Lucario Evolution
Lucario Abilities
Raises Speed one stage upon flinching.
Prevents flinching.
Raises Attack one stage upon taking damage from a Dark move.
Lucario Moves
| Move▲ | Type▲ | Cat.▲ | Pow▲ | Acc▲ | Method▲ | Description |
|---|---|---|---|---|---|---|
| Quick Attack | normal | physical | 40 | 100 | Level 1 | The user lunges at the target to inflict damage, moving at blinding speed. This move always goes first. |
| Screech | normal | status | – | 85 | Level 1 | An earsplitting screech harshly lowers the target's Defense stat. |
| Reversal | fighting | physical | – | 100 | Level 1 | An all-out attack that becomes more powerful the less HP the user has. |
| Detect | fighting | status | – | – | Level 1 | This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. |
| Metal Claw | steel | physical | 50 | 95 | Level 1 | The target is raked with steel claws. This may also boost the user's Attack stat. |
| Rock Smash | fighting | physical | 40 | 100 | Level 1 | The user attacks with a punch. This may also lower the target's Defense stat. |
| Helping Hand | normal | status | – | – | Level 1 | The user assists an ally by boosting the power of that ally's attack. |
| Feint | normal | physical | 30 | 100 | Level 1 | This attack can hit a target using a move such as Protect or Detect. This also lifts the effects of those moves. |
| Copycat | normal | status | – | – | Level 1 | The user mimics the move used immediately before it. The move fails if no other move has been used yet. |
| Aura Sphere | fighting | special | 80 | – | Level 1 | The user lets loose a pulse of aura power from deep within its body at the target. This attack never misses. |
| Vacuum Wave | fighting | special | 40 | 100 | Level 1 | The user whirls its fists to send a wave of pure vacuum at the target. This move always goes first. |
| Final Gambit | fighting | special | – | 100 | Level 1 | The user risks everything to attack the target. The user faints but inflicts damage equal to its own HP. |
| Life Dew | water | status | – | – | Level 1 | The user scatters mysterious water around and restores the HP of itself and its ally Pokémon currently in the battle. |
| Counter | fighting | physical | – | 100 | Level 12 | A retaliatory attack that counters any physical move, inflicting double the damage taken. |
| Work Up | normal | status | – | – | Level 16 | The user is roused, and its Attack and Sp. Atk stats are boosted. |
| Force Palm | fighting | physical | 60 | 100 | Level 20 | The target is attacked with a shock wave. This may also leave the target with paralysis. |
| Calm Mind | psychic | status | – | – | Level 24 | The user quietly focuses its mind and calms its spirit to boost its Sp. Atk and Sp. Def stats. |
| Metal Sound | steel | status | – | 85 | Level 28 | A horrible sound like scraping metal harshly lowers the target's Sp. Def stat. |
| Quick Guard | fighting | status | – | – | Level 32 | The user protects itself and its allies from priority moves. |
| Bone Rush | ground | physical | 25 | 90 | Level 36 | The user attacks by striking the target with a hard bone. This move hits two to five times in a row. |
| Swords Dance | normal | status | – | – | Level 40 | A frenetic dance to uplift the fighting spirit. This sharply boosts the user's Attack stat. |
| Heal Pulse | psychic | status | – | – | Level 44 | The user emits a healing pulse that restores the target's HP by up to half its max HP. |
| Meteor Mash | steel | physical | 90 | 90 | Level 48 | The target is hit with a hard punch fired like a meteor. This may also boost the user’s Attack stat. |
| Dragon Pulse | dragon | special | 85 | 100 | Level 52 | The target is attacked with a shock wave generated by the user's gaping mouth. |
| Extreme Speed | normal | physical | 80 | 100 | Level 56 | The user charges the target at blinding speed. This move always goes first. |
| Close Combat | fighting | physical | 120 | 100 | Level 60 | The user fights the target up close, inflicting damage without guarding itself. This also lowers the user's Defense and Sp. Def stats. |
| Aerial Ace | flying | physical | 60 | – | TM | The user confounds the target with speed, then slashes. This attack never misses. |
| Agility | psychic | status | – | – | TM | The user relaxes and lightens its body to move faster. This sharply boosts its Speed stat. |
| Body Slam | normal | physical | 85 | 100 | TM | The user attacks by dropping onto the target with its full body weight. This may also leave the target with paralysis. |
| Brick Break | fighting | physical | 75 | 100 | TM | The user attacks with a swift chop. This move can also break barriers, such as Light Screen and Reflect. |
| Bulk Up | fighting | status | – | – | TM | The user tenses its muscles to bulk up its body, boosting its Attack and Defense stats. |
| Bulldoze | ground | physical | 60 | 100 | TM | The user strikes everything around it by stomping down on the ground. This lowers the Speed stats of those hit. |
| Coaching | fighting | status | – | – | TM | The user properly coaches its ally Pokémon, boosting their Attack and Defense stats. |
| Crunch | dark | physical | 80 | 100 | TM | The user crunches up the target with sharp fangs. This may also lower the target's Defense stat. |
| Dark Pulse | dark | special | 80 | 100 | TM | The user releases a horrible aura imbued with ill intent. This may also make the target flinch. |
| Dig | ground | physical | 80 | 100 | TM | The user burrows into the ground on the first turn, then attacks on the next turn. |
| Drain Punch | fighting | physical | 75 | 100 | TM | The user attacks with an energy-draining punch. The user's HP is restored by up to half the damage taken by the target. |
| Earthquake | ground | physical | 100 | 100 | TM | The user sets off an earthquake that strikes every Pokémon around it. |
| Endure | normal | status | – | – | TM | The user endures any attack with at least 1 HP. This move's chance of failing rises if used in succession. |
| Facade | normal | physical | 70 | 100 | TM | This move's power is doubled if the user is poisoned, burned, or paralyzed. |
| Flash Cannon | steel | special | 80 | 100 | TM | The user gathers all its light energy and releases it at once. This may also lower the target's Sp. Def stat. |
| Fling | dark | physical | – | 100 | TM | The user flings its held item at the target to attack. This move's power and effects depend on the item. |
| Focus Blast | fighting | special | 120 | 70 | TM | The user heightens its mental focus and unleashes its power. This may also lower the target's Sp. Def stat. |
| Focus Punch | fighting | physical | 150 | 100 | TM | The user focuses its mind before launching a punch. This move fails if the user is hit before using the move. |
| Giga Impact | normal | physical | 150 | 90 | TM | The user charges at the target using every bit of its power. The user can't move on the next turn. |
| Hyper Beam | normal | special | 150 | 90 | TM | The target is attacked with a powerful beam. The user can't move on the next turn. |
| Ice Punch | ice | physical | 75 | 100 | TM | The target is attacked with an icy punch. This may also leave the target frozen. |
| Iron Defense | steel | status | – | – | TM | The user hardens its body's surface like iron, sharply boosting its Defense stat. |
| Low Kick | fighting | physical | – | 100 | TM | A powerful low kick that makes the target fall over. The heavier the target, the greater the move's power. |
| Low Sweep | fighting | physical | 65 | 100 | TM | The user makes a swift attack on the target's legs, which lowers the target's Speed stat. |
| Metronome | normal | status | – | – | TM | The user waggles a finger and stimulates its brain into randomly using nearly any move. |
| Nasty Plot | dark | status | – | – | TM | The user stimulates its brain by thinking bad thoughts. This sharply boosts the user's Sp. Atk stat. |
| Poison Jab | poison | physical | 80 | 100 | TM | The target is stabbed with a tentacle, an arm, or the like steeped in poison. This may also poison the target. |
| Protect | normal | status | – | – | TM | This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. |
| Psych Up | normal | status | – | – | TM | The user hypnotizes itself into copying any stat change made by the target. |
| Psychic | psychic | special | 90 | 100 | TM | The target is hit with a strong telekinetic force to inflict damage. This may also lower the target’s Sp. Def stat. |
| Rain Dance | water | status | – | – | TM | The user summons a heavy rain that falls for five turns, powering up Water-type attacks. The rain also lowers the power of Fire-type attacks. |
| Rest | psychic | status | – | – | TM | The user goes to sleep for two turns. This fully restores the user's HP and cures any status conditions. |
| Roar | normal | status | – | – | TM | The target is scared off, and a different Pokémon is dragged out. In the wild, this ends a battle against a single Pokémon. |
| Rock Slide | rock | physical | 75 | 90 | TM | Large boulders are hurled at opposing Pokémon to inflict damage. This may also make the opposing Pokémon flinch. |
| Rock Tomb | rock | physical | 60 | 95 | TM | The user hurls boulders at the target to inflict damage. This also lowers the target's Speed stat by cutting off its movement. |
| Scary Face | normal | status | – | 100 | TM | The user frightens the target with a scary face to harshly lower its Speed stat. |
| Shadow Ball | ghost | special | 80 | 100 | TM | The user attacks by hurling a shadowy blob at the target. This may also lower the target’s Sp. Def stat. |
| Shadow Claw | ghost | physical | 70 | 100 | TM | The user attacks by slashing the target with a sharp claw made from shadows. This move has a heightened chance of landing a critical hit. |
| Sleep Talk | normal | status | – | – | TM | The user randomly uses one of the moves it knows. This move can only be used while the user is asleep. |
| Steel Beam | steel | special | 140 | 95 | TM | The user fires a beam of steel that it collected from its entire body. This also damages the user. |
| Stone Edge | rock | physical | 100 | 80 | TM | The user stabs the target with sharpened stones. This move has a heightened chance of landing a critical hit. |
| Substitute | normal | status | – | – | TM | The user creates a substitute for itself using some of its own HP. The substitute serves as the user's decoy. |
| Sunny Day | fire | status | – | – | TM | The user intensifies the sun for five turns, powering up Fire-type attacks. The sunlight also lowers the power of Water-type attacks. |
| Swift | normal | special | 60 | – | TM | Star-shaped rays are shot at opposing Pokémon. This attack never misses. |
| Take Down | normal | physical | 90 | 85 | TM | A reckless full-body charge attack for slamming into the target. This also damages the user a little. |
| Tera Blast | normal | special | 80 | 100 | TM | If the user has Terastallized, it unleashes energy of its Tera Type. This move inflicts damage using the Attack or Sp. Atk stat—whichever is higher for the user. |
| Thunder Punch | electric | physical | 75 | 100 | TM | The target is attacked with an electrified punch. This may also leave the target with paralysis. |
| Trailblaze | grass | physical | 50 | 100 | TM | The user attacks suddenly as if leaping out from tall grass. The user's nimble footwork boosts its Speed stat. |
| Upper Hand | fighting | physical | 65 | 100 | TM | The user reacts to the target's movement and strikes with the heel of its palm, making the target flinch. This move fails if the target is not readying a priority move. |
| Water Pulse | water | special | 60 | 100 | TM | The user attacks the target with a pulsing blast of water. This may also confuse the target. |
| Zen Headbutt | psychic | physical | 80 | 90 | TM | The user focuses its willpower to its head and attacks the target. This may also make the target flinch. |
Lucario Sprites
It has the ability to sense the auras of all things. It understands human speech.
By catching the aura emanating from others, it can read their thoughts and movements.
A well-trained one can sense auras to identify and take in the feelings of creatures over half a mile away.
It’s said that no foe can remain invisible to LUCARIO, since it can detect auras. Even foes it could not otherwise see.
By reading the auras of all things, it can tell how others are feeling from over half a mile away.
Lucario's Japanese name is Lucario (ルカリオ). Here are all the official names for Lucario across different languages:
Lucario Breeding
How to Get Lucario
Lucario is not catchable in the wild – it is typically obtained through gifts, events, or in-game trades. Here is how to obtain Lucario in every game where it is available:
About Lucario
Lucario is a Fighting/Steel-type Pokemon introduced in Generation 4. With a Base Stat Total (BST) of 525, Lucario is classified as a Aura Pokémon and is part of the Riolu → Lucario evolution line.
In competitive play, Lucario is placed in the RU tier where it holds a 1.39% usage rate. Its key abilities are Steadfast and Inner Focus and Justified, which allow it to function as a versatile team member. Lucario is weak to Fire, Fighting, Ground-type moves, so trainers should plan around these vulnerabilities.
Lucario can learn 115 moves across Level-up, TM, Tutor, and Egg methods. Its most popular competitive moves include Extreme Speed, Swords Dance, Close Combat, Crunch. Standing at 1.2m tall and weighing 54kg, Lucario has been a fan favorite since its debut in the Sinnoh region games.