Zapdos Evolution
Zapdos Abilities
Zapdos Moves
| Move▲ | Type▲ | Cat.▲ | Pow▲ | Acc▲ | Method▲ | Description |
|---|---|---|---|---|---|---|
| Peck | flying | physical | 35 | 100 | Level 1 | The target is jabbed with a sharply pointed beak or horn to inflict damage. |
| Thunder Wave | electric | status | – | 90 | Level 1 | The user launches a weak jolt of electricity that paralyzes the target. |
| Thunder Shock | electric | special | 40 | 100 | Level 5 | The user attacks the target with a jolt of electricity. This may also leave the target with paralysis. |
| Light Screen | psychic | status | – | – | Level 10 | A wondrous wall of light is put up to reduce damage from special moves for five turns. |
| Pluck | flying | physical | 60 | 100 | Level 15 | The user attacks by pecking the target. If the target is holding a Berry, the user eats it and gains its effect. |
| Agility | psychic | status | – | – | Level 20 | The user relaxes and lightens its body to move faster. This sharply boosts its Speed stat. |
| Ancient Power | rock | special | 60 | 100 | Level 25 | The user attacks with a prehistoric power. This may also boost all the user's stats at once. |
| Charge | electric | status | – | – | Level 30 | The user becomes charged, boosting the power of the next Electric-type move it uses. This also boosts the user's Sp. Def stat. |
| Drill Peck | flying | physical | 80 | 100 | Level 35 | A corkscrewing attack that strikes the target with a sharp beak acting as a drill. |
| Roost | flying | status | – | – | Level 40 | The user lands and rests its body. This move restores the user's HP by up to half its max HP. |
| Discharge | electric | special | 80 | 100 | Level 45 | The user strikes everything around it by letting loose a flare of electricity. This may also leave those hit by the attack with paralysis. |
| Rain Dance | water | status | – | – | Level 50 | The user summons a heavy rain that falls for five turns, powering up Water-type attacks. The rain also lowers the power of Fire-type attacks. |
| Thunder | electric | special | 110 | 70 | Level 55 | A wicked thunderbolt is dropped on the target to inflict damage. This may also leave the target with paralysis. |
| Detect | fighting | status | – | – | Level 60 | This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. |
| Magnetic Flux | electric | status | – | – | Level 65 | The user manipulates magnetic fields, which boosts the Defense and Sp. Def stats of ally Pokémon with the Plus Ability or the Minus Ability. |
| Zap Cannon | electric | special | 120 | 50 | Level 70 | The user attacks by firing an electric blast like a cannon. This also leaves the target with paralysis. |
| Acrobatics | flying | physical | 55 | 100 | TM | The user nimbly strikes the target. This attack does massive damage if the user isn't holding an item. |
| Aerial Ace | flying | physical | 60 | – | TM | The user confounds the target with speed, then slashes. This attack never misses. |
| Air Cutter | flying | special | 60 | 95 | TM | The user launches razor-like wind to slash opposing Pokémon. This move has a heightened chance of landing a critical hit. |
| Baton Pass | normal | status | – | – | TM | The user switches places with a party Pokémon in waiting and passes along any stat changes. |
| Brave Bird | flying | physical | 120 | 100 | TM | The user tucks in its wings and charges at a low altitude. This also damages the user quite a lot. |
| Dual Wingbeat | flying | physical | 40 | 90 | TM | The user slams the target with its wings to inflict damage. The target is hit twice in a row. |
| Eerie Impulse | electric | status | – | 100 | TM | The user's body generates an eerie impulse. Exposing the target to it harshly lowers the target's Sp. Atk stat. |
| Electric Terrain | electric | status | – | – | TM | The user turns the ground into Electric Terrain for five turns, powering up Electric-type moves. Pokémon on the ground can no longer fall asleep. |
| Electro Ball | electric | special | – | 100 | TM | The user hurls an electric orb at the target. The faster the user is than the target, the greater the move's power. |
| Endure | normal | status | – | – | TM | The user endures any attack with at least 1 HP. This move's chance of failing rises if used in succession. |
| Facade | normal | physical | 70 | 100 | TM | This move's power is doubled if the user is poisoned, burned, or paralyzed. |
| Fly | flying | physical | 90 | 95 | TM | The user flies up into the sky on the first turn, then attacks on the next turn. |
| Giga Impact | normal | physical | 150 | 90 | TM | The user charges at the target using every bit of its power. The user can't move on the next turn. |
| Heat Wave | fire | special | 95 | 90 | TM | The user attacks by exhaling hot breath on opposing Pokémon. This may also leave them with a burn. |
| Helping Hand | normal | status | – | – | TM | The user assists an ally by boosting the power of that ally's attack. |
| Hurricane | flying | special | 110 | 70 | TM | The user attacks by wrapping its opponent in a fierce wind. This may also confuse the target. |
| Hyper Beam | normal | special | 150 | 90 | TM | The target is attacked with a powerful beam. The user can't move on the next turn. |
| Metal Sound | steel | status | – | 85 | TM | A horrible sound like scraping metal harshly lowers the target's Sp. Def stat. |
| Protect | normal | status | – | – | TM | This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. |
| Rest | psychic | status | – | – | TM | The user goes to sleep for two turns. This fully restores the user's HP and cures any status conditions. |
| Sandstorm | rock | status | – | – | TM | A five-turn sandstorm is summoned to damage all Pokémon except Rock, Ground, and Steel types. The sandstorm also boosts the Sp. Def stats of Rock types. |
| Sleep Talk | normal | status | – | – | TM | The user randomly uses one of the moves it knows. This move can only be used while the user is asleep. |
| Substitute | normal | status | – | – | TM | The user creates a substitute for itself using some of its own HP. The substitute serves as the user's decoy. |
| Sunny Day | fire | status | – | – | TM | The user intensifies the sun for five turns, powering up Fire-type attacks. The sunlight also lowers the power of Water-type attacks. |
| Supercell Slam | electric | physical | 100 | 95 | TM | The user electrifies its body and drops onto the target to inflict damage. If this move misses, the user takes damage instead. |
| Swift | normal | special | 60 | – | TM | Star-shaped rays are shot at opposing Pokémon. This attack never misses. |
| Tailwind | flying | status | – | – | TM | The user whips up a turbulent whirlwind that boosts the Speed stats of itself and its allies for four turns. |
| Take Down | normal | physical | 90 | 85 | TM | A reckless full-body charge attack for slamming into the target. This also damages the user a little. |
| Tera Blast | normal | special | 80 | 100 | TM | If the user has Terastallized, it unleashes energy of its Tera Type. This move inflicts damage using the Attack or Sp. Atk stat—whichever is higher for the user. |
| Thunderbolt | electric | special | 90 | 100 | TM | The user attacks the target with a strong electric blast. This may also leave the target with paralysis. |
| U Turn | bug | physical | 70 | 100 | TM | After making its attack, the user rushes back to switch places with a party Pokémon in waiting. |
| Volt Switch | electric | special | 70 | 100 | TM | After making its attack, the user rushes back to switch places with a party Pokémon in waiting. |
| Weather Ball | normal | special | 50 | 100 | TM | This move's type and power change depending on the weather at the time the move is used. |
| Wild Charge | electric | physical | 90 | 100 | TM | The user shrouds itself in electricity and smashes into its target. This also damages the user a little. |
Zapdos Sprites
A legendary bird POKéMON that is said to appear from clouds while dropping enormous lightning bolts.
This legendary bird POKéMON is said to appear when the sky turns dark and lightning showers down.
This legendary bird POKéMON causes savage thunderstorms by flapping its glit tering wings.
This legendary bird POKéMON is said to appear only when a thun dercloud parts into two halves.
Legendary bird POKéMON. They say lightning caused by the flapping of its wings causes summer storms.
Zapdos's Japanese name is Thunder (サンダー). Here are all the official names for Zapdos across different languages:
Zapdos Breeding
How to Get Zapdos
Zapdos is not catchable in the wild – it is typically obtained through gifts, events, or in-game trades. Here is how to obtain Zapdos in every game where it is available:
About Zapdos
Zapdos is a Electric/Flying-type Pokemon introduced in Generation 1. With a Base Stat Total (BST) of 580, Zapdos is classified as a Electric Pokémon and is part of the Zapdos → Galarian Zapdos evolution line.
In competitive play, Zapdos is placed in the NatDex tier where it holds a 14.67% usage rate. Its key abilities are Pressure and Static, which allow it to function as a versatile team member. Zapdos is weak to Ice, Rock-type moves, so trainers should plan around these vulnerabilities.
Zapdos can learn 88 moves across Level-up, TM, Tutor, and Egg methods. Its most popular competitive moves include Roost, Volt Switch, Hurricane, Defog. Standing at 1.6m tall and weighing 52.6kg, Zapdos has been a fan favorite since its debut in the Kanto region games.