Zebstrika Evolution
Zebstrika Abilities
Redirects single-target Electric moves to this Pokémon where possible. Absorbs Electric moves, raising Special Attack one stage.
Absorbs Electric moves, raising Speed one stage.
Absorbs Grass moves, raising Attack one stage.
Zebstrika Moves
| Move▲ | Type▲ | Cat.▲ | Pow▲ | Acc▲ | Method▲ | Description |
|---|---|---|---|---|---|---|
| Tail Whip | normal | status | – | 100 | Level 1 | The user wags its tail cutely, making opposing Pokémon less wary. This lowers their Defense stats. |
| Thunder Wave | electric | status | – | 90 | Level 1 | The user launches a weak jolt of electricity that paralyzes the target. |
| Quick Attack | normal | physical | 40 | 100 | Level 1 | The user lunges at the target to inflict damage, moving at blinding speed. This move always goes first. |
| Charge | electric | status | – | – | Level 1 | The user becomes charged, boosting the power of the next Electric-type move it uses. This also boosts the user's Sp. Def stat. |
| Shock Wave | electric | special | 60 | – | Level 11 | The user strikes the target with a quick jolt of electricity. This attack never misses. |
| Flame Charge | fire | physical | 50 | 100 | Level 18 | Cloaking itself in flame, the user attacks the target. Then, building up momentum, the user boosts its Speed stat. |
| Spark | electric | physical | 65 | 100 | Level 25 | The user attacks the target with an electrically charged tackle. This may also leave the target with paralysis. |
| Stomp | normal | physical | 65 | 100 | Level 31 | The user attacks by stomping on the target with a big foot. This may also make the target flinch. |
| Discharge | electric | special | 80 | 100 | Level 36 | The user strikes everything around it by letting loose a flare of electricity. This may also leave those hit by the attack with paralysis. |
| Agility | psychic | status | – | – | Level 42 | The user relaxes and lightens its body to move faster. This sharply boosts its Speed stat. |
| Wild Charge | electric | physical | 90 | 100 | Level 47 | The user shrouds itself in electricity and smashes into its target. This also damages the user a little. |
| Thrash | normal | physical | 120 | 100 | Level 53 | The user rampages and attacks for two to three turns. The user then becomes confused. |
| Baton Pass | normal | status | – | – | TM | The user switches places with a party Pokémon in waiting and passes along any stat changes. |
| Body Slam | normal | physical | 85 | 100 | TM | The user attacks by dropping onto the target with its full body weight. This may also leave the target with paralysis. |
| Bulldoze | ground | physical | 60 | 100 | TM | The user strikes everything around it by stomping down on the ground. This lowers the Speed stats of those hit. |
| Charge Beam | electric | special | 50 | 90 | TM | The user attacks the target with an electric charge. The residual electricity may also boost the user's Sp. Atk stat. |
| Double Edge | normal | physical | 120 | 100 | TM | A reckless life-risking tackle in which the user rushes the target. This also damages the user quite a lot. |
| Eerie Impulse | electric | status | – | 100 | TM | The user's body generates an eerie impulse. Exposing the target to it harshly lowers the target's Sp. Atk stat. |
| Electric Terrain | electric | status | – | – | TM | The user turns the ground into Electric Terrain for five turns, powering up Electric-type moves. Pokémon on the ground can no longer fall asleep. |
| Electro Ball | electric | special | – | 100 | TM | The user hurls an electric orb at the target. The faster the user is than the target, the greater the move's power. |
| Electroweb | electric | special | 55 | 95 | TM | The user captures opposing Pokémon in an electric net to inflict damage. This also lowers their Speed stats. |
| Endeavor | normal | physical | – | 100 | TM | The user inflicts damage by cutting down the target's HP to roughly equal the user's HP. |
| Endure | normal | status | – | – | TM | The user endures any attack with at least 1 HP. This move's chance of failing rises if used in succession. |
| Facade | normal | physical | 70 | 100 | TM | This move's power is doubled if the user is poisoned, burned, or paralyzed. |
| Giga Impact | normal | physical | 150 | 90 | TM | The user charges at the target using every bit of its power. The user can't move on the next turn. |
| Helping Hand | normal | status | – | – | TM | The user assists an ally by boosting the power of that ally's attack. |
| High Horsepower | ground | physical | 95 | 95 | TM | The user fiercely attacks the target using its entire body. |
| Hyper Beam | normal | special | 150 | 90 | TM | The target is attacked with a powerful beam. The user can't move on the next turn. |
| Light Screen | psychic | status | – | – | TM | A wondrous wall of light is put up to reduce damage from special moves for five turns. |
| Low Kick | fighting | physical | – | 100 | TM | A powerful low kick that makes the target fall over. The heavier the target, the greater the move's power. |
| Overheat | fire | special | 130 | 90 | TM | The user attacks the target with all its might. The recoil from this move harshly lowers the user's Sp. Atk stat. |
| Protect | normal | status | – | – | TM | This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. |
| Rain Dance | water | status | – | – | TM | The user summons a heavy rain that falls for five turns, powering up Water-type attacks. The rain also lowers the power of Fire-type attacks. |
| Rest | psychic | status | – | – | TM | The user goes to sleep for two turns. This fully restores the user's HP and cures any status conditions. |
| Roar | normal | status | – | – | TM | The target is scared off, and a different Pokémon is dragged out. In the wild, this ends a battle against a single Pokémon. |
| Sleep Talk | normal | status | – | – | TM | The user randomly uses one of the moves it knows. This move can only be used while the user is asleep. |
| Smart Strike | steel | physical | 70 | – | TM | The user stabs the target with a sharp horn. This attack never misses. |
| Substitute | normal | status | – | – | TM | The user creates a substitute for itself using some of its own HP. The substitute serves as the user's decoy. |
| Sunny Day | fire | status | – | – | TM | The user intensifies the sun for five turns, powering up Fire-type attacks. The sunlight also lowers the power of Water-type attacks. |
| Supercell Slam | electric | physical | 100 | 95 | TM | The user electrifies its body and drops onto the target to inflict damage. If this move misses, the user takes damage instead. |
| Swift | normal | special | 60 | – | TM | Star-shaped rays are shot at opposing Pokémon. This attack never misses. |
| Take Down | normal | physical | 90 | 85 | TM | A reckless full-body charge attack for slamming into the target. This also damages the user a little. |
| Taunt | dark | status | – | 100 | TM | The target is taunted into a rage that allows it to use only attack moves for three turns. |
| Tera Blast | normal | special | 80 | 100 | TM | If the user has Terastallized, it unleashes energy of its Tera Type. This move inflicts damage using the Attack or Sp. Atk stat—whichever is higher for the user. |
| Thunder | electric | special | 110 | 70 | TM | A wicked thunderbolt is dropped on the target to inflict damage. This may also leave the target with paralysis. |
| Thunderbolt | electric | special | 90 | 100 | TM | The user attacks the target with a strong electric blast. This may also leave the target with paralysis. |
| Trailblaze | grass | physical | 50 | 100 | TM | The user attacks suddenly as if leaping out from tall grass. The user's nimble footwork boosts its Speed stat. |
| Uproar | normal | special | 90 | 100 | TM | The user attacks in an uproar for three turns. During that time, no Pokémon can fall asleep. |
| Volt Switch | electric | special | 70 | 100 | TM | After making its attack, the user rushes back to switch places with a party Pokémon in waiting. |
| Double Kick | fighting | physical | 30 | 100 | Egg | The user attacks by kicking the target twice in a row using two feet. |
| Feint | normal | physical | 30 | 100 | Egg | This attack can hit a target using a move such as Protect or Detect. This also lifts the effects of those moves. |
| Sand Attack | ground | status | – | 100 | Egg | Sand is hurled in the target's face, lowering the target's accuracy. |
| Screech | normal | status | – | 85 | Egg | An earsplitting screech harshly lowers the target's Defense stat. |
Zebstrika Sprites
They have lightning-like movements. When Zebstrika run at full speed, the sound of thunder reverberates.
This ill-tempered Pokémon is dangerous because when it’s angry, it shoots lightning from its mane in all directions.
When this ill-tempered Pokémon runs wild, it shoots lightning from its mane in all directions.
Zebstrika's Japanese name is Zebraika (ゼブライカ). Here are all the official names for Zebstrika across different languages:
Zebstrika Breeding
How to Get Zebstrika
Zebstrika can be encountered in the wild across multiple Pokemon games. Here is how to obtain Zebstrika in every game where it is available:
About Zebstrika
Zebstrika is a Electric-type Pokemon introduced in Generation 5. With a Base Stat Total (BST) of 497, Zebstrika is classified as a Thunderbolt Pokémon and is part of the Blitzle → Zebstrika evolution line.
In competitive play, Zebstrika is placed in the RU tier where it holds a 0.17% usage rate. Its key abilities are Lightning Rod and Motor Drive and Sap Sipper, which allow it to function as a versatile team member. Zebstrika is weak to Ground-type moves, so trainers should plan around these vulnerabilities.
Zebstrika can learn 74 moves across Level-up, TM, Tutor, and Egg methods. Its most popular competitive moves include Volt Switch, Endure, Endeavor, Discharge. Standing at 1.6m tall and weighing 79.5kg, Zebstrika has been a fan favorite since its debut in the Unova region games.