#183 Marill

#183 Marill

Height0.4 m(1'04")
Weight8.5 kg(18.7 lbs)
Gender50%50%
Gen 2

Marill's Detailed Stats

Lv
StatBaseLv
EVsIVsTotal
HP 70
281
Attack 20
76
Defense 50
136
Sp. Atk 20
76
Sp. Def 50
136
Speed 40
116
821
Type Effectiveness

Marill Abilities

Halves damage from Fire and Ice moves.

Doubles Attack in battle.

Absorbs Grass moves, raising Attack one stage.

View Marill Competitive StrategySets, counters, usage stats, tier placement, and team building guides

Marill Moves

Category
Type
MoveTypeCat.PowAccMethodDescription
Tacklenormalphysical40100Level 1A physical attack in which the user charges and slams into the target with its whole body.
Tail Whipnormalstatus100Level 1The user wags its tail cutely, making opposing Pokémon less wary. This lowers their Defense stats.
Water Gunwaterspecial40100Level 1The target is blasted with a forceful shot of water.
Defense CurlnormalstatusLevel 1The user curls up and boosts its Defense stat.
Rolloutrockphysical3090Level 1The user continually rolls into the target over five turns. This attack becomes more powerful each time it hits.
Helping HandnormalstatusLevel 1The user assists an ally by boosting the power of that ally's attack.
Bubble Beamwaterspecial65100Level 6A spray of bubbles is forcefully ejected at the target. This may also lower the target's Speed stat.
Charmfairystatus100Level 9The user gazes at the target rather charmingly, making it less wary. This harshly lowers the target's Attack stat.
Slamnormalphysical8075Level 12The target is slammed with a long tail, vines, or the like to inflict damage.
Bounceflyingphysical8585Level 15The user bounces up high on the first turn, then drops onto the target on the next turn. This may also leave the target with paralysis.
Aqua Tailwaterphysical9090Level 19The user attacks by swinging its tail as if it were a vicious wave in a raging storm.
Play Roughfairyphysical9090Level 21The user attacks by playing rough with the target. This may also lower the target's Attack stat.
Aqua RingwaterstatusLevel 24The user envelops itself in a veil made of water. It regains some HP every turn.
Rain DancewaterstatusLevel 27The user summons a heavy rain that falls for five turns, powering up Water-type attacks. The rain also lowers the power of Fire-type attacks.
Hydro Pumpwaterspecial11080Level 30The target is blasted by a huge volume of water launched under great pressure.
Double Edgenormalphysical120100Level 33A reckless life-risking tackle in which the user rushes the target. This also damages the user quite a lot.
Superpowerfightingphysical120100Level 36The user attacks the target with great power. This also lowers the user's Attack and Defense stats.
Alluring Voicefairyspecial80100TMThe user attacks the target using its angelic voice. This also confuses the target if its stats have been boosted during the turn.
AmnesiapsychicstatusTMThe user temporarily empties its mind to forget its concerns. This sharply boosts the user's Sp. Def stat.
Blizzardicespecial11070TMA howling blizzard is summoned to strike opposing Pokémon. This may also leave the opposing Pokémon frozen.
Body Slamnormalphysical85100TMThe user attacks by dropping onto the target with its full body weight. This may also leave the target with paralysis.
Brick Breakfightingphysical75100TMThe user attacks with a swift chop. This move can also break barriers, such as Light Screen and Reflect.
Bulldozegroundphysical60100TMThe user strikes everything around it by stomping down on the ground. This lowers the Speed stats of those hit.
Chilling Waterwaterspecial50100TMThe user attacks the target by showering it with water that's so cold it saps the target's power. This also lowers the target's Attack stat.
Diggroundphysical80100TMThe user burrows into the ground on the first turn, then attacks on the next turn.
Disarming Voicefairyspecial40TMLetting out a charming cry, the user does emotional damage to opposing Pokémon. This attack never misses.
Draining Kissfairyspecial50100TMThe user steals the target's HP with a kiss. The user's HP is restored by over half the damage taken by the target.
Encorenormalstatus100TMThe user compels the target to keep using the move it encored for three turns.
EndurenormalstatusTMThe user endures any attack with at least 1 HP. This move's chance of failing rises if used in succession.
Facadenormalphysical70100TMThis move's power is doubled if the user is poisoned, burned, or paralyzed.
Fake Tearsdarkstatus100TMThe user feigns crying to fluster the target. This harshly lowers the target's Sp. Def stat.
Flingdarkphysical100TMThe user flings its held item at the target to attack. This move's power and effects depend on the item.
Focus Punchfightingphysical150100TMThe user focuses its mind before launching a punch. This move fails if the user is hit before using the move.
Grass Knotgrassspecial100TMThe user snares the target with grass and trips it. The heavier the target, the greater the move's power.
Hyper Voicenormalspecial90100TMThe user attacks by letting loose a horribly loud, resounding cry.
Ice Beamicespecial90100TMThe target is struck with an icy-cold beam of energy. This may also leave the target frozen.
Ice Punchicephysical75100TMThe target is attacked with an icy punch. This may also leave the target frozen.
Ice Spinnericephysical80100TMThe user covers its feet in thin ice and twirls around, slamming into the target. This move's spinning motion also destroys the terrain.
Icy Windicespecial5595TMThe user attacks with a gust of chilled air. This also lowers opposing Pokémon's Speed stats.
Knock Offdarkphysical65100TMThe user slaps down the target's held item, making it unusable for that battle. This move does more damage if the target has a held item.
Light ScreenpsychicstatusTMA wondrous wall of light is put up to reduce damage from special moves for five turns.
Liquidationwaterphysical85100TMThe user slams into the target using a full-force blast of water. This may also lower the target's Defense stat.
MetronomenormalstatusTMThe user waggles a finger and stimulates its brain into randomly using nearly any move.
Misty Explosionfairyspecial100100TMThe user attacks everything around it and faints upon using this move. This move's power is boosted on Misty Terrain.
Misty TerrainfairystatusTMThis protects Pokémon on the ground from status conditions and halves damage from Dragon-type moves for five turns.
Mud Shotgroundspecial5595TMThe user attacks by hurling a blob of mud at the target. This also lowers the target's Speed stat.
Mud Slapgroundspecial20100TMThe user hurls mud in the target's face to inflict damage and lower its accuracy.
Muddy Waterwaterspecial9085TMThe user attacks by shooting muddy water at opposing Pokémon. This may also lower their accuracy.
ProtectnormalstatusTMThis move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.
RestpsychicstatusTMThe user goes to sleep for two turns. This fully restores the user's HP and cures any status conditions.
Sleep TalknormalstatusTMThe user randomly uses one of the moves it knows. This move can only be used while the user is asleep.
Snowscapeicestatus0TMThe user summons a snowstorm lasting five turns. This boosts the Defense stats of Ice types.
SubstitutenormalstatusTMThe user creates a substitute for itself using some of its own HP. The substitute serves as the user's decoy.
Surfwaterspecial90100TMThe user attacks everything around it by swamping its surroundings with a giant wave.
Swiftnormalspecial60TMStar-shaped rays are shot at opposing Pokémon. This attack never misses.
Take Downnormalphysical9085TMA reckless full-body charge attack for slamming into the target. This also damages the user a little.
Tera Blastnormalspecial80100TMIf the user has Terastallized, it unleashes energy of its Tera Type. This move inflicts damage using the Attack or Sp. Atk stat—whichever is higher for the user.
Trailblazegrassphysical50100TMThe user attacks suddenly as if leaping out from tall grass. The user's nimble footwork boosts its Speed stat.
Water Pulsewaterspecial60100TMThe user attacks the target with a pulsing blast of water. This may also confuse the target.
Waterfallwaterphysical80100TMThe user charges at the target and may make it flinch.
Whirlpoolwaterspecial3585TMThe user traps the target inside a violent, swirling whirlpool that inflicts damage for four to five turns.

Marill Sprites

Pokedex Entries
Gold

The tip of its tail, which con­ tains oil that is lighter than wa­ ter, lets it swim without drowning.

Silver

The end of its tail serves as a buoy that keeps it from drowning, even in a vicious current.

Crystal

The fur on its body naturally repels water. It can stay dry, even when it plays in the water.

Ruby

MARILL’s oil-filled tail acts much like a life preserver. If you see just its tail bobbing on the water’s surface, it’s a sure indication that this POKéMON is diving beneath the water to feed on aquatic plants.

Sapphire

When fishing for food at the edge of a fast-running stream, MARILL wraps its tail around the trunk of a tree. This POKéMON’s tail is flexible and configured to stretch.

In Other Languages

Marill's Japanese name is Maril (マリル). Here are all the official names for Marill across different languages:

JapaneseマリルMaril
Korean마릴
Chinese (Traditional)瑪力露
FrenchMarill
GermanMarill
SpanishMarill
ItalianMarill
Chinese (Simplified)玛力露

Marill Breeding

Egg Groups
Hatch Time2,560 steps(10 cycles)
Gender DifferencesNone
Misc Data
Catch Rate190
Base Friendship70
Growth RateFast
Base Experience88

How to Get Marill

Marill can be encountered in the wild across multiple Pokemon games. Here is how to obtain Marill in every game where it is available:

GameMethodLocationDetails
GoldWildMt mortar 1fWild, Surf
SilverWildMt mortar 1fWild, Surf
Black 2WildPinwheel forest inside, Village bridge, Unova route 6, Unova route 11, Abundant shrineSurf, Rippling Water, Dark Grass, Wild, Hidden Grotto
White 2WildPinwheel forest inside, Village bridge, Unova route 6, Unova route 11, Abundant shrineSurf, Rippling Water, Dark Grass, Wild, Hidden Grotto
SunWildBrooklet hill mainIsland Scan
MoonWildBrooklet hill mainIsland Scan
FAQ

About Marill

Marill is a Water/Fairy-type Pokemon introduced in Generation 2. With a Base Stat Total (BST) of 250, Marill is classified as a Aqua Mouse Pokémon and is part of the Azurill → Marill → Azumarill evolution line.

In competitive play, Marill is placed in the ZU tier where it holds a 0.12% usage rate. Its key abilities are Thick Fat and Huge Power and Sap Sipper, which allow it to function as a versatile team member. Marill is weak to Electric, Grass, Poison-type moves, so trainers should plan around these vulnerabilities.

Marill can learn 109 moves across Level-up, TM, Tutor, and Egg methods. Its most popular competitive moves include Knock Off, Encore, Protect, Whirlpool. Standing at 0.4m tall and weighing 8.5kg, Marill has been a fan favorite since its debut in the Johto region games.