Eternatus Evolution
Eternatus Abilities
Increases the PP cost of moves targetting the Pokémon by one.
Eternatus Moves
| Move▲ | Type▲ | Cat.▲ | Pow▲ | Acc▲ | Method▲ | Description |
|---|---|---|---|---|---|---|
| Agility | psychic | status | – | – | Level 1 | The user relaxes and lightens its body to move faster. This sharply boosts its Speed stat. |
| Confuse Ray | ghost | status | – | 100 | Level 1 | The target is exposed to a sinister ray that causes confusion. |
| Poison Tail | poison | physical | 50 | 100 | Level 1 | The user hits the target with its tail. This move has a heightened chance of landing a critical hit and may also poison the target. |
| Dragon Tail | dragon | physical | 60 | 90 | Level 1 | The target is knocked away, and a different Pokémon is dragged out. In the wild, this ends a battle against a single Pokémon. |
| Toxic | poison | status | – | 90 | Level 8 | A move that leaves the target badly poisoned. Its poison damage worsens every turn. |
| Venoshock | poison | special | 65 | 100 | Level 16 | The user drenches the target in a special poisonous liquid. This move's power is doubled if the target is poisoned. |
| Dragon Dance | dragon | status | – | – | Level 24 | The user vigorously performs a mystic, powerful dance that boosts its Attack and Speed stats. |
| Cross Poison | poison | physical | 70 | 100 | Level 32 | A slashing attack with a poisonous blade that may also poison the target. This move has a heightened chance of landing a critical hit. |
| Dragon Pulse | dragon | special | 85 | 100 | Level 40 | The target is attacked with a shock wave generated by the user's gaping mouth. |
| Flamethrower | fire | special | 90 | 100 | Level 48 | The target is scorched with an intense blast of fire. This may also leave the target with a burn. |
| Dynamax Cannon | dragon | special | 100 | 100 | Level 56 | The user condenses energy within its body and unleashes that energy from its core to inflict damage. |
| Cosmic Power | psychic | status | – | – | Level 64 | The user absorbs a mystical power from space to boost its Defense and Sp. Def stats. |
| Recover | normal | status | – | – | Level 72 | The user regenerates its cells, restoring its own HP by up to half its max HP. |
| Hyper Beam | normal | special | 150 | 90 | Level 80 | The target is attacked with a powerful beam. The user can't move on the next turn. |
| Outrage | dragon | physical | 120 | 100 | Level 88 | The user rampages and attacks for two to three turns. The user then becomes confused. |
| Body Slam | normal | physical | 85 | 100 | TM | The user attacks by dropping onto the target with its full body weight. This may also leave the target with paralysis. |
| Draco Meteor | dragon | special | 130 | 90 | TM | Comets are summoned down from the sky onto the target. The recoil from this move harshly lowers the user’s Sp. Atk stat. |
| Endure | normal | status | – | – | TM | The user endures any attack with at least 1 HP. This move's chance of failing rises if used in succession. |
| Facade | normal | physical | 70 | 100 | TM | This move's power is doubled if the user is poisoned, burned, or paralyzed. |
| Fire Blast | fire | special | 110 | 85 | TM | The target is attacked with an intense blast of all-consuming fire. This may also leave the target with a burn. |
| Fire Spin | fire | special | 35 | 85 | TM | The user traps the target inside a fierce vortex of fire that inflicts damage for four to five turns. |
| Flash Cannon | steel | special | 80 | 100 | TM | The user gathers all its light energy and releases it at once. This may also lower the target's Sp. Def stat. |
| Fly | flying | physical | 90 | 95 | TM | The user flies up into the sky on the first turn, then attacks on the next turn. |
| Giga Impact | normal | physical | 150 | 90 | TM | The user charges at the target using every bit of its power. The user can't move on the next turn. |
| Gravity | psychic | status | – | – | TM | Enables Flying types or Pokémon with the Levitate Ability to be hit by Ground-type moves for five turns. Moves that involve flying can't be used. |
| Gunk Shot | poison | physical | 120 | 80 | TM | The user shoots filthy garbage at the target to attack. This may also poison the target. |
| Light Screen | psychic | status | – | – | TM | A wondrous wall of light is put up to reduce damage from special moves for five turns. |
| Meteor Beam | rock | special | 120 | 90 | TM | The user gathers energy from space and boosts its Sp. Atk stat on the first turn, then attacks on the next turn. |
| Poison Jab | poison | physical | 80 | 100 | TM | The target is stabbed with a tentacle, an arm, or the like steeped in poison. This may also poison the target. |
| Protect | normal | status | – | – | TM | This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. |
| Rain Dance | water | status | – | – | TM | The user summons a heavy rain that falls for five turns, powering up Water-type attacks. The rain also lowers the power of Fire-type attacks. |
| Reflect | psychic | status | – | – | TM | A wondrous wall of light is put up to reduce damage from physical moves for five turns. |
| Rest | psychic | status | – | – | TM | The user goes to sleep for two turns. This fully restores the user's HP and cures any status conditions. |
| Scary Face | normal | status | – | 100 | TM | The user frightens the target with a scary face to harshly lower its Speed stat. |
| Shadow Ball | ghost | special | 80 | 100 | TM | The user attacks by hurling a shadowy blob at the target. This may also lower the target’s Sp. Def stat. |
| Sleep Talk | normal | status | – | – | TM | The user randomly uses one of the moves it knows. This move can only be used while the user is asleep. |
| Sludge Bomb | poison | special | 90 | 100 | TM | The user hurls unsanitary sludge at the target to inflict damage. This may also poison the target. |
| Sludge Wave | poison | special | 95 | 100 | TM | The user strikes everything around it by swamping the area with a giant sludge wave. This may also poison those it hits. |
| Solar Beam | grass | special | 120 | 100 | TM | The user gathers light on the first turn, then blasts a bundled beam on the next turn. |
| Substitute | normal | status | – | – | TM | The user creates a substitute for itself using some of its own HP. The substitute serves as the user's decoy. |
| Sunny Day | fire | status | – | – | TM | The user intensifies the sun for five turns, powering up Fire-type attacks. The sunlight also lowers the power of Water-type attacks. |
| Take Down | normal | physical | 90 | 85 | TM | A reckless full-body charge attack for slamming into the target. This also damages the user a little. |
| Tera Blast | normal | special | 80 | 100 | TM | If the user has Terastallized, it unleashes energy of its Tera Type. This move inflicts damage using the Attack or Sp. Atk stat—whichever is higher for the user. |
| Toxic Spikes | poison | status | – | – | TM | The user lays a trap of poison spikes at the feet of the opposing team. The spikes will poison opposing Pokémon that switch into battle. |
Eternatus Sprites
The core on its chest absorbs energy emanating from the lands of the Galar region. This energy is what allows Eternatus to stay active.
It was inside a meteorite that fell 20,000 years ago. There seems to be a connection between this Pokémon and the Dynamax phenomenon.
Eternatus's Japanese name is Mugendina (ムゲンダイナ). Here are all the official names for Eternatus across different languages:
Eternatus Breeding
How to Get Eternatus
Eternatus is not catchable in the wild – it is typically obtained through gifts, events, or in-game trades. Here is how to obtain Eternatus in every game where it is available:
About Eternatus
Eternatus is a Poison/Dragon-type Pokemon introduced in Generation 8. With a Base Stat Total (BST) of 690, Eternatus is classified as a Gigantic Pokémon and is part of the Eternatus evolution line.
In competitive play, Eternatus is placed in the Ubers tier where it holds a 25.31% usage rate. Its key abilities are Pressure, which allow it to function as a versatile team member. Eternatus is weak to Ice, Ground, Psychic, Dragon-type moves, so trainers should plan around these vulnerabilities.
Eternatus can learn 53 moves across Level-up, TM, Tutor, and Egg methods. Its most popular competitive moves include Dynamax Cannon, Recover, Fire Blast, Sludge Bomb. Standing at 20m tall and weighing 950kg, Eternatus has been a fan favorite since its debut in the Galar region games.