Normal Type
Generation 1 · 131 PokemonNormal-type Pokemon are the most common type in the Pokedex. They have no super-effective offensive coverage but are only weak to Fighting-type moves. Ghost-type moves have no effect on them.
Offensive Matchups – Normal Attacking
How Normal-type moves perform against each defending type.
Defensive Matchups – Normal Defending
How Normal-type Pokemon take damage from each attacking type.
| AtkDef | Normal | Fire | Water | Electric | Grass | Ice | Fighting | Poison | Ground | Flying | Psychic | Bug | Rock | Ghost | Dragon | Dark | Steel | Fairy |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Normal | x1 | x1 | x1 | x1 | x1 | x1 | x1 | x1 | x1 | x1 | x1 | x1 | ½ | 0 | x1 | x1 | ½ | x1 |
| Fire | x1 | ½ | ½ | x1 | x2 | x2 | x1 | x1 | x1 | x1 | x1 | x2 | ½ | x1 | ½ | x1 | x2 | x1 |
| Water | x1 | x2 | ½ | x1 | ½ | x1 | x1 | x1 | x2 | x1 | x1 | x1 | x2 | x1 | ½ | x1 | x1 | x1 |
| Electric | x1 | x1 | x2 | ½ | ½ | x1 | x1 | x1 | 0 | x2 | x1 | x1 | x1 | x1 | ½ | x1 | x1 | x1 |
| Grass | x1 | ½ | x2 | x1 | ½ | x1 | x1 | ½ | x2 | ½ | x1 | ½ | x2 | x1 | ½ | x1 | ½ | x1 |
| Ice | x1 | ½ | ½ | x1 | x2 | ½ | x1 | x1 | x2 | x2 | x1 | x1 | x1 | x1 | x2 | x1 | ½ | x1 |
| Fighting | x2 | x1 | x1 | x1 | x1 | x2 | x1 | ½ | x1 | ½ | ½ | ½ | x2 | 0 | x1 | x2 | x2 | ½ |
| Poison | x1 | x1 | x1 | x1 | x2 | x1 | x1 | ½ | ½ | x1 | x1 | x1 | ½ | ½ | x1 | x1 | 0 | x2 |
| Ground | x1 | x2 | x1 | x2 | ½ | x1 | x1 | x2 | x1 | 0 | x1 | ½ | x2 | x1 | x1 | x1 | x2 | x1 |
| Flying | x1 | x1 | x1 | ½ | x2 | x1 | x2 | x1 | x1 | x1 | x1 | x2 | ½ | x1 | x1 | x1 | ½ | x1 |
| Psychic | x1 | x1 | x1 | x1 | x1 | x1 | x2 | x2 | x1 | x1 | ½ | x1 | x1 | x1 | x1 | 0 | ½ | x1 |
| Bug | x1 | ½ | x1 | x1 | x2 | x1 | ½ | ½ | x1 | ½ | x2 | x1 | x1 | ½ | x1 | x2 | ½ | ½ |
| Rock | x1 | x2 | x1 | x1 | x1 | x2 | ½ | x1 | ½ | x2 | x1 | x2 | x1 | x1 | x1 | x1 | ½ | x1 |
| Ghost | 0 | x1 | x1 | x1 | x1 | x1 | x1 | x1 | x1 | x1 | x2 | x1 | x1 | x2 | x1 | ½ | x1 | x1 |
| Dragon | x1 | x1 | x1 | x1 | x1 | x1 | x1 | x1 | x1 | x1 | x1 | x1 | x1 | x1 | x2 | x1 | ½ | 0 |
| Dark | x1 | x1 | x1 | x1 | x1 | x1 | ½ | x1 | x1 | x1 | x2 | x1 | x1 | x2 | x1 | ½ | x1 | ½ |
| Steel | x1 | ½ | ½ | ½ | x1 | x2 | x1 | x1 | x1 | x1 | x1 | x1 | x2 | x1 | x1 | x1 | ½ | x2 |
| Fairy | x1 | ½ | x1 | x1 | x1 | x1 | x2 | ½ | x1 | x1 | x1 | x1 | x1 | x1 | x2 | x2 | ½ | x1 |
Dual-Type Combinations with Normal
How Normal pairs with each other type defensively. Sort by weaknesses or resistances to find the best combinations.
Normal-Type Moves (188)
All 188 moves of the Normal type, including power, accuracy, PP, and category.
| Move | Category | Power | Acc. | PP | Description |
|---|---|---|---|---|---|
| Explosion | Physical | 250 | 100% | 5 | User faints. |
| Self-Destruct | Physical | 200 | 100% | 5 | User faints. |
| Giga Impact | Physical | 150 | 90% | 5 | User foregoes its next turn to recharge. |
| Hyper Beam | Special | 150 | 90% | 5 | User foregoes its next turn to recharge. |
| Last Resort | Physical | 140 | 100% | 5 | Can only be used after all of the user’s other moves have been used. |
| Boomburst | Special | 140 | 100% | 10 | Inflicts regular damage. |
| Blood Moon | Special | 140 | 100% | 5 | |
| Skull Bash | Physical | 130 | 100% | 10 | Raises the user’s Defense by one stage. User charges for one turn before attacking. |
| Mega Kick | Physical | 120 | 75% | 5 | Inflicts regular damage with no additional effect. |
| Thrash | Physical | 120 | 100% | 10 | Hits every turn for 2-3 turns, then confuses the user. |
| Double-Edge | Physical | 120 | 100% | 15 | User receives 1/3 the damage inflicted in recoil. |
| Head Charge | Physical | 120 | 100% | 15 | User receives 1/4 the damage it inflicts in recoil. |
| Techno Blast | Special | 120 | 100% | 5 | If the user is holding a appropriate plate or drive, the damage inflicted will match it. |
| Multi-Attack | Physical | 120 | 100% | 10 | If the user is holding a appropriate plate or drive, the damage inflicted will match it. |
| Tera Starstorm | Special | 120 | 100% | 5 | |
| Egg Bomb | Physical | 100 | 75% | 10 | Inflicts regular damage with no additional effect. |
| Judgment | Special | 100 | 100% | 10 | If the user is holding a appropriate plate or drive, the damage inflicted will match it. |
| Hyper Drill | Physical | 100 | 100% | 5 | |
| Uproar | Special | 90 | 100% | 10 | Forced to use this move for several turns. Pokémon cannot fall asleep in that time. |
| Hyper Voice | Special | 90 | 100% | 10 | Inflicts regular damage with no additional effect. |
| Take Down | Physical | 90 | 85% | 20 | User receives 1/4 the damage it inflicts in recoil. |
| Rock Climb | Physical | 90 | 85% | 20 | Has a chance to confuse the target. |
| Revelation Dance | Special | 90 | 100% | 15 | Has the same type as the user. |
| Raging Bull | Physical | 90 | 100% | 10 | |
| Body Slam | Physical | 85 | 100% | 15 | Has a chance to paralyze the target. |
Normal-Type Related Abilities
Abilities that interact with or boost Normal-type moves and Pokemon.
Normal-Type Boosting Items
Held items that boost Normal-type moves or provide Normal-type synergy.
Normal-Type Average Stats
Average base stats across all 147 Normal-type Pokemon, ranked against all 18 types.
| Stat | Average | Distribution | Rank |
|---|---|---|---|
| HP | 77 | #5/18 | |
| Attack | 75 | #14/18 | |
| Defense | 62 | #18/18 | |
| Sp. Atk | 61 | #16/18 | |
| Sp. Def | 66 | #17/18 | |
| Speed | 71 | #8/18 | |
| BST | 412 | #17/18 |
Based on 147 Normal-type Pokemon. Rank #1 = highest among all 18 types.
Type Changes Involving Normal
Pokemon that gained or lost the Normal type across generations.
Normal-Type Special Mechanics
Unique moves, abilities, and mechanics that interact with Normal-type immunities and weaknesses.
Normal-Type Pokemon (131)
118 primary Normal-type · 13 secondary Normal-type