Kyurem (White) Evolution
Kyurem (White) Abilities
The Pokémon's moves are unimpeded by the Ability of the target.
Kyurem (White) Moves
| Move▲ | Type▲ | Cat.▲ | Pow▲ | Acc▲ | Method▲ | Description |
|---|---|---|---|---|---|---|
| Dragon Breath | dragon | special | 60 | 100 | Level Up 1 | The user exhales a mighty gust that inflicts damage. This may also leave the target with paralysis. |
| Ancient Power | rock | special | 60 | 100 | Level Up 1 | The user attacks with a prehistoric power. This may also boost all the user's stats at once. |
| Noble Roar | normal | status | – | 100 | Level Up 1 | Letting out a noble roar, the user intimidates the target and lowers the target's Attack and Sp. Atk stats. |
| Freeze Dry | ice | special | 70 | 100 | Level Up 1 | The user rapidly cools the target. This may also leave the target frozen. This move is super effective on Water types. |
| Slash | normal | physical | 70 | 100 | Level Up 8 | The target is attacked with a slash of claws, scythes, or the like. This move has a heightened chance of landing a critical hit. |
| Endeavor | normal | physical | – | 100 | Level Up 16 | The user inflicts damage by cutting down the target's HP to roughly equal the user's HP. |
| Dragon Pulse | dragon | special | 85 | 100 | Level Up 24 | The target is attacked with a shock wave generated by the user's gaping mouth. |
| Ice Beam | ice | special | 90 | 100 | Level Up 32 | The target is struck with an icy-cold beam of energy. This may also leave the target frozen. |
| Hyper Voice | normal | special | 90 | 100 | Level Up 40 | The user attacks by letting loose a horribly loud, resounding cry. |
| Fusion Flare | fire | special | 100 | 100 | Level Up 48 | The user brings down a giant flame. This move's power is boosted when influenced by an enormous lightning bolt. |
| Blizzard | ice | special | 110 | 70 | Level Up 56 | A howling blizzard is summoned to strike opposing Pokémon. This may also leave the opposing Pokémon frozen. |
| Imprison | psychic | status | – | – | Level Up 64 | If opposing Pokémon know any move also known by the user, they are prevented from using it. |
| Outrage | dragon | physical | 120 | 100 | Level Up 72 | The user rampages and attacks for two to three turns. The user then becomes confused. |
| Ice Burn | ice | special | 140 | 90 | Level Up 80 | The turn after using this move, the user surrounds the target with an ultracold, freezing wind to inflict damage. This may also leave the target with a burn. |
| Sheer Cold | ice | special | – | 30 | Level Up 88 | The target faints instantly. This move is less likely to hit the target if used by Pokémon other than Ice types. |
| Aerial Ace | flying | physical | 60 | – | TM/HM | The user confounds the target with speed, then slashes. This attack never misses. |
| Avalanche | ice | physical | 60 | 100 | TM/HM | This move's power is doubled if the target has inflicted damage on the user in the same turn. |
| Body Press | fighting | physical | 80 | 100 | TM/HM | The user attacks by slamming its body into the target. The higher the user's Defense stat, the greater the damage this move deals. |
| Body Slam | normal | physical | 85 | 100 | TM/HM | The user attacks by dropping onto the target with its full body weight. This may also leave the target with paralysis. |
| Breaking Swipe | dragon | physical | 60 | 100 | TM/HM | The user swings its tough tail wildly and attacks opposing Pokémon. This also lowers their Attack stats. |
| Draco Meteor | dragon | special | 130 | 90 | TM/HM | Comets are summoned down from the sky onto the target. The recoil from this move harshly lowers the user’s Sp. Atk stat. |
| Dragon Cheer | dragon | status | 0 | 0 | TM/HM | The user raises its allies’ morale with a draconic cry so that their future attacks have a heightened chance of landing critical hits. This rouses Dragon types more. |
| Dragon Claw | dragon | physical | 80 | 100 | TM/HM | The user slashes the target with huge, sharp claws to inflict damage. |
| Dragon Dance | dragon | status | – | – | TM/HM | The user vigorously performs a mystic, powerful dance that boosts its Attack and Speed stats. |
| Dragon Tail | dragon | physical | 60 | 90 | TM/HM | The target is knocked away, and a different Pokémon is dragged out. In the wild, this ends a battle against a single Pokémon. |
| Dual Wingbeat | flying | physical | 40 | 90 | TM/HM | The user slams the target with its wings to inflict damage. The target is hit twice in a row. |
| Earth Power | ground | special | 90 | 100 | TM/HM | The user makes the ground under the target erupt with power. This may also lower the target's Sp. Def stat. |
| Endure | normal | status | – | – | TM/HM | The user endures any attack with at least 1 HP. This move's chance of failing rises if used in succession. |
| Facade | normal | physical | 70 | 100 | TM/HM | This move's power is doubled if the user is poisoned, burned, or paralyzed. |
| Flash Cannon | steel | special | 80 | 100 | TM/HM | The user gathers all its light energy and releases it at once. This may also lower the target's Sp. Def stat. |
| Fling | dark | physical | – | 100 | TM/HM | The user flings its held item at the target to attack. This move's power and effects depend on the item. |
| Fly | flying | physical | 90 | 95 | TM/HM | The user flies up into the sky on the first turn, then attacks on the next turn. |
| Focus Blast | fighting | special | 120 | 70 | TM/HM | The user heightens its mental focus and unleashes its power. This may also lower the target's Sp. Def stat. |
| Giga Impact | normal | physical | 150 | 90 | TM/HM | The user charges at the target using every bit of its power. The user can't move on the next turn. |
| Helping Hand | normal | status | – | – | TM/HM | The user assists an ally by boosting the power of that ally's attack. |
| Hyper Beam | normal | special | 150 | 90 | TM/HM | The target is attacked with a powerful beam. The user can't move on the next turn. |
| Ice Fang | ice | physical | 65 | 95 | TM/HM | The user bites with cold-infused fangs. This may also make the target flinch or leave it frozen. |
| Icicle Spear | ice | physical | 25 | 100 | TM/HM | The user attacks by launching sharp icicles at the target. This move hits two to five times in a row. |
| Icy Wind | ice | special | 55 | 95 | TM/HM | The user attacks with a gust of chilled air. This also lowers opposing Pokémon's Speed stats. |
| Iron Head | steel | physical | 80 | 100 | TM/HM | The user slams the target with its steel-hard head. This may also make the target flinch. |
| Light Screen | psychic | status | – | – | TM/HM | A wondrous wall of light is put up to reduce damage from special moves for five turns. |
| Protect | normal | status | – | – | TM/HM | This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. |
| Psychic | psychic | special | 90 | 100 | TM/HM | The target is hit with a strong telekinetic force to inflict damage. This may also lower the target’s Sp. Def stat. |
| Rain Dance | water | status | – | – | TM/HM | The user summons a heavy rain that falls for five turns, powering up Water-type attacks. The rain also lowers the power of Fire-type attacks. |
| Reflect | psychic | status | – | – | TM/HM | A wondrous wall of light is put up to reduce damage from physical moves for five turns. |
| Rest | psychic | status | – | – | TM/HM | The user goes to sleep for two turns. This fully restores the user's HP and cures any status conditions. |
| Roar | normal | status | – | – | TM/HM | The target is scared off, and a different Pokémon is dragged out. In the wild, this ends a battle against a single Pokémon. |
| Rock Slide | rock | physical | 75 | 90 | TM/HM | Large boulders are hurled at opposing Pokémon to inflict damage. This may also make the opposing Pokémon flinch. |
| Rock Tomb | rock | physical | 60 | 95 | TM/HM | The user hurls boulders at the target to inflict damage. This also lowers the target's Speed stat by cutting off its movement. |
| Scale Shot | dragon | physical | 25 | 90 | TM/HM | The user attacks by shooting scales two to five times in a row. This move boosts the user's Speed stat but lowers its Defense stat. |
| Scary Face | normal | status | – | 100 | TM/HM | The user frightens the target with a scary face to harshly lower its Speed stat. |
| Shadow Ball | ghost | special | 80 | 100 | TM/HM | The user attacks by hurling a shadowy blob at the target. This may also lower the target’s Sp. Def stat. |
| Shadow Claw | ghost | physical | 70 | 100 | TM/HM | The user attacks by slashing the target with a sharp claw made from shadows. This move has a heightened chance of landing a critical hit. |
| Sleep Talk | normal | status | – | – | TM/HM | The user randomly uses one of the moves it knows. This move can only be used while the user is asleep. |
| Snowscape | ice | status | 0 | – | TM/HM | The user summons a snowstorm lasting five turns. This boosts the Defense stats of Ice types. |
| Stone Edge | rock | physical | 100 | 80 | TM/HM | The user stabs the target with sharpened stones. This move has a heightened chance of landing a critical hit. |
| Substitute | normal | status | – | – | TM/HM | The user creates a substitute for itself using some of its own HP. The substitute serves as the user's decoy. |
| Sunny Day | fire | status | – | – | TM/HM | The user intensifies the sun for five turns, powering up Fire-type attacks. The sunlight also lowers the power of Water-type attacks. |
| Swift | normal | special | 60 | – | TM/HM | Star-shaped rays are shot at opposing Pokémon. This attack never misses. |
| Take Down | normal | physical | 90 | 85 | TM/HM | A reckless full-body charge attack for slamming into the target. This also damages the user a little. |
| Tera Blast | normal | special | 80 | 100 | TM/HM | If the user has Terastallized, it unleashes energy of its Tera Type. This move inflicts damage using the Attack or Sp. Atk stat—whichever is higher for the user. |
| Weather Ball | normal | special | 50 | 100 | TM/HM | This move's type and power change depending on the weather at the time the move is used. |
| Zen Headbutt | psychic | physical | 80 | 90 | TM/HM | The user focuses its willpower to its head and attacks the target. This may also make the target flinch. |
It generates a powerful, freezing energy inside itself, but its body became frozen when the energy leaked out.
It can produce ultracold air. Its body is frozen.
This legendary ice Pokémon waits for a hero to fill in the missing parts of its body with truth or ideals.
Dwelling within it is a power even greater than that of Reshiram or Zekrom, but the extreme cold keeps that power bound.
It appears that this Pokémon uses its powers over ice to freeze its own body in order to stabilize its cellular structure.
Kyurem (White)'s Japanese name is Kyurem (キュレム). Here are all the official names for Kyurem (White) across different languages:
Kyurem (White) Breeding
How to Get Kyurem (White)
Kyurem (White) is not catchable in the wild – it is typically obtained through gifts, events, or in-game trades. Here is how to obtain Kyurem (White) in every game where it is available:
About Kyurem (White)
Kyurem (White) is a Dragon/Ice-type Pokemon introduced in Generation 5. With a Base Stat Total (BST) of 700, Kyurem (White) is classified as a Boundary Pokémon and is part of the Kyurem → Kyurem (Black) → Kyurem (White) evolution line.
In competitive play, Kyurem (White) is placed in the NatDex Ubers tier where it holds a 1.07% usage rate. Its key abilities are Turboblaze, which allow it to function as a versatile team member. Kyurem (White) is weak to Fighting, Rock, Dragon, Steel, Fairy-type moves, so trainers should plan around these vulnerabilities.
Kyurem (White) can learn 87 moves across Level-up, TM, Tutor, and Egg methods. Its most popular competitive moves include Fusion Flare, Freeze Dry, Draco Meteor, Earth Power. Standing at 3.6m tall and weighing 325kg, Kyurem (White) has been a fan favorite since its debut in the Unova region games.