Dodrio Evolution
Dodrio Abilities
Ensures success fleeing from wild battles.
Makes sleep pass twice as quickly.
Doubles evasion when confused.
Dodrio Moves
| Move▲ | Type▲ | Cat.▲ | Pow▲ | Acc▲ | Method▲ | Description |
|---|---|---|---|---|---|---|
| Growl | normal | status | – | 100 | Level 1 | The user growls in an endearing way, making opposing Pokémon less wary. This lowers their Attack stats. |
| Peck | flying | physical | 35 | 100 | Level 1 | The target is jabbed with a sharply pointed beak or horn to inflict damage. |
| Quick Attack | normal | physical | 40 | 100 | Level 1 | The user lunges at the target to inflict damage, moving at blinding speed. This move always goes first. |
| Tri Attack | normal | special | 80 | 100 | Level 1 | The user strikes with a simultaneous three-beam attack. This may also burn, freeze, or paralyze the target. |
| Fury Attack | normal | physical | 15 | 85 | Level 12 | The user attacks by jabbing the target with a horn, a beak, or the like. This move hits two to five times in a row. |
| Pluck | flying | physical | 60 | 100 | Level 15 | The user attacks by pecking the target. If the target is holding a Berry, the user eats it and gains its effect. |
| Double Hit | normal | physical | 35 | 90 | Level 19 | The user slams the target with a tail or the like. The target is hit twice in a row. |
| Agility | psychic | status | – | – | Level 23 | The user relaxes and lightens its body to move faster. This sharply boosts its Speed stat. |
| Uproar | normal | special | 90 | 100 | Level 26 | The user attacks in an uproar for three turns. During that time, no Pokémon can fall asleep. |
| Acupressure | normal | status | – | – | Level 30 | The user applies pressure to stress points, sharply boosting one of its or its allies' stats. |
| Swords Dance | normal | status | – | – | Level 34 | A frenetic dance to uplift the fighting spirit. This sharply boosts the user's Attack stat. |
| Drill Peck | flying | physical | 80 | 100 | Level 38 | A corkscrewing attack that strikes the target with a sharp beak acting as a drill. |
| Endeavor | normal | physical | – | 100 | Level 43 | The user inflicts damage by cutting down the target's HP to roughly equal the user's HP. |
| Thrash | normal | physical | 120 | 100 | Level 50 | The user rampages and attacks for two to three turns. The user then becomes confused. |
| Acrobatics | flying | physical | 55 | 100 | TM | The user nimbly strikes the target. This attack does massive damage if the user isn't holding an item. |
| Aerial Ace | flying | physical | 60 | – | TM | The user confounds the target with speed, then slashes. This attack never misses. |
| Baton Pass | normal | status | – | – | TM | The user switches places with a party Pokémon in waiting and passes along any stat changes. |
| Body Slam | normal | physical | 85 | 100 | TM | The user attacks by dropping onto the target with its full body weight. This may also leave the target with paralysis. |
| Brave Bird | flying | physical | 120 | 100 | TM | The user tucks in its wings and charges at a low altitude. This also damages the user quite a lot. |
| Double Edge | normal | physical | 120 | 100 | TM | A reckless life-risking tackle in which the user rushes the target. This also damages the user quite a lot. |
| Drill Run | ground | physical | 80 | 95 | TM | The user crashes into the target while rotating its body like a drill. This move has a heightened chance of landing a critical hit. |
| Endure | normal | status | – | – | TM | The user endures any attack with at least 1 HP. This move's chance of failing rises if used in succession. |
| Facade | normal | physical | 70 | 100 | TM | This move's power is doubled if the user is poisoned, burned, or paralyzed. |
| Feather Dance | flying | status | – | 100 | TM | The user covers the target's body with a mass of down that harshly lowers its Attack stat. |
| Fly | flying | physical | 90 | 95 | TM | The user flies up into the sky on the first turn, then attacks on the next turn. |
| Giga Impact | normal | physical | 150 | 90 | TM | The user charges at the target using every bit of its power. The user can't move on the next turn. |
| Helping Hand | normal | status | – | – | TM | The user assists an ally by boosting the power of that ally's attack. |
| Hyper Beam | normal | special | 150 | 90 | TM | The target is attacked with a powerful beam. The user can't move on the next turn. |
| Knock Off | dark | physical | 65 | 100 | TM | The user slaps down the target's held item, making it unusable for that battle. This move does more damage if the target has a held item. |
| Low Kick | fighting | physical | – | 100 | TM | A powerful low kick that makes the target fall over. The heavier the target, the greater the move's power. |
| Lunge | bug | physical | 80 | 100 | TM | The user makes a lunge at the target, attacking with full force. This also lowers the target's Attack stat. |
| Mud Slap | ground | special | 20 | 100 | TM | The user hurls mud in the target's face to inflict damage and lower its accuracy. |
| Pounce | bug | physical | 50 | 100 | TM | The user attacks by pouncing on the target. This also lowers the target's Speed stat. |
| Protect | normal | status | – | – | TM | This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. |
| Rain Dance | water | status | – | – | TM | The user summons a heavy rain that falls for five turns, powering up Water-type attacks. The rain also lowers the power of Fire-type attacks. |
| Rest | psychic | status | – | – | TM | The user goes to sleep for two turns. This fully restores the user's HP and cures any status conditions. |
| Scary Face | normal | status | – | 100 | TM | The user frightens the target with a scary face to harshly lower its Speed stat. |
| Sleep Talk | normal | status | – | – | TM | The user randomly uses one of the moves it knows. This move can only be used while the user is asleep. |
| Stomping Tantrum | ground | physical | 75 | 100 | TM | Driven by frustration, the user attacks the target. This move's power is doubled if the user's previous move failed. |
| Substitute | normal | status | – | – | TM | The user creates a substitute for itself using some of its own HP. The substitute serves as the user's decoy. |
| Sunny Day | fire | status | – | – | TM | The user intensifies the sun for five turns, powering up Fire-type attacks. The sunlight also lowers the power of Water-type attacks. |
| Swift | normal | special | 60 | – | TM | Star-shaped rays are shot at opposing Pokémon. This attack never misses. |
| Tailwind | flying | status | – | – | TM | The user whips up a turbulent whirlwind that boosts the Speed stats of itself and its allies for four turns. |
| Take Down | normal | physical | 90 | 85 | TM | A reckless full-body charge attack for slamming into the target. This also damages the user a little. |
| Taunt | dark | status | – | 100 | TM | The target is taunted into a rage that allows it to use only attack moves for three turns. |
| Tera Blast | normal | special | 80 | 100 | TM | If the user has Terastallized, it unleashes energy of its Tera Type. This move inflicts damage using the Attack or Sp. Atk stat—whichever is higher for the user. |
| Thief | dark | physical | 60 | 100 | TM | The user attacks and steals the target's held item simultaneously. The user can't steal anything if it already holds an item. |
| Throat Chop | dark | physical | 80 | 100 | TM | The user attacks the target's throat, and the resultant suffering prevents the target from using sound-based moves for two turns. |
| Trailblaze | grass | physical | 50 | 100 | TM | The user attacks suddenly as if leaping out from tall grass. The user's nimble footwork boosts its Speed stat. |
| Assurance | dark | physical | 60 | 100 | Egg | This move's power is doubled if the target has already taken some damage in the same turn. |
| Flail | normal | physical | – | 100 | Egg | The user flails about aimlessly to attack. The less HP the user has, the greater the move's power. |
| Sky Attack | flying | physical | 140 | 90 | Egg | The user attacks the turn after using this move. This move has a heightened chance of landing a critical hit and may also make the target flinch. |
| Whirlwind | normal | status | – | – | Egg | The target is blown away, and a different Pokémon is dragged out. In the wild, this ends a battle against a single Pokémon. |
Dodrio Sprites
Uses its three brains to execute complex plans. While two heads sleep, one head stays awake.
One of DODUO's 2 heads splits to form a unique species. It runs close to 40 MPH in prairies.
It collects data and plans three times as wisely, but it may think too much and be come immobilized.
If one of the heads gets to eat, the others will be satisfied, too, and they will stop squabbling.
An enemy that takes its eyes off any of the three heads--even for a second--will get pecked severely.
Dodrio's Japanese name is Dodorio (ドードリオ). Here are all the official names for Dodrio across different languages:
Dodrio Breeding
How to Get Dodrio
Dodrio can be encountered in the wild across multiple Pokemon games. Here is how to obtain Dodrio in every game where it is available:
About Dodrio
Dodrio is a Normal/Flying-type Pokemon introduced in Generation 1. With a Base Stat Total (BST) of 470, Dodrio is classified as a Triple Bird Pokémon and is part of the Doduo → Dodrio evolution line.
In competitive play, Dodrio is placed in the ZU tier where it holds a 1.95% usage rate. Its key abilities are Run Away and Early Bird and Tangled Feet, which allow it to function as a versatile team member. Dodrio is weak to Electric, Ice, Rock-type moves, so trainers should plan around these vulnerabilities.
Dodrio can learn 86 moves across Level-up, TM, Tutor, and Egg methods. Its most popular competitive moves include Low Kick, Quick Attack, Brave Bird, Knock Off. Standing at 1.8m tall and weighing 85.2kg, Dodrio has been a fan favorite since its debut in the Kanto region games.