Ground Type

Generation 1 · 75 Pokemon

Ground-type moves are among the best in competitive Pokemon, hitting Fire, Electric, Poison, Rock, and Steel super effectively. Earthquake is one of the most widely distributed and powerful moves in the game.

StrengthsHits 5 types super effectively. Immune to Electric. Earthquake is top-tier coverage.
WeaknessesWeak to Water, Grass, Ice. Cannot hit Flying-types.

Offensive Matchups – Ground Attacking

How Ground-type moves perform against each defending type.

½xNot Very Effective
0xNo Effect

Defensive Matchups – Ground Defending

How Ground-type Pokemon take damage from each attacking type.

AtkDefNormalFireWaterElectricGrassIceFightingPoisonGroundFlyingPsychicBugRockGhostDragonDarkSteelFairy
Normalx1x1x1x1x1x1x1x1x1x1x1x1½0x1x1½x1
Firex1½½x1x2x2x1x1x1x1x1x2½x1½x1x2x1
Waterx1x2½x1½x1x1x1x2x1x1x1x2x1½x1x1x1
Electricx1x1x2½½x1x1x10x2x1x1x1x1½x1x1x1
Grassx1½x2x1½x1x1½x2½x1½x2x1½x1½x1
Icex1½½x1x2½x1x1x2x2x1x1x1x1x2x1½x1
Fightingx2x1x1x1x1x2x1½x1½½½x20x1x2x2½
Poisonx1x1x1x1x2x1x1½½x1x1x1½½x1x10x2
Groundx1x2x1x2½x1x1x2x10x1½x2x1x1x1x2x1
Flyingx1x1x1½x2x1x2x1x1x1x1x2½x1x1x1½x1
Psychicx1x1x1x1x1x1x2x2x1x1½x1x1x1x10½x1
Bugx1½x1x1x2x1½½x1½x2x1x1½x1x2½½
Rockx1x2x1x1x1x2½x1½x2x1x2x1x1x1x1½x1
Ghost0x1x1x1x1x1x1x1x1x1x2x1x1x2x1½x1x1
Dragonx1x1x1x1x1x1x1x1x1x1x1x1x1x1x2x1½0
Darkx1x1x1x1x1x1½x1x1x1x2x1x1x2x1½x1½
Steelx1½½½x1x2x1x1x1x1x1x1x2x1x1x1½x2
Fairyx1½x1x1x1x1x2½x1x1x1x1x1x1x2x2½x1

Dual-Type Combinations with Ground

How Ground pairs with each other type defensively. Sort by weaknesses or resistances to find the best combinations.

Ground-Type Moves (28)

All 28 moves of the Ground type, including power, accuracy, PP, and category.

MoveCategoryPowerAcc.PPDescription
Precipice BladesPhysical12085%10Inflicts regular damage with no additional effect.
Headlong RushPhysical120100%5
Sandsear StormSpecial10080%10
EarthquakePhysical100100%10Inflicts regular damage and can hit Dig users.
High HorsepowerPhysical9595%10Inflicts regular damage with no additional effect.
Earth PowerSpecial90100%10Has a chance to lower the target’s Special Defense by one stage.
Thousand ArrowsPhysical90100%10Grounds the target, and hits even Flying-type or levitating Pokémon.
Thousand WavesPhysical90100%10Prevents the target from leaving battle.
Land’s WrathPhysical90100%10Inflicts regular damage with no additional effect.
Drill RunPhysical8095%10Has an increased chance for a critical hit.
DigPhysical80100%10User digs underground, dodging all attacks, and hits next turn.
Stomping TantrumPhysical75100%10Has double power if the user’s last move failed.
Scorching SandsSpecial70100%10Has a chance to burn the target.
Bone ClubPhysical6585%20Has a chance to make the target flinch.
Mud BombSpecial6585%10Has a chance to lower the target’s accuracy by one stage.
BulldozePhysical60100%20Has a chance to lower the target’s Speed by one stage.
Mud ShotSpecial5595%15Has a chance to lower the target’s Speed by one stage.
BonemerangPhysical5090%10Hits twice in one turn.
Sand TombPhysical3585%15Prevents the target from fleeing and inflicts damage for 2-5 turns.
Bone RushPhysical2590%10Hits 2-5 times in one turn.
Mud-SlapSpecial20100%10Has a chance to lower the target’s accuracy by one stage.
MagnitudePhysical100%30Power varies randomly from 10 to 150.
FissurePhysical30%5Causes a one-hit KO.
SpikesStatus20Scatters Spikes, hurting opposing Pokémon that switch in.
Sand AttackStatus100%15Lowers the target’s accuracy by one stage.

Ground-Type Related Abilities

Abilities that interact with or boost Ground-type moves and Pokemon.

Sand Stream
Summons a sandstorm on entry
Summons a sandstorm that lasts indefinitely upon entering battle.
Sand Rush
Doubles Speed in sandstorm
Doubles Speed during a sandstorm. Protects against sandstorm damage.
Sand Veil
Raises evasion by 1.25x in sandstorm
Increases evasion to 1.25× during a sandstorm. Protects against sandstorm damage.
Sand Force
Boosts Rock, Ground, and Steel moves by 1.3x in sandstorm
Strengthens Rock, Ground, and Steel moves to 1.3× their power during a sandstorm. Protects against sandstorm damage.
Arena Trap
Prevents grounded opponents from fleeing
Prevents opponents from fleeing or switching out. Eluded by Flying-types and Pokémon in the air.
Earth Eater
Absorbs Ground-type moves, restoring 1/4 max HP
Restores HP when hit by a Ground-type move.

Ground-Type Boosting Items

Held items that boost Ground-type moves or provide Ground-type synergy.

Soft Sand
1.2x power to Ground-type moves
Fine sand that boosts Ground-type moves.
Ground Gem
1.3x power to one Ground-type move, then consumed
A gem that boosts a Ground-type move once.
Earth Plate
1.2x power to Ground-type moves; changes Arceus to Ground type
A plate that boosts Ground-type moves.
Smooth Rock
Extends Sandstorm/Sand Stream from 5 to 8 turns
Extends the duration of sandstorm.

Ground-Type Average Stats

Average base stats across all 90 Ground-type Pokemon, ranked against all 18 types.

StatAverageDistributionRank
HP78
#4/18
Attack91
#6/18
Defense88
#3/18
Sp. Atk62
#15/18
Sp. Def67
#16/18
Speed59
#17/18
BST445
#13/18

Based on 90 Ground-type Pokemon. Rank #1 = highest among all 18 types.

Ground-Type Special Mechanics

Unique moves, abilities, and mechanics that interact with Ground-type immunities and weaknesses.

LevitateAbility
Grants immunity to Ground-type moves by hovering above the ground.
Grounds all airborne Pokemon for 5 turns, removing Levitate and Flying-type Ground immunity.
Ignores abilities like Levitate, allowing Ground moves to hit levitating Pokemon.
Grounds the target, removing its Flying-type immunity to Ground moves.
Grounds the holder, making Flying-types and Levitate users vulnerable to Ground moves.
Zygarde's signature — hits Flying-types and grounds them afterward.

Ground-Type Pokemon (75)

40 primary Ground-type · 35 secondary Ground-type

FAQ – Ground Type