#082 Magneton

#082 Magneton

Height1 m(3'03")
Weight60 kg(132.3 lbs)
GenderGenderless
Gen 1

Magneton's Detailed Stats

Lv
StatBaseLv
EVsIVsTotal
HP 50
241
Attack 60
156
Defense 95
226
Sp. Atk 120
276
Sp. Def 70
176
Speed 70
176
1251
Type Effectiveness

Magneton Abilities

Prevents Steel opponents from fleeing or switching out.

Prevents being KOed from full HP, leaving 1 HP instead. Protects against the one-hit KO moves regardless of HP.

AnalyticHidden

Strengthens moves to 1.3× their power when moving last.

View Magneton Competitive StrategySets, counters, usage stats, tier placement, and team building guides

Magneton Moves

Category
Type
MoveTypeCat.PowAccMethodDescription
Tacklenormalphysical40100Level 1A physical attack in which the user charges and slams into the target with its whole body.
Supersonicnormalstatus55Level 1The user generates odd sound waves from its body that confuse the target.
Thunder Shockelectricspecial40100Level 1The user attacks the target with a jolt of electricity. This may also leave the target with paralysis.
Thunder Waveelectricstatus90Level 1The user launches a weak jolt of electricity that paralyzes the target.
Tri Attacknormalspecial80100Level 1The user strikes with a simultaneous three-beam attack. This may also burn, freeze, or paralyze the target.
Electric TerrainelectricstatusLevel 1The user turns the ground into Electric Terrain for five turns, powering up Electric-type moves. Pokémon on the ground can no longer fall asleep.
Electro Ballelectricspecial100Level 12The user hurls an electric orb at the target. The faster the user is than the target, the greater the move's power.
Gyro Ballsteelphysical100Level 16The user tackles the target with a high-speed spin. The slower the user is than the target, the greater the move's power.
Sparkelectricphysical65100Level 20The user attacks the target with an electrically charged tackle. This may also leave the target with paralysis.
Screechnormalstatus85Level 24An earsplitting screech harshly lowers the target's Defense stat.
Magnet RiseelectricstatusLevel 28The user levitates using electrically generated magnetism for five turns.
Flash Cannonsteelspecial80100Level 34The user gathers all its light energy and releases it at once. This may also lower the target's Sp. Def stat.
Dischargeelectricspecial80100Level 40The user strikes everything around it by letting loose a flare of electricity. This may also leave those hit by the attack with paralysis.
Metal Soundsteelstatus85Level 46A horrible sound like scraping metal harshly lowers the target's Sp. Def stat.
Light ScreenpsychicstatusLevel 52A wondrous wall of light is put up to reduce damage from special moves for five turns.
Lock OnnormalstatusLevel 58The user takes sure aim at the target. This ensures the user's next move does not miss that target.
Zap Cannonelectricspecial12050Level 64The user attacks by firing an electric blast like a cannon. This also leaves the target with paralysis.
ChargeelectricstatusTMThe user becomes charged, boosting the power of the next Electric-type move it uses. This also boosts the user's Sp. Def stat.
Charge Beamelectricspecial5090TMThe user attacks the target with an electric charge. The residual electricity may also boost the user's Sp. Atk stat.
Confuse Rayghoststatus100TMThe target is exposed to a sinister ray that causes confusion.
Eerie Impulseelectricstatus100TMThe user's body generates an eerie impulse. Exposing the target to it harshly lowers the target's Sp. Atk stat.
Electrowebelectricspecial5595TMThe user captures opposing Pokémon in an electric net to inflict damage. This also lowers their Speed stats.
EndurenormalstatusTMThe user endures any attack with at least 1 HP. This move's chance of failing rises if used in succession.
Facadenormalphysical70100TMThis move's power is doubled if the user is poisoned, burned, or paralyzed.
GravitypsychicstatusTMEnables Flying types or Pokémon with the Levitate Ability to be hit by Ground-type moves for five turns. Moves that involve flying can't be used.
Heavy Slamsteelphysical100TMThe user slams into the target with its heavy body. The more the user outweighs the target, the greater the move's power.
Helping HandnormalstatusTMThe user assists an ally by boosting the power of that ally's attack.
Hyper Beamnormalspecial15090TMThe target is attacked with a powerful beam. The user can't move on the next turn.
Iron DefensesteelstatusTMThe user hardens its body's surface like iron, sharply boosting its Defense stat.
Iron Headsteelphysical80100TMThe user slams the target with its steel-hard head. This may also make the target flinch.
ProtectnormalstatusTMThis move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.
Rain DancewaterstatusTMThe user summons a heavy rain that falls for five turns, powering up Water-type attacks. The rain also lowers the power of Fire-type attacks.
ReflectpsychicstatusTMA wondrous wall of light is put up to reduce damage from physical moves for five turns.
RestpsychicstatusTMThe user goes to sleep for two turns. This fully restores the user's HP and cures any status conditions.
SandstormrockstatusTMA five-turn sandstorm is summoned to damage all Pokémon except Rock, Ground, and Steel types. The sandstorm also boosts the Sp. Def stats of Rock types.
Sleep TalknormalstatusTMThe user randomly uses one of the moves it knows. This move can only be used while the user is asleep.
Steel Beamsteelspecial14095TMThe user fires a beam of steel that it collected from its entire body. This also damages the user.
SubstitutenormalstatusTMThe user creates a substitute for itself using some of its own HP. The substitute serves as the user's decoy.
Sunny DayfirestatusTMThe user intensifies the sun for five turns, powering up Fire-type attacks. The sunlight also lowers the power of Water-type attacks.
Swiftnormalspecial60TMStar-shaped rays are shot at opposing Pokémon. This attack never misses.
Take Downnormalphysical9085TMA reckless full-body charge attack for slamming into the target. This also damages the user a little.
Tera Blastnormalspecial80100TMIf the user has Terastallized, it unleashes energy of its Tera Type. This move inflicts damage using the Attack or Sp. Atk stat—whichever is higher for the user.
Thunderelectricspecial11070TMA wicked thunderbolt is dropped on the target to inflict damage. This may also leave the target with paralysis.
Thunderboltelectricspecial90100TMThe user attacks the target with a strong electric blast. This may also leave the target with paralysis.
Volt Switchelectricspecial70100TMAfter making its attack, the user rushes back to switch places with a party Pokémon in waiting.
Wild Chargeelectricphysical90100TMThe user shrouds itself in electricity and smashes into its target. This also damages the user a little.

Magneton Sprites

Pokedex Entries
Red

Formed by several MAGNEMITEs linked together. They frequently appear when sunspots flare up.

Yellow

Generates strange radio signals. It raises the tem­ perature by 3.6F degrees within 3,300 feet.

Gold

Three MAGNEMITE are linked by a strong magnetic force. Earaches will occur if you get too close.

Silver

The MAGNEMITE are united by a mag­ netism so power­ ful, it dries all moisture in its vicinities.

Crystal

When many MAGNETON gather together, the resulting magnetic storm disrupts radio waves.

In Other Languages

Magneton's Japanese name is Rarecoil (レアコイル). Here are all the official names for Magneton across different languages:

JapaneseレアコイルRarecoil
Korean레어코일
Chinese (Traditional)三合一磁怪
FrenchMagnéton
GermanMagneton
SpanishMagneton
ItalianMagneton
Chinese (Simplified)三合一磁怪

Magneton Breeding

Egg Groups
Hatch Time5,120 steps(20 cycles)
Gender DifferencesNone
Misc Data
Catch Rate60
Base Friendship70
Growth RateMedium
Base Experience163

How to Get Magneton

Magneton can be encountered in the wild across multiple Pokemon games. Here is how to obtain Magneton in every game where it is available:

FAQ

About Magneton

Magneton is a Electric/Steel-type Pokemon introduced in Generation 1. With a Base Stat Total (BST) of 465, Magneton is classified as a Magnet Pokémon and is part of the Magnemite → Magneton → Magnezone evolution line.

In competitive play, Magneton is placed in the ZU tier where it holds a 9.31% usage rate. Its key abilities are Magnet Pull and Sturdy and Analytic, which allow it to function as a reliable lead with built-in survivability. Magneton is weak to Ground, Fire, Fighting-type moves, so trainers should plan around these vulnerabilities.

Magneton can learn 78 moves across Level-up, TM, Tutor, and Egg methods. Its most popular competitive moves include Flash Cannon, Volt Switch, Thunderbolt, Tera Blast. Standing at 1m tall and weighing 60kg, Magneton has been a fan favorite since its debut in the Kanto region games.