Wartortle Evolution
Wartortle Abilities
Wartortle Moves
| Move▲ | Type▲ | Cat.▲ | Pow▲ | Acc▲ | Method▲ | Description |
|---|---|---|---|---|---|---|
| Tackle | normal | physical | 40 | 100 | Level 1 | A physical attack in which the user charges and slams into the target with its whole body. |
| Tail Whip | normal | status | – | 100 | Level 1 | The user wags its tail cutely, making opposing Pokémon less wary. This lowers their Defense stats. |
| Water Gun | water | special | 40 | 100 | Level 1 | The target is blasted with a forceful shot of water. |
| Withdraw | water | status | – | – | Level 1 | The user withdraws its body into its hard shell, boosting its Defense stat. |
| Rapid Spin | normal | physical | 50 | 100 | Level 9 | The user performs a spin attack that can also eliminate the effects of such moves as Bind, Wrap, and Leech Seed. This also boosts the user's Speed stat. |
| Bite | dark | physical | 60 | 100 | Level 12 | The target is bitten with viciously sharp fangs. This may also make the target flinch. |
| Water Pulse | water | special | 60 | 100 | Level 15 | The user attacks the target with a pulsing blast of water. This may also confuse the target. |
| Protect | normal | status | – | – | Level 20 | This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. |
| Rain Dance | water | status | – | – | Level 25 | The user summons a heavy rain that falls for five turns, powering up Water-type attacks. The rain also lowers the power of Fire-type attacks. |
| Aqua Tail | water | physical | 90 | 90 | Level 30 | The user attacks by swinging its tail as if it were a vicious wave in a raging storm. |
| Shell Smash | normal | status | – | – | Level 35 | The user breaks its shell, which lowers its Defense and Sp. Def stats but sharply boosts its Attack, Sp. Atk, and Speed stats. |
| Iron Defense | steel | status | – | – | Level 40 | The user hardens its body's surface like iron, sharply boosting its Defense stat. |
| Hydro Pump | water | special | 110 | 80 | Level 45 | The target is blasted by a huge volume of water launched under great pressure. |
| Wave Crash | water | physical | 120 | 100 | Level 50 | The user shrouds itself in water and slams into the target with its whole body to inflict damage. This also damages the user quite a lot. |
| Blizzard | ice | special | 110 | 70 | TM | A howling blizzard is summoned to strike opposing Pokémon. This may also leave the opposing Pokémon frozen. |
| Body Slam | normal | physical | 85 | 100 | TM | The user attacks by dropping onto the target with its full body weight. This may also leave the target with paralysis. |
| Brick Break | fighting | physical | 75 | 100 | TM | The user attacks with a swift chop. This move can also break barriers, such as Light Screen and Reflect. |
| Chilling Water | water | special | 50 | 100 | TM | The user attacks the target by showering it with water that's so cold it saps the target's power. This also lowers the target's Attack stat. |
| Dig | ground | physical | 80 | 100 | TM | The user burrows into the ground on the first turn, then attacks on the next turn. |
| Double Edge | normal | physical | 120 | 100 | TM | A reckless life-risking tackle in which the user rushes the target. This also damages the user quite a lot. |
| Endure | normal | status | – | – | TM | The user endures any attack with at least 1 HP. This move's chance of failing rises if used in succession. |
| Facade | normal | physical | 70 | 100 | TM | This move's power is doubled if the user is poisoned, burned, or paralyzed. |
| Fling | dark | physical | – | 100 | TM | The user flings its held item at the target to attack. This move's power and effects depend on the item. |
| Flip Turn | water | physical | 60 | 100 | TM | After making its attack, the user rushes back to switch places with a party Pokémon in waiting. |
| Focus Punch | fighting | physical | 150 | 100 | TM | The user focuses its mind before launching a punch. This move fails if the user is hit before using the move. |
| Gyro Ball | steel | physical | – | 100 | TM | The user tackles the target with a high-speed spin. The slower the user is than the target, the greater the move's power. |
| Haze | ice | status | – | – | TM | The user creates a haze that eliminates every stat change among all the Pokémon engaged in battle. |
| Helping Hand | normal | status | – | – | TM | The user assists an ally by boosting the power of that ally's attack. |
| Ice Beam | ice | special | 90 | 100 | TM | The target is struck with an icy-cold beam of energy. This may also leave the target frozen. |
| Ice Punch | ice | physical | 75 | 100 | TM | The target is attacked with an icy punch. This may also leave the target frozen. |
| Ice Spinner | ice | physical | 80 | 100 | TM | The user covers its feet in thin ice and twirls around, slamming into the target. This move's spinning motion also destroys the terrain. |
| Icy Wind | ice | special | 55 | 95 | TM | The user attacks with a gust of chilled air. This also lowers opposing Pokémon's Speed stats. |
| Liquidation | water | physical | 85 | 100 | TM | The user slams into the target using a full-force blast of water. This may also lower the target's Defense stat. |
| Mud Shot | ground | special | 55 | 95 | TM | The user attacks by hurling a blob of mud at the target. This also lowers the target's Speed stat. |
| Muddy Water | water | special | 90 | 85 | TM | The user attacks by shooting muddy water at opposing Pokémon. This may also lower their accuracy. |
| Rest | psychic | status | – | – | TM | The user goes to sleep for two turns. This fully restores the user's HP and cures any status conditions. |
| Sleep Talk | normal | status | – | – | TM | The user randomly uses one of the moves it knows. This move can only be used while the user is asleep. |
| Substitute | normal | status | – | – | TM | The user creates a substitute for itself using some of its own HP. The substitute serves as the user's decoy. |
| Surf | water | special | 90 | 100 | TM | The user attacks everything around it by swamping its surroundings with a giant wave. |
| Take Down | normal | physical | 90 | 85 | TM | A reckless full-body charge attack for slamming into the target. This also damages the user a little. |
| Tera Blast | normal | special | 80 | 100 | TM | If the user has Terastallized, it unleashes energy of its Tera Type. This move inflicts damage using the Attack or Sp. Atk stat—whichever is higher for the user. |
| Water Pledge | water | special | 80 | 100 | TM | A column of water hits the target. When used with its fire counterpart, this move's power is boosted and a rainbow appears. |
| Weather Ball | normal | special | 50 | 100 | TM | This move's type and power change depending on the weather at the time the move is used. |
| Whirlpool | water | special | 35 | 85 | TM | The user traps the target inside a violent, swirling whirlpool that inflicts damage for four to five turns. |
| Zen Headbutt | psychic | physical | 80 | 90 | TM | The user focuses its willpower to its head and attacks the target. This may also make the target flinch. |
| Aqua Jet | water | physical | 40 | 100 | Egg | The user lunges at the target to inflict damage, moving at blinding speed. This move always goes first. |
| Aqua Ring | water | status | – | – | Egg | The user envelops itself in a veil made of water. It regains some HP every turn. |
| Fake Out | normal | physical | 40 | 100 | Egg | This attack hits first and makes the target flinch. It works only on the first turn each time the user enters battle. |
| Flail | normal | physical | – | 100 | Egg | The user flails about aimlessly to attack. The less HP the user has, the greater the move's power. |
| Life Dew | water | status | – | – | Egg | The user scatters mysterious water around and restores the HP of itself and its ally Pokémon currently in the battle. |
| Mirror Coat | psychic | special | – | 100 | Egg | A retaliatory attack that counters any special move, inflicting double the damage taken. |
| Mist | ice | status | – | – | Egg | The user cloaks itself and its allies in a white mist that prevents any of their stats from being lowered for five turns. |
| Water Spout | water | special | 150 | 100 | Egg | The user spouts water to damage opposing Pokémon. The lower the user's HP, the lower the move's power. |
| Yawn | normal | status | – | – | Egg | The user lets loose a huge yawn that lulls the target into falling asleep on the next turn. |
Wartortle Sprites
Often hides in water to stalk unwary prey. For swimming fast, it moves its ears to maintain balance.
When tapped, this POKéMON will pull in its head, but its tail will still stick out a little bit.
It is recognized as a symbol of longevity. If its shell has algae on it, that WARTORTLE is very old.
It cleverly con trols its furry ears and tail to maintain its balance while swimming.
Its long, furry tail is a symbol of longevity, making it quite popular among older people.
Wartortle's Japanese name is Kameil (カメール). Here are all the official names for Wartortle across different languages:
Wartortle Breeding
How to Get Wartortle
Wartortle can be encountered in the wild across multiple Pokemon games. Here is how to obtain Wartortle in every game where it is available:
About Wartortle
Wartortle is a Water-type Pokemon introduced in Generation 1. With a Base Stat Total (BST) of 405, Wartortle is classified as a Turtle Pokémon and is part of the Squirtle → Wartortle → Blastoise evolution line.
In competitive play, Wartortle is placed in the ZU tier where it holds a 0.2% usage rate. Its key abilities are Torrent and Rain Dish, which allow it to function as both an offensive pivot and a rain sweeper. Wartortle is weak to Electric, Grass-type moves, so trainers should plan around these vulnerabilities.
Wartortle can learn 101 moves across Level-up, TM, Tutor, and Egg methods. Its most popular competitive moves include Rapid Spin, Ice Beam, Flip Turn, Haze. Standing at 1m tall and weighing 22.5kg, Wartortle has been a fan favorite since its debut in the Kanto region games.