user confounds the target with speed, then slashes. This attack never misses. |
| Air Slash | flying | special | 75 | 95 | TM | The user attacks with a blade of air that slices even the sky. This may also make the target flinch. |
| Brick Break | fighting | physical | 75 | 100 | TM | The user attacks with a swift chop. This move can also break barriers, such as Light Screen and Reflect. |
| Dark Pulse | dark | special | 80 | 100 | TM | The user releases a horrible aura imbued with ill intent. This may also make the target flinch. |
| Dig | ground | physical | 80 | 100 | TM | The user burrows into the ground on the first turn, then attacks on the next turn. |
| Endure | normal | status | – | – | TM | The user endures any attack with at least 1 HP. This move's chance of failing rises if used in succession. |
| Facade | normal | physical | 70 | 100 | TM | This move's power is doubled if the user is poisoned, burned, or paralyzed. |
| False Swipe | normal | physical | 40 | 100 | TM | A restrained attack that prevents the target from fainting. The target is left with at least 1 HP. |
| Flash Cannon | steel | special | 80 | 100 | TM | The user gathers all its light energy and releases it at once. This may also lower the target's Sp. Def stat. |
| Fling | dark | physical | – | 100 | TM | The user flings its held item at the target to attack. This move's power and effects depend on the item. |
| Focus Blast | fighting | special | 120 | 70 | TM | The user heightens its mental focus and unleashes its power. This may also lower the target's Sp. Def stat. |
| Foul Play | dark | physical | 95 | 100 | TM | The user turns the target's strength against it. The higher the target's Attack stat, the greater the damage this move inflicts. |
| Giga Impact | normal | physical | 150 | 90 | TM | The user charges at the target using every bit of its power. The user can't move on the next turn. |
| Grass Knot | grass | special | – | 100 | TM | The user snares the target with grass and trips it. The heavier the target, the greater the move's power. |
| Hyper Beam | normal | special | 150 | 90 | TM | The target is attacked with a powerful beam. The user can't move on the next turn. |
| Lash Out | dark | physical | 75 | 100 | TM | The user lashes out to vent its frustration toward the target. This move's power is doubled if the user's stats were lowered during this turn. |
| Low Kick | fighting | physical | – | 100 | TM | A powerful low kick that makes the target fall over. The heavier the target, the greater the move's power. |
| Low Sweep | fighting | physical | 65 | 100 | TM | The user makes a swift attack on the target's legs, which lowers the target's Speed stat. |
| Poison Jab | poison | physical | 80 | 100 | TM | The target is stabbed with a tentacle, an arm, or the like steeped in poison. This may also poison the target. |
| Protect | normal | status | – | – | TM | This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. |
| Rain Dance | water | status | – | – | TM | The user summons a heavy rain that falls for five turns, powering up Water-type attacks. The rain also lowers the power of Fire-type attacks. |
| Rest | psychic | status | – | – | TM | The user goes to sleep for two turns. This fully restores the user's HP and cures any status conditions. |
| Reversal | fighting | physical | – | 100 | TM | An all-out attack that becomes more powerful the less HP the user has. |
| Rock Tomb | rock | physical | 60 | 95 | TM | The user hurls boulders at the target to inflict damage. This also lowers the target's Speed stat by cutting off its movement. |
| Sandstorm | rock | status | – | – | TM | A five-turn sandstorm is summoned to damage all Pokémon except Rock, Ground, and Steel types. The sandstorm also boosts the Sp. Def stats of Rock types. |
| Shadow Claw | ghost | physical | 70 | 100 | TM | The user attacks by slashing the target with a sharp claw made from shadows. This move has a heightened chance of landing a critical hit. |
| Sleep Talk | normal | status | – | – | TM | The user randomly uses one of the moves it knows. This move can only be used while the user is asleep. |
| Snarl | dark | special | 55 | 95 | TM | The user yells as if it's ranting about something, which lowers the Sp. Atk stats of opposing Pokémon. |
| Spite | ghost | status | – | 100 | TM | The user unleashes its grudge on the move last used by the target by cutting 4 PP from it. |
| Stealth Rock | rock | status | – | – | TM | The user lays a trap of levitating stones around the opposing team. The trap damages opposing Pokémon that switch into battle. |
| Steel Beam | steel | special | 140 | 95 | TM | The user fires a beam of steel that it collected from its entire body. This also damages the user. |
| Stone Edge | rock | physical | 100 | 80 | TM | The user stabs the target with sharpened stones. This move has a heightened chance of landing a critical hit. |
| Substitute | normal | status | – | – | TM | The user creates a substitute for itself using some of its own HP. The substitute serves as the user's decoy. |
| Take Down | normal | physical | 90 | 85 | TM | A reckless full-body charge attack for slamming into the target. This also damages the user a little. |
| Taunt | dark | status | – | 100 | TM | The target is taunted into a rage that allows it to use only attack moves for three turns. |
| Tera Blast | normal | special | 80 | 100 | TM | If the user has Terastallized, it unleashes energy of its Tera Type. This move inflicts damage using the Attack or Sp. Atk stat—whichever is higher for the user. |
| Thief | dark | physical | 60 | 100 | TM | The user attacks and steals the target's held item simultaneously. The user can't steal anything if it already holds an item. |
| Throat Chop | dark | physical | 80 | 100 | TM | The user attacks the target's throat, and the resultant suffering prevents the target from using sound-based moves for two turns. |
| Thunder Wave | electric | status | – | 90 | TM | The user launches a weak jolt of electricity that paralyzes the target. |
| X Scissor | bug | physical | 80 | 100 | TM | The user slashes at the target by crossing its scythes, claws, or the like as if they were a pair of scissors. |
Bisharp Sprites
It leads a group of Pawniard. It battles to become the boss, but will be driven from the group if it loses.
Bisharp pursues prey in the company of a large group of Pawniard. Then Bisharp finishes off the prey.
This pitiless Pokémon commands a group of Pawniard to hound prey into immobility. It then moves in to finish the prey off.
No matter how strong the Bisharp, it’s said that if the blade on its head is chipped, it will retire from its position as the boss.
It leads a group of Pawniard. Bisharp doesn’t even change its expression when it deals the finishing blow to an opponent.
Bisharp's Japanese name is Kirikizan (キリキザン). Here are all the official names for Bisharp across different languages:
Bisharp Breeding
How to Get Bisharp
Bisharp can be encountered in the wild across multiple Pokemon games. Here is how to obtain Bisharp in every game where it is available:
About Bisharp
Bisharp is a Dark/Steel-type Pokemon introduced in Generation 5. With a Base Stat Total (BST) of 490, Bisharp is classified as a Sword Blade Pokémon and is part of the Pawniard → Bisharp → Kingambit evolution line.
In competitive play, Bisharp is placed in the RU tier where it holds a 22.4% usage rate. Its key abilities are Defiant and Inner Focus and Pressure, which allow it to function as a versatile team member. Bisharp is weak to Fighting, Fire, Ground-type moves, so trainers should plan around these vulnerabilities.
Bisharp can learn 85 moves across Level-up, TM, Tutor, and Egg methods. Its most popular competitive moves include Sucker Punch, Swords Dance, Iron Head, Throat Chop. Standing at 1.6m tall and weighing 70kg, Bisharp has been a fan favorite since its debut in the Unova region games.