Toxtricity (Low Key) Evolution
Toxtricity (Low Key) Abilities
Boosts the power of sound-based moves. The Pokémon also takes half the damage from these kinds of moves.
Boosts the Sp. Atk stat of the Pokémon if an ally with the Plus or Minus Ability is also in battle.
Powers up weak moves so the Pokémon can deal more damage with them.
Toxtricity (Low Key) Moves
| Move▲ | Type▲ | Cat.▲ | Pow▲ | Acc▲ | Method▲ | Description |
|---|---|---|---|---|---|---|
| Spark | electric | physical | 65 | 100 | Level Up | The user attacks the target with an electrically charged tackle. This may also leave the target with paralysis. |
| Leer | normal | status | – | 100 | Level Up 1 | The user gives opposing Pokémon an intimidating leer that lowers their Defense stats. |
| Growl | normal | status | – | 100 | Level Up 1 | The user growls in an endearing way, making opposing Pokémon less wary. This lowers their Attack stats. |
| Acid | poison | special | 40 | 100 | Level Up 1 | Opposing Pokémon are attacked with a spray of harsh acid. This may also lower their Sp. Def stats. |
| Thunder Shock | electric | special | 40 | 100 | Level Up 1 | The user attacks the target with a jolt of electricity. This may also leave the target with paralysis. |
| Flail | normal | physical | – | 100 | Level Up 1 | The user flails about aimlessly to attack. The less HP the user has, the greater the move's power. |
| Acid Spray | poison | special | 40 | 100 | Level Up 1 | The user attacks by spitting fluid that works to melt the target. This also harshly lowers the target's Sp. Def stat. |
| Belch | poison | special | 120 | 90 | Level Up 1 | The user lets out a damaging belch at the target. The user must eat a held Berry to use this move. |
| Noble Roar | normal | status | – | 100 | Level Up 1 | Letting out a noble roar, the user intimidates the target and lowers the target's Attack and Sp. Atk stats. |
| Nuzzle | electric | physical | 20 | 100 | Level Up 1 | The user attacks by nuzzling its electrified cheeks against the target. This also leaves the target with paralysis. |
| Tearful Look | normal | status | – | – | Level Up 1 | The user gets teary-eyed to make the target lose its combative spirit. This lowers the target's Attack and Sp. Atk stats. |
| Charge | electric | status | – | – | Level Up 4 | The user becomes charged, boosting the power of the next Electric-type move it uses. This also boosts the user's Sp. Def stat. |
| Shock Wave | electric | special | 60 | – | Level Up 8 | The user strikes the target with a quick jolt of electricity. This attack never misses. |
| Scary Face | normal | status | – | 100 | Level Up 12 | The user frightens the target with a scary face to harshly lower its Speed stat. |
| Taunt | dark | status | – | 100 | Level Up 16 | The target is taunted into a rage that allows it to use only attack moves for three turns. |
| Screech | normal | status | – | 85 | Level Up 24 | An earsplitting screech harshly lowers the target's Defense stat. |
| Swagger | normal | status | – | 85 | Level Up 28 | The user enrages and confuses the target. However, this also sharply boosts the target's Attack stat. |
| Toxic | poison | status | – | 90 | Level Up 32 | A move that leaves the target badly poisoned. Its poison damage worsens every turn. |
| Discharge | electric | special | 80 | 100 | Level Up 36 | The user strikes everything around it by letting loose a flare of electricity. This may also leave those hit by the attack with paralysis. |
| Poison Jab | poison | physical | 80 | 100 | Level Up 40 | The target is stabbed with a tentacle, an arm, or the like steeped in poison. This may also poison the target. |
| Overdrive | electric | special | 80 | 100 | Level Up 44 | The user attacks opposing Pokémon by twanging a guitar or bass guitar, causing a huge echo and strong vibration. |
| Boomburst | normal | special | 140 | 100 | Level Up 48 | The user attacks everything around it with the destructive power of a terrible explosive sound. |
| Magnetic Flux | electric | status | – | – | Level Up 52 | The user manipulates magnetic fields, which boosts the Defense and Sp. Def stats of ally Pokémon with the Plus Ability or the Minus Ability. |
| Brick Break | fighting | physical | 75 | 100 | TM/HM | The user attacks with a swift chop. This move can also break barriers, such as Light Screen and Reflect. |
| Charge Beam | electric | special | 50 | 90 | TM/HM | The user attacks the target with an electric charge. The residual electricity may also boost the user's Sp. Atk stat. |
| Charm | fairy | status | – | 100 | TM/HM | The user gazes at the target rather charmingly, making it less wary. This harshly lowers the target's Attack stat. |
| Drain Punch | fighting | physical | 75 | 100 | TM/HM | The user attacks with an energy-draining punch. The user's HP is restored by up to half the damage taken by the target. |
| Eerie Impulse | electric | status | – | 100 | TM/HM | The user's body generates an eerie impulse. Exposing the target to it harshly lowers the target's Sp. Atk stat. |
| Electric Terrain | electric | status | – | – | TM/HM | The user turns the ground into Electric Terrain for five turns, powering up Electric-type moves. Pokémon on the ground can no longer fall asleep. |
| Electro Ball | electric | special | – | 100 | TM/HM | The user hurls an electric orb at the target. The faster the user is than the target, the greater the move's power. |
| Electroweb | electric | special | 55 | 95 | TM/HM | The user captures opposing Pokémon in an electric net to inflict damage. This also lowers their Speed stats. |
| Encore | normal | status | – | 100 | TM/HM | The user compels the target to keep using the move it encored for three turns. |
| Endeavor | normal | physical | – | 100 | TM/HM | The user inflicts damage by cutting down the target's HP to roughly equal the user's HP. |
| Endure | normal | status | – | – | TM/HM | The user endures any attack with at least 1 HP. This move's chance of failing rises if used in succession. |
| Facade | normal | physical | 70 | 100 | TM/HM | This move's power is doubled if the user is poisoned, burned, or paralyzed. |
| Fire Punch | fire | physical | 75 | 100 | TM/HM | The target is attacked with a fiery punch. This may also leave the target with a burn. |
| Fling | dark | physical | – | 100 | TM/HM | The user flings its held item at the target to attack. This move's power and effects depend on the item. |
| Giga Impact | normal | physical | 150 | 90 | TM/HM | The user charges at the target using every bit of its power. The user can't move on the next turn. |
| Gunk Shot | poison | physical | 120 | 80 | TM/HM | The user shoots filthy garbage at the target to attack. This may also poison the target. |
| Helping Hand | normal | status | – | – | TM/HM | The user assists an ally by boosting the power of that ally's attack. |
| Hex | ghost | special | 65 | 100 | TM/HM | This relentless attack does massive damage to a target affected by status conditions. |
| Hyper Beam | normal | special | 150 | 90 | TM/HM | The target is attacked with a powerful beam. The user can't move on the next turn. |
| Hyper Voice | normal | special | 90 | 100 | TM/HM | The user attacks by letting loose a horribly loud, resounding cry. |
| Metal Sound | steel | status | – | 85 | TM/HM | A horrible sound like scraping metal harshly lowers the target's Sp. Def stat. |
| Metronome | normal | status | – | – | TM/HM | The user waggles a finger and stimulates its brain into randomly using nearly any move. |
| Poison Tail | poison | physical | 50 | 100 | TM/HM | The user hits the target with its tail. This move has a heightened chance of landing a critical hit and may also poison the target. |
| Protect | normal | status | – | – | TM/HM | This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. |
| Psychic Noise | psychic | special | 75 | 100 | TM/HM | The user attacks the target with unpleasant sound waves. For two turns, the target is prevented from recovering HP through moves, Abilities, or held items. |
| Rain Dance | water | status | – | – | TM/HM | The user summons a heavy rain that falls for five turns, powering up Water-type attacks. The rain also lowers the power of Fire-type attacks. |
| Rest | psychic | status | – | – | TM/HM | The user goes to sleep for two turns. This fully restores the user's HP and cures any status conditions. |
| Sleep Talk | normal | status | – | – | TM/HM | The user randomly uses one of the moves it knows. This move can only be used while the user is asleep. |
| Sludge Bomb | poison | special | 90 | 100 | TM/HM | The user hurls unsanitary sludge at the target to inflict damage. This may also poison the target. |
| Sludge Wave | poison | special | 95 | 100 | TM/HM | The user strikes everything around it by swamping the area with a giant sludge wave. This may also poison those it hits. |
| Snarl | dark | special | 55 | 95 | TM/HM | The user yells as if it's ranting about something, which lowers the Sp. Atk stats of opposing Pokémon. |
| Stored Power | psychic | special | 20 | 100 | TM/HM | The user attacks the target with stored power. The more the user's stats are boosted, the greater the move's power. |
| Substitute | normal | status | – | – | TM/HM | The user creates a substitute for itself using some of its own HP. The substitute serves as the user's decoy. |
| Sunny Day | fire | status | – | – | TM/HM | The user intensifies the sun for five turns, powering up Fire-type attacks. The sunlight also lowers the power of Water-type attacks. |
| Swift | normal | special | 60 | – | TM/HM | Star-shaped rays are shot at opposing Pokémon. This attack never misses. |
| Take Down | normal | physical | 90 | 85 | TM/HM | A reckless full-body charge attack for slamming into the target. This also damages the user a little. |
| Tera Blast | normal | special | 80 | 100 | TM/HM | If the user has Terastallized, it unleashes energy of its Tera Type. This move inflicts damage using the Attack or Sp. Atk stat—whichever is higher for the user. |
| Thief | dark | physical | 60 | 100 | TM/HM | The user attacks and steals the target's held item simultaneously. The user can't steal anything if it already holds an item. |
| Throat Chop | dark | physical | 80 | 100 | TM/HM | The user attacks the target's throat, and the resultant suffering prevents the target from using sound-based moves for two turns. |
| Thunder | electric | special | 110 | 70 | TM/HM | A wicked thunderbolt is dropped on the target to inflict damage. This may also leave the target with paralysis. |
| Thunder Fang | electric | physical | 65 | 95 | TM/HM | The user bites with electrified fangs. This may also make the target flinch or leave it with paralysis. |
| Thunder Punch | electric | physical | 75 | 100 | TM/HM | The target is attacked with an electrified punch. This may also leave the target with paralysis. |
| Thunder Wave | electric | status | – | 90 | TM/HM | The user launches a weak jolt of electricity that paralyzes the target. |
| Thunderbolt | electric | special | 90 | 100 | TM/HM | The user attacks the target with a strong electric blast. This may also leave the target with paralysis. |
| Toxic Spikes | poison | status | – | – | TM/HM | The user lays a trap of poison spikes at the feet of the opposing team. The spikes will poison opposing Pokémon that switch into battle. |
| Trailblaze | grass | physical | 50 | 100 | TM/HM | The user attacks suddenly as if leaping out from tall grass. The user's nimble footwork boosts its Speed stat. |
| Uproar | normal | special | 90 | 100 | TM/HM | The user attacks in an uproar for three turns. During that time, no Pokémon can fall asleep. |
| Venoshock | poison | special | 65 | 100 | TM/HM | The user drenches the target in a special poisonous liquid. This move's power is doubled if the target is poisoned. |
| Volt Switch | electric | special | 70 | 100 | TM/HM | After making its attack, the user rushes back to switch places with a party Pokémon in waiting. |
| Wild Charge | electric | physical | 90 | 100 | TM/HM | The user shrouds itself in electricity and smashes into its target. This also damages the user a little. |
When this Pokémon sounds as if it’s strumming a guitar, it’s actually clawing at the protrusions on its chest to generate electricity.
This short-tempered and aggressive Pokémon chugs stagnant water to absorb any toxins it might contain.
Toxtricity (Low Key)'s Japanese name is Strinder (ストリンダー). Here are all the official names for Toxtricity (Low Key) across different languages:
Toxtricity (Low Key) Breeding
How to Get Toxtricity (Low Key)
Toxtricity (Low Key) is not catchable in the wild – it is typically obtained through gifts, events, or in-game trades. Here is how to obtain Toxtricity (Low Key) in every game where it is available:
About Toxtricity (Low Key)
Toxtricity (Low Key) is a Electric/Poison-type Pokemon introduced in Generation 8. With a Base Stat Total (BST) of 502, Toxtricity (Low Key) is classified as a Punk Pokémon and is part of the Toxel → Toxtricity → Toxtricity (Low Key) evolution line.
In competitive play, Toxtricity (Low Key) is placed in the Untiered tier where it holds a 0% usage rate. Its key abilities are Punk Rock and Minus and Technician, which allow it to function as a versatile team member. Toxtricity (Low Key) is weak to Ground, Psychic-type moves, so trainers should plan around these vulnerabilities.
Toxtricity (Low Key) can learn 81 moves across Level-up, TM, Tutor, and Egg methods. Its most popular competitive moves include . Standing at 1.6m tall and weighing 40kg, Toxtricity (Low Key) has been a fan favorite since its debut in the Galar region games.