Copperajah Evolution
Copperajah Abilities
Strengthens moves with extra effects to 1.3× their power, but prevents their extra effects.
Doubles the Pokémon's weight.
Copperajah Moves
| Move▲ | Type▲ | Cat.▲ | Pow▲ | Acc▲ | Method▲ | Description |
|---|---|---|---|---|---|---|
| Tackle | normal | physical | 40 | 100 | Level 1 | A physical attack in which the user charges and slams into the target with its whole body. |
| Growl | normal | status | – | 100 | Level 1 | The user growls in an endearing way, making opposing Pokémon less wary. This lowers their Attack stats. |
| Rollout | rock | physical | 30 | 90 | Level 1 | The user continually rolls into the target over five turns. This attack becomes more powerful each time it hits. |
| Rock Smash | fighting | physical | 40 | 100 | Level 1 | The user attacks with a punch. This may also lower the target's Defense stat. |
| Heavy Slam | steel | physical | – | 100 | Level 1 | The user slams into the target with its heavy body. The more the user outweighs the target, the greater the move's power. |
| Bulldoze | ground | physical | 60 | 100 | Level 15 | The user strikes everything around it by stomping down on the ground. This lowers the Speed stats of those hit. |
| Stomp | normal | physical | 65 | 100 | Level 20 | The user attacks by stomping on the target with a big foot. This may also make the target flinch. |
| Iron Defense | steel | status | – | – | Level 25 | The user hardens its body's surface like iron, sharply boosting its Defense stat. |
| Dig | ground | physical | 80 | 100 | Level 30 | The user burrows into the ground on the first turn, then attacks on the next turn. |
| Strength | normal | physical | 80 | 100 | Level 37 | The target is slugged with a punch thrown at maximum power. |
| Iron Head | steel | physical | 80 | 100 | Level 44 | The user slams the target with its steel-hard head. This may also make the target flinch. |
| Play Rough | fairy | physical | 90 | 90 | Level 51 | The user attacks by playing rough with the target. This may also lower the target's Attack stat. |
| High Horsepower | ground | physical | 95 | 95 | Level 58 | The user fiercely attacks the target using its entire body. |
| Superpower | fighting | physical | 120 | 100 | Level 65 | The user attacks the target with great power. This also lowers the user's Attack and Defense stats. |
| Body Press | fighting | physical | 80 | 100 | TM | The user attacks by slamming its body into the target. The higher the user's Defense stat, the greater the damage this move deals. |
| Body Slam | normal | physical | 85 | 100 | TM | The user attacks by dropping onto the target with its full body weight. This may also leave the target with paralysis. |
| Brick Break | fighting | physical | 75 | 100 | TM | The user attacks with a swift chop. This move can also break barriers, such as Light Screen and Reflect. |
| Curse | ghost | status | – | – | TM | A move that has different effects depending on whether the user is a Ghost type or not. |
| Double Edge | normal | physical | 120 | 100 | TM | A reckless life-risking tackle in which the user rushes the target. This also damages the user quite a lot. |
| Earth Power | ground | special | 90 | 100 | TM | The user makes the ground under the target erupt with power. This may also lower the target's Sp. Def stat. |
| Earthquake | ground | physical | 100 | 100 | TM | The user sets off an earthquake that strikes every Pokémon around it. |
| Endeavor | normal | physical | – | 100 | TM | The user inflicts damage by cutting down the target's HP to roughly equal the user's HP. |
| Endure | normal | status | – | – | TM | The user endures any attack with at least 1 HP. This move's chance of failing rises if used in succession. |
| Facade | normal | physical | 70 | 100 | TM | This move's power is doubled if the user is poisoned, burned, or paralyzed. |
| Flash Cannon | steel | special | 80 | 100 | TM | The user gathers all its light energy and releases it at once. This may also lower the target's Sp. Def stat. |
| Fling | dark | physical | – | 100 | TM | The user flings its held item at the target to attack. This move's power and effects depend on the item. |
| Giga Impact | normal | physical | 150 | 90 | TM | The user charges at the target using every bit of its power. The user can't move on the next turn. |
| Hard Press | steel | physical | 0 | 100 | TM | The target is crushed with an arm, a claw, or the like to inflict damage. The more HP the target has left, the greater the move's power. |
| Heat Crash | fire | physical | – | 100 | TM | The user slams into the target with its flame-covered body. The more the user outweighs the target, the greater the move's power. |
| Hyper Beam | normal | special | 150 | 90 | TM | The target is attacked with a powerful beam. The user can't move on the next turn. |
| Knock Off | dark | physical | 65 | 100 | TM | The user slaps down the target's held item, making it unusable for that battle. This move does more damage if the target has a held item. |
| Mud Shot | ground | special | 55 | 95 | TM | The user attacks by hurling a blob of mud at the target. This also lowers the target's Speed stat. |
| Outrage | dragon | physical | 120 | 100 | TM | The user rampages and attacks for two to three turns. The user then becomes confused. |
| Protect | normal | status | – | – | TM | This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. |
| Rest | psychic | status | – | – | TM | The user goes to sleep for two turns. This fully restores the user's HP and cures any status conditions. |
| Rock Blast | rock | physical | 25 | 90 | TM | The user attacks by hurling hard rocks at the target. This move hits two to five times in a row. |
| Rock Slide | rock | physical | 75 | 90 | TM | Large boulders are hurled at opposing Pokémon to inflict damage. This may also make the opposing Pokémon flinch. |
| Rock Tomb | rock | physical | 60 | 95 | TM | The user hurls boulders at the target to inflict damage. This also lowers the target's Speed stat by cutting off its movement. |
| Sandstorm | rock | status | – | – | TM | A five-turn sandstorm is summoned to damage all Pokémon except Rock, Ground, and Steel types. The sandstorm also boosts the Sp. Def stats of Rock types. |
| Sleep Talk | normal | status | – | – | TM | The user randomly uses one of the moves it knows. This move can only be used while the user is asleep. |
| Smack Down | rock | physical | 50 | 100 | TM | The user throws a stone or similar projectile to attack the target. If the target is in the air, it will be knocked down to the ground. |
| Snarl | dark | special | 55 | 95 | TM | The user yells as if it's ranting about something, which lowers the Sp. Atk stats of opposing Pokémon. |
| Stealth Rock | rock | status | – | – | TM | The user lays a trap of levitating stones around the opposing team. The trap damages opposing Pokémon that switch into battle. |
| Steel Beam | steel | special | 140 | 95 | TM | The user fires a beam of steel that it collected from its entire body. This also damages the user. |
| Stomping Tantrum | ground | physical | 75 | 100 | TM | Driven by frustration, the user attacks the target. This move's power is doubled if the user's previous move failed. |
| Stone Edge | rock | physical | 100 | 80 | TM | The user stabs the target with sharpened stones. This move has a heightened chance of landing a critical hit. |
| Substitute | normal | status | – | – | TM | The user creates a substitute for itself using some of its own HP. The substitute serves as the user's decoy. |
| Supercell Slam | electric | physical | 100 | 95 | TM | The user electrifies its body and drops onto the target to inflict damage. If this move misses, the user takes damage instead. |
| Take Down | normal | physical | 90 | 85 | TM | A reckless full-body charge attack for slamming into the target. This also damages the user a little. |
| Taunt | dark | status | – | 100 | TM | The target is taunted into a rage that allows it to use only attack moves for three turns. |
| Tera Blast | normal | special | 80 | 100 | TM | If the user has Terastallized, it unleashes energy of its Tera Type. This move inflicts damage using the Attack or Sp. Atk stat—whichever is higher for the user. |
| Zen Headbutt | psychic | physical | 80 | 90 | TM | The user focuses its willpower to its head and attacks the target. This may also make the target flinch. |
Copperajah Sprites
They came over from another region long ago and worked together with humans. Their green skin is resistant to water.
These Pokémon live in herds. Their trunks have incredible grip strength, strong enough to crush giant rocks into powder.
Copperajah's Japanese name is Daioudou (ダイオウドウ). Here are all the official names for Copperajah across different languages:
Copperajah Breeding
How to Get Copperajah
Copperajah is not catchable in the wild – it is typically obtained through gifts, events, or in-game trades. Here is how to obtain Copperajah in every game where it is available:
About Copperajah
Copperajah is a Steel-type Pokemon introduced in Generation 8. With a Base Stat Total (BST) of 500, Copperajah is classified as a Copperderm Pokémon and is part of the Cufant → Copperajah evolution line.
In competitive play, Copperajah is placed in the NU tier where it holds a 10.89% usage rate. Its key abilities are Sheer Force and Heavy Metal, which allow it to function as a versatile team member. Copperajah is weak to Fire, Fighting, Ground-type moves, so trainers should plan around these vulnerabilities.
Copperajah can learn 64 moves across Level-up, TM, Tutor, and Egg methods. Its most popular competitive moves include Knock Off, Stealth Rock, Whirlwind, Heavy Slam. Standing at 3m tall and weighing 650kg, Copperajah has been a fan favorite since its debut in the Galar region games.