Electivire Evolution
Electivire Abilities
Absorbs Electric moves, raising Speed one stage.
Prevents sleep.
Electivire Moves
| Move▲ | Type▲ | Cat.▲ | Pow▲ | Acc▲ | Method▲ | Description |
|---|---|---|---|---|---|---|
| Leer | normal | status | – | 100 | Level 1 | The user gives opposing Pokémon an intimidating leer that lowers their Defense stats. |
| Thunder Shock | electric | special | 40 | 100 | Level 1 | The user attacks the target with a jolt of electricity. This may also leave the target with paralysis. |
| Quick Attack | normal | physical | 40 | 100 | Level 1 | The user lunges at the target to inflict damage, moving at blinding speed. This move always goes first. |
| Charge | electric | status | – | – | Level 1 | The user becomes charged, boosting the power of the next Electric-type move it uses. This also boosts the user's Sp. Def stat. |
| Swift | normal | special | 60 | – | Level 12 | Star-shaped rays are shot at opposing Pokémon. This attack never misses. |
| Shock Wave | electric | special | 60 | – | Level 16 | The user strikes the target with a quick jolt of electricity. This attack never misses. |
| Thunder Wave | electric | status | – | 90 | Level 20 | The user launches a weak jolt of electricity that paralyzes the target. |
| Screech | normal | status | – | 85 | Level 24 | An earsplitting screech harshly lowers the target's Defense stat. |
| Thunder Punch | electric | physical | 75 | 100 | Level 28 | The target is attacked with an electrified punch. This may also leave the target with paralysis. |
| Discharge | electric | special | 80 | 100 | Level 34 | The user strikes everything around it by letting loose a flare of electricity. This may also leave those hit by the attack with paralysis. |
| Low Kick | fighting | physical | – | 100 | Level 40 | A powerful low kick that makes the target fall over. The heavier the target, the greater the move's power. |
| Thunderbolt | electric | special | 90 | 100 | Level 46 | The user attacks the target with a strong electric blast. This may also leave the target with paralysis. |
| Light Screen | psychic | status | – | – | Level 52 | A wondrous wall of light is put up to reduce damage from special moves for five turns. |
| Thunder | electric | special | 110 | 70 | Level 58 | A wicked thunderbolt is dropped on the target to inflict damage. This may also leave the target with paralysis. |
| Giga Impact | normal | physical | 150 | 90 | Level 64 | The user charges at the target using every bit of its power. The user can't move on the next turn. |
| Body Slam | normal | physical | 85 | 100 | TM | The user attacks by dropping onto the target with its full body weight. This may also leave the target with paralysis. |
| Brick Break | fighting | physical | 75 | 100 | TM | The user attacks with a swift chop. This move can also break barriers, such as Light Screen and Reflect. |
| Bulk Up | fighting | status | – | – | TM | The user tenses its muscles to bulk up its body, boosting its Attack and Defense stats. |
| Bulldoze | ground | physical | 60 | 100 | TM | The user strikes everything around it by stomping down on the ground. This lowers the Speed stats of those hit. |
| Charge Beam | electric | special | 50 | 90 | TM | The user attacks the target with an electric charge. The residual electricity may also boost the user's Sp. Atk stat. |
| Dig | ground | physical | 80 | 100 | TM | The user burrows into the ground on the first turn, then attacks on the next turn. |
| Double Edge | normal | physical | 120 | 100 | TM | A reckless life-risking tackle in which the user rushes the target. This also damages the user quite a lot. |
| Earthquake | ground | physical | 100 | 100 | TM | The user sets off an earthquake that strikes every Pokémon around it. |
| Eerie Impulse | electric | status | – | 100 | TM | The user's body generates an eerie impulse. Exposing the target to it harshly lowers the target's Sp. Atk stat. |
| Electric Terrain | electric | status | – | – | TM | The user turns the ground into Electric Terrain for five turns, powering up Electric-type moves. Pokémon on the ground can no longer fall asleep. |
| Electro Ball | electric | special | – | 100 | TM | The user hurls an electric orb at the target. The faster the user is than the target, the greater the move's power. |
| Electroweb | electric | special | 55 | 95 | TM | The user captures opposing Pokémon in an electric net to inflict damage. This also lowers their Speed stats. |
| Endure | normal | status | – | – | TM | The user endures any attack with at least 1 HP. This move's chance of failing rises if used in succession. |
| Facade | normal | physical | 70 | 100 | TM | This move's power is doubled if the user is poisoned, burned, or paralyzed. |
| Fire Punch | fire | physical | 75 | 100 | TM | The target is attacked with a fiery punch. This may also leave the target with a burn. |
| Flamethrower | fire | special | 90 | 100 | TM | The target is scorched with an intense blast of fire. This may also leave the target with a burn. |
| Fling | dark | physical | – | 100 | TM | The user flings its held item at the target to attack. This move's power and effects depend on the item. |
| Focus Blast | fighting | special | 120 | 70 | TM | The user heightens its mental focus and unleashes its power. This may also lower the target's Sp. Def stat. |
| Helping Hand | normal | status | – | – | TM | The user assists an ally by boosting the power of that ally's attack. |
| Hyper Beam | normal | special | 150 | 90 | TM | The target is attacked with a powerful beam. The user can't move on the next turn. |
| Ice Punch | ice | physical | 75 | 100 | TM | The target is attacked with an icy punch. This may also leave the target frozen. |
| Knock Off | dark | physical | 65 | 100 | TM | The user slaps down the target's held item, making it unusable for that battle. This move does more damage if the target has a held item. |
| Low Sweep | fighting | physical | 65 | 100 | TM | The user makes a swift attack on the target's legs, which lowers the target's Speed stat. |
| Metal Sound | steel | status | – | 85 | TM | A horrible sound like scraping metal harshly lowers the target's Sp. Def stat. |
| Metronome | normal | status | – | – | TM | The user waggles a finger and stimulates its brain into randomly using nearly any move. |
| Protect | normal | status | – | – | TM | This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. |
| Psychic | psychic | special | 90 | 100 | TM | The target is hit with a strong telekinetic force to inflict damage. This may also lower the target’s Sp. Def stat. |
| Rain Dance | water | status | – | – | TM | The user summons a heavy rain that falls for five turns, powering up Water-type attacks. The rain also lowers the power of Fire-type attacks. |
| Reflect | psychic | status | – | – | TM | A wondrous wall of light is put up to reduce damage from physical moves for five turns. |
| Rest | psychic | status | – | – | TM | The user goes to sleep for two turns. This fully restores the user's HP and cures any status conditions. |
| Rock Slide | rock | physical | 75 | 90 | TM | Large boulders are hurled at opposing Pokémon to inflict damage. This may also make the opposing Pokémon flinch. |
| Rock Tomb | rock | physical | 60 | 95 | TM | The user hurls boulders at the target to inflict damage. This also lowers the target's Speed stat by cutting off its movement. |
| Sleep Talk | normal | status | – | – | TM | The user randomly uses one of the moves it knows. This move can only be used while the user is asleep. |
| Stomping Tantrum | ground | physical | 75 | 100 | TM | Driven by frustration, the user attacks the target. This move's power is doubled if the user's previous move failed. |
| Substitute | normal | status | – | – | TM | The user creates a substitute for itself using some of its own HP. The substitute serves as the user's decoy. |
| Supercell Slam | electric | physical | 100 | 95 | TM | The user electrifies its body and drops onto the target to inflict damage. If this move misses, the user takes damage instead. |
| Take Down | normal | physical | 90 | 85 | TM | A reckless full-body charge attack for slamming into the target. This also damages the user a little. |
| Taunt | dark | status | – | 100 | TM | The target is taunted into a rage that allows it to use only attack moves for three turns. |
| Tera Blast | normal | special | 80 | 100 | TM | If the user has Terastallized, it unleashes energy of its Tera Type. This move inflicts damage using the Attack or Sp. Atk stat—whichever is higher for the user. |
| Thief | dark | physical | 60 | 100 | TM | The user attacks and steals the target's held item simultaneously. The user can't steal anything if it already holds an item. |
| Trailblaze | grass | physical | 50 | 100 | TM | The user attacks suddenly as if leaping out from tall grass. The user's nimble footwork boosts its Speed stat. |
| Uproar | normal | special | 90 | 100 | TM | The user attacks in an uproar for three turns. During that time, no Pokémon can fall asleep. |
| Volt Switch | electric | special | 70 | 100 | TM | After making its attack, the user rushes back to switch places with a party Pokémon in waiting. |
| Weather Ball | normal | special | 50 | 100 | TM | This move's type and power change depending on the weather at the time the move is used. |
| Wild Charge | electric | physical | 90 | 100 | TM | The user shrouds itself in electricity and smashes into its target. This also damages the user a little. |
| Cross Chop | fighting | physical | 100 | 80 | Egg | The user delivers a double chop with its forearms crossed. This move has a heightened chance of landing a critical hit. |
| Dynamic Punch | fighting | physical | 100 | 50 | Egg | The user attacks by punching the target with full concentrated power. This also confuses the target. |
| Feint | normal | physical | 30 | 100 | Egg | This attack can hit a target using a move such as Protect or Detect. This also lifts the effects of those moves. |
| Focus Punch | fighting | physical | 150 | 100 | Egg | The user focuses its mind before launching a punch. This move fails if the user is hit before using the move. |
| Follow Me | normal | status | – | – | Egg | The user draws attention to itself, making all opposing Pokémon take aim only at the user. |
| Hammer Arm | fighting | physical | 100 | 90 | Egg | The user swings its strong, heavy fist at the target to inflict damage. This also lowers the user's Speed stat. |
Electivire Sprites
As its electric charge amplifies, blue sparks begin to crackle between its horns.
It pushes the tips of its two tails against the foe, then lets loose with over 20,000 volts of power.
Heedless of enemy attacks, it closes in, shoves its tails onto the foe, then looses high voltage.
The instant it presses the tips of its tails onto an opponent, it sends over 20,000 volts of electricity into the foe.
It pushes the tips of its tails against its foes and then lets loose a high-voltage current. Its foes are burned to a crisp in an instant.
Electivire's Japanese name is Elekible (エレキブル). Here are all the official names for Electivire across different languages:
Electivire Breeding
How to Get Electivire
Electivire is not catchable in the wild – it is typically obtained through gifts, events, or in-game trades. Here is how to obtain Electivire in every game where it is available:
About Electivire
Electivire is a Electric-type Pokemon introduced in Generation 4. With a Base Stat Total (BST) of 540, Electivire is classified as a Thunderbolt Pokémon and is part of the Elekid → Electabuzz → Electivire evolution line.
In competitive play, Electivire is placed in the ZU tier where it holds a 1% usage rate. Its key abilities are Motor Drive and Vital Spirit, which allow it to function as a versatile team member. Electivire is weak to Ground-type moves, so trainers should plan around these vulnerabilities.
Electivire can learn 98 moves across Level-up, TM, Tutor, and Egg methods. Its most popular competitive moves include Supercell Slam, Ice Punch, Bulk Up, Earthquake. Standing at 1.8m tall and weighing 138.6kg, Electivire has been a fan favorite since its debut in the Sinnoh region games.