Normal Type

Generation 1 · 131 Pokemon

Normal-type Pokemon are the most common type in the Pokedex. They have no super-effective offensive coverage but are only weak to Fighting-type moves. Ghost-type moves have no effect on them.

StrengthsNo super-effective matchups. Only one weakness (Fighting). Immune to Ghost.
WeaknessesCannot hit Ghost-types. Resisted by Rock and Steel. Limited offensive utility.

Offensive Matchups – Normal Attacking

How Normal-type moves perform against each defending type.

Defensive Matchups – Normal Defending

How Normal-type Pokemon take damage from each attacking type.

AtkDefNormalFireWaterElectricGrassIceFightingPoisonGroundFlyingPsychicBugRockGhostDragonDarkSteelFairy
Normalx1x1x1x1x1x1x1x1x1x1x1x1½0x1x1½x1
Firex1½½x1x2x2x1x1x1x1x1x2½x1½x1x2x1
Waterx1x2½x1½x1x1x1x2x1x1x1x2x1½x1x1x1
Electricx1x1x2½½x1x1x10x2x1x1x1x1½x1x1x1
Grassx1½x2x1½x1x1½x2½x1½x2x1½x1½x1
Icex1½½x1x2½x1x1x2x2x1x1x1x1x2x1½x1
Fightingx2x1x1x1x1x2x1½x1½½½x20x1x2x2½
Poisonx1x1x1x1x2x1x1½½x1x1x1½½x1x10x2
Groundx1x2x1x2½x1x1x2x10x1½x2x1x1x1x2x1
Flyingx1x1x1½x2x1x2x1x1x1x1x2½x1x1x1½x1
Psychicx1x1x1x1x1x1x2x2x1x1½x1x1x1x10½x1
Bugx1½x1x1x2x1½½x1½x2x1x1½x1x2½½
Rockx1x2x1x1x1x2½x1½x2x1x2x1x1x1x1½x1
Ghost0x1x1x1x1x1x1x1x1x1x2x1x1x2x1½x1x1
Dragonx1x1x1x1x1x1x1x1x1x1x1x1x1x1x2x1½0
Darkx1x1x1x1x1x1½x1x1x1x2x1x1x2x1½x1½
Steelx1½½½x1x2x1x1x1x1x1x1x2x1x1x1½x2
Fairyx1½x1x1x1x1x2½x1x1x1x1x1x1x2x2½x1

Dual-Type Combinations with Normal

How Normal pairs with each other type defensively. Sort by weaknesses or resistances to find the best combinations.

Normal-Type Moves (188)

All 188 moves of the Normal type, including power, accuracy, PP, and category.

MoveCategoryPowerAcc.PPDescription
ExplosionPhysical250100%5User faints.
Self-DestructPhysical200100%5User faints.
Giga ImpactPhysical15090%5User foregoes its next turn to recharge.
Hyper BeamSpecial15090%5User foregoes its next turn to recharge.
Last ResortPhysical140100%5Can only be used after all of the user’s other moves have been used.
BoomburstSpecial140100%10Inflicts regular damage.
Blood MoonSpecial140100%5
Skull BashPhysical130100%10Raises the user’s Defense by one stage. User charges for one turn before attacking.
Mega KickPhysical12075%5Inflicts regular damage with no additional effect.
ThrashPhysical120100%10Hits every turn for 2-3 turns, then confuses the user.
Double-EdgePhysical120100%15User receives 1/3 the damage inflicted in recoil.
Head ChargePhysical120100%15User receives 1/4 the damage it inflicts in recoil.
Techno BlastSpecial120100%5If the user is holding a appropriate plate or drive, the damage inflicted will match it.
Multi-AttackPhysical120100%10If the user is holding a appropriate plate or drive, the damage inflicted will match it.
Tera StarstormSpecial120100%5
Egg BombPhysical10075%10Inflicts regular damage with no additional effect.
JudgmentSpecial100100%10If the user is holding a appropriate plate or drive, the damage inflicted will match it.
Hyper DrillPhysical100100%5
UproarSpecial90100%10Forced to use this move for several turns. Pokémon cannot fall asleep in that time.
Hyper VoiceSpecial90100%10Inflicts regular damage with no additional effect.
Take DownPhysical9085%20User receives 1/4 the damage it inflicts in recoil.
Rock ClimbPhysical9085%20Has a chance to confuse the target.
Revelation DanceSpecial90100%15Has the same type as the user.
Raging BullPhysical90100%10
Body SlamPhysical85100%15Has a chance to paralyze the target.

Normal-Type Related Abilities

Abilities that interact with or boost Normal-type moves and Pokemon.

Normalize
Turns all moves into Normal-type
Makes the Pokémon's moves all act Normal-type.
Aerilate
Turns Normal-type moves into Flying-type with 1.2x boost
Turns the bearer's Normal moves into Flying moves and strengthens them to 1.3× their power.
Pixilate
Turns Normal-type moves into Fairy-type with 1.2x boost
Turns the bearer's Normal moves into Fairy moves and strengthens them to 1.3× their power.
Refrigerate
Turns Normal-type moves into Ice-type with 1.2x boost
Turns the bearer's Normal moves into Ice moves and strengthens them to 1.3× their power.
Galvanize
Turns Normal-type moves into Electric-type with 1.2x boost
This Pokémon's Normal moves are Electric and have their power increased to 1.2×.
Scrappy
Allows Normal and Fighting moves to hit Ghost-types
Lets the Pokémon's Normal and Fighting moves hit Ghost Pokémon.

Normal-Type Boosting Items

Held items that boost Normal-type moves or provide Normal-type synergy.

Silk Scarf
1.2x power to Normal-type moves
A silky scarf that boosts Normal-type moves.
Normal Gem
1.3x power to one Normal-type move, then consumed
A gem that boosts a Normal-type move once.

Normal-Type Average Stats

Average base stats across all 147 Normal-type Pokemon, ranked against all 18 types.

StatAverageDistributionRank
HP77
#5/18
Attack75
#14/18
Defense62
#18/18
Sp. Atk61
#16/18
Sp. Def66
#17/18
Speed71
#8/18
BST412
#17/18

Based on 147 Normal-type Pokemon. Rank #1 = highest among all 18 types.

Type Changes Involving Normal

Pokemon that gained or lost the Normal type across generations.

Generation 6
ClefairyClefairy
normal
fairy
Reclassified to Fairy in Gen VI
ClefableClefable
normal
fairy
Reclassified to Fairy in Gen VI
CleffaCleffa
normal
fairy
Reclassified to Fairy in Gen VI
JigglypuffJigglypuff
normal
normalfairy
Gained Fairy type in Gen VI
WigglytuffWigglytuff
normal
normalfairy
Gained Fairy type in Gen VI
IgglybuffIgglybuff
normal
normalfairy
Gained Fairy type in Gen VI
TogepiTogepi
normal
fairy
Reclassified to Fairy in Gen VI
TogeticTogetic
normalflying
fairyflying
Normal→Fairy in Gen VI
TogekissTogekiss
normalflying
fairyflying
Normal→Fairy in Gen VI
AzurillAzurill
normal
normalfairy
Gained Fairy type in Gen VI
SnubbullSnubbull
normal
fairy
Reclassified to Fairy in Gen VI
GranbullGranbull
normal
fairy
Reclassified to Fairy in Gen VI

Normal-Type Special Mechanics

Unique moves, abilities, and mechanics that interact with Normal-type immunities and weaknesses.

ScrappyAbility
Allows Normal and Fighting-type moves to hit Ghost-type Pokemon, bypassing their immunity.
Removes Ghost-type immunity to Normal and Fighting-type moves for the target.
Removes Ghost-type immunity to Normal and Fighting-type moves, similar to Foresight.
NormalizeAbility
Converts all moves to Normal type, losing STAB on non-Normal moves but gaining Normal STAB on everything.
Tera NormalMechanic
Terastallizing into Normal gives STAB to all Normal moves and removes original type weaknesses.

Normal-Type Pokemon (131)

118 primary Normal-type · 13 secondary Normal-type

FAQ – Normal Type