Dusclops Evolution
Dusclops Abilities
Dusclops Moves
| Move▲ | Type▲ | Cat.▲ | Pow▲ | Acc▲ | Method▲ | Description |
|---|---|---|---|---|---|---|
| Fire Punch | fire | physical | 75 | 100 | Level 1 | The target is attacked with a fiery punch. This may also leave the target with a burn. |
| Ice Punch | ice | physical | 75 | 100 | Level 1 | The target is attacked with an icy punch. This may also leave the target frozen. |
| Thunder Punch | electric | physical | 75 | 100 | Level 1 | The target is attacked with an electrified punch. This may also leave the target with paralysis. |
| Bind | normal | physical | 15 | 85 | Level 1 | A long body, tentacles, or the like are used to bind and squeeze the target for four to five turns. |
| Leer | normal | status | – | 100 | Level 1 | The user gives opposing Pokémon an intimidating leer that lowers their Defense stats. |
| Disable | normal | status | – | 100 | Level 1 | For four turns, the target will be unable to use whichever move it last used. |
| Astonish | ghost | physical | 30 | 100 | Level 1 | The user attacks the target by crying out in a startling fashion. This may also make the target flinch. |
| Shadow Punch | ghost | physical | 60 | – | Level 1 | The user throws a punch from the shadows. This attack never misses. |
| Gravity | psychic | status | – | – | Level 1 | Enables Flying types or Pokémon with the Levitate Ability to be hit by Ground-type moves for five turns. Moves that involve flying can't be used. |
| Shadow Sneak | ghost | physical | 40 | 100 | Level 1 | The user extends its shadow and attacks the target from behind. This move always goes first. |
| Confuse Ray | ghost | status | – | 100 | Level 12 | The target is exposed to a sinister ray that causes confusion. |
| Night Shade | ghost | special | – | 100 | Level 16 | The user makes the target see a frightening mirage. It inflicts damage equal to the user's level. |
| Payback | dark | physical | 50 | 100 | Level 20 | The user stores power, then attacks. This move's power is doubled if the user moves after the target. |
| Will O Wisp | fire | status | – | 85 | Level 24 | The user shoots a sinister flame at the target to inflict a burn. |
| Mean Look | normal | status | – | – | Level 28 | The user pins the target with a dark, arresting look. The target becomes unable to flee. |
| Hex | ghost | special | 65 | 100 | Level 32 | This relentless attack does massive damage to a target affected by status conditions. |
| Curse | ghost | status | – | – | Level 36 | A move that has different effects depending on whether the user is a Ghost type or not. |
| Shadow Ball | ghost | special | 80 | 100 | Level 42 | The user attacks by hurling a shadowy blob at the target. This may also lower the target’s Sp. Def stat. |
| Future Sight | psychic | special | 120 | 100 | Level 48 | Two turns after this move is used, a hunk of psychic energy attacks the target. |
| Blizzard | ice | special | 110 | 70 | TM | A howling blizzard is summoned to strike opposing Pokémon. This may also leave the opposing Pokémon frozen. |
| Body Slam | normal | physical | 85 | 100 | TM | The user attacks by dropping onto the target with its full body weight. This may also leave the target with paralysis. |
| Brick Break | fighting | physical | 75 | 100 | TM | The user attacks with a swift chop. This move can also break barriers, such as Light Screen and Reflect. |
| Calm Mind | psychic | status | – | – | TM | The user quietly focuses its mind and calms its spirit to boost its Sp. Atk and Sp. Def stats. |
| Charge Beam | electric | special | 50 | 90 | TM | The user attacks the target with an electric charge. The residual electricity may also boost the user's Sp. Atk stat. |
| Dark Pulse | dark | special | 80 | 100 | TM | The user releases a horrible aura imbued with ill intent. This may also make the target flinch. |
| Endure | normal | status | – | – | TM | The user endures any attack with at least 1 HP. This move's chance of failing rises if used in succession. |
| Facade | normal | physical | 70 | 100 | TM | This move's power is doubled if the user is poisoned, burned, or paralyzed. |
| Fling | dark | physical | – | 100 | TM | The user flings its held item at the target to attack. This move's power and effects depend on the item. |
| Focus Punch | fighting | physical | 150 | 100 | TM | The user focuses its mind before launching a punch. This move fails if the user is hit before using the move. |
| Giga Impact | normal | physical | 150 | 90 | TM | The user charges at the target using every bit of its power. The user can't move on the next turn. |
| Helping Hand | normal | status | – | – | TM | The user assists an ally by boosting the power of that ally's attack. |
| Hyper Beam | normal | special | 150 | 90 | TM | The target is attacked with a powerful beam. The user can't move on the next turn. |
| Ice Beam | ice | special | 90 | 100 | TM | The target is struck with an icy-cold beam of energy. This may also leave the target frozen. |
| Icy Wind | ice | special | 55 | 95 | TM | The user attacks with a gust of chilled air. This also lowers opposing Pokémon's Speed stats. |
| Imprison | psychic | status | – | – | TM | If opposing Pokémon know any move also known by the user, they are prevented from using it. |
| Leech Life | bug | physical | 80 | 100 | TM | The user drains the target's blood. The user's HP is restored by up to half the damage taken by the target. |
| Metronome | normal | status | – | – | TM | The user waggles a finger and stimulates its brain into randomly using nearly any move. |
| Phantom Force | ghost | physical | 90 | 100 | TM | The user vanishes somewhere, then strikes the target on the next turn. This move hits even if the target protects itself. |
| Poltergeist | ghost | physical | 110 | 90 | TM | The user attacks by controlling the target's item. This move fails if the target isn't holding an item. |
| Protect | normal | status | – | – | TM | This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. |
| Psych Up | normal | status | – | – | TM | The user hypnotizes itself into copying any stat change made by the target. |
| Psychic | psychic | special | 90 | 100 | TM | The target is hit with a strong telekinetic force to inflict damage. This may also lower the target’s Sp. Def stat. |
| Rain Dance | water | status | – | – | TM | The user summons a heavy rain that falls for five turns, powering up Water-type attacks. The rain also lowers the power of Fire-type attacks. |
| Rest | psychic | status | – | – | TM | The user goes to sleep for two turns. This fully restores the user's HP and cures any status conditions. |
| Skill Swap | psychic | status | – | – | TM | The user employs its psychic power to exchange Abilities with the target. |
| Skitter Smack | bug | physical | 70 | 90 | TM | The user skitters behind the target to attack. This also lowers the target's Sp. Atk stat. |
| Sleep Talk | normal | status | – | – | TM | The user randomly uses one of the moves it knows. This move can only be used while the user is asleep. |
| Spite | ghost | status | – | 100 | TM | The user unleashes its grudge on the move last used by the target by cutting 4 PP from it. |
| Substitute | normal | status | – | – | TM | The user creates a substitute for itself using some of its own HP. The substitute serves as the user's decoy. |
| Sunny Day | fire | status | – | – | TM | The user intensifies the sun for five turns, powering up Fire-type attacks. The sunlight also lowers the power of Water-type attacks. |
| Taunt | dark | status | – | 100 | TM | The target is taunted into a rage that allows it to use only attack moves for three turns. |
| Tera Blast | normal | special | 80 | 100 | TM | If the user has Terastallized, it unleashes energy of its Tera Type. This move inflicts damage using the Attack or Sp. Atk stat—whichever is higher for the user. |
| Thief | dark | physical | 60 | 100 | TM | The user attacks and steals the target's held item simultaneously. The user can't steal anything if it already holds an item. |
| Trick | psychic | status | – | 100 | TM | The user catches the target off guard and swaps the target's held item with its own. |
| Trick Room | psychic | status | – | – | TM | The user creates a bizarre area in which slower Pokémon get to move first for five turns. |
| Haze | ice | status | – | – | Egg | The user creates a haze that eliminates every stat change among all the Pokémon engaged in battle. |
| Memento | dark | status | – | 100 | Egg | The user faints. In return, the target's Attack and Sp. Atk stats are harshly lowered. |
| Pain Split | normal | status | – | – | Egg | The user adds its HP to the target's HP, then equally splits the combined HP between the target and itself. |
Dusclops Sprites
DUSCLOPS’s body is completely hollow - there is nothing at all inside. It is said that its body is like a black hole. This POKéMON will absorb anything into its body, but nothing will ever come back out.
DUSCLOPS absorbs anything, however large the object may be. This POKéMON hypnotizes its foe by waving its hands in a macabre manner and by bringing its single eye to bear. The hypnotized foe is made to do DUSCLOPS’s bidding.
It is thought that its body is hollow with only a spectral ball of fire burning inside. However, no one has been able to confirm this theory as fact.
Its body is entirely hollow. When it opens its mouth, it sucks everything in as if it were a black hole.
Its body is hollow. It is said that those who look into its body are sucked into the void.
Dusclops's Japanese name is Samayouru (サマヨール). Here are all the official names for Dusclops across different languages:
Dusclops Breeding
How to Get Dusclops
Dusclops can be encountered in the wild across multiple Pokemon games. Here is how to obtain Dusclops in every game where it is available:
About Dusclops
Dusclops is a Ghost-type Pokemon introduced in Generation 3. With a Base Stat Total (BST) of 455, Dusclops is classified as a Beckon Pokémon and is part of the Duskull → Dusclops → Dusknoir evolution line.
In competitive play, Dusclops is placed in the ZU tier where it holds a 0.69% usage rate. Its key abilities are Pressure and Frisk, which allow it to function as a versatile team member. Dusclops is weak to Ghost, Dark-type moves, so trainers should plan around these vulnerabilities.
Dusclops can learn 103 moves across Level-up, TM, Tutor, and Egg methods. Its most popular competitive moves include Will O Wisp, Night Shade, Pain Split, Haze. Standing at 1.6m tall and weighing 30.6kg, Dusclops has been a fan favorite since its debut in the Hoenn region games.