Plusle Evolution
Plusle Abilities
Increases Special Attack to 1.5× when a friendly Pokémon has Plus or Minus.
Redirects single-target Electric moves to this Pokémon where possible. Absorbs Electric moves, raising Special Attack one stage.
Plusle Moves
| Move▲ | Type▲ | Cat.▲ | Pow▲ | Acc▲ | Method▲ | Description |
|---|---|---|---|---|---|---|
| Growl | normal | status | – | 100 | Level 1 | The user growls in an endearing way, making opposing Pokémon less wary. This lowers their Attack stats. |
| Thunder Wave | electric | status | – | 90 | Level 1 | The user launches a weak jolt of electricity that paralyzes the target. |
| Quick Attack | normal | physical | 40 | 100 | Level 1 | The user lunges at the target to inflict damage, moving at blinding speed. This move always goes first. |
| Play Nice | normal | status | – | – | Level 1 | The user and the target become friends, and the target loses its will to fight. This lowers the target's Attack stat. |
| Helping Hand | normal | status | – | – | Level 4 | The user assists an ally by boosting the power of that ally's attack. |
| Spark | electric | physical | 65 | 100 | Level 7 | The user attacks the target with an electrically charged tackle. This may also leave the target with paralysis. |
| Encore | normal | status | – | 100 | Level 10 | The user compels the target to keep using the move it encored for three turns. |
| Switcheroo | dark | status | – | 100 | Level 13 | The user trades held items with the target faster than the eye can follow. |
| Swift | normal | special | 60 | – | Level 16 | Star-shaped rays are shot at opposing Pokémon. This attack never misses. |
| Electro Ball | electric | special | – | 100 | Level 19 | The user hurls an electric orb at the target. The faster the user is than the target, the greater the move's power. |
| Copycat | normal | status | – | – | Level 22 | The user mimics the move used immediately before it. The move fails if no other move has been used yet. |
| Charge | electric | status | – | – | Level 26 | The user becomes charged, boosting the power of the next Electric-type move it uses. This also boosts the user's Sp. Def stat. |
| Discharge | electric | special | 80 | 100 | Level 31 | The user strikes everything around it by letting loose a flare of electricity. This may also leave those hit by the attack with paralysis. |
| Baton Pass | normal | status | – | – | Level 34 | The user switches places with a party Pokémon in waiting and passes along any stat changes. |
| Agility | psychic | status | – | – | Level 37 | The user relaxes and lightens its body to move faster. This sharply boosts its Speed stat. |
| Last Resort | normal | physical | 140 | 100 | Level 40 | This move can be used only after the user has used all the other moves it knows in the battle. |
| Thunder | electric | special | 110 | 70 | Level 43 | A wicked thunderbolt is dropped on the target to inflict damage. This may also leave the target with paralysis. |
| Nasty Plot | dark | status | – | – | Level 46 | The user stimulates its brain by thinking bad thoughts. This sharply boosts the user's Sp. Atk stat. |
| Entrainment | normal | status | – | 100 | Level 49 | The user dances with an odd rhythm that compels the target to mimic it, making the target's Ability the same as the user's. |
| Alluring Voice | fairy | special | 80 | 100 | TM | The user attacks the target using its angelic voice. This also confuses the target if its stats have been boosted during the turn. |
| Charge Beam | electric | special | 50 | 90 | TM | The user attacks the target with an electric charge. The residual electricity may also boost the user's Sp. Atk stat. |
| Eerie Impulse | electric | status | – | 100 | TM | The user's body generates an eerie impulse. Exposing the target to it harshly lowers the target's Sp. Atk stat. |
| Electric Terrain | electric | status | – | – | TM | The user turns the ground into Electric Terrain for five turns, powering up Electric-type moves. Pokémon on the ground can no longer fall asleep. |
| Electroweb | electric | special | 55 | 95 | TM | The user captures opposing Pokémon in an electric net to inflict damage. This also lowers their Speed stats. |
| Endeavor | normal | physical | – | 100 | TM | The user inflicts damage by cutting down the target's HP to roughly equal the user's HP. |
| Endure | normal | status | – | – | TM | The user endures any attack with at least 1 HP. This move's chance of failing rises if used in succession. |
| Facade | normal | physical | 70 | 100 | TM | This move's power is doubled if the user is poisoned, burned, or paralyzed. |
| Fake Tears | dark | status | – | 100 | TM | The user feigns crying to fluster the target. This harshly lowers the target's Sp. Def stat. |
| Fling | dark | physical | – | 100 | TM | The user flings its held item at the target to attack. This move's power and effects depend on the item. |
| Grass Knot | grass | special | – | 100 | TM | The user snares the target with grass and trips it. The heavier the target, the greater the move's power. |
| Light Screen | psychic | status | – | – | TM | A wondrous wall of light is put up to reduce damage from special moves for five turns. |
| Mud Slap | ground | special | 20 | 100 | TM | The user hurls mud in the target's face to inflict damage and lower its accuracy. |
| Play Rough | fairy | physical | 90 | 90 | TM | The user attacks by playing rough with the target. This may also lower the target's Attack stat. |
| Protect | normal | status | – | – | TM | This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. |
| Rain Dance | water | status | – | – | TM | The user summons a heavy rain that falls for five turns, powering up Water-type attacks. The rain also lowers the power of Fire-type attacks. |
| Rest | psychic | status | – | – | TM | The user goes to sleep for two turns. This fully restores the user's HP and cures any status conditions. |
| Skill Swap | psychic | status | – | – | TM | The user employs its psychic power to exchange Abilities with the target. |
| Sleep Talk | normal | status | – | – | TM | The user randomly uses one of the moves it knows. This move can only be used while the user is asleep. |
| Substitute | normal | status | – | – | TM | The user creates a substitute for itself using some of its own HP. The substitute serves as the user's decoy. |
| Super Fang | normal | physical | – | 90 | TM | The user chomps hard on the target with its sharp front fangs. This cuts the target's HP in half. |
| Tera Blast | normal | special | 80 | 100 | TM | If the user has Terastallized, it unleashes energy of its Tera Type. This move inflicts damage using the Attack or Sp. Atk stat—whichever is higher for the user. |
| Thunder Punch | electric | physical | 75 | 100 | TM | The target is attacked with an electrified punch. This may also leave the target with paralysis. |
| Thunderbolt | electric | special | 90 | 100 | TM | The user attacks the target with a strong electric blast. This may also leave the target with paralysis. |
| Trailblaze | grass | physical | 50 | 100 | TM | The user attacks suddenly as if leaping out from tall grass. The user's nimble footwork boosts its Speed stat. |
| Uproar | normal | special | 90 | 100 | TM | The user attacks in an uproar for three turns. During that time, no Pokémon can fall asleep. |
| Volt Switch | electric | special | 70 | 100 | TM | After making its attack, the user rushes back to switch places with a party Pokémon in waiting. |
| Wild Charge | electric | physical | 90 | 100 | TM | The user shrouds itself in electricity and smashes into its target. This also damages the user a little. |
| Charm | fairy | status | – | 100 | Egg | The user gazes at the target rather charmingly, making it less wary. This harshly lowers the target's Attack stat. |
| Nuzzle | electric | physical | 20 | 100 | Egg | The user attacks by nuzzling its electrified cheeks against the target. This also leaves the target with paralysis. |
| Sing | normal | status | – | 55 | Egg | A soothing lullaby is sung in a beautiful voice that puts the target to sleep. |
| Sweet Kiss | fairy | status | – | 75 | Egg | The user kisses the target with a sweet, angelic cuteness that causes confusion. |
| Wish | normal | status | – | – | Egg | One turn after this move is used, the user's or its replacement's HP is restored by up to half the user's max HP. |
Plusle Sprites
PLUSLE always acts as a cheerleader for its partners. Whenever a teammate puts out a good effort in battle, this POKéMON shorts out its body to create the crackling noises of sparks to show its joy.
When PLUSLE is cheering on its partner, it flashes with electric sparks from all over its body. If its partner loses, this POKéMON cries loudly.
It has the trait of cheering on its fellow POKéMON. By shorting out the electricity it releases from its paws, it creates pom-poms for cheering.
It cheers on partners while scattering sparks from its body. It climbs telephone poles to absorb electricity.
It cheers on friends with pom-poms made of sparks. It drains power from telephone poles.
Plusle's Japanese name is Prasle (プラスル). Here are all the official names for Plusle across different languages:
Plusle Breeding
How to Get Plusle
Plusle can be encountered in the wild across multiple Pokemon games. Here is how to obtain Plusle in every game where it is available:
About Plusle
Plusle is a Electric-type Pokemon introduced in Generation 3. With a Base Stat Total (BST) of 405, Plusle is classified as a Cheering Pokémon and is part of the Plusle evolution line.
In competitive play, Plusle is placed in the ZU tier where it holds a 0.03% usage rate. Its key abilities are Plus and Lightning Rod, which allow it to function as a versatile team member. Plusle is weak to Ground-type moves, so trainers should plan around these vulnerabilities.
Plusle can learn 87 moves across Level-up, TM, Tutor, and Egg methods. Its most popular competitive moves include Thunderbolt, Alluring Voice, Nasty Plot, Grass Knot. Standing at 0.4m tall and weighing 4.2kg, Plusle has been a fan favorite since its debut in the Hoenn region games.