Happiny Abilities
Cures any major status ailment upon switching out.
Doubles the chance of moves' extra effects occurring.
Decreases all direct damage taken by friendly Pokémon to 0.75×.
Happiny Moves
| Move▲ | Type▲ | Cat.▲ | Pow▲ | Acc▲ | Method▲ | Description |
|---|---|---|---|---|---|---|
| Pound | normal | physical | 40 | 100 | Level 1 | The target is physically pounded with a long tail, a foreleg, or the like. |
| Copycat | normal | status | – | – | Level 1 | The user mimics the move used immediately before it. The move fails if no other move has been used yet. |
| Defense Curl | normal | status | – | – | Level 4 | The user curls up and boosts its Defense stat. |
| Sweet Kiss | fairy | status | – | 75 | Level 8 | The user kisses the target with a sweet, angelic cuteness that causes confusion. |
| Disarming Voice | fairy | special | 40 | – | Level 12 | Letting out a charming cry, the user does emotional damage to opposing Pokémon. This attack never misses. |
| Covet | normal | physical | 60 | 100 | Level 16 | The user endearingly approaches the target, then steals the target's held item. |
| Charm | fairy | status | – | 100 | Level 20 | The user gazes at the target rather charmingly, making it less wary. This harshly lowers the target's Attack stat. |
| Endure | normal | status | – | – | TM | The user endures any attack with at least 1 HP. This move's chance of failing rises if used in succession. |
| Facade | normal | physical | 70 | 100 | TM | This move's power is doubled if the user is poisoned, burned, or paralyzed. |
| Fling | dark | physical | – | 100 | TM | The user flings its held item at the target to attack. This move's power and effects depend on the item. |
| Grass Knot | grass | special | – | 100 | TM | The user snares the target with grass and trips it. The heavier the target, the greater the move's power. |
| Helping Hand | normal | status | – | – | TM | The user assists an ally by boosting the power of that ally's attack. |
| Hyper Voice | normal | special | 90 | 100 | TM | The user attacks by letting loose a horribly loud, resounding cry. |
| Icy Wind | ice | special | 55 | 95 | TM | The user attacks with a gust of chilled air. This also lowers opposing Pokémon's Speed stats. |
| Light Screen | psychic | status | – | – | TM | A wondrous wall of light is put up to reduce damage from special moves for five turns. |
| Metronome | normal | status | – | – | TM | The user waggles a finger and stimulates its brain into randomly using nearly any move. |
| Protect | normal | status | – | – | TM | This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. |
| Psychic | psychic | special | 90 | 100 | TM | The target is hit with a strong telekinetic force to inflict damage. This may also lower the target’s Sp. Def stat. |
| Rain Dance | water | status | – | – | TM | The user summons a heavy rain that falls for five turns, powering up Water-type attacks. The rain also lowers the power of Fire-type attacks. |
| Rest | psychic | status | – | – | TM | The user goes to sleep for two turns. This fully restores the user's HP and cures any status conditions. |
| Shadow Ball | ghost | special | 80 | 100 | TM | The user attacks by hurling a shadowy blob at the target. This may also lower the target’s Sp. Def stat. |
| Sleep Talk | normal | status | – | – | TM | The user randomly uses one of the moves it knows. This move can only be used while the user is asleep. |
| Snowscape | ice | status | 0 | – | TM | The user summons a snowstorm lasting five turns. This boosts the Defense stats of Ice types. |
| Solar Beam | grass | special | 120 | 100 | TM | The user gathers light on the first turn, then blasts a bundled beam on the next turn. |
| Stored Power | psychic | special | 20 | 100 | TM | The user attacks the target with stored power. The more the user's stats are boosted, the greater the move's power. |
| Substitute | normal | status | – | – | TM | The user creates a substitute for itself using some of its own HP. The substitute serves as the user's decoy. |
| Sunny Day | fire | status | – | – | TM | The user intensifies the sun for five turns, powering up Fire-type attacks. The sunlight also lowers the power of Water-type attacks. |
| Take Down | normal | physical | 90 | 85 | TM | A reckless full-body charge attack for slamming into the target. This also damages the user a little. |
| Tera Blast | normal | special | 80 | 100 | TM | If the user has Terastallized, it unleashes energy of its Tera Type. This move inflicts damage using the Attack or Sp. Atk stat—whichever is higher for the user. |
| Thunder Wave | electric | status | – | 90 | TM | The user launches a weak jolt of electricity that paralyzes the target. |
| Zen Headbutt | psychic | physical | 80 | 90 | TM | The user focuses its willpower to its head and attacks the target. This may also make the target flinch. |
| Gravity | psychic | status | – | – | Egg | Enables Flying types or Pokémon with the Levitate Ability to be hit by Ground-type moves for five turns. Moves that involve flying can't be used. |
| Heal Bell | normal | status | – | – | Egg | The user makes a soothing bell chime to cure the status conditions of all its fellow party Pokémon and allies. |
| Present | normal | physical | – | 90 | Egg | The user attacks by giving the target a gift with a hidden trap. The gift restores HP sometimes, however. |
| Seismic Toss | fighting | physical | – | 100 | Egg | The target is thrown using the power of gravity. It inflicts damage equal to the user's level. |
Happiny Sprites
It loves round white things. It carries an egg-shaped rock in imitation of CHANSEY.
It carries a round, egg-shaped rock in its belly pouch and gives the rock to its friends.
It likes to carry around a small rock. It may wander around others’ feet and cause them to stumble.
It carefully carries a round, white rock that it thinks is an egg. It’s bothered by how curly its hair looks.
It carries a round white rock in its belly pouch. If it gets along well with someone, it will sometimes give that person the rock.
Happiny's Japanese name is Pinpuku (ピンプク). Here are all the official names for Happiny across different languages:
Happiny Breeding
How to Get Happiny
Happiny can be encountered in the wild across multiple Pokemon games. Here is how to obtain Happiny in every game where it is available:
About Happiny
Happiny is a Normal-type Pokemon introduced in Generation 4. With a Base Stat Total (BST) of 220, Happiny is classified as a Playhouse Pokémon and is part of the Happiny → Chansey → Blissey evolution line.
In competitive play, Happiny is placed in the Untiered tier where it holds a 0% usage rate. Its key abilities are Natural Cure and Serene Grace and Friend Guard, which allow it to function as a versatile team member. Happiny is weak to Fighting-type moves, so trainers should plan around these vulnerabilities.
Happiny can learn 80 moves across Level-up, TM, Tutor, and Egg methods. Its most popular competitive moves include . Standing at 0.6m tall and weighing 24.4kg, Happiny has been a fan favorite since its debut in the Sinnoh region games.