Kubfu Evolution
Kubfu Abilities
Prevents flinching.
Kubfu Moves
| Move▲ | Type▲ | Cat.▲ | Pow▲ | Acc▲ | Method▲ | Description |
|---|---|---|---|---|---|---|
| Leer | normal | status | – | 100 | Level 1 | The user gives opposing Pokémon an intimidating leer that lowers their Defense stats. |
| Rock Smash | fighting | physical | 40 | 100 | Level 1 | The user attacks with a punch. This may also lower the target's Defense stat. |
| Endure | normal | status | – | – | Level 4 | The user endures any attack with at least 1 HP. This move's chance of failing rises if used in succession. |
| Focus Energy | normal | status | – | – | Level 8 | The user takes a deep breath and focuses so that its future attacks have a heightened chance of landing critical hits. |
| Aerial Ace | flying | physical | 60 | – | Level 12 | The user confounds the target with speed, then slashes. This attack never misses. |
| Scary Face | normal | status | – | 100 | Level 16 | The user frightens the target with a scary face to harshly lower its Speed stat. |
| Headbutt | normal | physical | 70 | 100 | Level 20 | The user sticks out its head and attacks by charging straight into the target. This may also make the target flinch. |
| Brick Break | fighting | physical | 75 | 100 | Level 24 | The user attacks with a swift chop. This move can also break barriers, such as Light Screen and Reflect. |
| Detect | fighting | status | – | – | Level 28 | This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. |
| Bulk Up | fighting | status | – | – | Level 32 | The user tenses its muscles to bulk up its body, boosting its Attack and Defense stats. |
| Iron Head | steel | physical | 80 | 100 | Level 36 | The user slams the target with its steel-hard head. This may also make the target flinch. |
| Dynamic Punch | fighting | physical | 100 | 50 | Level 40 | The user attacks by punching the target with full concentrated power. This also confuses the target. |
| Counter | fighting | physical | – | 100 | Level 44 | A retaliatory attack that counters any physical move, inflicting double the damage taken. |
| Close Combat | fighting | physical | 120 | 100 | Level 48 | The user fights the target up close, inflicting damage without guarding itself. This also lowers the user's Defense and Sp. Def stats. |
| Focus Punch | fighting | physical | 150 | 100 | Level 52 | The user focuses its mind before launching a punch. This move fails if the user is hit before using the move. |
| Acrobatics | flying | physical | 55 | 100 | TM | The user nimbly strikes the target. This attack does massive damage if the user isn't holding an item. |
| Body Slam | normal | physical | 85 | 100 | TM | The user attacks by dropping onto the target with its full body weight. This may also leave the target with paralysis. |
| Dig | ground | physical | 80 | 100 | TM | The user burrows into the ground on the first turn, then attacks on the next turn. |
| Double Edge | normal | physical | 120 | 100 | TM | A reckless life-risking tackle in which the user rushes the target. This also damages the user quite a lot. |
| Facade | normal | physical | 70 | 100 | TM | This move's power is doubled if the user is poisoned, burned, or paralyzed. |
| Fire Punch | fire | physical | 75 | 100 | TM | The target is attacked with a fiery punch. This may also leave the target with a burn. |
| Fling | dark | physical | – | 100 | TM | The user flings its held item at the target to attack. This move's power and effects depend on the item. |
| Helping Hand | normal | status | – | – | TM | The user assists an ally by boosting the power of that ally's attack. |
| Ice Punch | ice | physical | 75 | 100 | TM | The target is attacked with an icy punch. This may also leave the target frozen. |
| Low Kick | fighting | physical | – | 100 | TM | A powerful low kick that makes the target fall over. The heavier the target, the greater the move's power. |
| Low Sweep | fighting | physical | 65 | 100 | TM | The user makes a swift attack on the target's legs, which lowers the target's Speed stat. |
| Metal Claw | steel | physical | 50 | 95 | TM | The target is raked with steel claws. This may also boost the user's Attack stat. |
| Protect | normal | status | – | – | TM | This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. |
| Rest | psychic | status | – | – | TM | The user goes to sleep for two turns. This fully restores the user's HP and cures any status conditions. |
| Reversal | fighting | physical | – | 100 | TM | An all-out attack that becomes more powerful the less HP the user has. |
| Sleep Talk | normal | status | – | – | TM | The user randomly uses one of the moves it knows. This move can only be used while the user is asleep. |
| Substitute | normal | status | – | – | TM | The user creates a substitute for itself using some of its own HP. The substitute serves as the user's decoy. |
| Swords Dance | normal | status | – | – | TM | A frenetic dance to uplift the fighting spirit. This sharply boosts the user's Attack stat. |
| Take Down | normal | physical | 90 | 85 | TM | A reckless full-body charge attack for slamming into the target. This also damages the user a little. |
| Tera Blast | normal | special | 80 | 100 | TM | If the user has Terastallized, it unleashes energy of its Tera Type. This move inflicts damage using the Attack or Sp. Atk stat—whichever is higher for the user. |
| Thunder Punch | electric | physical | 75 | 100 | TM | The target is attacked with an electrified punch. This may also leave the target with paralysis. |
| U Turn | bug | physical | 70 | 100 | TM | After making its attack, the user rushes back to switch places with a party Pokémon in waiting. |
| Zen Headbutt | psychic | physical | 80 | 90 | TM | The user focuses its willpower to its head and attacks the target. This may also make the target flinch. |
Kubfu Sprites
Kubfu trains hard to perfect its moves. The moves it masters will determine which form it takes when it evolves.
If Kubfu pulls the long white hair on its head, its fighting spirit heightens and power wells up from the depths of its belly.
Kubfu's Japanese name is Dakuma (ダクマ). Here are all the official names for Kubfu across different languages:
Kubfu Breeding
How to Get Kubfu
Kubfu is not catchable in the wild – it is typically obtained through gifts, events, or in-game trades. Here is how to obtain Kubfu in every game where it is available:
About Kubfu
Kubfu is a Fighting-type Pokemon introduced in Generation 8. With a Base Stat Total (BST) of 385, Kubfu is classified as a Wushu Pokémon and is part of the Kubfu → Urshifu evolution line.
In competitive play, Kubfu is placed in the Untiered tier where it holds a 0% usage rate. Its key abilities are Inner Focus, which allow it to function as a versatile team member. Kubfu is weak to Flying, Psychic, Fairy-type moves, so trainers should plan around these vulnerabilities.
Kubfu can learn 48 moves across Level-up, TM, Tutor, and Egg methods. Its most popular competitive moves include . Standing at 0.6m tall and weighing 12kg, Kubfu has been a fan favorite since its debut in the Galar region games.