Ash-Greninja Evolution
Ash-Greninja Abilities
When the Pokémon knocks out a target, its bond with its Trainer is strengthened, and its Attack, Sp. Atk, and Speed stats are boosted.
Ash-Greninja Moves
| Move▲ | Type▲ | Cat.▲ | Pow▲ | Acc▲ | Method▲ | Description |
|---|---|---|---|---|---|---|
| Water Shuriken | water | special | 15 | 100 | Level Up | The user hits the target with throwing stars two to five times in a row. This move always goes first. |
| Pound | normal | physical | 40 | 100 | Level Up 1 | The target is physically pounded with a long tail, a foreleg, or the like. |
| Growl | normal | status | – | 100 | Level Up 1 | The user growls in an endearing way, making opposing Pokémon less wary. This lowers their Attack stats. |
| Water Gun | water | special | 40 | 100 | Level Up 1 | The target is blasted with a forceful shot of water. |
| Quick Attack | normal | physical | 40 | 100 | Level Up 1 | The user lunges at the target to inflict damage, moving at blinding speed. This move always goes first. |
| Haze | ice | status | – | – | Level Up 1 | The user creates a haze that eliminates every stat change among all the Pokémon engaged in battle. |
| Role Play | psychic | status | – | – | Level Up 1 | The user mimics the target completely, copying the target's Ability. |
| Night Slash | dark | physical | 70 | 100 | Level Up 1 | The user slashes the target the instant an opportunity arises. This move has a heightened chance of landing a critical hit. |
| Lick | ghost | physical | 30 | 100 | Level Up 10 | The user licks the target with a long tongue to inflict damage. This may also leave the target with paralysis. |
| Water Pulse | water | special | 60 | 100 | Level Up 14 | The user attacks the target with a pulsing blast of water. This may also confuse the target. |
| Smokescreen | normal | status | – | 100 | Level Up 19 | The user releases an obscuring cloud of smoke or ink. This lowers the target's accuracy. |
| Shadow Sneak | ghost | physical | 40 | 100 | Level Up 23 | The user extends its shadow and attacks the target from behind. This move always goes first. |
| Spikes | ground | status | – | – | Level Up 28 | The user lays a trap of spikes at the feet of the opposing team. The spikes will damage opposing Pokémon that switch into battle. |
| Aerial Ace | flying | physical | 60 | – | Level Up 33 | The user confounds the target with speed, then slashes. This attack never misses. |
| Substitute | normal | status | – | – | Level Up 42 | The user creates a substitute for itself using some of its own HP. The substitute serves as the user's decoy. |
| Extrasensory | psychic | special | 80 | 100 | Level Up 49 | The user attacks with an odd, unseeable power. This may also make the target flinch. |
| Double Team | normal | status | – | – | Level Up 56 | By moving rapidly, the user makes illusory copies of itself to boost its evasiveness. |
| Hydro Pump | water | special | 110 | 80 | Level Up 68 | The target is blasted by a huge volume of water launched under great pressure. |
| Blizzard | ice | special | 110 | 70 | TM/HM | A howling blizzard is summoned to strike opposing Pokémon. This may also leave the opposing Pokémon frozen. |
| Brick Break | fighting | physical | 75 | 100 | TM/HM | The user attacks with a swift chop. This move can also break barriers, such as Light Screen and Reflect. |
| Chilling Water | water | special | 50 | 100 | TM/HM | The user attacks the target by showering it with water that's so cold it saps the target's power. This also lowers the target's Attack stat. |
| Dark Pulse | dark | special | 80 | 100 | TM/HM | The user releases a horrible aura imbued with ill intent. This may also make the target flinch. |
| Dig | ground | physical | 80 | 100 | TM/HM | The user burrows into the ground on the first turn, then attacks on the next turn. |
| Endure | normal | status | – | – | TM/HM | The user endures any attack with at least 1 HP. This move's chance of failing rises if used in succession. |
| Facade | normal | physical | 70 | 100 | TM/HM | This move's power is doubled if the user is poisoned, burned, or paralyzed. |
| False Swipe | normal | physical | 40 | 100 | TM/HM | A restrained attack that prevents the target from fainting. The target is left with at least 1 HP. |
| Fling | dark | physical | – | 100 | TM/HM | The user flings its held item at the target to attack. This move's power and effects depend on the item. |
| Giga Impact | normal | physical | 150 | 90 | TM/HM | The user charges at the target using every bit of its power. The user can't move on the next turn. |
| Grass Knot | grass | special | – | 100 | TM/HM | The user snares the target with grass and trips it. The heavier the target, the greater the move's power. |
| Gunk Shot | poison | physical | 120 | 80 | TM/HM | The user shoots filthy garbage at the target to attack. This may also poison the target. |
| Helping Hand | normal | status | – | – | TM/HM | The user assists an ally by boosting the power of that ally's attack. |
| Hydro Cannon | water | special | 150 | 90 | TM/HM | The target is hit with a watery blast. The user can't move on the next turn. |
| Hyper Beam | normal | special | 150 | 90 | TM/HM | The target is attacked with a powerful beam. The user can't move on the next turn. |
| Ice Beam | ice | special | 90 | 100 | TM/HM | The target is struck with an icy-cold beam of energy. This may also leave the target frozen. |
| Ice Punch | ice | physical | 75 | 100 | TM/HM | The target is attacked with an icy punch. This may also leave the target frozen. |
| Icy Wind | ice | special | 55 | 95 | TM/HM | The user attacks with a gust of chilled air. This also lowers opposing Pokémon's Speed stats. |
| Liquidation | water | physical | 85 | 100 | TM/HM | The user slams into the target using a full-force blast of water. This may also lower the target's Defense stat. |
| Low Kick | fighting | physical | – | 100 | TM/HM | A powerful low kick that makes the target fall over. The heavier the target, the greater the move's power. |
| Low Sweep | fighting | physical | 65 | 100 | TM/HM | The user makes a swift attack on the target's legs, which lowers the target's Speed stat. |
| Mud Shot | ground | special | 55 | 95 | TM/HM | The user attacks by hurling a blob of mud at the target. This also lowers the target's Speed stat. |
| Mud Slap | ground | special | 20 | 100 | TM/HM | The user hurls mud in the target's face to inflict damage and lower its accuracy. |
| Protect | normal | status | – | – | TM/HM | This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. |
| Rain Dance | water | status | – | – | TM/HM | The user summons a heavy rain that falls for five turns, powering up Water-type attacks. The rain also lowers the power of Fire-type attacks. |
| Rest | psychic | status | – | – | TM/HM | The user goes to sleep for two turns. This fully restores the user's HP and cures any status conditions. |
| Rock Slide | rock | physical | 75 | 90 | TM/HM | Large boulders are hurled at opposing Pokémon to inflict damage. This may also make the opposing Pokémon flinch. |
| Rock Tomb | rock | physical | 60 | 95 | TM/HM | The user hurls boulders at the target to inflict damage. This also lowers the target's Speed stat by cutting off its movement. |
| Sleep Talk | normal | status | – | – | TM/HM | The user randomly uses one of the moves it knows. This move can only be used while the user is asleep. |
| Snowscape | ice | status | 0 | – | TM/HM | The user summons a snowstorm lasting five turns. This boosts the Defense stats of Ice types. |
| Surf | water | special | 90 | 100 | TM/HM | The user attacks everything around it by swamping its surroundings with a giant wave. |
| Swift | normal | special | 60 | – | TM/HM | Star-shaped rays are shot at opposing Pokémon. This attack never misses. |
| Swords Dance | normal | status | – | – | TM/HM | A frenetic dance to uplift the fighting spirit. This sharply boosts the user's Attack stat. |
| Take Down | normal | physical | 90 | 85 | TM/HM | A reckless full-body charge attack for slamming into the target. This also damages the user a little. |
| Taunt | dark | status | – | 100 | TM/HM | The target is taunted into a rage that allows it to use only attack moves for three turns. |
| Tera Blast | normal | special | 80 | 100 | TM/HM | If the user has Terastallized, it unleashes energy of its Tera Type. This move inflicts damage using the Attack or Sp. Atk stat—whichever is higher for the user. |
| Thief | dark | physical | 60 | 100 | TM/HM | The user attacks and steals the target's held item simultaneously. The user can't steal anything if it already holds an item. |
| Toxic Spikes | poison | status | – | – | TM/HM | The user lays a trap of poison spikes at the feet of the opposing team. The spikes will poison opposing Pokémon that switch into battle. |
| Trailblaze | grass | physical | 50 | 100 | TM/HM | The user attacks suddenly as if leaping out from tall grass. The user's nimble footwork boosts its Speed stat. |
| U Turn | bug | physical | 70 | 100 | TM/HM | After making its attack, the user rushes back to switch places with a party Pokémon in waiting. |
| Water Pledge | water | special | 80 | 100 | TM/HM | A column of water hits the target. When used with its fire counterpart, this move's power is boosted and a rainbow appears. |
| Waterfall | water | physical | 80 | 100 | TM/HM | The user charges at the target and may make it flinch. |
It creates throwing stars out of compressed water. When it spins them and throws them at high speed, these stars can split metal in two.
It appears and vanishes with a ninja’s grace. It toys with its enemies using swift movements, while slicing them with throwing stars of sharpest water.
Ash-Greninja's Japanese name is Gekkouga (ゲッコウガ). Here are all the official names for Ash-Greninja across different languages:
Ash-Greninja Breeding
How to Get Ash-Greninja
Ash-Greninja is not catchable in the wild – it is typically obtained through gifts, events, or in-game trades. Here is how to obtain Ash-Greninja in every game where it is available:
About Ash-Greninja
Ash-Greninja is a Water/Dark-type Pokemon introduced in Generation 6. With a Base Stat Total (BST) of 640, Ash-Greninja is classified as a Ninja Pokémon and is part of the Froakie → Frogadier → Greninja → Ash-Greninja evolution line.
In competitive play, Ash-Greninja is placed in the Untiered tier where it holds a 0% usage rate. Its key abilities are Battle Bond, which allow it to function as a versatile team member. Ash-Greninja is weak to Electric, Grass, Fighting, Bug, Fairy-type moves, so trainers should plan around these vulnerabilities.
Ash-Greninja can learn 81 moves across Level-up, TM, Tutor, and Egg methods. Its most popular competitive moves include . Standing at 1.5m tall and weighing 40kg, Ash-Greninja has been a fan favorite since its debut in the Kalos region games.