Alomomola Evolution
Alomomola Abilities
Has a 30% chance of curing each adjacent ally of any major status ailment after each turn.
Cures any major status ailment after each turn during rain.
Heals for 1/3 max HP upon switching out.
Alomomola Moves
| Move▲ | Type▲ | Cat.▲ | Pow▲ | Acc▲ | Method▲ | Description |
|---|---|---|---|---|---|---|
| Pound | normal | physical | 40 | 100 | Level 1 | The target is physically pounded with a long tail, a foreleg, or the like. |
| Play Nice | normal | status | – | – | Level 1 | The user and the target become friends, and the target loses its will to fight. This lowers the target's Attack stat. |
| Aqua Ring | water | status | – | – | Level 5 | The user envelops itself in a veil made of water. It regains some HP every turn. |
| Aqua Jet | water | physical | 40 | 100 | Level 9 | The user lunges at the target to inflict damage, moving at blinding speed. This move always goes first. |
| Helping Hand | normal | status | – | – | Level 13 | The user assists an ally by boosting the power of that ally's attack. |
| Wide Guard | rock | status | – | – | Level 13 | The user and its allies are protected from wide-ranging attacks for one turn. |
| Protect | normal | status | – | – | Level 21 | This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. |
| Water Pulse | water | special | 60 | 100 | Level 25 | The user attacks the target with a pulsing blast of water. This may also confuse the target. |
| Healing Wish | psychic | status | – | – | Level 29 | The user faints. In return, the Pokémon taking its place will have its HP restored and status conditions cured. |
| Soak | water | status | – | 100 | Level 33 | The user shoots a torrent of water that changes the target's type to Water. |
| Wish | normal | status | – | – | Level 37 | One turn after this move is used, the user's or its replacement's HP is restored by up to half the user's max HP. |
| Brine | water | special | 65 | 100 | Level 41 | This move's power is doubled if the target's HP is at half or less. |
| Safeguard | normal | status | – | – | Level 45 | The user creates a protective field that prevents status conditions for five turns. |
| Whirlpool | water | special | 35 | 85 | Level 49 | The user traps the target inside a violent, swirling whirlpool that inflicts damage for four to five turns. |
| Hydro Pump | water | special | 110 | 80 | Level 55 | The target is blasted by a huge volume of water launched under great pressure. |
| Acrobatics | flying | physical | 55 | 100 | TM | The user nimbly strikes the target. This attack does massive damage if the user isn't holding an item. |
| Alluring Voice | fairy | special | 80 | 100 | TM | The user attacks the target using its angelic voice. This also confuses the target if its stats have been boosted during the turn. |
| Baton Pass | normal | status | – | – | TM | The user switches places with a party Pokémon in waiting and passes along any stat changes. |
| Blizzard | ice | special | 110 | 70 | TM | A howling blizzard is summoned to strike opposing Pokémon. This may also leave the opposing Pokémon frozen. |
| Body Slam | normal | physical | 85 | 100 | TM | The user attacks by dropping onto the target with its full body weight. This may also leave the target with paralysis. |
| Calm Mind | psychic | status | – | – | TM | The user quietly focuses its mind and calms its spirit to boost its Sp. Atk and Sp. Def stats. |
| Chilling Water | water | special | 50 | 100 | TM | The user attacks the target by showering it with water that's so cold it saps the target's power. This also lowers the target's Attack stat. |
| Facade | normal | physical | 70 | 100 | TM | This move's power is doubled if the user is poisoned, burned, or paralyzed. |
| Flip Turn | water | physical | 60 | 100 | TM | After making its attack, the user rushes back to switch places with a party Pokémon in waiting. |
| Giga Impact | normal | physical | 150 | 90 | TM | The user charges at the target using every bit of its power. The user can't move on the next turn. |
| Hyper Beam | normal | special | 150 | 90 | TM | The target is attacked with a powerful beam. The user can't move on the next turn. |
| Ice Beam | ice | special | 90 | 100 | TM | The target is struck with an icy-cold beam of energy. This may also leave the target frozen. |
| Icy Wind | ice | special | 55 | 95 | TM | The user attacks with a gust of chilled air. This also lowers opposing Pokémon's Speed stats. |
| Light Screen | psychic | status | – | – | TM | A wondrous wall of light is put up to reduce damage from special moves for five turns. |
| Liquidation | water | physical | 85 | 100 | TM | The user slams into the target using a full-force blast of water. This may also lower the target's Defense stat. |
| Misty Terrain | fairy | status | – | – | TM | This protects Pokémon on the ground from status conditions and halves damage from Dragon-type moves for five turns. |
| Play Rough | fairy | physical | 90 | 90 | TM | The user attacks by playing rough with the target. This may also lower the target's Attack stat. |
| Psychic | psychic | special | 90 | 100 | TM | The target is hit with a strong telekinetic force to inflict damage. This may also lower the target’s Sp. Def stat. |
| Rain Dance | water | status | – | – | TM | The user summons a heavy rain that falls for five turns, powering up Water-type attacks. The rain also lowers the power of Fire-type attacks. |
| Rest | psychic | status | – | – | TM | The user goes to sleep for two turns. This fully restores the user's HP and cures any status conditions. |
| Scald | water | special | 80 | 100 | TM | The user attacks by shooting boiling hot water at the target. This may also leave the target with a burn. |
| Scale Shot | dragon | physical | 25 | 90 | TM | The user attacks by shooting scales two to five times in a row. This move boosts the user's Speed stat but lowers its Defense stat. |
| Shadow Ball | ghost | special | 80 | 100 | TM | The user attacks by hurling a shadowy blob at the target. This may also lower the target’s Sp. Def stat. |
| Skill Swap | psychic | status | – | – | TM | The user employs its psychic power to exchange Abilities with the target. |
| Sleep Talk | normal | status | – | – | TM | The user randomly uses one of the moves it knows. This move can only be used while the user is asleep. |
| Snowscape | ice | status | 0 | – | TM | The user summons a snowstorm lasting five turns. This boosts the Defense stats of Ice types. |
| Substitute | normal | status | – | – | TM | The user creates a substitute for itself using some of its own HP. The substitute serves as the user's decoy. |
| Surf | water | special | 90 | 100 | TM | The user attacks everything around it by swamping its surroundings with a giant wave. |
| Take Down | normal | physical | 90 | 85 | TM | A reckless full-body charge attack for slamming into the target. This also damages the user a little. |
| Tera Blast | normal | special | 80 | 100 | TM | If the user has Terastallized, it unleashes energy of its Tera Type. This move inflicts damage using the Attack or Sp. Atk stat—whichever is higher for the user. |
| Waterfall | water | physical | 80 | 100 | TM | The user charges at the target and may make it flinch. |
| Zen Headbutt | psychic | physical | 80 | 90 | TM | The user focuses its willpower to its head and attacks the target. This may also make the target flinch. |
| Bounce | flying | physical | 85 | 85 | Egg | The user bounces up high on the first turn, then drops onto the target on the next turn. This may also leave the target with paralysis. |
| Endure | normal | status | – | – | Egg | The user endures any attack with at least 1 HP. This move's chance of failing rises if used in succession. |
| Mirror Coat | psychic | special | – | 100 | Egg | A retaliatory attack that counters any special move, inflicting double the damage taken. |
| Mist | ice | status | – | – | Egg | The user cloaks itself and its allies in a white mist that prevents any of their stats from being lowered for five turns. |
| Pain Split | normal | status | – | – | Egg | The user adds its HP to the target's HP, then equally splits the combined HP between the target and itself. |
| Tickle | normal | status | – | 100 | Egg | The user tickles the target into laughing, lowering its Attack and Defense stats. |
Alomomola Sprites
The special membrane enveloping Alomomola has the ability to heal wounds.
Floating in the open sea is how they live. When they find a wounded Pokémon, they embrace it and bring it to shore.
It gently holds injured and weak Pokémon in its fins. Its special membrane heals their wounds.
It uses its special mucus to close the wounds of injured Pokémon. The reason for this behavior remains unknown.
They float upon the open sea. Many water Pokémon gather in the area around Alomomola.
Alomomola's Japanese name is Mamanbou (ママンボウ). Here are all the official names for Alomomola across different languages:
Alomomola Breeding
How to Get Alomomola
Alomomola is not catchable in the wild – it is typically obtained through gifts, events, or in-game trades. Here is how to obtain Alomomola in every game where it is available:
About Alomomola
Alomomola is a Water-type Pokemon introduced in Generation 5. With a Base Stat Total (BST) of 470, Alomomola is classified as a Caring Pokémon and is part of the Alomomola evolution line.
In competitive play, Alomomola is placed in the NatDex tier where it holds a 24.4% usage rate. Its key abilities are Healer and Hydration and Regenerator, which allow it to function as a bulky pivot with incredible longevity. Alomomola is weak to Electric, Grass-type moves, so trainers should plan around these vulnerabilities.
Alomomola can learn 74 moves across Level-up, TM, Tutor, and Egg methods. Its most popular competitive moves include Flip Turn, Wish, Protect, Toxic. Standing at 1.2m tall and weighing 31.6kg, Alomomola has been a fan favorite since its debut in the Unova region games.