Walking Wake Evolution
Walking Wake Abilities
Raises highest stat in harsh sunlight, or if holding Booster Energy.
Walking Wake Moves
| Move▲ | Type▲ | Cat.▲ | Pow▲ | Acc▲ | Method▲ | Description |
|---|---|---|---|---|---|---|
| Leer | normal | status | – | 100 | Level 1 | The user gives opposing Pokémon an intimidating leer that lowers their Defense stats. |
| Roar | normal | status | – | – | Level 1 | The target is scared off, and a different Pokémon is dragged out. In the wild, this ends a battle against a single Pokémon. |
| Twister | dragon | special | 40 | 100 | Level 1 | The user whips up a vicious tornado to tear at opposing Pokémon. This may also make them flinch. |
| Aqua Jet | water | physical | 40 | 100 | Level 1 | The user lunges at the target to inflict damage, moving at blinding speed. This move always goes first. |
| Bite | dark | physical | 60 | 100 | Level 7 | The target is bitten with viciously sharp fangs. This may also make the target flinch. |
| Water Pulse | water | special | 60 | 100 | Level 14 | The user attacks the target with a pulsing blast of water. This may also confuse the target. |
| Noble Roar | normal | status | – | 100 | Level 21 | Letting out a noble roar, the user intimidates the target and lowers the target's Attack and Sp. Atk stats. |
| Dragon Breath | dragon | special | 60 | 100 | Level 28 | The user exhales a mighty gust that inflicts damage. This may also leave the target with paralysis. |
| Breaking Swipe | dragon | physical | 60 | 100 | Level 35 | The user swings its tough tail wildly and attacks opposing Pokémon. This also lowers their Attack stats. |
| Dragon Rush | dragon | physical | 100 | 75 | Level 42 | The user tackles the target while exhibiting overwhelming menace. This may also make the target flinch. |
| Hydro Steam | water | special | 80 | 100 | Level 56 | The user blasts the target with boiling-hot water. This move's power is not lowered in harsh sunlight but rather boosted by 50 percent. |
| Dragon Pulse | dragon | special | 85 | 100 | Level 63 | The target is attacked with a shock wave generated by the user's gaping mouth. |
| Outrage | dragon | physical | 120 | 100 | Level 70 | The user rampages and attacks for two to three turns. The user then becomes confused. |
| Flamethrower | fire | special | 90 | 100 | Level 77 | The target is scorched with an intense blast of fire. This may also leave the target with a burn. |
| Hydro Pump | water | special | 110 | 80 | Level 84 | The target is blasted by a huge volume of water launched under great pressure. |
| Agility | psychic | status | – | – | TM | The user relaxes and lightens its body to move faster. This sharply boosts its Speed stat. |
| Body Slam | normal | physical | 85 | 100 | TM | The user attacks by dropping onto the target with its full body weight. This may also leave the target with paralysis. |
| Chilling Water | water | special | 50 | 100 | TM | The user attacks the target by showering it with water that's so cold it saps the target's power. This also lowers the target's Attack stat. |
| Crunch | dark | physical | 80 | 100 | TM | The user crunches up the target with sharp fangs. This may also lower the target's Defense stat. |
| Double Edge | normal | physical | 120 | 100 | TM | A reckless life-risking tackle in which the user rushes the target. This also damages the user quite a lot. |
| Draco Meteor | dragon | special | 130 | 90 | TM | Comets are summoned down from the sky onto the target. The recoil from this move harshly lowers the user’s Sp. Atk stat. |
| Dragon Cheer | dragon | status | 0 | 0 | TM | The user raises its allies’ morale with a draconic cry so that their future attacks have a heightened chance of landing critical hits. This rouses Dragon types more. |
| Dragon Claw | dragon | physical | 80 | 100 | TM | The user slashes the target with huge, sharp claws to inflict damage. |
| Dragon Dance | dragon | status | – | – | TM | The user vigorously performs a mystic, powerful dance that boosts its Attack and Speed stats. |
| Endure | normal | status | – | – | TM | The user endures any attack with at least 1 HP. This move's chance of failing rises if used in succession. |
| Facade | normal | physical | 70 | 100 | TM | This move's power is doubled if the user is poisoned, burned, or paralyzed. |
| Fire Fang | fire | physical | 65 | 95 | TM | The user bites with flame-cloaked fangs. This may also make the target flinch or leave it with a burn. |
| Flip Turn | water | physical | 60 | 100 | TM | After making its attack, the user rushes back to switch places with a party Pokémon in waiting. |
| Giga Impact | normal | physical | 150 | 90 | TM | The user charges at the target using every bit of its power. The user can't move on the next turn. |
| Hurricane | flying | special | 110 | 70 | TM | The user attacks by wrapping its opponent in a fierce wind. This may also confuse the target. |
| Hyper Beam | normal | special | 150 | 90 | TM | The target is attacked with a powerful beam. The user can't move on the next turn. |
| Knock Off | dark | physical | 65 | 100 | TM | The user slaps down the target's held item, making it unusable for that battle. This move does more damage if the target has a held item. |
| Liquidation | water | physical | 85 | 100 | TM | The user slams into the target using a full-force blast of water. This may also lower the target's Defense stat. |
| Low Kick | fighting | physical | – | 100 | TM | A powerful low kick that makes the target fall over. The heavier the target, the greater the move's power. |
| Mud Shot | ground | special | 55 | 95 | TM | The user attacks by hurling a blob of mud at the target. This also lowers the target's Speed stat. |
| Protect | normal | status | – | – | TM | This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. |
| Rain Dance | water | status | – | – | TM | The user summons a heavy rain that falls for five turns, powering up Water-type attacks. The rain also lowers the power of Fire-type attacks. |
| Rest | psychic | status | – | – | TM | The user goes to sleep for two turns. This fully restores the user's HP and cures any status conditions. |
| Scald | water | special | 80 | 100 | TM | The user attacks by shooting boiling hot water at the target. This may also leave the target with a burn. |
| Scary Face | normal | status | – | 100 | TM | The user frightens the target with a scary face to harshly lower its Speed stat. |
| Sleep Talk | normal | status | – | – | TM | The user randomly uses one of the moves it knows. This move can only be used while the user is asleep. |
| Snarl | dark | special | 55 | 95 | TM | The user yells as if it's ranting about something, which lowers the Sp. Atk stats of opposing Pokémon. |
| Substitute | normal | status | – | – | TM | The user creates a substitute for itself using some of its own HP. The substitute serves as the user's decoy. |
| Surf | water | special | 90 | 100 | TM | The user attacks everything around it by swamping its surroundings with a giant wave. |
| Swift | normal | special | 60 | – | TM | Star-shaped rays are shot at opposing Pokémon. This attack never misses. |
| Take Down | normal | physical | 90 | 85 | TM | A reckless full-body charge attack for slamming into the target. This also damages the user a little. |
| Tera Blast | normal | special | 80 | 100 | TM | If the user has Terastallized, it unleashes energy of its Tera Type. This move inflicts damage using the Attack or Sp. Atk stat—whichever is higher for the user. |
| Waterfall | water | physical | 80 | 100 | TM | The user charges at the target and may make it flinch. |
| Weather Ball | normal | special | 50 | 100 | TM | This move's type and power change depending on the weather at the time the move is used. |
| Whirlpool | water | special | 35 | 85 | TM | The user traps the target inside a violent, swirling whirlpool that inflicts damage for four to five turns. |
| Hone Claws | dark | status | – | – | Tutor | The user sharpens its claws to boost its Attack stat and accuracy. |
| Sunny Day | fire | status | – | – | Tutor | The user intensifies the sun for five turns, powering up Fire-type attacks. The sunlight also lowers the power of Water-type attacks. |
Walking Wake Sprites
This ferocious creature is shrouded in mystery. It's named after an aquatic monster mentioned in an old expedition journal.
It resembles an illustration published in a paranormal magazine, said to be a depiction of a super-ancient Suicune.
Walking Wake's Japanese name is Uneruminamo (ウネルミナモ). Here are all the official names for Walking Wake across different languages:
Walking Wake Breeding
How to Get Walking Wake
Walking Wake is not catchable in the wild – it is typically obtained through gifts, events, or in-game trades. Here is how to obtain Walking Wake in every game where it is available:
About Walking Wake
Walking Wake is a Water/Dragon-type Pokemon introduced in Generation 9. With a Base Stat Total (BST) of 590, Walking Wake is classified as a Paradox Pokémon and is part of the Walking Wake evolution line.
In competitive play, Walking Wake is placed in the OU tier where it holds a 7.51% usage rate. Its key abilities are Protosynthesis, which allow it to function as a versatile team member. Walking Wake is weak to Dragon, Fairy-type moves, so trainers should plan around these vulnerabilities.
Walking Wake can learn 52 moves across Level-up, TM, Tutor, and Egg methods. Its most popular competitive moves include Draco Meteor, Knock Off, Hydro Steam, Flip Turn. Standing at 3.5m tall and weighing 280kg, Walking Wake has been a fan favorite since its debut in the Paldea region games.