Electric Type
Generation 1 · 69 PokemonElectric-type Pokemon are known for their Speed. Electric moves hit Water and Flying super effectively but cannot touch Ground-types at all. Only one weakness: Ground.
Offensive Matchups – Electric Attacking
How Electric-type moves perform against each defending type.
Defensive Matchups – Electric Defending
How Electric-type Pokemon take damage from each attacking type.
| AtkDef | Normal | Fire | Water | Electric | Grass | Ice | Fighting | Poison | Ground | Flying | Psychic | Bug | Rock | Ghost | Dragon | Dark | Steel | Fairy |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Normal | x1 | x1 | x1 | x1 | x1 | x1 | x1 | x1 | x1 | x1 | x1 | x1 | ½ | 0 | x1 | x1 | ½ | x1 |
| Fire | x1 | ½ | ½ | x1 | x2 | x2 | x1 | x1 | x1 | x1 | x1 | x2 | ½ | x1 | ½ | x1 | x2 | x1 |
| Water | x1 | x2 | ½ | x1 | ½ | x1 | x1 | x1 | x2 | x1 | x1 | x1 | x2 | x1 | ½ | x1 | x1 | x1 |
| Electric | x1 | x1 | x2 | ½ | ½ | x1 | x1 | x1 | 0 | x2 | x1 | x1 | x1 | x1 | ½ | x1 | x1 | x1 |
| Grass | x1 | ½ | x2 | x1 | ½ | x1 | x1 | ½ | x2 | ½ | x1 | ½ | x2 | x1 | ½ | x1 | ½ | x1 |
| Ice | x1 | ½ | ½ | x1 | x2 | ½ | x1 | x1 | x2 | x2 | x1 | x1 | x1 | x1 | x2 | x1 | ½ | x1 |
| Fighting | x2 | x1 | x1 | x1 | x1 | x2 | x1 | ½ | x1 | ½ | ½ | ½ | x2 | 0 | x1 | x2 | x2 | ½ |
| Poison | x1 | x1 | x1 | x1 | x2 | x1 | x1 | ½ | ½ | x1 | x1 | x1 | ½ | ½ | x1 | x1 | 0 | x2 |
| Ground | x1 | x2 | x1 | x2 | ½ | x1 | x1 | x2 | x1 | 0 | x1 | ½ | x2 | x1 | x1 | x1 | x2 | x1 |
| Flying | x1 | x1 | x1 | ½ | x2 | x1 | x2 | x1 | x1 | x1 | x1 | x2 | ½ | x1 | x1 | x1 | ½ | x1 |
| Psychic | x1 | x1 | x1 | x1 | x1 | x1 | x2 | x2 | x1 | x1 | ½ | x1 | x1 | x1 | x1 | 0 | ½ | x1 |
| Bug | x1 | ½ | x1 | x1 | x2 | x1 | ½ | ½ | x1 | ½ | x2 | x1 | x1 | ½ | x1 | x2 | ½ | ½ |
| Rock | x1 | x2 | x1 | x1 | x1 | x2 | ½ | x1 | ½ | x2 | x1 | x2 | x1 | x1 | x1 | x1 | ½ | x1 |
| Ghost | 0 | x1 | x1 | x1 | x1 | x1 | x1 | x1 | x1 | x1 | x2 | x1 | x1 | x2 | x1 | ½ | x1 | x1 |
| Dragon | x1 | x1 | x1 | x1 | x1 | x1 | x1 | x1 | x1 | x1 | x1 | x1 | x1 | x1 | x2 | x1 | ½ | 0 |
| Dark | x1 | x1 | x1 | x1 | x1 | x1 | ½ | x1 | x1 | x1 | x2 | x1 | x1 | x2 | x1 | ½ | x1 | ½ |
| Steel | x1 | ½ | ½ | ½ | x1 | x2 | x1 | x1 | x1 | x1 | x1 | x1 | x2 | x1 | x1 | x1 | ½ | x2 |
| Fairy | x1 | ½ | x1 | x1 | x1 | x1 | x2 | ½ | x1 | x1 | x1 | x1 | x1 | x1 | x2 | x2 | ½ | x1 |
Dual-Type Combinations with Electric
How Electric pairs with each other type defensively. Sort by weaknesses or resistances to find the best combinations.
Electric-Type Moves (40)
All 40 moves of the Electric type, including power, accuracy, PP, and category.
| Move | Category | Power | Acc. | PP | Description |
|---|---|---|---|---|---|
| Bolt Strike | Physical | 130 | 85% | 5 | Has a chance to paralyze the target. |
| Electro Shot | Special | 130 | 100% | 10 | |
| Zap Cannon | Special | 120 | 50% | 5 | Has a chance to paralyze the target. |
| Volt Tackle | Physical | 120 | 100% | 15 | User takes 1/3 the damage inflicted in recoil. Has a chance to paralyze the target. |
| Double Shock | Physical | 120 | 100% | 5 | |
| Aura Wheel | Physical | 110 | 100% | 10 | |
| Thunder | Special | 110 | 70% | 10 | Has a chance to paralyze the target. |
| Fusion Bolt | Physical | 100 | 100% | 5 | With Fusion Flare, inflicts double damage. |
| Plasma Fists | Physical | 100 | 100% | 15 | After inflicting damage, causes all Normal-type moves to become Electric-type for the remainder of the turn. |
| Wildbolt Storm | Special | 100 | 80% | 10 | |
| Electro Drift | Special | 100 | 100% | 5 | |
| Supercell Slam | Physical | 100 | 95% | 15 | |
| Wild Charge | Physical | 90 | 100% | 15 | User receives 1/4 the damage it inflicts in recoil. |
| Thunderbolt | Special | 90 | 100% | 15 | Has a chance to paralyze the target. |
| Bolt Beak | Physical | 85 | 100% | 10 | |
| Discharge | Special | 80 | 100% | 15 | Has a chance to paralyze the target. |
| Zing Zap | Physical | 80 | 100% | 10 | Has a chance to make the target flinch. |
| Overdrive | Special | 80 | 100% | 10 | |
| Thunder Cage | Special | 80 | 90% | 15 | Inflicts regular damage with no additional effect. |
| Thunder Punch | Physical | 75 | 100% | 15 | Has a chance to paralyze the target. |
| Volt Switch | Special | 70 | 100% | 20 | User must switch out after attacking. |
| Rising Voltage | Special | 70 | 100% | 20 | Inflicts regular damage with no additional effect. |
| Thunderclap | Special | 70 | 100% | 5 | |
| Spark | Physical | 65 | 100% | 20 | Has a chance to paralyze the target. |
| Thunder Fang | Physical | 65 | 95% | 15 | Has a chance to paralyze the target and a chance to make the target flinch. |
Electric-Type Related Abilities
Abilities that interact with or boost Electric-type moves and Pokemon.
Electric-Type Boosting Items
Held items that boost Electric-type moves or provide Electric-type synergy.
Electric-Type Average Stats
Average base stats across all 86 Electric-type Pokemon, ranked against all 18 types.
| Stat | Average | Distribution | Rank |
|---|---|---|---|
| HP | 67 | #14/18 | |
| Attack | 75 | #15/18 | |
| Defense | 70 | #15/18 | |
| Sp. Atk | 86 | #4/18 | |
| Sp. Def | 70 | #14/18 | |
| Speed | 82 | #2/18 | |
| BST | 450 | #11/18 |
Based on 86 Electric-type Pokemon. Rank #1 = highest among all 18 types.
Type Changes Involving Electric
Pokemon that gained or lost the Electric type across generations.
Electric-Type Special Mechanics
Unique moves, abilities, and mechanics that interact with Electric-type immunities and weaknesses.
Electric-Type Pokemon (69)
59 primary Electric-type · 10 secondary Electric-type