Vulpix Evolution
Vulpix Abilities
Protects against Fire moves. Once one has been blocked, the Pokémon's own Fire moves inflict 1.5× damage until it leaves battle.
Summons strong sunlight that lasts indefinitely upon entering battle.
Vulpix Moves
| Move▲ | Type▲ | Cat.▲ | Pow▲ | Acc▲ | Method▲ | Description |
|---|---|---|---|---|---|---|
| Tail Whip | normal | status | – | 100 | Level 1 | The user wags its tail cutely, making opposing Pokémon less wary. This lowers their Defense stats. |
| Ember | fire | special | 40 | 100 | Level 1 | The target is attacked with small flames. This may also leave the target with a burn. |
| Disable | normal | status | – | 100 | Level 4 | For four turns, the target will be unable to use whichever move it last used. |
| Quick Attack | normal | physical | 40 | 100 | Level 8 | The user lunges at the target to inflict damage, moving at blinding speed. This move always goes first. |
| Spite | ghost | status | – | 100 | Level 12 | The user unleashes its grudge on the move last used by the target by cutting 4 PP from it. |
| Incinerate | fire | special | 60 | 100 | Level 16 | The user attacks opposing Pokémon with fire. If a Pokémon is holding a certain item, such as a Berry, the item becomes burned up and unusable. |
| Confuse Ray | ghost | status | – | 100 | Level 20 | The target is exposed to a sinister ray that causes confusion. |
| Will O Wisp | fire | status | – | 85 | Level 24 | The user shoots a sinister flame at the target to inflict a burn. |
| Extrasensory | psychic | special | 80 | 100 | Level 28 | The user attacks with an odd, unseeable power. This may also make the target flinch. |
| Flamethrower | fire | special | 90 | 100 | Level 32 | The target is scorched with an intense blast of fire. This may also leave the target with a burn. |
| Imprison | psychic | status | – | – | Level 36 | If opposing Pokémon know any move also known by the user, they are prevented from using it. |
| Fire Spin | fire | special | 35 | 85 | Level 40 | The user traps the target inside a fierce vortex of fire that inflicts damage for four to five turns. |
| Safeguard | normal | status | – | – | Level 44 | The user creates a protective field that prevents status conditions for five turns. |
| Inferno | fire | special | 100 | 50 | Level 48 | The user attacks by engulfing the target in an intense fire. This leaves the target with a burn. |
| Fire Blast | fire | special | 110 | 85 | Level 52 | The target is attacked with an intense blast of all-consuming fire. This may also leave the target with a burn. |
| Agility | psychic | status | – | – | TM | The user relaxes and lightens its body to move faster. This sharply boosts its Speed stat. |
| Baton Pass | normal | status | – | – | TM | The user switches places with a party Pokémon in waiting and passes along any stat changes. |
| Body Slam | normal | physical | 85 | 100 | TM | The user attacks by dropping onto the target with its full body weight. This may also leave the target with paralysis. |
| Burning Jealousy | fire | special | 70 | 100 | TM | The user attacks with energy from jealousy. This leaves all opposing Pokémon that have had their stats boosted during the turn with a burn. |
| Charm | fairy | status | – | 100 | TM | The user gazes at the target rather charmingly, making it less wary. This harshly lowers the target's Attack stat. |
| Dark Pulse | dark | special | 80 | 100 | TM | The user releases a horrible aura imbued with ill intent. This may also make the target flinch. |
| Dig | ground | physical | 80 | 100 | TM | The user burrows into the ground on the first turn, then attacks on the next turn. |
| Double Edge | normal | physical | 120 | 100 | TM | A reckless life-risking tackle in which the user rushes the target. This also damages the user quite a lot. |
| Encore | normal | status | – | 100 | TM | The user compels the target to keep using the move it encored for three turns. |
| Endure | normal | status | – | – | TM | The user endures any attack with at least 1 HP. This move's chance of failing rises if used in succession. |
| Energy Ball | grass | special | 90 | 100 | TM | The user draws power from nature and fires it at the target. This may also lower the target's Sp. Def stat. |
| Facade | normal | physical | 70 | 100 | TM | This move's power is doubled if the user is poisoned, burned, or paralyzed. |
| Flare Blitz | fire | physical | 120 | 100 | TM | The user cloaks itself in fire and charges the target to inflict damage. This also damages the user quite a lot and may leave the target with a burn. |
| Foul Play | dark | physical | 95 | 100 | TM | The user turns the target's strength against it. The higher the target's Attack stat, the greater the damage this move inflicts. |
| Heat Wave | fire | special | 95 | 90 | TM | The user attacks by exhaling hot breath on opposing Pokémon. This may also leave them with a burn. |
| Helping Hand | normal | status | – | – | TM | The user assists an ally by boosting the power of that ally's attack. |
| Hex | ghost | special | 65 | 100 | TM | This relentless attack does massive damage to a target affected by status conditions. |
| Nasty Plot | dark | status | – | – | TM | The user stimulates its brain by thinking bad thoughts. This sharply boosts the user's Sp. Atk stat. |
| Overheat | fire | special | 130 | 90 | TM | The user attacks the target with all its might. The recoil from this move harshly lowers the user's Sp. Atk stat. |
| Pain Split | normal | status | – | – | TM | The user adds its HP to the target's HP, then equally splits the combined HP between the target and itself. |
| Protect | normal | status | – | – | TM | This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. |
| Psych Up | normal | status | – | – | TM | The user hypnotizes itself into copying any stat change made by the target. |
| Rest | psychic | status | – | – | TM | The user goes to sleep for two turns. This fully restores the user's HP and cures any status conditions. |
| Sleep Talk | normal | status | – | – | TM | The user randomly uses one of the moves it knows. This move can only be used while the user is asleep. |
| Snarl | dark | special | 55 | 95 | TM | The user yells as if it's ranting about something, which lowers the Sp. Atk stats of opposing Pokémon. |
| Substitute | normal | status | – | – | TM | The user creates a substitute for itself using some of its own HP. The substitute serves as the user's decoy. |
| Sunny Day | fire | status | – | – | TM | The user intensifies the sun for five turns, powering up Fire-type attacks. The sunlight also lowers the power of Water-type attacks. |
| Swift | normal | special | 60 | – | TM | Star-shaped rays are shot at opposing Pokémon. This attack never misses. |
| Take Down | normal | physical | 90 | 85 | TM | A reckless full-body charge attack for slamming into the target. This also damages the user a little. |
| Tera Blast | normal | special | 80 | 100 | TM | If the user has Terastallized, it unleashes energy of its Tera Type. This move inflicts damage using the Attack or Sp. Atk stat—whichever is higher for the user. |
| Weather Ball | normal | special | 50 | 100 | TM | This move's type and power change depending on the weather at the time the move is used. |
| Zen Headbutt | psychic | physical | 80 | 90 | TM | The user focuses its willpower to its head and attacks the target. This may also make the target flinch. |
| Baby Doll Eyes | fairy | status | – | 100 | Egg | The user stares at the target with its baby-doll eyes, which lowers the target's Attack stat. This move always goes first. |
| Flail | normal | physical | – | 100 | Egg | The user flails about aimlessly to attack. The less HP the user has, the greater the move's power. |
| Flame Charge | fire | physical | 50 | 100 | Egg | Cloaking itself in flame, the user attacks the target. Then, building up momentum, the user boosts its Speed stat. |
| Healing Wish | psychic | status | – | – | Egg | The user faints. In return, the Pokémon taking its place will have its HP restored and status conditions cured. |
| Howl | normal | status | – | – | Egg | The user howls loudly to rouse itself and its allies. This boosts their Attack stats. |
| Hypnosis | psychic | status | – | 60 | Egg | The user employs hypnotic suggestion to make the target fall asleep. |
| Memento | dark | status | – | 100 | Egg | The user faints. In return, the target's Attack and Sp. Atk stats are harshly lowered. |
| Roar | normal | status | – | – | Egg | The target is scared off, and a different Pokémon is dragged out. In the wild, this ends a battle against a single Pokémon. |
Vulpix Sprites
At the time of birth, it has just one tail. The tail splits from its tip as it grows older.
Both its fur and its tails are beautiful. As it grows, the tails split and form more tails.
As it develops, its single white tail gains color and splits into six. It is quite warm and cuddly.
If it is attacked by an enemy that is stronger than itself, it feigns injury to fool the enemy and escapes.
As its body grows larger, its six warm tails become more beautiful, with a more luxur ious coat of fur.
Vulpix's Japanese name is Rokon (ロコン). Here are all the official names for Vulpix across different languages:
Vulpix Breeding
How to Get Vulpix
Vulpix can be encountered in the wild across multiple Pokemon games. Here is how to obtain Vulpix in every game where it is available:
About Vulpix
Vulpix is a Fire-type Pokemon introduced in Generation 1. With a Base Stat Total (BST) of 299, Vulpix is classified as a Fox Pokémon and is part of the Vulpix → Ninetales → Alolan Vulpix evolution line.
In competitive play, Vulpix is placed in the Untiered tier where it holds a 0% usage rate. Its key abilities are Flash Fire and Drought, which allow it to function as a versatile team member. Vulpix is weak to Water, Ground, Rock-type moves, so trainers should plan around these vulnerabilities.
Vulpix can learn 88 moves across Level-up, TM, Tutor, and Egg methods. Its most popular competitive moves include . Standing at 0.6m tall and weighing 9.9kg, Vulpix has been a fan favorite since its debut in the Kanto region games.