Tadbulb Evolution
Tadbulb Abilities
Tadbulb Moves
| Move▲ | Type▲ | Cat.▲ | Pow▲ | Acc▲ | Method▲ | Description |
|---|---|---|---|---|---|---|
| Tackle | normal | physical | 40 | 100 | Level 1 | A physical attack in which the user charges and slams into the target with its whole body. |
| Mud Slap | ground | special | 20 | 100 | Level 1 | The user hurls mud in the target's face to inflict damage and lower its accuracy. |
| Thunder Shock | electric | special | 40 | 100 | Level 7 | The user attacks the target with a jolt of electricity. This may also leave the target with paralysis. |
| Water Gun | water | special | 40 | 100 | Level 11 | The target is blasted with a forceful shot of water. |
| Charge | electric | status | – | – | Level 17 | The user becomes charged, boosting the power of the next Electric-type move it uses. This also boosts the user's Sp. Def stat. |
| Spark | electric | physical | 65 | 100 | Level 21 | The user attacks the target with an electrically charged tackle. This may also leave the target with paralysis. |
| Mud Shot | ground | special | 55 | 95 | Level 24 | The user attacks by hurling a blob of mud at the target. This also lowers the target's Speed stat. |
| Flail | normal | physical | – | 100 | Level 25 | The user flails about aimlessly to attack. The less HP the user has, the greater the move's power. |
| Discharge | electric | special | 80 | 100 | Level 32 | The user strikes everything around it by letting loose a flare of electricity. This may also leave those hit by the attack with paralysis. |
| Weather Ball | normal | special | 50 | 100 | Level 36 | This move's type and power change depending on the weather at the time the move is used. |
| Electric Terrain | electric | status | – | – | Level 40 | The user turns the ground into Electric Terrain for five turns, powering up Electric-type moves. Pokémon on the ground can no longer fall asleep. |
| Sucker Punch | dark | physical | 70 | 100 | Level 45 | This move enables the user to attack first. This move fails if the target is not readying an attack. |
| Zap Cannon | electric | special | 120 | 50 | Level 50 | The user attacks by firing an electric blast like a cannon. This also leaves the target with paralysis. |
| Acid Spray | poison | special | 40 | 100 | TM | The user attacks by spitting fluid that works to melt the target. This also harshly lowers the target's Sp. Def stat. |
| Charge Beam | electric | special | 50 | 90 | TM | The user attacks the target with an electric charge. The residual electricity may also boost the user's Sp. Atk stat. |
| Chilling Water | water | special | 50 | 100 | TM | The user attacks the target by showering it with water that's so cold it saps the target's power. This also lowers the target's Attack stat. |
| Confuse Ray | ghost | status | – | 100 | TM | The target is exposed to a sinister ray that causes confusion. |
| Eerie Impulse | electric | status | – | 100 | TM | The user's body generates an eerie impulse. Exposing the target to it harshly lowers the target's Sp. Atk stat. |
| Electro Ball | electric | special | – | 100 | TM | The user hurls an electric orb at the target. The faster the user is than the target, the greater the move's power. |
| Electroweb | electric | special | 55 | 95 | TM | The user captures opposing Pokémon in an electric net to inflict damage. This also lowers their Speed stats. |
| Endure | normal | status | – | – | TM | The user endures any attack with at least 1 HP. This move's chance of failing rises if used in succession. |
| Hyper Voice | normal | special | 90 | 100 | TM | The user attacks by letting loose a horribly loud, resounding cry. |
| Light Screen | psychic | status | – | – | TM | A wondrous wall of light is put up to reduce damage from special moves for five turns. |
| Protect | normal | status | – | – | TM | This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. |
| Rain Dance | water | status | – | – | TM | The user summons a heavy rain that falls for five turns, powering up Water-type attacks. The rain also lowers the power of Fire-type attacks. |
| Reflect | psychic | status | – | – | TM | A wondrous wall of light is put up to reduce damage from physical moves for five turns. |
| Rest | psychic | status | – | – | TM | The user goes to sleep for two turns. This fully restores the user's HP and cures any status conditions. |
| Sleep Talk | normal | status | – | – | TM | The user randomly uses one of the moves it knows. This move can only be used while the user is asleep. |
| Substitute | normal | status | – | – | TM | The user creates a substitute for itself using some of its own HP. The substitute serves as the user's decoy. |
| Swift | normal | special | 60 | – | TM | Star-shaped rays are shot at opposing Pokémon. This attack never misses. |
| Tera Blast | normal | special | 80 | 100 | TM | If the user has Terastallized, it unleashes energy of its Tera Type. This move inflicts damage using the Attack or Sp. Atk stat—whichever is higher for the user. |
| Thunder | electric | special | 110 | 70 | TM | A wicked thunderbolt is dropped on the target to inflict damage. This may also leave the target with paralysis. |
| Thunder Wave | electric | status | – | 90 | TM | The user launches a weak jolt of electricity that paralyzes the target. |
| Thunderbolt | electric | special | 90 | 100 | TM | The user attacks the target with a strong electric blast. This may also leave the target with paralysis. |
| Volt Switch | electric | special | 70 | 100 | TM | After making its attack, the user rushes back to switch places with a party Pokémon in waiting. |
| Water Pulse | water | special | 60 | 100 | TM | The user attacks the target with a pulsing blast of water. This may also confuse the target. |
| Wild Charge | electric | physical | 90 | 100 | TM | The user shrouds itself in electricity and smashes into its target. This also damages the user a little. |
| Muddy Water | water | special | 90 | 85 | Egg | The user attacks by shooting muddy water at opposing Pokémon. This may also lower their accuracy. |
| Parabolic Charge | electric | special | 65 | 100 | Egg | The user attacks everything around it. The user's HP is restored by half the damage taken by those hit. |
| Soak | water | status | – | 100 | Egg | The user shoots a torrent of water that changes the target's type to Water. |
Tadbulb Sprites
Tadbulb shakes its tail to generate electricity. If it senses danger, it will make its head blink on and off to alert its allies.
It floats using the electricity stored in its body. When thunderclouds are around, Tadbulb will float higher off the ground.
Tadbulb's Japanese name is Zupika (ズピカ). Here are all the official names for Tadbulb across different languages:
Tadbulb Breeding
How to Get Tadbulb
Tadbulb is not catchable in the wild – it is typically obtained through gifts, events, or in-game trades. Here is how to obtain Tadbulb in every game where it is available:
About Tadbulb
Tadbulb is a Electric-type Pokemon introduced in Generation 9. With a Base Stat Total (BST) of 272, Tadbulb is classified as a EleTadpole Pokémon and is part of the Tadbulb → Bellibolt evolution line.
In competitive play, Tadbulb is placed in the Untiered tier where it holds a 0% usage rate. Its key abilities are Own Tempo and Static and Damp, which allow it to function as a versatile team member. Tadbulb is weak to Ground-type moves, so trainers should plan around these vulnerabilities.
Tadbulb can learn 40 moves across Level-up, TM, Tutor, and Egg methods. Its most popular competitive moves include . Standing at 0.3m tall and weighing 0.4kg, Tadbulb has been a fan favorite since its debut in the Paldea region games.