#237 Hitmontop

#237 Hitmontop

Height1.4 m(4'07")
Weight48 kg(105.8 lbs)
Gender100%0%
Gen 2

Hitmontop's Detailed Stats

Lv
StatBaseLv
EVsIVsTotal
HP 50
241
Attack 95
226
Defense 95
226
Sp. Atk 35
106
Sp. Def 110
256
Speed 70
176
1231
Type Effectiveness

Hitmontop Abilities

Lowers opponents' Attack one stage upon entering battle.

Strengthens moves of 60 base power or less to 1.5× their power.

SteadfastHidden

Raises Speed one stage upon flinching.

View Hitmontop Competitive StrategySets, counters, usage stats, tier placement, and team building guides

Hitmontop Moves

Category
Type
MoveTypeCat.PowAccMethodDescription
Tacklenormalphysical40100Level 1A physical attack in which the user charges and slams into the target with its whole body.
Focus EnergynormalstatusLevel 1The user takes a deep breath and focuses so that its future attacks have a heightened chance of landing critical hits.
Triple Kickfightingphysical1090Level 1A consecutive three-kick attack that becomes more powerful with each successful hit.
Fake Outnormalphysical40100Level 1This attack hits first and makes the target flinch. It works only on the first turn each time the user enters battle.
Helping HandnormalstatusLevel 1The user assists an ally by boosting the power of that ally's attack.
Feintnormalphysical30100Level 1This attack can hit a target using a move such as Protect or Detect. This also lifts the effects of those moves.
Quick Attacknormalphysical40100Level 4The user lunges at the target to inflict damage, moving at blinding speed. This move always goes first.
Gyro Ballsteelphysical100Level 8The user tackles the target with a high-speed spin. The slower the user is than the target, the greater the move's power.
DetectfightingstatusLevel 12This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.
Rapid Spinnormalphysical50100Level 16The user performs a spin attack that can also eliminate the effects of such moves as Bind, Wrap, and Leech Seed. This also boosts the user's Speed stat.
Wide GuardrockstatusLevel 21The user and its allies are protected from wide-ranging attacks for one turn.
Quick GuardfightingstatusLevel 21The user protects itself and its allies from priority moves.
Sucker Punchdarkphysical70100Level 24This move enables the user to attack first. This move fails if the target is not readying an attack.
AgilitypsychicstatusLevel 28The user relaxes and lightens its body to move faster. This sharply boosts its Speed stat.
Diggroundphysical80100Level 32The user burrows into the ground on the first turn, then attacks on the next turn.
Close Combatfightingphysical120100Level 36The user fights the target up close, inflicting damage without guarding itself. This also lowers the user's Defense and Sp. Def stats.
Counterfightingphysical100Level 40A retaliatory attack that counters any physical move, inflicting double the damage taken.
Endeavornormalphysical100Level 44The user inflicts damage by cutting down the target's HP to roughly equal the user's HP.
Aerial Aceflyingphysical60TMThe user confounds the target with speed, then slashes. This attack never misses.
Baton PassnormalstatusTMThe user switches places with a party Pokémon in waiting and passes along any stat changes.
Body Slamnormalphysical85100TMThe user attacks by dropping onto the target with its full body weight. This may also leave the target with paralysis.
Brick Breakfightingphysical75100TMThe user attacks with a swift chop. This move can also break barriers, such as Light Screen and Reflect.
Bulk UpfightingstatusTMThe user tenses its muscles to bulk up its body, boosting its Attack and Defense stats.
Bulldozegroundphysical60100TMThe user strikes everything around it by stomping down on the ground. This lowers the Speed stats of those hit.
CoachingfightingstatusTMThe user properly coaches its ally Pokémon, boosting their Attack and Defense stats.
Double Edgenormalphysical120100TMA reckless life-risking tackle in which the user rushes the target. This also damages the user quite a lot.
Drill Rungroundphysical8095TMThe user crashes into the target while rotating its body like a drill. This move has a heightened chance of landing a critical hit.
Earthquakegroundphysical100100TMThe user sets off an earthquake that strikes every Pokémon around it.
EndurenormalstatusTMThe user endures any attack with at least 1 HP. This move's chance of failing rises if used in succession.
Facadenormalphysical70100TMThis move's power is doubled if the user is poisoned, burned, or paralyzed.
Focus Blastfightingspecial12070TMThe user heightens its mental focus and unleashes its power. This may also lower the target's Sp. Def stat.
Giga Impactnormalphysical15090TMThe user charges at the target using every bit of its power. The user can't move on the next turn.
Ice Spinnericephysical80100TMThe user covers its feet in thin ice and twirls around, slamming into the target. This move's spinning motion also destroys the terrain.
Low Kickfightingphysical100TMA powerful low kick that makes the target fall over. The heavier the target, the greater the move's power.
Low Sweepfightingphysical65100TMThe user makes a swift attack on the target's legs, which lowers the target's Speed stat.
ProtectnormalstatusTMThis move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.
Rain DancewaterstatusTMThe user summons a heavy rain that falls for five turns, powering up Water-type attacks. The rain also lowers the power of Fire-type attacks.
RestpsychicstatusTMThe user goes to sleep for two turns. This fully restores the user's HP and cures any status conditions.
Reversalfightingphysical100TMAn all-out attack that becomes more powerful the less HP the user has.
Rock Sliderockphysical7590TMLarge boulders are hurled at opposing Pokémon to inflict damage. This may also make the opposing Pokémon flinch.
SandstormrockstatusTMA five-turn sandstorm is summoned to damage all Pokémon except Rock, Ground, and Steel types. The sandstorm also boosts the Sp. Def stats of Rock types.
Sleep TalknormalstatusTMThe user randomly uses one of the moves it knows. This move can only be used while the user is asleep.
Stone Edgerockphysical10080TMThe user stabs the target with sharpened stones. This move has a heightened chance of landing a critical hit.
SubstitutenormalstatusTMThe user creates a substitute for itself using some of its own HP. The substitute serves as the user's decoy.
Sunny DayfirestatusTMThe user intensifies the sun for five turns, powering up Fire-type attacks. The sunlight also lowers the power of Water-type attacks.
Swiftnormalspecial60TMStar-shaped rays are shot at opposing Pokémon. This attack never misses.
Take Downnormalphysical9085TMA reckless full-body charge attack for slamming into the target. This also damages the user a little.
Tera Blastnormalspecial80100TMIf the user has Terastallized, it unleashes energy of its Tera Type. This move inflicts damage using the Attack or Sp. Atk stat—whichever is higher for the user.
Thiefdarkphysical60100TMThe user attacks and steals the target's held item simultaneously. The user can't steal anything if it already holds an item.
Triple Axelicephysical2090TMA consecutive three-kick attack that becomes more powerful with each successful hit.
Upper Handfightingphysical65100TMThe user reacts to the target's movement and strikes with the heel of its palm, making the target flinch. This move fails if the target is not readying a priority move.
Uproarnormalspecial90100TMThe user attacks in an uproar for three turns. During that time, no Pokémon can fall asleep.
Bullet Punchsteelphysical40100EggThe user strikes the target with tough punches as fast as bullets. This move always goes first.
High Jump Kickfightingphysical13090EggThe target is attacked with a knee kick from a jump. If this move misses, the user takes damage instead.
Mach Punchfightingphysical40100EggThe user throws a punch at blinding speed. This move always goes first.
Vacuum Wavefightingspecial40100EggThe user whirls its fists to send a wave of pure vacuum at the target. This move always goes first.

Hitmontop Sprites

Pokedex Entries
Gold

If you become enchanted by its smooth, elegant, dance-like kicks, you may get drilled hard.

Silver

It launches kicks while spinning. If it spins at high speed, it may bore its way into the ground.

Crystal

After doing a handstand to throw off the opponent's timing, it presents its fancy kick moves.

Ruby

HITMONTOP spins on its head at high speed, all the while delivering kicks. This technique is a remarkable mix of both offense and defense at the same time. The POKéMON travels faster spinning than it does walking.

Emerald

Its technique of kicking while spinning is a remarkable mix of both offense and defense. HITMONTOP travel faster spinning than they do walking.

In Other Languages

Hitmontop's Japanese name is Kapoerer (カポエラー). Here are all the official names for Hitmontop across different languages:

JapaneseカポエラーKapoerer
Korean카포에라
Chinese (Traditional)戰舞郎
FrenchKapoera
GermanKapoera
SpanishHitmontop
ItalianHitmontop
Chinese (Simplified)战舞郎

Hitmontop Breeding

Egg Groups
Hatch Time6,400 steps(25 cycles)
Gender DifferencesNone
Misc Data
Catch Rate45
Base Friendship70
Growth RateMedium
Base Experience159

How to Get Hitmontop

Hitmontop is not catchable in the wild – it is typically obtained through gifts, events, or in-game trades. Here is how to obtain Hitmontop in every game where it is available:

FAQ

About Hitmontop

Hitmontop is a Fighting-type Pokemon introduced in Generation 2. With a Base Stat Total (BST) of 455, Hitmontop is classified as a Handstand Pokémon and is part of the Tyrogue → Hitmonlee → Hitmonchan → Hitmontop evolution line.

In competitive play, Hitmontop is placed in the ZU tier where it holds a 23% usage rate. Its key abilities are Intimidate and Technician and Steadfast, which allow it to function as a defensive pivot that weakens physical attackers. Hitmontop is weak to Flying, Psychic, Fairy-type moves, so trainers should plan around these vulnerabilities.

Hitmontop can learn 89 moves across Level-up, TM, Tutor, and Egg methods. Its most popular competitive moves include Rapid Spin, Triple Axel, Close Combat, Bullet Punch. Standing at 1.4m tall and weighing 48kg, Hitmontop has been a fan favorite since its debut in the Johto region games.