Klefki Evolution
Klefki Abilities
Klefki Moves
| Move▲ | Type▲ | Cat.▲ | Pow▲ | Acc▲ | Method▲ | Description |
|---|---|---|---|---|---|---|
| Astonish | ghost | physical | 30 | 100 | Level 1 | The user attacks the target by crying out in a startling fashion. This may also make the target flinch. |
| Tackle | normal | physical | 40 | 100 | Level 4 | A physical attack in which the user charges and slams into the target with its whole body. |
| Fairy Wind | fairy | special | 40 | 100 | Level 8 | The user attacks by stirring up a fairy wind to strike the target. |
| Torment | dark | status | – | 100 | Level 12 | The user torments and enrages the target, making it incapable of using the same move twice in a row. |
| Fairy Lock | fairy | status | – | – | Level 16 | By locking down the battlefield, the user keeps all Pokémon from fleeing during the next turn. |
| Metal Sound | steel | status | – | 85 | Level 20 | A horrible sound like scraping metal harshly lowers the target's Sp. Def stat. |
| Draining Kiss | fairy | special | 50 | 100 | Level 24 | The user steals the target's HP with a kiss. The user's HP is restored by over half the damage taken by the target. |
| Recycle | normal | status | – | – | Level 28 | The user recycles a held item that has been used in battle so it can be used again. |
| Imprison | psychic | status | – | – | Level 32 | If opposing Pokémon know any move also known by the user, they are prevented from using it. |
| Flash Cannon | steel | special | 80 | 100 | Level 36 | The user gathers all its light energy and releases it at once. This may also lower the target's Sp. Def stat. |
| Play Rough | fairy | physical | 90 | 90 | Level 40 | The user attacks by playing rough with the target. This may also lower the target's Attack stat. |
| Magic Room | psychic | status | – | – | Level 44 | The user creates a bizarre area in which Pokémon's held items lose their effects for five turns. |
| Foul Play | dark | physical | 95 | 100 | Level 48 | The user turns the target's strength against it. The higher the target's Attack stat, the greater the damage this move inflicts. |
| Last Resort | normal | physical | 140 | 100 | Level 52 | This move can be used only after the user has used all the other moves it knows in the battle. |
| Calm Mind | psychic | status | – | – | TM | The user quietly focuses its mind and calms its spirit to boost its Sp. Atk and Sp. Def stats. |
| Dazzling Gleam | fairy | special | 80 | 100 | TM | The user damages opposing Pokémon by emitting a powerful flash. |
| Endure | normal | status | – | – | TM | The user endures any attack with at least 1 HP. This move's chance of failing rises if used in succession. |
| Facade | normal | physical | 70 | 100 | TM | This move's power is doubled if the user is poisoned, burned, or paralyzed. |
| Giga Impact | normal | physical | 150 | 90 | TM | The user charges at the target using every bit of its power. The user can't move on the next turn. |
| Hyper Beam | normal | special | 150 | 90 | TM | The target is attacked with a powerful beam. The user can't move on the next turn. |
| Iron Defense | steel | status | – | – | TM | The user hardens its body's surface like iron, sharply boosting its Defense stat. |
| Light Screen | psychic | status | – | – | TM | A wondrous wall of light is put up to reduce damage from special moves for five turns. |
| Misty Terrain | fairy | status | – | – | TM | This protects Pokémon on the ground from status conditions and halves damage from Dragon-type moves for five turns. |
| Protect | normal | status | – | – | TM | This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. |
| Psych Up | normal | status | – | – | TM | The user hypnotizes itself into copying any stat change made by the target. |
| Psychic | psychic | special | 90 | 100 | TM | The target is hit with a strong telekinetic force to inflict damage. This may also lower the target’s Sp. Def stat. |
| Psyshock | psychic | special | 80 | 100 | TM | The user materializes an odd psychic wave to attack the target. This move deals physical damage. |
| Rain Dance | water | status | – | – | TM | The user summons a heavy rain that falls for five turns, powering up Water-type attacks. The rain also lowers the power of Fire-type attacks. |
| Reflect | psychic | status | – | – | TM | A wondrous wall of light is put up to reduce damage from physical moves for five turns. |
| Rest | psychic | status | – | – | TM | The user goes to sleep for two turns. This fully restores the user's HP and cures any status conditions. |
| Sandstorm | rock | status | – | – | TM | A five-turn sandstorm is summoned to damage all Pokémon except Rock, Ground, and Steel types. The sandstorm also boosts the Sp. Def stats of Rock types. |
| Skitter Smack | bug | physical | 70 | 90 | TM | The user skitters behind the target to attack. This also lowers the target's Sp. Atk stat. |
| Sleep Talk | normal | status | – | – | TM | The user randomly uses one of the moves it knows. This move can only be used while the user is asleep. |
| Spikes | ground | status | – | – | TM | The user lays a trap of spikes at the feet of the opposing team. The spikes will damage opposing Pokémon that switch into battle. |
| Steel Beam | steel | special | 140 | 95 | TM | The user fires a beam of steel that it collected from its entire body. This also damages the user. |
| Stored Power | psychic | special | 20 | 100 | TM | The user attacks the target with stored power. The more the user's stats are boosted, the greater the move's power. |
| Substitute | normal | status | – | – | TM | The user creates a substitute for itself using some of its own HP. The substitute serves as the user's decoy. |
| Sunny Day | fire | status | – | – | TM | The user intensifies the sun for five turns, powering up Fire-type attacks. The sunlight also lowers the power of Water-type attacks. |
| Swift | normal | special | 60 | – | TM | Star-shaped rays are shot at opposing Pokémon. This attack never misses. |
| Tera Blast | normal | special | 80 | 100 | TM | If the user has Terastallized, it unleashes energy of its Tera Type. This move inflicts damage using the Attack or Sp. Atk stat—whichever is higher for the user. |
| Thief | dark | physical | 60 | 100 | TM | The user attacks and steals the target's held item simultaneously. The user can't steal anything if it already holds an item. |
| Thunder Wave | electric | status | – | 90 | TM | The user launches a weak jolt of electricity that paralyzes the target. |
| Trick Room | psychic | status | – | – | TM | The user creates a bizarre area in which slower Pokémon get to move first for five turns. |
| Magnet Rise | electric | status | – | – | Egg | The user levitates using electrically generated magnetism for five turns. |
| Switcheroo | dark | status | – | 100 | Egg | The user trades held items with the target faster than the eye can follow. |
Klefki Sprites
These key collectors threaten any attackers by fiercely jingling their keys at them.
It never lets go of a key that it likes, so people give it the keys to vaults and safes as a way to prevent crime.
This even-tempered Pokémon has a habit of collecting keys. It will sneak into people’s homes to steal their keys.
It inserts its horn into chinks in metal, absorbing metal ions. For some reason, it collects keys.
Although it’s unclear why it collects keys, giving it a key makes Klefki very happy. However, it apparently only likes master keys.
Klefki's Japanese name is Cleffy (クレッフィ). Here are all the official names for Klefki across different languages:
Klefki Breeding
How to Get Klefki
Klefki can be encountered in the wild across multiple Pokemon games. Here is how to obtain Klefki in every game where it is available:
About Klefki
Klefki is a Steel/Fairy-type Pokemon introduced in Generation 6. With a Base Stat Total (BST) of 470, Klefki is classified as a Key Ring Pokémon and is part of the Klefki evolution line.
In competitive play, Klefki is placed in the NU tier where it holds a 10.16% usage rate. Its key abilities are Prankster and Magician, which allow it to function as a versatile team member. Klefki is weak to Fire, Ground-type moves, so trainers should plan around these vulnerabilities.
Klefki can learn 65 moves across Level-up, TM, Tutor, and Egg methods. Its most popular competitive moves include Thunder Wave, Spikes, Foul Play, Dazzling Gleam. Standing at 0.2m tall and weighing 3kg, Klefki has been a fan favorite since its debut in the Kalos region games.