Dondozo Evolution
Dondozo Abilities
Ignores other Pokémon's stat modifiers for damage and accuracy calculation.
Prevents infatuation and protects against Captivate.
Prevents burns.
Dondozo Moves
| Move▲ | Type▲ | Cat.▲ | Pow▲ | Acc▲ | Method▲ | Description |
|---|---|---|---|---|---|---|
| Tackle | normal | physical | 40 | 100 | Level 1 | A physical attack in which the user charges and slams into the target with its whole body. |
| Supersonic | normal | status | – | 55 | Level 1 | The user generates odd sound waves from its body that confuse the target. |
| Water Gun | water | special | 40 | 100 | Level 1 | The target is blasted with a forceful shot of water. |
| Tickle | normal | status | – | 100 | Level 5 | The user tickles the target into laughing, lowering its Attack and Defense stats. |
| Flail | normal | physical | – | 100 | Level 10 | The user flails about aimlessly to attack. The less HP the user has, the greater the move's power. |
| Rest | psychic | status | – | – | Level 15 | The user goes to sleep for two turns. This fully restores the user's HP and cures any status conditions. |
| Sleep Talk | normal | status | – | – | Level 15 | The user randomly uses one of the moves it knows. This move can only be used while the user is asleep. |
| Dive | water | physical | 80 | 100 | Level 20 | The user dives on the first turn, then floats up and attacks on the next turn. |
| Noble Roar | normal | status | – | 100 | Level 25 | Letting out a noble roar, the user intimidates the target and lowers the target's Attack and Sp. Atk stats. |
| Soak | water | status | – | 100 | Level 30 | The user shoots a torrent of water that changes the target's type to Water. |
| Body Slam | normal | physical | 85 | 100 | Level 35 | The user attacks by dropping onto the target with its full body weight. This may also leave the target with paralysis. |
| Aqua Tail | water | physical | 90 | 90 | Level 40 | The user attacks by swinging its tail as if it were a vicious wave in a raging storm. |
| Rain Dance | water | status | – | – | Level 45 | The user summons a heavy rain that falls for five turns, powering up Water-type attacks. The rain also lowers the power of Fire-type attacks. |
| Order Up | dragon | physical | 80 | 100 | Level 50 | The user attacks with elegant poise. If the user has a Tatsugiri in its mouth, this move boosts one of the user's stats based on the Tatsugiri's form. |
| Heavy Slam | steel | physical | – | 100 | Level 55 | The user slams into the target with its heavy body. The more the user outweighs the target, the greater the move's power. |
| Double Edge | normal | physical | 120 | 100 | Level 60 | A reckless life-risking tackle in which the user rushes the target. This also damages the user quite a lot. |
| Wave Crash | water | physical | 120 | 100 | Level 65 | The user shrouds itself in water and slams into the target with its whole body to inflict damage. This also damages the user quite a lot. |
| Avalanche | ice | physical | 60 | 100 | TM | This move's power is doubled if the target has inflicted damage on the user in the same turn. |
| Body Press | fighting | physical | 80 | 100 | TM | The user attacks by slamming its body into the target. The higher the user's Defense stat, the greater the damage this move deals. |
| Bulldoze | ground | physical | 60 | 100 | TM | The user strikes everything around it by stomping down on the ground. This lowers the Speed stats of those hit. |
| Chilling Water | water | special | 50 | 100 | TM | The user attacks the target by showering it with water that's so cold it saps the target's power. This also lowers the target's Attack stat. |
| Crunch | dark | physical | 80 | 100 | TM | The user crunches up the target with sharp fangs. This may also lower the target's Defense stat. |
| Earthquake | ground | physical | 100 | 100 | TM | The user sets off an earthquake that strikes every Pokémon around it. |
| Endure | normal | status | – | – | TM | The user endures any attack with at least 1 HP. This move's chance of failing rises if used in succession. |
| Facade | normal | physical | 70 | 100 | TM | This move's power is doubled if the user is poisoned, burned, or paralyzed. |
| Giga Impact | normal | physical | 150 | 90 | TM | The user charges at the target using every bit of its power. The user can't move on the next turn. |
| Hydro Pump | water | special | 110 | 80 | TM | The target is blasted by a huge volume of water launched under great pressure. |
| Hyper Beam | normal | special | 150 | 90 | TM | The target is attacked with a powerful beam. The user can't move on the next turn. |
| Ice Fang | ice | physical | 65 | 95 | TM | The user bites with cold-infused fangs. This may also make the target flinch or leave it frozen. |
| Liquidation | water | physical | 85 | 100 | TM | The user slams into the target using a full-force blast of water. This may also lower the target's Defense stat. |
| Outrage | dragon | physical | 120 | 100 | TM | The user rampages and attacks for two to three turns. The user then becomes confused. |
| Protect | normal | status | – | – | TM | This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. |
| Rock Slide | rock | physical | 75 | 90 | TM | Large boulders are hurled at opposing Pokémon to inflict damage. This may also make the opposing Pokémon flinch. |
| Scary Face | normal | status | – | 100 | TM | The user frightens the target with a scary face to harshly lower its Speed stat. |
| Stomping Tantrum | ground | physical | 75 | 100 | TM | Driven by frustration, the user attacks the target. This move's power is doubled if the user's previous move failed. |
| Substitute | normal | status | – | – | TM | The user creates a substitute for itself using some of its own HP. The substitute serves as the user's decoy. |
| Surf | water | special | 90 | 100 | TM | The user attacks everything around it by swamping its surroundings with a giant wave. |
| Take Down | normal | physical | 90 | 85 | TM | A reckless full-body charge attack for slamming into the target. This also damages the user a little. |
| Tera Blast | normal | special | 80 | 100 | TM | If the user has Terastallized, it unleashes energy of its Tera Type. This move inflicts damage using the Attack or Sp. Atk stat—whichever is higher for the user. |
| Water Pulse | water | special | 60 | 100 | TM | The user attacks the target with a pulsing blast of water. This may also confuse the target. |
| Waterfall | water | physical | 80 | 100 | TM | The user charges at the target and may make it flinch. |
| Zen Headbutt | psychic | physical | 80 | 90 | TM | The user focuses its willpower to its head and attacks the target. This may also make the target flinch. |
| Curse | ghost | status | – | – | Egg | A move that has different effects depending on whether the user is a Ghost type or not. |
| Fissure | ground | physical | – | 30 | Egg | The user opens up a fissure in the ground and drops the target in. The target faints instantly if this attack hits. |
| Thrash | normal | physical | 120 | 100 | Egg | The user rampages and attacks for two to three turns. The user then becomes confused. |
| Yawn | normal | status | – | – | Egg | The user lets loose a huge yawn that lulls the target into falling asleep on the next turn. |
Dondozo Sprites
This Pokémon is a glutton, but it’s bad at getting food. It teams up with a Tatsugiri to catch prey.
It treats Tatsugiri like its boss and follows it loyally. Though powerful, Dondozo is apparently not very smart.
Dondozo's Japanese name is Heyrusher (ヘイラッシャ). Here are all the official names for Dondozo across different languages:
Dondozo Breeding
How to Get Dondozo
Dondozo is not catchable in the wild – it is typically obtained through gifts, events, or in-game trades. Here is how to obtain Dondozo in every game where it is available:
About Dondozo
Dondozo is a Water-type Pokemon introduced in Generation 9. With a Base Stat Total (BST) of 530, Dondozo is classified as a Big Catfish Pokémon and is part of the Dondozo evolution line.
In competitive play, Dondozo is placed in the NatDex Ubers tier where it holds a 10.07% usage rate. Its key abilities are Unaware and Oblivious and Water Veil, which allow it to function as a versatile team member. Dondozo is weak to Electric, Grass-type moves, so trainers should plan around these vulnerabilities.
Dondozo can learn 46 moves across Level-up, TM, Tutor, and Egg methods. Its most popular competitive moves include Rest, Curse, Waterfall, Earthquake. Standing at 12m tall and weighing 220kg, Dondozo has been a fan favorite since its debut in the Paldea region games.