Iron Valiant Evolution
Iron Valiant's Detailed Stats
| Stat | Base | EVs | IVs | Total | |
|---|---|---|---|---|---|
| HP | 74 | 289 | |||
| Attack | 130 | 296 | |||
| Defense | 90 | 216 | |||
| Sp. Atk | 120 | 276 | |||
| Sp. Def | 60 | 156 | |||
| Speed | 116 | 268 | |||
| 1501 | |||||
Iron Valiant Abilities
Raises highest stat on Electric Terrain, or if holding Booster Energy.
Iron Valiant Moves
| Move▲ | Type▲ | Cat.▲ | Pow▲ | Acc▲ | Method▲ | Description |
|---|---|---|---|---|---|---|
| Disable | Normal | status | – | 100 | Level 1 | For four turns, the target will be unable to use whichever move it last used. |
| Double Team | Normal | status | – | – | Level 1 | By moving rapidly, the user makes illusory copies of itself to boost its evasiveness. |
| Fury Cutter | Bug | physical | 40 | 95 | Level 1 | The user attacks by slashing the target with scythes, claws, or the like. This attack becomes more powerful if it hits in succession. |
| Shadow Sneak | Ghost | physical | 40 | 100 | Level 1 | The user extends its shadow and attacks the target from behind. This move always goes first. |
| Hypnosis | Psychic | status | – | 60 | Level 7 | The user employs hypnotic suggestion to make the target fall asleep. |
| Feint | Normal | physical | 30 | 100 | Level 14 | This attack can hit a target using a move such as Protect or Detect. This also lifts the effects of those moves. |
| Future Sight | Psychic | special | 120 | 100 | Level 21 | Two turns after this move is used, a hunk of psychic energy attacks the target. |
| Dazzling Gleam | Fairy | special | 80 | 100 | Level 28 | The user damages opposing Pokémon by emitting a powerful flash. |
| Psycho Cut | Psychic | physical | 70 | 100 | Level 35 | The user tears at the target with blades formed by psychic power. This move has a heightened chance of landing a critical hit. |
| Night Slash | Dark | physical | 70 | 100 | Level 42 | The user slashes the target the instant an opportunity arises. This move has a heightened chance of landing a critical hit. |
| Leaf Blade | Grass | physical | 90 | 100 | Level 49 | The user handles a sharp leaf like a sword and cuts the target to inflict damage. This move has a heightened chance of landing a critical hit. |
| Moonblast | Fairy | special | 95 | 100 | Level 56 | Borrowing the power of the moon, the user attacks the target. This may also lower the target's Sp. Atk stat. |
| Close Combat | Fighting | physical | 120 | 100 | Level 63 | The user fights the target up close, inflicting damage without guarding itself. This also lowers the user's Defense and Sp. Def stats. |
| Knock Off | Dark | physical | 65 | 100 | Level 70 | The user slaps down the target's held item, making it unusable for that battle. This move does more damage if the target has a held item. |
| Destiny Bond | Ghost | status | – | – | Level 77 | If the user is knocked out after using this move, the Pokémon that knocked it out will also faint. This move's chance of failing rises if it is used in succession. |
| Wide Guard | Rock | status | – | – | Level 84 | The user and its allies are protected from wide-ranging attacks for one turn. |
| Quick Guard | Fighting | status | – | – | Level 84 | The user protects itself and its allies from priority moves. |
| Spirit Break | Fairy | physical | 75 | 100 | Level 91 | The user attacks the target with so much force that it could break the target's spirit. This also lowers the target's Sp. Atk stat. |
| Aerial Ace | Flying | physical | 60 | – | TM | The user confounds the target with speed, then slashes. This attack never misses. |
| Agility | Psychic | status | – | – | TM | The user relaxes and lightens its body to move faster. This sharply boosts its Speed stat. |
| Aura Sphere | Fighting | special | 80 | – | TM | The user lets loose a pulse of aura power from deep within its body at the target. This attack never misses. |
| Brick Break | Fighting | physical | 75 | 100 | TM | The user attacks with a swift chop. This move can also break barriers, such as Light Screen and Reflect. |
| Calm Mind | Psychic | status | – | – | TM | The user quietly focuses its mind and calms its spirit to boost its Sp. Atk and Sp. Def stats. |
| Charge Beam | Electric | special | 50 | 90 | TM | The user attacks the target with an electric charge. The residual electricity may also boost the user's Sp. Atk stat. |
| Coaching | Fighting | status | – | – | TM | The user properly coaches its ally Pokémon, boosting their Attack and Defense stats. |
| Confuse Ray | Ghost | status | – | 100 | TM | The target is exposed to a sinister ray that causes confusion. |
| Drain Punch | Fighting | physical | 75 | 100 | TM | The user attacks with an energy-draining punch. The user's HP is restored by up to half the damage taken by the target. |
| Encore | Normal | status | – | 100 | TM | The user compels the target to keep using the move it encored for three turns. |
| Endure | Normal | status | – | – | TM | The user endures any attack with at least 1 HP. This move's chance of failing rises if used in succession. |
| Energy Ball | Grass | special | 90 | 100 | TM | The user draws power from nature and fires it at the target. This may also lower the target's Sp. Def stat. |
| Expanding Force | Psychic | special | 80 | 100 | TM | The user attacks the target with its psychic power. When the ground is Psychic Terrain, this move's power is boosted and it damages all opposing Pokémon. |
| False Swipe | Normal | physical | 40 | 100 | TM | A restrained attack that prevents the target from fainting. The target is left with at least 1 HP. |
| Fire Punch | Fire | physical | 75 | 100 | TM | The target is attacked with a fiery punch. This may also leave the target with a burn. |
| Fling | Dark | physical | – | 100 | TM | The user flings its held item at the target to attack. This move's power and effects depend on the item. |
| Focus Blast | Fighting | special | 120 | 70 | TM | The user heightens its mental focus and unleashes its power. This may also lower the target's Sp. Def stat. |
| Giga Impact | Normal | physical | 150 | 90 | TM | The user charges at the target using every bit of its power. The user can't move on the next turn. |
| Grass Knot | Grass | special | – | 100 | TM | The user snares the target with grass and trips it. The heavier the target, the greater the move's power. |
| Helping Hand | Normal | status | – | – | TM | The user assists an ally by boosting the power of that ally's attack. |
| Hex | Ghost | special | 65 | 100 | TM | This relentless attack does massive damage to a target affected by status conditions. |
| Hyper Beam | Normal | special | 150 | 90 | TM | The target is attacked with a powerful beam. The user can't move on the next turn. |
| Hyper Voice | Normal | special | 90 | 100 | TM | The user attacks by letting loose a horribly loud, resounding cry. |
| Ice Punch | Ice | physical | 75 | 100 | TM | The target is attacked with an icy punch. This may also leave the target frozen. |
| Icy Wind | Ice | special | 55 | 95 | TM | The user attacks with a gust of chilled air. This also lowers opposing Pokémon's Speed stats. |
| Imprison | Psychic | status | – | – | TM | If opposing Pokémon know any move also known by the user, they are prevented from using it. |
| Light Screen | Psychic | status | – | – | TM | A wondrous wall of light is put up to reduce damage from special moves for five turns. |
| Liquidation | Water | physical | 85 | 100 | TM | The user slams into the target using a full-force blast of water. This may also lower the target's Defense stat. |
| Low Kick | Fighting | physical | – | 100 | TM | A powerful low kick that makes the target fall over. The heavier the target, the greater the move's power. |
| Magical Leaf | Grass | special | 60 | – | TM | The user scatters curious leaves that chase the target. This attack never misses. |
| Metronome | Normal | status | – | – | TM | The user waggles a finger and stimulates its brain into randomly using nearly any move. |
| Misty Terrain | Fairy | status | – | – | TM | This protects Pokémon on the ground from status conditions and halves damage from Dragon-type moves for five turns. |
| Poison Jab | Poison | physical | 80 | 100 | TM | The target is stabbed with a tentacle, an arm, or the like steeped in poison. This may also poison the target. |
| Protect | Normal | status | – | – | TM | This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. |
| Psybeam | Psychic | special | 65 | 100 | TM | The target is attacked with a peculiar ray. This may also confuse the target. |
| Psych Up | Normal | status | – | – | TM | The user hypnotizes itself into copying any stat change made by the target. |
| Psychic | Psychic | special | 90 | 100 | TM | The target is hit with a strong telekinetic force to inflict damage. This may also lower the target’s Sp. Def stat. |
| Psychic Terrain | Psychic | status | – | – | TM | This protects Pokémon on the ground from priority moves and powers up Psychic-type moves for five turns. |
| Psyshock | Psychic | special | 80 | 100 | TM | The user materializes an odd psychic wave to attack the target. This move deals physical damage. |
| Reflect | Psychic | status | – | – | TM | A wondrous wall of light is put up to reduce damage from physical moves for five turns. |
| Rest | Psychic | status | – | – | TM | The user goes to sleep for two turns. This fully restores the user's HP and cures any status conditions. |
| Reversal | Fighting | physical | – | 100 | TM | An all-out attack that becomes more powerful the less HP the user has. |
| Shadow Ball | Ghost | special | 80 | 100 | TM | The user attacks by hurling a shadowy blob at the target. This may also lower the target’s Sp. Def stat. |
| Shadow Claw | Ghost | physical | 70 | 100 | TM | The user attacks by slashing the target with a sharp claw made from shadows. This move has a heightened chance of landing a critical hit. |
| Skill Swap | Psychic | status | – | – | TM | The user employs its psychic power to exchange Abilities with the target. |
| Sleep Talk | Normal | status | – | – | TM | The user randomly uses one of the moves it knows. This move can only be used while the user is asleep. |
| Stored Power | Psychic | special | 20 | 100 | TM | The user attacks the target with stored power. The more the user's stats are boosted, the greater the move's power. |
| Substitute | Normal | status | – | – | TM | The user creates a substitute for itself using some of its own HP. The substitute serves as the user's decoy. |
| Swift | Normal | special | 60 | – | TM | Star-shaped rays are shot at opposing Pokémon. This attack never misses. |
| Swords Dance | Normal | status | – | – | TM | A frenetic dance to uplift the fighting spirit. This sharply boosts the user's Attack stat. |
| Taunt | Dark | status | – | 100 | TM | The target is taunted into a rage that allows it to use only attack moves for three turns. |
| Tera Blast | Normal | special | 80 | 100 | TM | If the user has Terastallized, it unleashes energy of its Tera Type. This move inflicts damage using the Attack or Sp. Atk stat—whichever is higher for the user. |
| Throat Chop | Dark | physical | 80 | 100 | TM | The user attacks the target's throat, and the resultant suffering prevents the target from using sound-based moves for two turns. |
| Thunder Punch | Electric | physical | 75 | 100 | TM | The target is attacked with an electrified punch. This may also leave the target with paralysis. |
| Thunder Wave | Electric | status | – | 90 | TM | The user launches a weak jolt of electricity that paralyzes the target. |
| Thunderbolt | Electric | special | 90 | 100 | TM | The user attacks the target with a strong electric blast. This may also leave the target with paralysis. |
| Trick | Psychic | status | – | 100 | TM | The user catches the target off guard and swaps the target's held item with its own. |
| Trick Room | Psychic | status | – | – | TM | The user creates a bizarre area in which slower Pokémon get to move first for five turns. |
| Vacuum Wave | Fighting | special | 40 | 100 | TM | The user whirls its fists to send a wave of pure vacuum at the target. This move always goes first. |
| X Scissor | Bug | physical | 80 | 100 | TM | The user slashes at the target by crossing its scythes, claws, or the like as if they were a pair of scissors. |
| Zen Headbutt | Psychic | physical | 80 | 90 | TM | The user focuses its willpower to its head and attacks the target. This may also make the target flinch. |
| Electric Terrain | Electric | status | – | – | Egg | The user turns the ground into Electric Terrain for five turns, powering up Electric-type moves. Pokémon on the ground can no longer fall asleep. |
Iron Valiant Sprites
It has some similarities to a mad scientist’s invention covered in a paranormal magazine.
It’s possible that this is the object listed as Iron Valiant in a certain expedition journal.
Iron Valiant's Japanese name is Tetsunobujin (テツノブジン). Here are all the official names for Iron Valiant across different languages:
Iron Valiant Breeding
How to Get Iron Valiant
Iron Valiant is not catchable in the wild – it is typically obtained through gifts, events, or in-game trades. Here is how to obtain Iron Valiant in every game where it is available:
About Iron Valiant
Iron Valiant is a Fairy/Fighting-type Pokemon introduced in Generation 9. With a Base Stat Total (BST) of 590, Iron Valiant is classified as a Paradox Pokémon and is part of the Iron Valiant evolution line.
In competitive play, Iron Valiant is placed in the OU tier where it holds a 11.63% usage rate. Its key abilities are Quark Drive, which allow it to function as a versatile team member. Iron Valiant is weak to Poison, Flying, Psychic, Steel, Fairy-type moves, so trainers should plan around these vulnerabilities.
Iron Valiant can learn 80 moves across Level-up, TM, Tutor, and Egg methods. Its most popular competitive moves include Moonblast, Shadow Ball, Knock Off, Calm Mind. Standing at 1.4m tall and weighing 35kg, Iron Valiant has been a fan favorite since its debut in the Paldea region games.