Minccino Evolution
Minccino Abilities
Has a 30% chance of infatuating attacking Pokémon on contact.
Strengthens moves of 60 base power or less to 1.5× their power.
Extends two-to-five-hit moves and Triple Kick to their full length every time.
Minccino Moves
| Move▲ | Type▲ | Cat.▲ | Pow▲ | Acc▲ | Method▲ | Description |
|---|---|---|---|---|---|---|
| Pound | normal | physical | 40 | 100 | Level 1 | The target is physically pounded with a long tail, a foreleg, or the like. |
| Baby Doll Eyes | fairy | status | – | 100 | Level 1 | The user stares at the target with its baby-doll eyes, which lowers the target's Attack stat. This move always goes first. |
| Helping Hand | normal | status | – | – | Level 4 | The user assists an ally by boosting the power of that ally's attack. |
| Echoed Voice | normal | special | 40 | 100 | Level 8 | The user attacks the target with an echoing voice. If this move is used consecutively by any Pokémon, its power is boosted. |
| Sing | normal | status | – | 55 | Level 12 | A soothing lullaby is sung in a beautiful voice that puts the target to sleep. |
| Charm | fairy | status | – | 100 | Level 16 | The user gazes at the target rather charmingly, making it less wary. This harshly lowers the target's Attack stat. |
| Swift | normal | special | 60 | – | Level 20 | Star-shaped rays are shot at opposing Pokémon. This attack never misses. |
| Encore | normal | status | – | 100 | Level 24 | The user compels the target to keep using the move it encored for three turns. |
| After You | normal | status | – | – | Level 28 | The user helps the target and makes it use its move right after the user. |
| Tail Slap | normal | physical | 25 | 85 | Level 32 | The user attacks by striking the target with its hard tail. This move hits two to five times in a row. |
| Tickle | normal | status | – | 100 | Level 36 | The user tickles the target into laughing, lowering its Attack and Defense stats. |
| Slam | normal | physical | 80 | 75 | Level 40 | The target is slammed with a long tail, vines, or the like to inflict damage. |
| Hyper Voice | normal | special | 90 | 100 | Level 44 | The user attacks by letting loose a horribly loud, resounding cry. |
| Last Resort | normal | physical | 140 | 100 | Level 48 | This move can be used only after the user has used all the other moves it knows in the battle. |
| Alluring Voice | fairy | special | 80 | 100 | TM | The user attacks the target using its angelic voice. This also confuses the target if its stats have been boosted during the turn. |
| Baton Pass | normal | status | – | – | TM | The user switches places with a party Pokémon in waiting and passes along any stat changes. |
| Bullet Seed | grass | physical | 25 | 100 | TM | The user attacks by forcefully shooting seeds at the target. This move hits two to five times in a row. |
| Calm Mind | psychic | status | – | – | TM | The user quietly focuses its mind and calms its spirit to boost its Sp. Atk and Sp. Def stats. |
| Chilling Water | water | special | 50 | 100 | TM | The user attacks the target by showering it with water that's so cold it saps the target's power. This also lowers the target's Attack stat. |
| Dazzling Gleam | fairy | special | 80 | 100 | TM | The user damages opposing Pokémon by emitting a powerful flash. |
| Dig | ground | physical | 80 | 100 | TM | The user burrows into the ground on the first turn, then attacks on the next turn. |
| Endeavor | normal | physical | – | 100 | TM | The user inflicts damage by cutting down the target's HP to roughly equal the user's HP. |
| Endure | normal | status | – | – | TM | The user endures any attack with at least 1 HP. This move's chance of failing rises if used in succession. |
| Facade | normal | physical | 70 | 100 | TM | This move's power is doubled if the user is poisoned, burned, or paralyzed. |
| Fake Tears | dark | status | – | 100 | TM | The user feigns crying to fluster the target. This harshly lowers the target's Sp. Def stat. |
| Fling | dark | physical | – | 100 | TM | The user flings its held item at the target to attack. This move's power and effects depend on the item. |
| Grass Knot | grass | special | – | 100 | TM | The user snares the target with grass and trips it. The heavier the target, the greater the move's power. |
| Gunk Shot | poison | physical | 120 | 80 | TM | The user shoots filthy garbage at the target to attack. This may also poison the target. |
| Mud Slap | ground | special | 20 | 100 | TM | The user hurls mud in the target's face to inflict damage and lower its accuracy. |
| Play Rough | fairy | physical | 90 | 90 | TM | The user attacks by playing rough with the target. This may also lower the target's Attack stat. |
| Protect | normal | status | – | – | TM | This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. |
| Rain Dance | water | status | – | – | TM | The user summons a heavy rain that falls for five turns, powering up Water-type attacks. The rain also lowers the power of Fire-type attacks. |
| Rest | psychic | status | – | – | TM | The user goes to sleep for two turns. This fully restores the user's HP and cures any status conditions. |
| Seed Bomb | grass | physical | 80 | 100 | TM | The user attacks by slamming a barrage of hard-shelled seeds down on the target from above. |
| Sleep Talk | normal | status | – | – | TM | The user randomly uses one of the moves it knows. This move can only be used while the user is asleep. |
| Substitute | normal | status | – | – | TM | The user creates a substitute for itself using some of its own HP. The substitute serves as the user's decoy. |
| Sunny Day | fire | status | – | – | TM | The user intensifies the sun for five turns, powering up Fire-type attacks. The sunlight also lowers the power of Water-type attacks. |
| Super Fang | normal | physical | – | 90 | TM | The user chomps hard on the target with its sharp front fangs. This cuts the target's HP in half. |
| Take Down | normal | physical | 90 | 85 | TM | A reckless full-body charge attack for slamming into the target. This also damages the user a little. |
| Tera Blast | normal | special | 80 | 100 | TM | If the user has Terastallized, it unleashes energy of its Tera Type. This move inflicts damage using the Attack or Sp. Atk stat—whichever is higher for the user. |
| Thief | dark | physical | 60 | 100 | TM | The user attacks and steals the target's held item simultaneously. The user can't steal anything if it already holds an item. |
| Thunder Wave | electric | status | – | 90 | TM | The user launches a weak jolt of electricity that paralyzes the target. |
| Thunderbolt | electric | special | 90 | 100 | TM | The user attacks the target with a strong electric blast. This may also leave the target with paralysis. |
| Trailblaze | grass | physical | 50 | 100 | TM | The user attacks suddenly as if leaping out from tall grass. The user's nimble footwork boosts its Speed stat. |
| Triple Axel | ice | physical | 20 | 90 | TM | A consecutive three-kick attack that becomes more powerful with each successful hit. |
| U Turn | bug | physical | 70 | 100 | TM | After making its attack, the user rushes back to switch places with a party Pokémon in waiting. |
| Uproar | normal | special | 90 | 100 | TM | The user attacks in an uproar for three turns. During that time, no Pokémon can fall asleep. |
| Aqua Tail | water | physical | 90 | 90 | Egg | The user attacks by swinging its tail as if it were a vicious wave in a raging storm. |
| Flail | normal | physical | – | 100 | Egg | The user flails about aimlessly to attack. The less HP the user has, the greater the move's power. |
| Knock Off | dark | physical | 65 | 100 | Egg | The user slaps down the target's held item, making it unusable for that battle. This move does more damage if the target has a held item. |
| Tail Whip | normal | status | – | 100 | Egg | The user wags its tail cutely, making opposing Pokémon less wary. This lowers their Defense stats. |
| Tidy Up | normal | status | 0 | – | Egg | The user tidies up and removes the effects of Spikes, Stealth Rock, Sticky Web, Toxic Spikes, and Substitute. This also boosts the user’s Attack and Speed stats. |
Minccino Sprites
They greet one another by rubbing each other with their tails, which are always kept well groomed and clean.
These Pokémon prefer a tidy habitat. They are always sweeping and dusting, using their tails as brooms.
Minccino greet each other by grooming one another thoroughly with their tails.
A clean freak that will not allow even the slightest mess, it uses its tail like a mop to thoroughly clean any and all filth.
When its tail has gotten dirty from self-cleaning or from cleaning its nest, Minccino spends a whole day washing its tail in clean spring water.
Minccino's Japanese name is Chillarmy (チラーミィ). Here are all the official names for Minccino across different languages:
Minccino Breeding
How to Get Minccino
Minccino can be encountered in the wild across multiple Pokemon games. Here is how to obtain Minccino in every game where it is available:
About Minccino
Minccino is a Normal-type Pokemon introduced in Generation 5. With a Base Stat Total (BST) of 300, Minccino is classified as a Chinchilla Pokémon and is part of the Minccino → Cinccino evolution line.
In competitive play, Minccino is placed in the Untiered tier where it holds a 0% usage rate. Its key abilities are Cute Charm and Technician and Skill Link, which allow it to function as a versatile team member. Minccino is weak to Fighting-type moves, so trainers should plan around these vulnerabilities.
Minccino can learn 73 moves across Level-up, TM, Tutor, and Egg methods. Its most popular competitive moves include . Standing at 0.4m tall and weighing 5.8kg, Minccino has been a fan favorite since its debut in the Unova region games.