Mienfoo Evolution
Mienfoo Abilities
Prevents flinching.
Heals for 1/3 max HP upon switching out.
Strengthens recoil moves to 1.2× their power.
Mienfoo Moves
| Move▲ | Type▲ | Cat.▲ | Pow▲ | Acc▲ | Method▲ | Description |
|---|---|---|---|---|---|---|
| Pound | normal | physical | 40 | 100 | Level 1 | The target is physically pounded with a long tail, a foreleg, or the like. |
| Detect | fighting | status | – | – | Level 1 | This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. |
| Fake Out | normal | physical | 40 | 100 | Level 5 | This attack hits first and makes the target flinch. It works only on the first turn each time the user enters battle. |
| Reversal | fighting | physical | – | 100 | Level 10 | An all-out attack that becomes more powerful the less HP the user has. |
| Fury Swipes | normal | physical | 18 | 80 | Level 15 | The user attacks by raking the target with claws, scythes, or the like. This move hits two to five times in a row. |
| Quick Guard | fighting | status | – | – | Level 20 | The user protects itself and its allies from priority moves. |
| Force Palm | fighting | physical | 60 | 100 | Level 25 | The target is attacked with a shock wave. This may also leave the target with paralysis. |
| U Turn | bug | physical | 70 | 100 | Level 30 | After making its attack, the user rushes back to switch places with a party Pokémon in waiting. |
| Drain Punch | fighting | physical | 75 | 100 | Level 35 | The user attacks with an energy-draining punch. The user's HP is restored by up to half the damage taken by the target. |
| Hone Claws | dark | status | – | – | Level 40 | The user sharpens its claws to boost its Attack stat and accuracy. |
| Aura Sphere | fighting | special | 80 | – | Level 45 | The user lets loose a pulse of aura power from deep within its body at the target. This attack never misses. |
| Bounce | flying | physical | 85 | 85 | Level 51 | The user bounces up high on the first turn, then drops onto the target on the next turn. This may also leave the target with paralysis. |
| Calm Mind | psychic | status | – | – | Level 55 | The user quietly focuses its mind and calms its spirit to boost its Sp. Atk and Sp. Def stats. |
| High Jump Kick | fighting | physical | 130 | 90 | Level 60 | The target is attacked with a knee kick from a jump. If this move misses, the user takes damage instead. |
| Acrobatics | flying | physical | 55 | 100 | TM | The user nimbly strikes the target. This attack does massive damage if the user isn't holding an item. |
| Aerial Ace | flying | physical | 60 | – | TM | The user confounds the target with speed, then slashes. This attack never misses. |
| Agility | psychic | status | – | – | TM | The user relaxes and lightens its body to move faster. This sharply boosts its Speed stat. |
| Baton Pass | normal | status | – | – | TM | The user switches places with a party Pokémon in waiting and passes along any stat changes. |
| Brick Break | fighting | physical | 75 | 100 | TM | The user attacks with a swift chop. This move can also break barriers, such as Light Screen and Reflect. |
| Bulk Up | fighting | status | – | – | TM | The user tenses its muscles to bulk up its body, boosting its Attack and Defense stats. |
| Close Combat | fighting | physical | 120 | 100 | TM | The user fights the target up close, inflicting damage without guarding itself. This also lowers the user's Defense and Sp. Def stats. |
| Coaching | fighting | status | – | – | TM | The user properly coaches its ally Pokémon, boosting their Attack and Defense stats. |
| Dig | ground | physical | 80 | 100 | TM | The user burrows into the ground on the first turn, then attacks on the next turn. |
| Endure | normal | status | – | – | TM | The user endures any attack with at least 1 HP. This move's chance of failing rises if used in succession. |
| Facade | normal | physical | 70 | 100 | TM | This move's power is doubled if the user is poisoned, burned, or paralyzed. |
| Fling | dark | physical | – | 100 | TM | The user flings its held item at the target to attack. This move's power and effects depend on the item. |
| Focus Blast | fighting | special | 120 | 70 | TM | The user heightens its mental focus and unleashes its power. This may also lower the target's Sp. Def stat. |
| Grass Knot | grass | special | – | 100 | TM | The user snares the target with grass and trips it. The heavier the target, the greater the move's power. |
| Helping Hand | normal | status | – | – | TM | The user assists an ally by boosting the power of that ally's attack. |
| Low Kick | fighting | physical | – | 100 | TM | A powerful low kick that makes the target fall over. The heavier the target, the greater the move's power. |
| Low Sweep | fighting | physical | 65 | 100 | TM | The user makes a swift attack on the target's legs, which lowers the target's Speed stat. |
| Poison Jab | poison | physical | 80 | 100 | TM | The target is stabbed with a tentacle, an arm, or the like steeped in poison. This may also poison the target. |
| Protect | normal | status | – | – | TM | This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. |
| Psych Up | normal | status | – | – | TM | The user hypnotizes itself into copying any stat change made by the target. |
| Rain Dance | water | status | – | – | TM | The user summons a heavy rain that falls for five turns, powering up Water-type attacks. The rain also lowers the power of Fire-type attacks. |
| Rest | psychic | status | – | – | TM | The user goes to sleep for two turns. This fully restores the user's HP and cures any status conditions. |
| Rock Tomb | rock | physical | 60 | 95 | TM | The user hurls boulders at the target to inflict damage. This also lowers the target's Speed stat by cutting off its movement. |
| Sleep Talk | normal | status | – | – | TM | The user randomly uses one of the moves it knows. This move can only be used while the user is asleep. |
| Stone Edge | rock | physical | 100 | 80 | TM | The user stabs the target with sharpened stones. This move has a heightened chance of landing a critical hit. |
| Substitute | normal | status | – | – | TM | The user creates a substitute for itself using some of its own HP. The substitute serves as the user's decoy. |
| Sunny Day | fire | status | – | – | TM | The user intensifies the sun for five turns, powering up Fire-type attacks. The sunlight also lowers the power of Water-type attacks. |
| Swift | normal | special | 60 | – | TM | Star-shaped rays are shot at opposing Pokémon. This attack never misses. |
| Swords Dance | normal | status | – | – | TM | A frenetic dance to uplift the fighting spirit. This sharply boosts the user's Attack stat. |
| Take Down | normal | physical | 90 | 85 | TM | A reckless full-body charge attack for slamming into the target. This also damages the user a little. |
| Taunt | dark | status | – | 100 | TM | The target is taunted into a rage that allows it to use only attack moves for three turns. |
| Tera Blast | normal | special | 80 | 100 | TM | If the user has Terastallized, it unleashes energy of its Tera Type. This move inflicts damage using the Attack or Sp. Atk stat—whichever is higher for the user. |
| Trailblaze | grass | physical | 50 | 100 | TM | The user attacks suddenly as if leaping out from tall grass. The user's nimble footwork boosts its Speed stat. |
| Upper Hand | fighting | physical | 65 | 100 | TM | The user reacts to the target's movement and strikes with the heel of its palm, making the target flinch. This move fails if the target is not readying a priority move. |
| Feint | normal | physical | 30 | 100 | Egg | This attack can hit a target using a move such as Protect or Detect. This also lifts the effects of those moves. |
| Focus Punch | fighting | physical | 150 | 100 | Egg | The user focuses its mind before launching a punch. This move fails if the user is hit before using the move. |
| Knock Off | dark | physical | 65 | 100 | Egg | The user slaps down the target's held item, making it unusable for that battle. This move does more damage if the target has a held item. |
Mienfoo Sprites
In fights, they dominate with onslaughts of flowing, continuous attacks. With their sharp claws, they cut enemies.
They have mastered elegant combos. As they concentrate, their battle moves become swifter and more precise.
It takes pride in the speed at which it can use moves. What it loses in power, it makes up for in quantity.
They can often be seen in packs in the morning, slowly moving their bodies through a series of poses.
They seclude themselves in the mountains and devote themselves to training. The form of their kicks and chops differs from pack to pack.
Mienfoo's Japanese name is Kojofu (コジョフー). Here are all the official names for Mienfoo across different languages:
Mienfoo Breeding
How to Get Mienfoo
Mienfoo can be encountered in the wild across multiple Pokemon games. Here is how to obtain Mienfoo in every game where it is available:
About Mienfoo
Mienfoo is a Fighting-type Pokemon introduced in Generation 5. With a Base Stat Total (BST) of 350, Mienfoo is classified as a Martial Arts Pokémon and is part of the Mienfoo → Mienshao evolution line.
In competitive play, Mienfoo is placed in the Untiered tier where it holds a 0% usage rate. Its key abilities are Inner Focus and Regenerator and Reckless, which allow it to function as a bulky pivot with incredible longevity. Mienfoo is weak to Flying, Psychic, Fairy-type moves, so trainers should plan around these vulnerabilities.
Mienfoo can learn 83 moves across Level-up, TM, Tutor, and Egg methods. Its most popular competitive moves include . Standing at 0.9m tall and weighing 20kg, Mienfoo has been a fan favorite since its debut in the Unova region games.