Torterra Evolution
Torterra Abilities
Strengthens Grass moves to inflict 1.5× damage at 1/3 max HP or less.
Protects against critical hits.
Torterra Moves
| Move▲ | Type▲ | Cat.▲ | Pow▲ | Acc▲ | Method▲ | Description |
|---|---|---|---|---|---|---|
| Tackle | normal | physical | 40 | 100 | Level 1 | A physical attack in which the user charges and slams into the target with its whole body. |
| Absorb | grass | special | 20 | 100 | Level 1 | A nutrient-draining attack. The user's HP is restored by up to half the damage taken by the target. |
| Razor Leaf | grass | physical | 55 | 95 | Level 1 | Sharp-edged leaves are launched to slash at opposing Pokémon. This move has a heightened chance of landing a critical hit. |
| Earthquake | ground | physical | 100 | 100 | Level 1 | The user sets off an earthquake that strikes every Pokémon around it. |
| Withdraw | water | status | – | – | Level 1 | The user withdraws its body into its hard shell, boosting its Defense stat. |
| Wood Hammer | grass | physical | 120 | 100 | Level 1 | The user slams its rugged body into the target to attack. This also damages the user quite a lot. |
| Curse | ghost | status | – | – | Level 17 | A move that has different effects depending on whether the user is a Ghost type or not. |
| Bite | dark | physical | 60 | 100 | Level 22 | The target is bitten with viciously sharp fangs. This may also make the target flinch. |
| Mega Drain | grass | special | 40 | 100 | Level 27 | A nutrient-draining attack. The user's HP is restored by up to half the damage taken by the target. |
| Leech Seed | grass | status | – | 90 | Level 33 | A seed is planted on the target. It steals some HP from the target every turn. |
| Synthesis | grass | status | – | – | Level 39 | The user restores its own HP. The amount of HP regained varies with the weather. |
| Crunch | dark | physical | 80 | 100 | Level 45 | The user crunches up the target with sharp fangs. This may also lower the target's Defense stat. |
| Giga Drain | grass | special | 75 | 100 | Level 51 | A nutrient-draining attack. The user's HP is restored by up to half the damage taken by the target. |
| Leaf Storm | grass | special | 130 | 90 | Level 57 | The user whips up a storm of leaves around the target. The recoil from this move harshly lowers the user's Sp. Atk stat. |
| Headlong Rush | ground | physical | 120 | 100 | Level 63 | The user smashes into the target in a full-body tackle. This also lowers the user’s Defense and Sp. Def stats. |
| Amnesia | psychic | status | – | – | TM | The user temporarily empties its mind to forget its concerns. This sharply boosts the user's Sp. Def stat. |
| Body Press | fighting | physical | 80 | 100 | TM | The user attacks by slamming its body into the target. The higher the user's Defense stat, the greater the damage this move deals. |
| Body Slam | normal | physical | 85 | 100 | TM | The user attacks by dropping onto the target with its full body weight. This may also leave the target with paralysis. |
| Bulldoze | ground | physical | 60 | 100 | TM | The user strikes everything around it by stomping down on the ground. This lowers the Speed stats of those hit. |
| Bullet Seed | grass | physical | 25 | 100 | TM | The user attacks by forcefully shooting seeds at the target. This move hits two to five times in a row. |
| Earth Power | ground | special | 90 | 100 | TM | The user makes the ground under the target erupt with power. This may also lower the target's Sp. Def stat. |
| Endure | normal | status | – | – | TM | The user endures any attack with at least 1 HP. This move's chance of failing rises if used in succession. |
| Energy Ball | grass | special | 90 | 100 | TM | The user draws power from nature and fires it at the target. This may also lower the target's Sp. Def stat. |
| Facade | normal | physical | 70 | 100 | TM | This move's power is doubled if the user is poisoned, burned, or paralyzed. |
| Frenzy Plant | grass | special | 150 | 90 | TM | The user slams the target with the roots of an enormous tree. The user can't move on the next turn. |
| Giga Impact | normal | physical | 150 | 90 | TM | The user charges at the target using every bit of its power. The user can't move on the next turn. |
| Grass Knot | grass | special | – | 100 | TM | The user snares the target with grass and trips it. The heavier the target, the greater the move's power. |
| Grass Pledge | grass | special | 80 | 100 | TM | A column of grass hits the target. When used with its water counterpart, this move's power is boosted and a vast swamp appears. |
| Grassy Glide | grass | physical | 55 | 100 | TM | Gliding on the ground, the user attacks the target. This move always goes first on Grassy Terrain. |
| Grassy Terrain | grass | status | – | – | TM | The user turns the ground into Grassy Terrain for five turns. This restores the HP of Pokémon on the ground a little every turn and powers up Grass-type moves. |
| Hard Press | steel | physical | 0 | 100 | TM | The target is crushed with an arm, a claw, or the like to inflict damage. The more HP the target has left, the greater the move's power. |
| Heavy Slam | steel | physical | – | 100 | TM | The user slams into the target with its heavy body. The more the user outweighs the target, the greater the move's power. |
| High Horsepower | ground | physical | 95 | 95 | TM | The user fiercely attacks the target using its entire body. |
| Hyper Beam | normal | special | 150 | 90 | TM | The target is attacked with a powerful beam. The user can't move on the next turn. |
| Hyper Voice | normal | special | 90 | 100 | TM | The user attacks by letting loose a horribly loud, resounding cry. |
| Iron Defense | steel | status | – | – | TM | The user hardens its body's surface like iron, sharply boosting its Defense stat. |
| Iron Head | steel | physical | 80 | 100 | TM | The user slams the target with its steel-hard head. This may also make the target flinch. |
| Light Screen | psychic | status | – | – | TM | A wondrous wall of light is put up to reduce damage from special moves for five turns. |
| Magical Leaf | grass | special | 60 | – | TM | The user scatters curious leaves that chase the target. This attack never misses. |
| Mud Shot | ground | special | 55 | 95 | TM | The user attacks by hurling a blob of mud at the target. This also lowers the target's Speed stat. |
| Mud Slap | ground | special | 20 | 100 | TM | The user hurls mud in the target's face to inflict damage and lower its accuracy. |
| Outrage | dragon | physical | 120 | 100 | TM | The user rampages and attacks for two to three turns. The user then becomes confused. |
| Protect | normal | status | – | – | TM | This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. |
| Reflect | psychic | status | – | – | TM | A wondrous wall of light is put up to reduce damage from physical moves for five turns. |
| Rest | psychic | status | – | – | TM | The user goes to sleep for two turns. This fully restores the user's HP and cures any status conditions. |
| Roar | normal | status | – | – | TM | The target is scared off, and a different Pokémon is dragged out. In the wild, this ends a battle against a single Pokémon. |
| Rock Blast | rock | physical | 25 | 90 | TM | The user attacks by hurling hard rocks at the target. This move hits two to five times in a row. |
| Rock Slide | rock | physical | 75 | 90 | TM | Large boulders are hurled at opposing Pokémon to inflict damage. This may also make the opposing Pokémon flinch. |
| Rock Tomb | rock | physical | 60 | 95 | TM | The user hurls boulders at the target to inflict damage. This also lowers the target's Speed stat by cutting off its movement. |
| Sand Tomb | ground | physical | 35 | 85 | TM | The user traps the target inside a harshly raging sandstorm that inflicts damage for four to five turns. |
| Sandstorm | rock | status | – | – | TM | A five-turn sandstorm is summoned to damage all Pokémon except Rock, Ground, and Steel types. The sandstorm also boosts the Sp. Def stats of Rock types. |
| Scary Face | normal | status | – | 100 | TM | The user frightens the target with a scary face to harshly lower its Speed stat. |
| Scorching Sands | ground | special | 70 | 100 | TM | The user throws scorching sand at the target to attack. This may also leave the target with a burn. |
| Seed Bomb | grass | physical | 80 | 100 | TM | The user attacks by slamming a barrage of hard-shelled seeds down on the target from above. |
| Sleep Talk | normal | status | – | – | TM | The user randomly uses one of the moves it knows. This move can only be used while the user is asleep. |
| Smack Down | rock | physical | 50 | 100 | TM | The user throws a stone or similar projectile to attack the target. If the target is in the air, it will be knocked down to the ground. |
| Solar Beam | grass | special | 120 | 100 | TM | The user gathers light on the first turn, then blasts a bundled beam on the next turn. |
| Stealth Rock | rock | status | – | – | TM | The user lays a trap of levitating stones around the opposing team. The trap damages opposing Pokémon that switch into battle. |
| Stomping Tantrum | ground | physical | 75 | 100 | TM | Driven by frustration, the user attacks the target. This move's power is doubled if the user's previous move failed. |
| Stone Edge | rock | physical | 100 | 80 | TM | The user stabs the target with sharpened stones. This move has a heightened chance of landing a critical hit. |
| Substitute | normal | status | – | – | TM | The user creates a substitute for itself using some of its own HP. The substitute serves as the user's decoy. |
| Sunny Day | fire | status | – | – | TM | The user intensifies the sun for five turns, powering up Fire-type attacks. The sunlight also lowers the power of Water-type attacks. |
| Swords Dance | normal | status | – | – | TM | A frenetic dance to uplift the fighting spirit. This sharply boosts the user's Attack stat. |
| Take Down | normal | physical | 90 | 85 | TM | A reckless full-body charge attack for slamming into the target. This also damages the user a little. |
| Tera Blast | normal | special | 80 | 100 | TM | If the user has Terastallized, it unleashes energy of its Tera Type. This move inflicts damage using the Attack or Sp. Atk stat—whichever is higher for the user. |
| Trailblaze | grass | physical | 50 | 100 | TM | The user attacks suddenly as if leaping out from tall grass. The user's nimble footwork boosts its Speed stat. |
| Zen Headbutt | psychic | physical | 80 | 90 | TM | The user focuses its willpower to its head and attacks the target. This may also make the target flinch. |
| Double Edge | normal | physical | 120 | 100 | Egg | A reckless life-risking tackle in which the user rushes the target. This also damages the user quite a lot. |
| Growth | normal | status | – | – | Egg | The user's body grows all at once, boosting the Attack and Sp. Atk stats. |
| Shell Smash | normal | status | – | – | Egg | The user breaks its shell, which lowers its Defense and Sp. Def stats but sharply boosts its Attack, Sp. Atk, and Speed stats. |
| Spit Up | normal | special | – | 100 | Egg | The power stored using the move Stockpile is released at once in an attack. The more power is stored, the greater the move's power. |
| Stockpile | normal | status | – | – | Egg | The user stores power and boosts its Defense and Sp. Def stats. This move can be used up to three times. |
| Superpower | fighting | physical | 120 | 100 | Egg | The user attacks the target with great power. This also lowers the user's Attack and Defense stats. |
| Swallow | normal | status | – | – | Egg | The power stored using the move Stockpile is absorbed by the user to restore its own HP. The more power is stored, the more HP is restored. |
| Thrash | normal | physical | 120 | 100 | Egg | The user rampages and attacks for two to three turns. The user then becomes confused. |
| Tickle | normal | status | – | 100 | Egg | The user tickles the target into laughing, lowering its Attack and Defense stats. |
| Wide Guard | rock | status | – | – | Egg | The user and its allies are protected from wide-ranging attacks for one turn. |
| Worry Seed | grass | status | – | 100 | Egg | A seed that causes worry is planted on the target. It prevents sleep by making the target's Ability Insomnia. |
Torterra Sprites
Small Pokémon occasionally gather on its unmoving back to begin building their nests.
Groups of this Pokémon migrating in search of water have been mistaken for “moving forests.”
Some Pokémon are born on a TORTERRA’s back and spend their entire life there.
Ancient people imagined that beneath the ground, a gigantic TORTERRA dwelled.
Some Pokémon are born on a Torterra’s back and spend their entire life there.
Torterra's Japanese name is Dodaitose (ドダイトス). Here are all the official names for Torterra across different languages:
Torterra Breeding
How to Get Torterra
Torterra is not catchable in the wild – it is typically obtained through gifts, events, or in-game trades. Here is how to obtain Torterra in every game where it is available:
About Torterra
Torterra is a Grass/Ground-type Pokemon introduced in Generation 4. With a Base Stat Total (BST) of 525, Torterra is classified as a Continent Pokémon and is part of the Turtwig → Grotle → Torterra evolution line.
In competitive play, Torterra is placed in the RU tier where it holds a 13.19% usage rate. Its key abilities are Overgrow and Shell Armor, which allow it to function as a versatile team member. Torterra is weak to Ice, Fire, Flying, Bug-type moves, so trainers should plan around these vulnerabilities.
Torterra can learn 106 moves across Level-up, TM, Tutor, and Egg methods. Its most popular competitive moves include Shell Smash, Tera Blast, Headlong Rush, Bullet Seed. Standing at 2.2m tall and weighing 310kg, Torterra has been a fan favorite since its debut in the Sinnoh region games.