Pokemon Abilities
All 306 abilities from Generation III through IX
Pokemon abilities are passive effects that influence battle mechanics, field interactions, and even wild encounters. Introduced in Generation III, every Pokemon has at least one ability that activates automatically. Some Pokemon also have a Hidden Ability – a rarer alternative obtained through special methods. Understanding abilities is crucial for competitive play, as the right ability can define a Pokemon's role and viability on a team.
| Ability | Generation | Pokemon | Description |
|---|---|---|---|
| Stench | Gen III | 10 | Has a 10% chance of making target Pokémon flinch with each hit. |
| Drizzle | Gen III | 3 | Summons rain that lasts indefinitely upon entering battle. |
| Speed Boost | Gen III | 14 | Raises Speed one stage after each turn. |
| Battle Armor | Gen III | 11 | Protects against critical hits. |
| Sturdy | Gen III | 48 | Prevents being KOed from full HP, leaving 1 HP instead. Protects against the one-hit KO moves regardless of HP. |
| Damp | Gen III | 20 | Prevents Self-Destruct, Explosion, and Aftermath from working while the Pokémon is in battle. |
| Limber | Gen III | 14 | Prevents paralysis. |
| Sand Veil | Gen III | 30 | Increases evasion to 1.25× during a sandstorm. Protects against sandstorm damage. |
| Static | Gen III | 38 | Has a 30% chance of paralyzing attacking Pokémon on contact. |
| Volt Absorb | Gen III | 13 | Absorbs Electric moves, healing for 1/4 max HP. |
| Water Absorb | Gen III | 30 | Absorbs Water moves, healing for 1/4 max HP. |
| Oblivious | Gen III | 26 | Prevents infatuation and protects against Captivate. |
| Cloud Nine | Gen III | 7 | Negates all effects of weather, but does not prevent the weather itself. |
| Compound Eyes | Gen III | 13 | Increases moves' accuracy to 1.3×. |
| Insomnia | Gen III | 24 | Prevents sleep. |
| Color Change | Gen III | 1 | Changes type to match when hit by a damaging move. |
| Immunity | Gen III | 4 | Prevents poison. |
| Flash Fire | Gen III | 29 | Protects against Fire moves. Once one has been blocked, the Pokémon's own Fire moves inflict 1.5× damage until it leaves battle. |
| Shield Dust | Gen III | 12 | Protects against incoming moves' extra effects. |
| Own Tempo | Gen III | 33 | Prevents confusion. |
| Suction Cups | Gen III | 5 | Prevents being forced out of battle by other Pokémon's moves. |
| Intimidate | Gen III | 46 | Lowers opponents' Attack one stage upon entering battle. |
| Shadow Tag | Gen III | 6 | Prevents opponents from fleeing or switching out. |
| Rough Skin | Gen III | 6 | Damages attacking Pokémon for 1/8 their max HP on contact. |
| Wonder Guard | Gen III | 1 | Protects against damaging moves that are not super effective. |
| Levitate | Gen III | 44 | Evades Ground moves. |
| Effect Spore | Gen III | 11 | Has a 30% chance of inflcting either paralysis, poison, or sleep on attacking Pokémon on contact. |
| Synchronize | Gen III | 18 | Copies burns, paralysis, and poison received onto the Pokémon that inflicted them. |
| Clear Body | Gen III | 19 | Prevents stats from being lowered by other Pokémon. |
| Natural Cure | Gen III | 19 | Cures any major status ailment upon switching out. |
| Lightning Rod | Gen III | 37 | Redirects single-target Electric moves to this Pokémon where possible. Absorbs Electric moves, raising Special Attack one stage. |
| Serene Grace | Gen III | 15 | Doubles the chance of moves' extra effects occurring. |
| Swift Swim | Gen III | 48 | Doubles Speed during rain. |
| Chlorophyll | Gen III | 39 | Doubles Speed during strong sunlight. |
| Illuminate | Gen III | 8 | Doubles the wild encounter rate. |
| Trace | Gen III | 7 | Copies an opponent's ability upon entering battle. |
| Huge Power | Gen III | 7 | Doubles Attack in battle. |
| Poison Point | Gen III | 20 | Has a 30% chance of poisoning attacking Pokémon on contact. |
| Inner Focus | Gen III | 38 | Prevents flinching. |
| Magma Armor | Gen III | 3 | Prevents freezing. |
| Water Veil | Gen III | 13 | Prevents burns. |
| Magnet Pull | Gen III | 9 | Prevents Steel opponents from fleeing or switching out. |
| Soundproof | Gen III | 18 | Protects against sound-based moves. |
| Rain Dish | Gen III | 14 | Heals for 1/16 max HP after each turn during rain. |
| Sand Stream | Gen III | 5 | Summons a sandstorm that lasts indefinitely upon entering battle. |
| Pressure | Gen III | 36 | Increases the PP cost of moves targetting the Pokémon by one. |
| Thick Fat | Gen III | 33 | Halves damage from Fire and Ice moves. |
| Early Bird | Gen III | 16 | Makes sleep pass twice as quickly. |
| Flame Body | Gen III | 23 | Has a 30% chance of burning attacking Pokémon on contact. |
| Run Away | Gen III | 36 | Ensures success fleeing from wild battles. |
| Keen Eye | Gen III | 43 | Prevents accuracy from being lowered. |
| Hyper Cutter | Gen III | 12 | Prevents Attack from being lowered by other Pokémon. |
| Pickup | Gen III | 30 | Picks up other Pokémon's used and Flung held items. May also pick up an item after battle. |
| Truant | Gen III | 3 | Skips every second turn. |
| Hustle | Gen III | 30 | Strengthens physical moves to inflict 1.5× damage, but decreases their accuracy to 0.8×. |
| Cute Charm | Gen III | 15 | Has a 30% chance of infatuating attacking Pokémon on contact. |
| Plus | Gen III | 10 | Increases Special Attack to 1.5× when a friendly Pokémon has Plus or Minus. |
| Minus | Gen III | 8 | Increases Special Attack to 1.5× when a friendly Pokémon has Plus or Minus. |
| Forecast | Gen III | 4 | Changes Castform's type and form to match the weather. |
| Sticky Hold | Gen III | 10 | Prevents a held item from being removed by other Pokémon. |
| Shed Skin | Gen III | 21 | Has a 33% chance of curing any major status ailment after each turn. |
| Guts | Gen III | 26 | Increases Attack to 1.5× with a major status ailment. |
| Marvel Scale | Gen III | 3 | Increases Defense to 1.5× with a major status ailment. |
| Liquid Ooze | Gen III | 4 | Damages opponents using leeching moves for as much as they would heal. |
| Overgrow | Gen III | 32 | Strengthens Grass moves to inflict 1.5× damage at 1/3 max HP or less. |
| Blaze | Gen III | 32 | Strengthens Fire moves to inflict 1.5× damage at 1/3 max HP or less. |
| Torrent | Gen III | 32 | Strengthens Water moves to inflict 1.5× damage at 1/3 max HP or less. |
| Swarm | Gen III | 32 | Strengthens Bug moves to inflict 1.5× damage at 1/3 max HP or less. |
| Rock Head | Gen III | 24 | Protects against recoil damage. |
| Drought | Gen III | 5 | Summons strong sunlight that lasts indefinitely upon entering battle. |
| Arena Trap | Gen III | 3 | Prevents opponents from fleeing or switching out. Eluded by Flying-types and Pokémon in the air. |
| Vital Spirit | Gen III | 16 | Prevents sleep. |
| White Smoke | Gen III | 5 | Prevents stats from being lowered by other Pokémon. |
| Pure Power | Gen III | 3 | Doubles Attack in battle. |
| Shell Armor | Gen III | 31 | Protects against critical hits. |
| Air Lock | Gen III | 1 | Negates all effects of weather, but does not prevent the weather itself. |
| Tangled Feet | Gen IV | 9 | Doubles evasion when confused. |
| Motor Drive | Gen IV | 4 | Absorbs Electric moves, raising Speed one stage. |
| Rivalry | Gen IV | 18 | Increases damage inflicted to 1.25× against Pokémon of the same gender, but decreases damage to 0.75× against the opposite gender. |
| Steadfast | Gen IV | 16 | Raises Speed one stage upon flinching. |
| Snow Cloak | Gen IV | 15 | Increases evasion to 1.25× during hail. Protects against hail damage. |
| Gluttony | Gen IV | 39 | Makes the Pokémon eat any held Berry triggered by low HP below 1/2 its max HP. |
| Anger Point | Gen IV | 12 | Raises Attack to the maximum of six stages upon receiving a critical hit. |
| Unburden | Gen IV | 17 | Doubles Speed upon using or losing a held item. |
| Heatproof | Gen IV | 5 | Halves damage from Fire moves and burns. |
| Simple | Gen IV | 5 | Doubles the Pokémon's stat modifiers. These doubled modifiers are still capped at -6 or 6 stages. |
| Dry Skin | Gen IV | 7 | Causes 1/8 max HP in damage each turn during strong sunlight, but heals for 1/8 max HP during rain. Increases damage from Fire moves to 1.25×, but absorbs Water moves, healing for 1/4 max HP. |
| Download | Gen IV | 4 | Raises the attack stat corresponding to the opponents' weaker defense one stage upon entering battle. |
| Iron Fist | Gen IV | 20 | Strengthens punch-based moves to 1.2× their power. |
| Poison Heal | Gen IV | 3 | Heals for 1/8 max HP after each turn when poisoned in place of damage. |
| Adaptability | Gen IV | 20 | Increases the same-type attack bonus from 1.5× to 2×. |
| Skill Link | Gen IV | 10 | Extends two-to-five-hit moves and Triple Kick to their full length every time. |
| Hydration | Gen IV | 23 | Cures any major status ailment after each turn during rain. |
| Solar Power | Gen IV | 10 | Increases Special Attack to 1.5× but costs 1/8 max HP after each turn during strong sunlight. |
| Quick Feet | Gen IV | 11 | Increases Speed to 1.5× with a major status ailment. |
| Normalize | Gen IV | 2 | Makes the Pokémon's moves all act Normal-type. |
| Sniper | Gen IV | 18 | Strengthens critical hits to inflict 3× damage rather than 2×. |
| Magic Guard | Gen IV | 10 | Protects against damage not directly caused by a move. |
| No Guard | Gen IV | 12 | Ensures all moves used by and against the Pokémon hit. |
| Stall | Gen IV | 1 | Makes the Pokémon move last within its move's priority bracket. |
| Technician | Gen IV | 28 | Strengthens moves of 60 base power or less to 1.5× their power. |
| Leaf Guard | Gen IV | 23 | Protects against major status ailments during strong sunlight. |
| Klutz | Gen IV | 12 | Prevents the Pokémon from using its held item in battle. |
| Mold Breaker | Gen IV | 27 | Bypasses targets' abilities if they could hinder or prevent a move. |
| Super Luck | Gen IV | 9 | Raises moves' critical hit rates one stage. |
| Aftermath | Gen IV | 11 | Damages the attacker for 1/4 its max HP when knocked out by a contact move. |
| Anticipation | Gen IV | 18 | Notifies all trainers upon entering battle if an opponent has a super-effective move, Self-Destruct, Explosion, or a one-hit KO move. |
| Forewarn | Gen IV | 6 | Reveals the opponents' strongest move upon entering battle. |
| Unaware | Gen IV | 15 | Ignores other Pokémon's stat modifiers for damage and accuracy calculation. |
| Tinted Lens | Gen IV | 13 | Doubles damage inflicted with not-very-effective moves. |
| Filter | Gen IV | 4 | Decreases damage taken from super-effective moves by 1/4. |
| Slow Start | Gen IV | 2 | Halves Attack and Speed for five turns upon entering battle. |
| Scrappy | Gen IV | 15 | Lets the Pokémon's Normal and Fighting moves hit Ghost Pokémon. |
| Storm Drain | Gen IV | 10 | Redirects single-target Water moves to this Pokémon where possible. Absorbs Water moves, raising Special Attack one stage. |
| Ice Body | Gen IV | 21 | Heals for 1/16 max HP after each turn during hail. Protects against hail damage. |
| Solid Rock | Gen IV | 4 | Decreases damage taken from super-effective moves by 1/4. |
| Snow Warning | Gen IV | 9 | Summons hail that lasts indefinitely upon entering battle. |
| Honey Gather | Gen IV | 5 | The Pokémon may pick up Honey after battle. |
| Frisk | Gen IV | 38 | Reveals an opponent's held item upon entering battle. |
| Reckless | Gen IV | 13 | Strengthens recoil moves to 1.2× their power. |
| Multitype | Gen IV | 1 | Changes Arceus's type and form to match its held Plate. |
| Flower Gift | Gen IV | 1 | Increases friendly Pokémon's Attack and Special Defense to 1.5× during strong sunlight. |
| Bad Dreams | Gen IV | 1 | Damages sleeping opponents for 1/8 their max HP after each turn. |
| Pickpocket | Gen V | 16 | Steals attacking Pokémon's held items on contact. |
| Sheer Force | Gen V | 37 | Strengthens moves with extra effects to 1.3× their power, but prevents their extra effects. |
| Contrary | Gen V | 11 | Inverts stat changes. |
| Unnerve | Gen V | 28 | Prevents opposing Pokémon from eating held Berries. |
| Defiant | Gen V | 16 | Raises Attack two stages upon having any stat lowered. |
| Defeatist | Gen V | 2 | Halves Attack and Special Attack at 50% max HP or less. |
| Cursed Body | Gen V | 15 | Has a 30% chance of Disabling any move that hits the Pokémon. |
| Healer | Gen V | 12 | Has a 30% chance of curing each adjacent ally of any major status ailment after each turn. |
| Friend Guard | Gen V | 10 | Decreases all direct damage taken by friendly Pokémon to 0.75×. |
| Weak Armor | Gen V | 25 | Raises Speed and lowers Defense by one stage each upon being hit by a physical move. |
| Heavy Metal | Gen V | 10 | Doubles the Pokémon's weight. |
| Light Metal | Gen V | 7 | Halves the Pokémon's weight. |
| Multiscale | Gen V | 3 | Halves damage taken from full HP. |
| Toxic Boost | Gen V | 1 | Increases Attack to 1.5× when poisoned. |
| Flare Boost | Gen V | 2 | Increases Special Attack to 1.5× when burned. |
| Harvest | Gen V | 9 | Has a 50% chance of restoring a used Berry after each turn if the Pokémon has held no items in the meantime. |
| Telepathy | Gen V | 28 | Protects against friendly Pokémon's damaging moves. |
| Moody | Gen V | 8 | Raises a random stat two stages and lowers another one stage after each turn. |
| Overcoat | Gen V | 26 | Protects against damage from weather. |
| Poison Touch | Gen V | 11 | Has a 30% chance of poisoning target Pokémon upon contact. |
| Regenerator | Gen V | 27 | Heals for 1/3 max HP upon switching out. |
| Big Pecks | Gen V | 15 | Protects against Defense drops. |
| Sand Rush | Gen V | 10 | Doubles Speed during a sandstorm. Protects against sandstorm damage. |
| Wonder Skin | Gen V | 5 | Lowers incoming non-damaging moves' base accuracy to exactly 50%. |
| Analytic | Gen V | 12 | Strengthens moves to 1.3× their power when moving last. |
| Illusion | Gen V | 4 | Takes the appearance of the last conscious party Pokémon upon being sent out until hit by a damaging move. |
| Imposter | Gen V | 1 | Transforms upon entering battle. |
| Infiltrator | Gen V | 27 | Bypasses Light Screen, Reflect, and Safeguard. |
| Mummy | Gen V | 2 | Changes attacking Pokémon's abilities to Mummy on contact. |
| Moxie | Gen V | 16 | Raises Attack one stage upon KOing a Pokémon. |
| Justified | Gen V | 10 | Raises Attack one stage upon taking damage from a Dark move. |
| Rattled | Gen V | 21 | Raises Speed one stage upon being hit by a Dark, Ghost, or Bug move. |
| Magic Bounce | Gen V | 11 | Reflects most non-damaging moves back at their user. |
| Sap Sipper | Gen V | 21 | Absorbs Grass moves, raising Attack one stage. |
| Prankster | Gen V | 20 | Raises non-damaging moves' priority by one stage. |
| Sand Force | Gen V | 18 | Strengthens Rock, Ground, and Steel moves to 1.3× their power during a sandstorm. Protects against sandstorm damage. |
| Iron Barbs | Gen V | 4 | Damages attacking Pokémon for 1/8 their max HP on contact. |
| Zen Mode | Gen V | 4 | Changes Darmanitan's form after each turn depending on its HP: Zen Mode below 50% max HP, and Standard Mode otherwise. |
| Victory Star | Gen V | 1 | Increases moves' accuracy to 1.1× for friendly Pokémon. |
| Turboblaze | Gen V | 2 | Bypasses targets' abilities if they could hinder or prevent moves. |
| Teravolt | Gen V | 2 | Bypasses targets' abilities if they could hinder or prevent moves. |
| Aroma Veil | Gen VI | 8 | Protects allies against moves that affect their mental state. |
| Flower Veil | Gen VI | 5 | Protects friendly Grass Pokémon from having their stats lowered by other Pokémon. |
| Cheek Pouch | Gen VI | 7 | Restores HP upon eating a Berry, in addition to the Berry's effect. |
| Protean | Gen VI | 8 | Changes the bearer's type to match each move it uses. |
| Fur Coat | Gen VI | 2 | Halves damage from physical attacks. |
| Magician | Gen VI | 6 | Steals the target's held item when the bearer uses a damaging move. |
| Bulletproof | Gen VI | 12 | Protects against bullet, ball, and bomb-based moves. |
| Competitive | Gen VI | 15 | Raises Special Attack by two stages upon having any stat lowered. |
| Strong Jaw | Gen VI | 13 | Strengthens biting moves to 1.5× their power. |
| Refrigerate | Gen VI | 3 | Turns the bearer's Normal moves into Ice moves and strengthens them to 1.3× their power. |
| Sweet Veil | Gen VI | 11 | Prevents friendly Pokémon from sleeping. |
| Stance Change | Gen VI | 2 | Changes Aegislash to Blade Forme before using a damaging move, or Shield Forme before using King’s Shield. |
| Gale Wings | Gen VI | 3 | Raises Flying moves' priority by one stage. |
| Mega Launcher | Gen VI | 3 | Strengthens aura and pulse moves to 1.5× their power. |
| Grass Pelt | Gen VI | 2 | Boosts Defense while Grassy Terrain is in effect. |
| Symbiosis | Gen VI | 5 | Passes the bearer's held item to an ally when the ally uses up its item. |
| Tough Claws | Gen VI | 8 | Strengthens moves that make contact to 1.33× their power. |
| Pixilate | Gen VI | 3 | Turns the bearer's Normal moves into Fairy moves and strengthens them to 1.3× their power. |
| Gooey | Gen VI | 7 | Lowers attacking Pokémon's Speed by one stage on contact. |
| Aerilate | Gen VI | 2 | Turns the bearer's Normal moves into Flying moves and strengthens them to 1.3× their power. |
| Parental Bond | Gen VI | 1 | Lets the bearer hit twice with damaging moves. The second hit has half power. |
| Dark Aura | Gen VI | 1 | Strengthens Dark moves to 1.33× their power for all friendly and opposing Pokémon. |
| Fairy Aura | Gen VI | 2 | Strengthens Fairy moves to 1.33× their power for all friendly and opposing Pokémon. |
| Aura Break | Gen VI | 2 | Makes Dark Aura and Fairy Aura weaken moves of their respective types. |
| Primordial Sea | Gen VI | 1 | Creates heavy rain, which has all the properties of Rain Dance, cannot be replaced, and causes damaging Fire moves to fail. |
| Desolate Land | Gen VI | 1 | Creates extremely harsh sunlight, which has all the properties of Sunny Day, cannot be replaced, and causes damaging Water moves to fail. |
| Delta Stream | Gen VI | 1 | Creates a mysterious air current, which cannot be replaced and causes moves to never be super effective against Flying Pokémon. |
| Stamina | Gen VII | 3 | Raises this Pokémon's Defense by one stage when it takes damage from a move. |
| Wimp Out | Gen VII | 1 | This Pokémon automatically switches out when its HP drops below half. |
| Emergency Exit | Gen VII | 1 | This Pokémon automatically switches out when its HP drops below half. |
| Water Compaction | Gen VII | 2 | Raises this Pokémon's Defense by two stages when it's hit by a Water move. |
| Merciless | Gen VII | 2 | This Pokémon's moves critical hit against poisoned targets. |
| Shields Down | Gen VII | 14 | Transforms this Minior between Core Form and Meteor Form. Prevents major status ailments and drowsiness while in Meteor Form. |
| Stakeout | Gen VII | 9 | This Pokémon's moves have double power against Pokémon that switched in this turn. |
| Water Bubble | Gen VII | 3 | Halves damage from Fire moves, doubles damage of Water moves, and prevents burns. |
| Steelworker | Gen VII | 1 | This Pokémon's Steel moves have 1.5× power. |
| Berserk | Gen VII | 3 | Raises this Pokémon's Special Attack by one stage every time its HP drops below half. |
| Slush Rush | Gen VII | 7 | During Hail, this Pokémon has double Speed. |
| Long Reach | Gen VII | 3 | This Pokémon's moves do not make contact. |
| Liquid Voice | Gen VII | 3 | Sound-based moves become Water-type. |
| Triage | Gen VII | 1 | This Pokémon's healing moves have their priority increased by 3. |
| Galvanize | Gen VII | 3 | This Pokémon's Normal moves are Electric and have their power increased to 1.2×. |
| Surge Surfer | Gen VII | 1 | Doubles this Pokémon's Speed on Electric Terrain. |
| Schooling | Gen VII | 2 | Wishiwashi becomes Schooling Form when its HP is 25% or higher. |
| Disguise | Gen VII | 4 | Prevents the first instance of battle damage. |
| Battle Bond | Gen VII | 2 | Transforms this Pokémon into Ash-Greninja after fainting an opponent. Water Shuriken's power is 20 and always hits three times. |
| Power Construct | Gen VII | 3 | Transforms 10% or 50% Zygarde into Complete Forme when its HP is below 50%. |
| Corrosion | Gen VII | 5 | This Pokémon can inflict poison on Poison and Steel Pokémon. |
| Comatose | Gen VII | 1 | This Pokémon always acts as though it were Asleep. |
| Queenly Majesty | Gen VII | 1 | Opposing Pokémon cannot use priority attacks. |
| Innards Out | Gen VII | 2 | When this Pokémon faints from an opponent's move, that opponent takes damage equal to the HP this Pokémon had remaining. |
| Dancer | Gen VII | 4 | Whenever another Pokémon uses a dance move, this Pokémon will use the same move immediately afterwards. |
| Battery | Gen VII | 1 | Ally Pokémon's moves have their power increased to 1.3×. |
| Fluffy | Gen VII | 6 | Damage from contact moves is halved. Damage from Fire moves is doubled. |
| Dazzling | Gen VII | 1 | Opposing Pokémon cannot use priority attacks. |
| Soul Heart | Gen VII | 2 | This Pokémon's Special Attack rises by one stage every time any Pokémon faints. |
| Tangling Hair | Gen VII | 2 | When this Pokémon takes regular damage from a contact move, the attacking Pokémon's Speed lowers by one stage. |
| Receiver | Gen VII | 1 | When an ally faints, this Pokémon gains its Ability. |
| Power Of Alchemy | Gen VII | 2 | When an ally faints, this Pokémon gains its Ability. |
| Beast Boost | Gen VII | 11 | Raises this Pokémon's highest stat by one stage when it faints another Pokémon. |
| Rks System | Gen VII | 1 | Changes this Pokémon's type to match its held Memory. |
| Electric Surge | Gen VII | 2 | When this Pokémon enters battle, it changes the terrain to Electric Terrain. |
| Psychic Surge | Gen VII | 3 | When this Pokémon enters battle, it changes the terrain to Psychic Terrain. |
| Misty Surge | Gen VII | 2 | When this Pokémon enters battle, it changes the terrain to Misty Terrain. |
| Grassy Surge | Gen VII | 5 | When this Pokémon enters battle, it changes the terrain to Grassy Terrain. |
| Full Metal Body | Gen VII | 1 | Other Pokémon cannot lower this Pokémon's stats. |
| Shadow Shield | Gen VII | 1 | When this Pokémon has full HP, regular damage from moves is halved. |
| Prism Armor | Gen VII | 3 | Reduces super-effective damage to 0.75×. |
| Neuroforce | Gen VII | 1 | Increases super-effective damage dealt to 1.25×. |
| Intrepid Sword | Gen VIII | 2 | Boosts Attack in battle. |
| Dauntless Shield | Gen VIII | 2 | Boosts Defense in battle. |
| Libero | Gen VIII | 4 | Libero changes the Pokémon's type to that of its previously used attack. |
| Ball Fetch | Gen VIII | 1 | If the Pokémon is not holding an item, it will fetch the Poké Ball from the first failed throw of the battle. |
| Cotton Down | Gen VIII | 2 | When Ignores moves and abilities that draw in moves. |
| Propeller Tail | Gen VIII | 2 | Ignores moves and abilities that draw in moves. |
| Mirror Armor | Gen VIII | 2 | Reflects any stat-lowering effects. |
| Gulp Missile | Gen VIII | 3 | If a Cramorant with Gulp Missile uses Surf or Dive, it catches prey and changes its form depending on its remaining HP. |
| Stalwart | Gen VIII | 4 | Ignores moves and abilities that draw in moves. |
| Steam Engine | Gen VIII | 4 | Boosts the Speed stat drastically when the Pokémon is hit by a Fire- or Water-type move. |
| Punk Rock | Gen VIII | 4 | Boosts sound-based moves and halves damage from the same moves. |
| Sand Spit | Gen VIII | 3 | Creates a sandstorm when hit by an attack. |
| Ice Scales | Gen VIII | 2 | Halves damage from Special moves. |
| Ripen | Gen VIII | 5 | Doubles the effect of berries. |
| Ice Face | Gen VIII | 2 | The Pokémon’s ice head can take a physical attack as a substitute, but the attack also changes the Pokémon’s appearance. The ice will be restored when it snows. |
| Power Spot | Gen VIII | 1 | Just being next to the Pokémon powers up moves. |
| Mimicry | Gen VIII | 1 | Changes type depending on the terrain. |
| Screen Cleaner | Gen VIII | 2 | Nullifies effects of Light Screen, Reflect, and Aurora Veil. |
| Steely Spirit | Gen VIII | 1 | Powers up ally Pokémon's Steel-type moves. |
| Perish Body | Gen VIII | 1 | When hit by a move that makes direct contact, the Pokémon and the attacker will faint after three turns unless they switch out of battle. |
| Wandering Spirit | Gen VIII | 2 | Swaps abilities with opponents on contact. |
| Gorilla Tactics | Gen VIII | 2 | Boosts the Pokémon's Attack stat but only allows the use of the first selected move. |
| Neutralizing Gas | Gen VIII | 3 | Neutralizes abilities of all Pokémon in battle. |
| Pastel Veil | Gen VIII | 2 | Prevents the Pokémon and its allies from being poisoned. |
| Hunger Switch | Gen VIII | 2 | Causes Morpeko to change its form each turn, alternating between Full Belly Mode and Hangry Mode |
| Quick Draw | Gen VIII | 1 | Enables the Pokémon to move first occasionally. |
| Unseen Fist | Gen VIII | 5 | Contact moves can strike through Protect/Detect. |
| Curious Medicine | Gen VIII | 1 | Resets all stat changes upon entering battlefield. |
| Transistor | Gen VIII | 1 | Powers up Electric-type moves. |
| Dragons Maw | Gen VIII | 1 | Powers up Dragon-type moves. |
| Chilling Neigh | Gen VIII | 1 | Boosts Attack after knocking out a Pokémon. |
| Grim Neigh | Gen VIII | 1 | Boosts Special Attack after knocking out a Pokémon. |
| As One Glastrier | Gen VIII | 1 | This Ability combines the effects of both Calyrex's Unnerve Ability and Glastrier's Chilling Neigh Ability. |
| As One Spectrier | Gen VIII | 1 | This Ability combines the effects of both Calyrex's Unnerve Ability and Spectrier's Grim Neigh Ability. |
| Lingering Aroma | Gen IX | 1 | Contact changes the attacker's Ability to Lingering Aroma. |
| Seed Sower | Gen IX | 1 | Turns the ground into Grassy Terrain when the Pokémon is hit by an attack. |
| Thermal Exchange | Gen IX | 3 | Raises Attack when hit by a Fire-type move. Cannot be burned. |
| Anger Shell | Gen IX | 1 | When the Pokémon's HP drops below half, Anger Shell lowers its Defense and Special Defense but its Attack, Special Attack and Speed are raised. |
| Purifying Salt | Gen IX | 3 | Protects from status conditions and halves damage from Ghost-type moves. |
| Well Baked Body | Gen IX | 1 | Immune to Fire-type moves, and Defense is sharply boosted. |
| Wind Rider | Gen IX | 3 | Gives immunity to wind moves, and causes the Pokémon's Attack to increase by one stage when hit by one. |
| Guard Dog | Gen IX | 2 | Boosts Attack if intimidated, and prevents being forced to switch out. |
| Rocky Payload | Gen IX | 1 | Powers up Rock-type moves. |
| Wind Power | Gen IX | 2 | When hit by a wind move, the power of the next Electric-type move it uses is doubled. |
| Zero To Hero | Gen IX | 2 | Transforms into its Hero Form when switching out. |
| Commander | Gen IX | 3 | Goes inside the mouth of an ally Dondozo if one is on the field. |
| Electromorphosis | Gen IX | 1 | When hit by an attack, the power of the next Electric-type move it uses is doubled. |
| Protosynthesis | Gen IX | 10 | Raises highest stat in harsh sunlight, or if holding Booster Energy. |
| Quark Drive | Gen IX | 10 | Raises highest stat on Electric Terrain, or if holding Booster Energy. |
| Good As Gold | Gen IX | 1 | Gives immunity to status moves. |
| Vessel Of Ruin | Gen IX | 1 | Lowers Special Attack of all Pokémon except itself. |
| Sword Of Ruin | Gen IX | 1 | Lowers Defense of all Pokémon except itself. |
| Tablets Of Ruin | Gen IX | 1 | Lowers Attack of all Pokémon except itself. |
| Beads Of Ruin | Gen IX | 1 | Lowers Special Defense of all Pokémon except itself. |
| Orichalcum Pulse | Gen IX | 5 | Turns the sunlight harsh when entering battle, and boosts Attack while active. |
| Hadron Engine | Gen IX | 5 | Creates an Electric Terrain when entering battle, and boosts Special Attack while active. |
| Opportunist | Gen IX | 1 | Copies stat boosts by the opponent. |
| Cud Chew | Gen IX | 4 | Causes the Pokémon to reuse an already consumed Berry at the end of the next turn. |
| Sharpness | Gen IX | 4 | Powers up slicing moves. |
| Supreme Overlord | Gen IX | 1 | Attack and Special Attack are boosted for each party Pokémon that has been defeated. |
| Costar | Gen IX | 1 | Copies ally's stat changes on entering battle. |
| Toxic Debris | Gen IX | 2 | Scatters poison spikes at the feet of the opposing team when the Pokémon takes damage from physical moves. |
| Armor Tail | Gen IX | 1 | Prevents the opponent from using any moves that have priority, such as Quick Attack. |
| Earth Eater | Gen IX | 1 | Restores HP when hit by a Ground-type move. |
| Mycelium Might | Gen IX | 2 | Status moves go last, but are not affected by the opponent's ability. |
| Minds Eye | Gen IX | 1 | The Pokémon ignores changes to opponents' evasiveness, its accuracy can't be lowered, and it can hit Ghost types with Normal- and Fighting-type moves. |
| Supersweet Syrup | Gen IX | 2 | Once per battle, when a Pokémon with Supersweet Syrup enters the battle, it lowers the evasion stat of all adjacent opponents by one stage. |
| Hospitality | Gen IX | 2 | When a Pokémon with Hospitality enters a battle, it restores HP for an ally by 25%. |
| Toxic Chain | Gen IX | 3 | May cause bad poisoning when the Pokémon hits an opponent with a move. |
| Tera Shift | Gen IX | 1 | When Terapagos enters the battle, it turns into its Terastal Form until the end of the battle. |
| Tera Shell | Gen IX | 1 | All damage-dealing moves that hit the Pokémon when its HP is full will not be very effective. |
| Teraform Zero | Gen IX | 1 | As soon as Terapagos assumes its Stellar Form, it will immediately neutralize weather and terrain effects. |
| Poison Puppeteer | Gen IX | 1 | Pokémon poisoned by Pecharunt's moves will also become confused. |
Pokemon abilities are passive effects that every Pokemon possesses. Introduced in Generation III (Ruby & Sapphire), abilities add a strategic layer to battles by providing automatic benefits or drawbacks without requiring a move slot. Understanding which ability a Pokemon has and how it interacts with the metagame is key to competitive team building.
Regular Abilities vs Hidden Abilities
Each Pokemon species can have one or two regular abilities and one Hidden Ability. Regular abilities are obtained normally when catching or breeding Pokemon. Hidden Abilities, introduced in Generation V, require special methods to obtain – such as Max Raid Battles in Sword & Shield, SOS chains in Sun & Moon, or using an Ability Patch.
Competitive Impact of Abilities
Abilities can make or break a Pokemon's competitive viability. Intimidate is one of the most impactful abilities, lowering the opponent's Attack stat on switch-in. Weather-setting abilities like Drizzle (Pelipper) and Drought (Torkoal) define entire team archetypes. Speed-boosting abilities like Speed Boost (Blaziken) and terrain abilities like Electric Surge (Tapu Koko) shape the competitive landscape.
Ability Changes Across Generations
Game Freak regularly adjusts abilities between generations. Some Pokemon receive new Hidden Abilities, while existing abilities may be buffed or nerfed. For example, Gale Wings was nerfed in Generation VII to only work at full HP, and Prankster was changed so status moves boosted by it fail against Dark-type targets.
Abilities by Generation
Generation III introduced 76 abilities with the system's debut. Each subsequent generation has expanded the roster: Generation IV added abilities like Adaptability and Download, Generation V introduced Hidden Abilities along with abilities like Moxie and Prankster, and Generation IX brought new abilities for Scarlet & Violet Pokemon.