Chespin Evolution
Chespin Abilities
Strengthens Grass moves to inflict 1.5× damage at 1/3 max HP or less.
Protects against bullet, ball, and bomb-based moves.
Chespin Moves
| Move▲ | Type▲ | Cat.▲ | Pow▲ | Acc▲ | Method▲ | Description |
|---|---|---|---|---|---|---|
| Vine Whip | grass | physical | 45 | 100 | Level 1 | The target is struck with slender, whiplike vines to inflict damage. |
| Growl | normal | status | – | 100 | Level 1 | The user growls in an endearing way, making opposing Pokémon less wary. This lowers their Attack stats. |
| Rollout | rock | physical | 30 | 90 | Level 8 | The user continually rolls into the target over five turns. This attack becomes more powerful each time it hits. |
| Bite | dark | physical | 60 | 100 | Level 11 | The target is bitten with viciously sharp fangs. This may also make the target flinch. |
| Leech Seed | grass | status | – | 90 | Level 15 | A seed is planted on the target. It steals some HP from the target every turn. |
| Pin Missile | bug | physical | 25 | 95 | Level 18 | The user attacks by shooting sharp spikes at the target. This move hits two to five times in a row. |
| Take Down | normal | physical | 90 | 85 | Level 27 | A reckless full-body charge attack for slamming into the target. This also damages the user a little. |
| Seed Bomb | grass | physical | 80 | 100 | Level 32 | The user attacks by slamming a barrage of hard-shelled seeds down on the target from above. |
| Mud Shot | ground | special | 55 | 95 | Level 35 | The user attacks by hurling a blob of mud at the target. This also lowers the target's Speed stat. |
| Body Slam | normal | physical | 85 | 100 | Level 42 | The user attacks by dropping onto the target with its full body weight. This may also leave the target with paralysis. |
| Pain Split | normal | status | – | – | Level 45 | The user adds its HP to the target's HP, then equally splits the combined HP between the target and itself. |
| Wood Hammer | grass | physical | 120 | 100 | Level 48 | The user slams its rugged body into the target to attack. This also damages the user quite a lot. |
| Aerial Ace | flying | physical | 60 | – | TM | The user confounds the target with speed, then slashes. This attack never misses. |
| Brick Break | fighting | physical | 75 | 100 | TM | The user attacks with a swift chop. This move can also break barriers, such as Light Screen and Reflect. |
| Bulldoze | ground | physical | 60 | 100 | TM | The user strikes everything around it by stomping down on the ground. This lowers the Speed stats of those hit. |
| Bullet Seed | grass | physical | 25 | 100 | TM | The user attacks by forcefully shooting seeds at the target. This move hits two to five times in a row. |
| Dig | ground | physical | 80 | 100 | TM | The user burrows into the ground on the first turn, then attacks on the next turn. |
| Drain Punch | fighting | physical | 75 | 100 | TM | The user attacks with an energy-draining punch. The user's HP is restored by up to half the damage taken by the target. |
| Endeavor | normal | physical | – | 100 | TM | The user inflicts damage by cutting down the target's HP to roughly equal the user's HP. |
| Endure | normal | status | – | – | TM | The user endures any attack with at least 1 HP. This move's chance of failing rises if used in succession. |
| Energy Ball | grass | special | 90 | 100 | TM | The user draws power from nature and fires it at the target. This may also lower the target's Sp. Def stat. |
| Facade | normal | physical | 70 | 100 | TM | This move's power is doubled if the user is poisoned, burned, or paralyzed. |
| Fling | dark | physical | – | 100 | TM | The user flings its held item at the target to attack. This move's power and effects depend on the item. |
| Focus Punch | fighting | physical | 150 | 100 | TM | The user focuses its mind before launching a punch. This move fails if the user is hit before using the move. |
| Giga Drain | grass | special | 75 | 100 | TM | A nutrient-draining attack. The user's HP is restored by up to half the damage taken by the target. |
| Grass Knot | grass | special | – | 100 | TM | The user snares the target with grass and trips it. The heavier the target, the greater the move's power. |
| Grass Pledge | grass | special | 80 | 100 | TM | A column of grass hits the target. When used with its water counterpart, this move's power is boosted and a vast swamp appears. |
| Grassy Glide | grass | physical | 55 | 100 | TM | Gliding on the ground, the user attacks the target. This move always goes first on Grassy Terrain. |
| Grassy Terrain | grass | status | – | – | TM | The user turns the ground into Grassy Terrain for five turns. This restores the HP of Pokémon on the ground a little every turn and powers up Grass-type moves. |
| Helping Hand | normal | status | – | – | TM | The user assists an ally by boosting the power of that ally's attack. |
| Iron Head | steel | physical | 80 | 100 | TM | The user slams the target with its steel-hard head. This may also make the target flinch. |
| Leaf Storm | grass | special | 130 | 90 | TM | The user whips up a storm of leaves around the target. The recoil from this move harshly lowers the user's Sp. Atk stat. |
| Low Kick | fighting | physical | – | 100 | TM | A powerful low kick that makes the target fall over. The heavier the target, the greater the move's power. |
| Magical Leaf | grass | special | 60 | – | TM | The user scatters curious leaves that chase the target. This attack never misses. |
| Metal Claw | steel | physical | 50 | 95 | TM | The target is raked with steel claws. This may also boost the user's Attack stat. |
| Poison Jab | poison | physical | 80 | 100 | TM | The target is stabbed with a tentacle, an arm, or the like steeped in poison. This may also poison the target. |
| Protect | normal | status | – | – | TM | This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. |
| Rain Dance | water | status | – | – | TM | The user summons a heavy rain that falls for five turns, powering up Water-type attacks. The rain also lowers the power of Fire-type attacks. |
| Reflect | psychic | status | – | – | TM | A wondrous wall of light is put up to reduce damage from physical moves for five turns. |
| Rest | psychic | status | – | – | TM | The user goes to sleep for two turns. This fully restores the user's HP and cures any status conditions. |
| Roar | normal | status | – | – | TM | The target is scared off, and a different Pokémon is dragged out. In the wild, this ends a battle against a single Pokémon. |
| Rock Slide | rock | physical | 75 | 90 | TM | Large boulders are hurled at opposing Pokémon to inflict damage. This may also make the opposing Pokémon flinch. |
| Rock Tomb | rock | physical | 60 | 95 | TM | The user hurls boulders at the target to inflict damage. This also lowers the target's Speed stat by cutting off its movement. |
| Shadow Claw | ghost | physical | 70 | 100 | TM | The user attacks by slashing the target with a sharp claw made from shadows. This move has a heightened chance of landing a critical hit. |
| Sleep Talk | normal | status | – | – | TM | The user randomly uses one of the moves it knows. This move can only be used while the user is asleep. |
| Solar Beam | grass | special | 120 | 100 | TM | The user gathers light on the first turn, then blasts a bundled beam on the next turn. |
| Stomping Tantrum | ground | physical | 75 | 100 | TM | Driven by frustration, the user attacks the target. This move's power is doubled if the user's previous move failed. |
| Substitute | normal | status | – | – | TM | The user creates a substitute for itself using some of its own HP. The substitute serves as the user's decoy. |
| Sunny Day | fire | status | – | – | TM | The user intensifies the sun for five turns, powering up Fire-type attacks. The sunlight also lowers the power of Water-type attacks. |
| Swift | normal | special | 60 | – | TM | Star-shaped rays are shot at opposing Pokémon. This attack never misses. |
| Tera Blast | normal | special | 80 | 100 | TM | If the user has Terastallized, it unleashes energy of its Tera Type. This move inflicts damage using the Attack or Sp. Atk stat—whichever is higher for the user. |
| Thunder Punch | electric | physical | 75 | 100 | TM | The target is attacked with an electrified punch. This may also leave the target with paralysis. |
| Trailblaze | grass | physical | 50 | 100 | TM | The user attacks suddenly as if leaping out from tall grass. The user's nimble footwork boosts its Speed stat. |
| Zen Headbutt | psychic | physical | 80 | 90 | TM | The user focuses its willpower to its head and attacks the target. This may also make the target flinch. |
| Belly Drum | normal | status | – | – | Egg | The user maximizes its Attack stat but loses HP equal to half its max HP. |
| Curse | ghost | status | – | – | Egg | A move that has different effects depending on whether the user is a Ghost type or not. |
| Quick Guard | fighting | status | – | – | Egg | The user protects itself and its allies from priority moves. |
| Spikes | ground | status | – | – | Egg | The user lays a trap of spikes at the feet of the opposing team. The spikes will damage opposing Pokémon that switch into battle. |
| Super Fang | normal | physical | – | 90 | Egg | The user chomps hard on the target with its sharp front fangs. This cuts the target's HP in half. |
| Synthesis | grass | status | – | – | Egg | The user restores its own HP. The amount of HP regained varies with the weather. |
| Wide Guard | rock | status | – | – | Egg | The user and its allies are protected from wide-ranging attacks for one turn. |
Chespin Sprites
The quills on its head are usually soft. When it flexes them, the points become so hard and sharp that they can pierce rock.
Such a thick shell of wood covers its head and back that even a direct hit from a truck wouldn’t faze it.
Chespin's Japanese name is Harimaron (ハリマロン). Here are all the official names for Chespin across different languages:
Chespin Breeding
How to Get Chespin
Chespin is not catchable in the wild in most mainline Pokemon games – it is typically received as a gift or chosen as a starter Pokemon. Here is how to obtain Chespin in every game where it is available:
About Chespin
Chespin is a Grass-type Pokemon introduced in Generation 6. With a Base Stat Total (BST) of 313, Chespin is classified as a Spiny Nut Pokémon and is part of the Chespin → Quilladin → Chesnaught evolution line.
In competitive play, Chespin is placed in the Untiered tier where it holds a 0% usage rate. Its key abilities are Overgrow and Bulletproof, which allow it to function as a versatile team member. Chespin is weak to Fire, Ice, Poison, Flying, Bug-type moves, so trainers should plan around these vulnerabilities.
Chespin can learn 96 moves across Level-up, TM, Tutor, and Egg methods. Its most popular competitive moves include . Standing at 0.4m tall and weighing 9kg, Chespin has been a fan favorite since its debut in the Kalos region games.