Hitmontop Abilities
Lowers opponents' Attack one stage upon entering battle.
Strengthens moves of 60 base power or less to 1.5× their power.
Raises Speed one stage upon flinching.
Hitmontop Moves
| Move▲ | Type▲ | Cat.▲ | Pow▲ | Acc▲ | Method▲ | Description |
|---|---|---|---|---|---|---|
| Tackle | normal | physical | 40 | 100 | Level 1 | A physical attack in which the user charges and slams into the target with its whole body. |
| Focus Energy | normal | status | – | – | Level 1 | The user takes a deep breath and focuses so that its future attacks have a heightened chance of landing critical hits. |
| Triple Kick | fighting | physical | 10 | 90 | Level 1 | A consecutive three-kick attack that becomes more powerful with each successful hit. |
| Fake Out | normal | physical | 40 | 100 | Level 1 | This attack hits first and makes the target flinch. It works only on the first turn each time the user enters battle. |
| Helping Hand | normal | status | – | – | Level 1 | The user assists an ally by boosting the power of that ally's attack. |
| Feint | normal | physical | 30 | 100 | Level 1 | This attack can hit a target using a move such as Protect or Detect. This also lifts the effects of those moves. |
| Quick Attack | normal | physical | 40 | 100 | Level 4 | The user lunges at the target to inflict damage, moving at blinding speed. This move always goes first. |
| Gyro Ball | steel | physical | – | 100 | Level 8 | The user tackles the target with a high-speed spin. The slower the user is than the target, the greater the move's power. |
| Detect | fighting | status | – | – | Level 12 | This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. |
| Rapid Spin | normal | physical | 50 | 100 | Level 16 | The user performs a spin attack that can also eliminate the effects of such moves as Bind, Wrap, and Leech Seed. This also boosts the user's Speed stat. |
| Wide Guard | rock | status | – | – | Level 21 | The user and its allies are protected from wide-ranging attacks for one turn. |
| Quick Guard | fighting | status | – | – | Level 21 | The user protects itself and its allies from priority moves. |
| Sucker Punch | dark | physical | 70 | 100 | Level 24 | This move enables the user to attack first. This move fails if the target is not readying an attack. |
| Agility | psychic | status | – | – | Level 28 | The user relaxes and lightens its body to move faster. This sharply boosts its Speed stat. |
| Dig | ground | physical | 80 | 100 | Level 32 | The user burrows into the ground on the first turn, then attacks on the next turn. |
| Close Combat | fighting | physical | 120 | 100 | Level 36 | The user fights the target up close, inflicting damage without guarding itself. This also lowers the user's Defense and Sp. Def stats. |
| Counter | fighting | physical | – | 100 | Level 40 | A retaliatory attack that counters any physical move, inflicting double the damage taken. |
| Endeavor | normal | physical | – | 100 | Level 44 | The user inflicts damage by cutting down the target's HP to roughly equal the user's HP. |
| Aerial Ace | flying | physical | 60 | – | TM | The user confounds the target with speed, then slashes. This attack never misses. |
| Baton Pass | normal | status | – | – | TM | The user switches places with a party Pokémon in waiting and passes along any stat changes. |
| Body Slam | normal | physical | 85 | 100 | TM | The user attacks by dropping onto the target with its full body weight. This may also leave the target with paralysis. |
| Brick Break | fighting | physical | 75 | 100 | TM | The user attacks with a swift chop. This move can also break barriers, such as Light Screen and Reflect. |
| Bulk Up | fighting | status | – | – | TM | The user tenses its muscles to bulk up its body, boosting its Attack and Defense stats. |
| Bulldoze | ground | physical | 60 | 100 | TM | The user strikes everything around it by stomping down on the ground. This lowers the Speed stats of those hit. |
| Coaching | fighting | status | – | – | TM | The user properly coaches its ally Pokémon, boosting their Attack and Defense stats. |
| Double Edge | normal | physical | 120 | 100 | TM | A reckless life-risking tackle in which the user rushes the target. This also damages the user quite a lot. |
| Drill Run | ground | physical | 80 | 95 | TM | The user crashes into the target while rotating its body like a drill. This move has a heightened chance of landing a critical hit. |
| Earthquake | ground | physical | 100 | 100 | TM | The user sets off an earthquake that strikes every Pokémon around it. |
| Endure | normal | status | – | – | TM | The user endures any attack with at least 1 HP. This move's chance of failing rises if used in succession. |
| Facade | normal | physical | 70 | 100 | TM | This move's power is doubled if the user is poisoned, burned, or paralyzed. |
| Focus Blast | fighting | special | 120 | 70 | TM | The user heightens its mental focus and unleashes its power. This may also lower the target's Sp. Def stat. |
| Giga Impact | normal | physical | 150 | 90 | TM | The user charges at the target using every bit of its power. The user can't move on the next turn. |
| Ice Spinner | ice | physical | 80 | 100 | TM | The user covers its feet in thin ice and twirls around, slamming into the target. This move's spinning motion also destroys the terrain. |
| Low Kick | fighting | physical | – | 100 | TM | A powerful low kick that makes the target fall over. The heavier the target, the greater the move's power. |
| Low Sweep | fighting | physical | 65 | 100 | TM | The user makes a swift attack on the target's legs, which lowers the target's Speed stat. |
| Protect | normal | status | – | – | TM | This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. |
| Rain Dance | water | status | – | – | TM | The user summons a heavy rain that falls for five turns, powering up Water-type attacks. The rain also lowers the power of Fire-type attacks. |
| Rest | psychic | status | – | – | TM | The user goes to sleep for two turns. This fully restores the user's HP and cures any status conditions. |
| Reversal | fighting | physical | – | 100 | TM | An all-out attack that becomes more powerful the less HP the user has. |
| Rock Slide | rock | physical | 75 | 90 | TM | Large boulders are hurled at opposing Pokémon to inflict damage. This may also make the opposing Pokémon flinch. |
| Sandstorm | rock | status | – | – | TM | A five-turn sandstorm is summoned to damage all Pokémon except Rock, Ground, and Steel types. The sandstorm also boosts the Sp. Def stats of Rock types. |
| Sleep Talk | normal | status | – | – | TM | The user randomly uses one of the moves it knows. This move can only be used while the user is asleep. |
| Stone Edge | rock | physical | 100 | 80 | TM | The user stabs the target with sharpened stones. This move has a heightened chance of landing a critical hit. |
| Substitute | normal | status | – | – | TM | The user creates a substitute for itself using some of its own HP. The substitute serves as the user's decoy. |
| Sunny Day | fire | status | – | – | TM | The user intensifies the sun for five turns, powering up Fire-type attacks. The sunlight also lowers the power of Water-type attacks. |
| Swift | normal | special | 60 | – | TM | Star-shaped rays are shot at opposing Pokémon. This attack never misses. |
| Take Down | normal | physical | 90 | 85 | TM | A reckless full-body charge attack for slamming into the target. This also damages the user a little. |
| Tera Blast | normal | special | 80 | 100 | TM | If the user has Terastallized, it unleashes energy of its Tera Type. This move inflicts damage using the Attack or Sp. Atk stat—whichever is higher for the user. |
| Thief | dark | physical | 60 | 100 | TM | The user attacks and steals the target's held item simultaneously. The user can't steal anything if it already holds an item. |
| Triple Axel | ice | physical | 20 | 90 | TM | A consecutive three-kick attack that becomes more powerful with each successful hit. |
| Upper Hand | fighting | physical | 65 | 100 | TM | The user reacts to the target's movement and strikes with the heel of its palm, making the target flinch. This move fails if the target is not readying a priority move. |
| Uproar | normal | special | 90 | 100 | TM | The user attacks in an uproar for three turns. During that time, no Pokémon can fall asleep. |
| Bullet Punch | steel | physical | 40 | 100 | Egg | The user strikes the target with tough punches as fast as bullets. This move always goes first. |
| High Jump Kick | fighting | physical | 130 | 90 | Egg | The target is attacked with a knee kick from a jump. If this move misses, the user takes damage instead. |
| Mach Punch | fighting | physical | 40 | 100 | Egg | The user throws a punch at blinding speed. This move always goes first. |
| Vacuum Wave | fighting | special | 40 | 100 | Egg | The user whirls its fists to send a wave of pure vacuum at the target. This move always goes first. |
Hitmontop Sprites
If you become enchanted by its smooth, elegant, dance-like kicks, you may get drilled hard.
It launches kicks while spinning. If it spins at high speed, it may bore its way into the ground.
After doing a handstand to throw off the opponent's timing, it presents its fancy kick moves.
HITMONTOP spins on its head at high speed, all the while delivering kicks. This technique is a remarkable mix of both offense and defense at the same time. The POKéMON travels faster spinning than it does walking.
Its technique of kicking while spinning is a remarkable mix of both offense and defense. HITMONTOP travel faster spinning than they do walking.
Hitmontop's Japanese name is Kapoerer (カポエラー). Here are all the official names for Hitmontop across different languages:
Hitmontop Breeding
How to Get Hitmontop
Hitmontop is not catchable in the wild – it is typically obtained through gifts, events, or in-game trades. Here is how to obtain Hitmontop in every game where it is available:
About Hitmontop
Hitmontop is a Fighting-type Pokemon introduced in Generation 2. With a Base Stat Total (BST) of 455, Hitmontop is classified as a Handstand Pokémon and is part of the Tyrogue → Hitmonlee → Hitmonchan → Hitmontop evolution line.
In competitive play, Hitmontop is placed in the ZU tier where it holds a 23% usage rate. Its key abilities are Intimidate and Technician and Steadfast, which allow it to function as a defensive pivot that weakens physical attackers. Hitmontop is weak to Flying, Psychic, Fairy-type moves, so trainers should plan around these vulnerabilities.
Hitmontop can learn 89 moves across Level-up, TM, Tutor, and Egg methods. Its most popular competitive moves include Rapid Spin, Triple Axel, Close Combat, Bullet Punch. Standing at 1.4m tall and weighing 48kg, Hitmontop has been a fan favorite since its debut in the Johto region games.