Psychic Type
Generation 1 · 103 PokemonPsychic-type was dominant in Gen I before Dark and Steel were introduced to counter it. Psychic moves hit Fighting and Poison super effectively but are completely walled by Dark-types.
Offensive Matchups – Psychic Attacking
How Psychic-type moves perform against each defending type.
Defensive Matchups – Psychic Defending
How Psychic-type Pokemon take damage from each attacking type.
| AtkDef | Normal | Fire | Water | Electric | Grass | Ice | Fighting | Poison | Ground | Flying | Psychic | Bug | Rock | Ghost | Dragon | Dark | Steel | Fairy |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Normal | x1 | x1 | x1 | x1 | x1 | x1 | x1 | x1 | x1 | x1 | x1 | x1 | ½ | 0 | x1 | x1 | ½ | x1 |
| Fire | x1 | ½ | ½ | x1 | x2 | x2 | x1 | x1 | x1 | x1 | x1 | x2 | ½ | x1 | ½ | x1 | x2 | x1 |
| Water | x1 | x2 | ½ | x1 | ½ | x1 | x1 | x1 | x2 | x1 | x1 | x1 | x2 | x1 | ½ | x1 | x1 | x1 |
| Electric | x1 | x1 | x2 | ½ | ½ | x1 | x1 | x1 | 0 | x2 | x1 | x1 | x1 | x1 | ½ | x1 | x1 | x1 |
| Grass | x1 | ½ | x2 | x1 | ½ | x1 | x1 | ½ | x2 | ½ | x1 | ½ | x2 | x1 | ½ | x1 | ½ | x1 |
| Ice | x1 | ½ | ½ | x1 | x2 | ½ | x1 | x1 | x2 | x2 | x1 | x1 | x1 | x1 | x2 | x1 | ½ | x1 |
| Fighting | x2 | x1 | x1 | x1 | x1 | x2 | x1 | ½ | x1 | ½ | ½ | ½ | x2 | 0 | x1 | x2 | x2 | ½ |
| Poison | x1 | x1 | x1 | x1 | x2 | x1 | x1 | ½ | ½ | x1 | x1 | x1 | ½ | ½ | x1 | x1 | 0 | x2 |
| Ground | x1 | x2 | x1 | x2 | ½ | x1 | x1 | x2 | x1 | 0 | x1 | ½ | x2 | x1 | x1 | x1 | x2 | x1 |
| Flying | x1 | x1 | x1 | ½ | x2 | x1 | x2 | x1 | x1 | x1 | x1 | x2 | ½ | x1 | x1 | x1 | ½ | x1 |
| Psychic | x1 | x1 | x1 | x1 | x1 | x1 | x2 | x2 | x1 | x1 | ½ | x1 | x1 | x1 | x1 | 0 | ½ | x1 |
| Bug | x1 | ½ | x1 | x1 | x2 | x1 | ½ | ½ | x1 | ½ | x2 | x1 | x1 | ½ | x1 | x2 | ½ | ½ |
| Rock | x1 | x2 | x1 | x1 | x1 | x2 | ½ | x1 | ½ | x2 | x1 | x2 | x1 | x1 | x1 | x1 | ½ | x1 |
| Ghost | 0 | x1 | x1 | x1 | x1 | x1 | x1 | x1 | x1 | x1 | x2 | x1 | x1 | x2 | x1 | ½ | x1 | x1 |
| Dragon | x1 | x1 | x1 | x1 | x1 | x1 | x1 | x1 | x1 | x1 | x1 | x1 | x1 | x1 | x2 | x1 | ½ | 0 |
| Dark | x1 | x1 | x1 | x1 | x1 | x1 | ½ | x1 | x1 | x1 | x2 | x1 | x1 | x2 | x1 | ½ | x1 | ½ |
| Steel | x1 | ½ | ½ | ½ | x1 | x2 | x1 | x1 | x1 | x1 | x1 | x1 | x2 | x1 | x1 | x1 | ½ | x2 |
| Fairy | x1 | ½ | x1 | x1 | x1 | x1 | x2 | ½ | x1 | x1 | x1 | x1 | x1 | x1 | x2 | x2 | ½ | x1 |
Dual-Type Combinations with Psychic
How Psychic pairs with each other type defensively. Sort by weaknesses or resistances to find the best combinations.
Psychic-Type Moves (73)
All 73 moves of the Psychic type, including power, accuracy, PP, and category.
| Move | Category | Power | Acc. | PP | Description |
|---|---|---|---|---|---|
| Prismatic Laser | Special | 160 | 100% | 10 | User foregoes its next turn to recharge. |
| Psycho Boost | Special | 140 | 90% | 5 | Lowers the user’s Special Attack by two stages after inflicting damage. |
| Future Sight | Special | 120 | 100% | 10 | Hits the target two turns later. |
| Synchronoise | Special | 120 | 100% | 10 | Hits any Pokémon that shares a type with the user. |
| Dream Eater | Special | 100 | 100% | 15 | Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user. |
| Psystrike | Special | 100 | 100% | 10 | Inflicts damage based on the target’s Defense, not Special Defense. |
| Photon Geyser | Special | 100 | 100% | 5 | Inflicts regular damage with no additional effect. |
| Luster Purge | Special | 95 | 100% | 5 | Has a chance to lower the target’s Special Defense by one stage. |
| Mist Ball | Special | 95 | 100% | 5 | Has a chance to lower the target’s Special Attack by one stage. |
| Freezing Glare | Special | 90 | 100% | 10 | Inflicts regular damage with no additional effect. |
| Psychic | Special | 90 | 100% | 10 | Has a chance to lower the target’s Special Defense by one stage. |
| Psychic Fangs | Physical | 85 | 100% | 10 | Destroys Reflect and Light Screen. |
| Extrasensory | Special | 80 | 100% | 20 | Has a chance to make the target flinch. |
| Zen Headbutt | Physical | 80 | 90% | 15 | Has a chance to make the target flinch. |
| Psyshock | Special | 80 | 100% | 10 | Inflicts damage based on the target’s Defense, not Special Defense. |
| Hyperspace Hole | Special | 80 | — | 5 | Ignores and destroys protection effects. |
| Expanding Force | Special | 80 | 100% | 10 | Inflicts regular damage with no additional effect. |
| Eerie Spell | Special | 80 | 100% | 5 | Inflicts regular damage with no additional effect. |
| Esper Wing | Special | 80 | 100% | 10 | |
| Lumina Crash | Special | 80 | 100% | 10 | |
| Psyblade | Physical | 80 | 100% | 15 | |
| Psychic Noise | Special | 75 | 100% | 10 | |
| Psycho Cut | Physical | 70 | 100% | 20 | Has an increased chance for a critical hit. |
| Psyshield Bash | Physical | 70 | 90% | 10 | |
| Mystical Power | Special | 70 | 90% | 10 |
Psychic-Type Related Abilities
Abilities that interact with or boost Psychic-type moves and Pokemon.
Psychic-Type Boosting Items
Held items that boost Psychic-type moves or provide Psychic-type synergy.
Psychic-Type Average Stats
Average base stats across all 133 Psychic-type Pokemon, ranked against all 18 types.
| Stat | Average | Distribution | Rank |
|---|---|---|---|
| HP | 75 | #6/18 | |
| Attack | 76 | #13/18 | |
| Defense | 76 | #8/18 | |
| Sp. Atk | 95 | #2/18 | |
| Sp. Def | 87 | #1/18 | |
| Speed | 77 | #6/18 | |
| BST | 486 | #4/18 |
Based on 133 Psychic-type Pokemon. Rank #1 = highest among all 18 types.
Type Changes Involving Psychic
Pokemon that gained or lost the Psychic type across generations.
Psychic-Type Special Mechanics
Unique moves, abilities, and mechanics that interact with Psychic-type immunities and weaknesses.
Psychic-Type Pokemon (103)
61 primary Psychic-type · 42 secondary Psychic-type