Greninja Abilities
Greninja Moves
| Move▲ | Type▲ | Cat.▲ | Pow▲ | Acc▲ | Method▲ | Description |
|---|---|---|---|---|---|---|
| Pound | normal | physical | 40 | 100 | Level 1 | The target is physically pounded with a long tail, a foreleg, or the like. |
| Growl | normal | status | – | 100 | Level 1 | The user growls in an endearing way, making opposing Pokémon less wary. This lowers their Attack stats. |
| Water Gun | water | special | 40 | 100 | Level 1 | The target is blasted with a forceful shot of water. |
| Quick Attack | normal | physical | 40 | 100 | Level 1 | The user lunges at the target to inflict damage, moving at blinding speed. This move always goes first. |
| Haze | ice | status | – | – | Level 1 | The user creates a haze that eliminates every stat change among all the Pokémon engaged in battle. |
| Role Play | psychic | status | – | – | Level 1 | The user mimics the target completely, copying the target's Ability. |
| Night Slash | dark | physical | 70 | 100 | Level 1 | The user slashes the target the instant an opportunity arises. This move has a heightened chance of landing a critical hit. |
| Water Shuriken | water | special | 15 | 100 | Level 1 | The user hits the target with throwing stars two to five times in a row. This move always goes first. |
| Lick | ghost | physical | 30 | 100 | Level 10 | The user licks the target with a long tongue to inflict damage. This may also leave the target with paralysis. |
| Water Pulse | water | special | 60 | 100 | Level 14 | The user attacks the target with a pulsing blast of water. This may also confuse the target. |
| Smokescreen | normal | status | – | 100 | Level 19 | The user releases an obscuring cloud of smoke or ink. This lowers the target's accuracy. |
| Shadow Sneak | ghost | physical | 40 | 100 | Level 23 | The user extends its shadow and attacks the target from behind. This move always goes first. |
| Spikes | ground | status | – | – | Level 28 | The user lays a trap of spikes at the feet of the opposing team. The spikes will damage opposing Pokémon that switch into battle. |
| Aerial Ace | flying | physical | 60 | – | Level 33 | The user confounds the target with speed, then slashes. This attack never misses. |
| Substitute | normal | status | – | – | Level 42 | The user creates a substitute for itself using some of its own HP. The substitute serves as the user's decoy. |
| Extrasensory | psychic | special | 80 | 100 | Level 49 | The user attacks with an odd, unseeable power. This may also make the target flinch. |
| Double Team | normal | status | – | – | Level 56 | By moving rapidly, the user makes illusory copies of itself to boost its evasiveness. |
| Hydro Pump | water | special | 110 | 80 | Level 68 | The target is blasted by a huge volume of water launched under great pressure. |
| Acrobatics | flying | physical | 55 | 100 | TM | The user nimbly strikes the target. This attack does massive damage if the user isn't holding an item. |
| Blizzard | ice | special | 110 | 70 | TM | A howling blizzard is summoned to strike opposing Pokémon. This may also leave the opposing Pokémon frozen. |
| Brick Break | fighting | physical | 75 | 100 | TM | The user attacks with a swift chop. This move can also break barriers, such as Light Screen and Reflect. |
| Chilling Water | water | special | 50 | 100 | TM | The user attacks the target by showering it with water that's so cold it saps the target's power. This also lowers the target's Attack stat. |
| Dark Pulse | dark | special | 80 | 100 | TM | The user releases a horrible aura imbued with ill intent. This may also make the target flinch. |
| Dig | ground | physical | 80 | 100 | TM | The user burrows into the ground on the first turn, then attacks on the next turn. |
| Endure | normal | status | – | – | TM | The user endures any attack with at least 1 HP. This move's chance of failing rises if used in succession. |
| Facade | normal | physical | 70 | 100 | TM | This move's power is doubled if the user is poisoned, burned, or paralyzed. |
| False Swipe | normal | physical | 40 | 100 | TM | A restrained attack that prevents the target from fainting. The target is left with at least 1 HP. |
| Fling | dark | physical | – | 100 | TM | The user flings its held item at the target to attack. This move's power and effects depend on the item. |
| Giga Impact | normal | physical | 150 | 90 | TM | The user charges at the target using every bit of its power. The user can't move on the next turn. |
| Grass Knot | grass | special | – | 100 | TM | The user snares the target with grass and trips it. The heavier the target, the greater the move's power. |
| Gunk Shot | poison | physical | 120 | 80 | TM | The user shoots filthy garbage at the target to attack. This may also poison the target. |
| Helping Hand | normal | status | – | – | TM | The user assists an ally by boosting the power of that ally's attack. |
| Hydro Cannon | water | special | 150 | 90 | TM | The target is hit with a watery blast. The user can't move on the next turn. |
| Hyper Beam | normal | special | 150 | 90 | TM | The target is attacked with a powerful beam. The user can't move on the next turn. |
| Ice Beam | ice | special | 90 | 100 | TM | The target is struck with an icy-cold beam of energy. This may also leave the target frozen. |
| Ice Punch | ice | physical | 75 | 100 | TM | The target is attacked with an icy punch. This may also leave the target frozen. |
| Icy Wind | ice | special | 55 | 95 | TM | The user attacks with a gust of chilled air. This also lowers opposing Pokémon's Speed stats. |
| Liquidation | water | physical | 85 | 100 | TM | The user slams into the target using a full-force blast of water. This may also lower the target's Defense stat. |
| Low Kick | fighting | physical | – | 100 | TM | A powerful low kick that makes the target fall over. The heavier the target, the greater the move's power. |
| Low Sweep | fighting | physical | 65 | 100 | TM | The user makes a swift attack on the target's legs, which lowers the target's Speed stat. |
| Mud Shot | ground | special | 55 | 95 | TM | The user attacks by hurling a blob of mud at the target. This also lowers the target's Speed stat. |
| Mud Slap | ground | special | 20 | 100 | TM | The user hurls mud in the target's face to inflict damage and lower its accuracy. |
| Protect | normal | status | – | – | TM | This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. |
| Rain Dance | water | status | – | – | TM | The user summons a heavy rain that falls for five turns, powering up Water-type attacks. The rain also lowers the power of Fire-type attacks. |
| Rest | psychic | status | – | – | TM | The user goes to sleep for two turns. This fully restores the user's HP and cures any status conditions. |
| Rock Slide | rock | physical | 75 | 90 | TM | Large boulders are hurled at opposing Pokémon to inflict damage. This may also make the opposing Pokémon flinch. |
| Rock Tomb | rock | physical | 60 | 95 | TM | The user hurls boulders at the target to inflict damage. This also lowers the target's Speed stat by cutting off its movement. |
| Sleep Talk | normal | status | – | – | TM | The user randomly uses one of the moves it knows. This move can only be used while the user is asleep. |
| Sludge Wave | poison | special | 95 | 100 | TM | The user strikes everything around it by swamping the area with a giant sludge wave. This may also poison those it hits. |
| Smack Down | rock | physical | 50 | 100 | TM | The user throws a stone or similar projectile to attack the target. If the target is in the air, it will be knocked down to the ground. |
| Snowscape | ice | status | 0 | – | TM | The user summons a snowstorm lasting five turns. This boosts the Defense stats of Ice types. |
| Surf | water | special | 90 | 100 | TM | The user attacks everything around it by swamping its surroundings with a giant wave. |
| Swift | normal | special | 60 | – | TM | Star-shaped rays are shot at opposing Pokémon. This attack never misses. |
| Swords Dance | normal | status | – | – | TM | A frenetic dance to uplift the fighting spirit. This sharply boosts the user's Attack stat. |
| Take Down | normal | physical | 90 | 85 | TM | A reckless full-body charge attack for slamming into the target. This also damages the user a little. |
| Taunt | dark | status | – | 100 | TM | The target is taunted into a rage that allows it to use only attack moves for three turns. |
| Tera Blast | normal | special | 80 | 100 | TM | If the user has Terastallized, it unleashes energy of its Tera Type. This move inflicts damage using the Attack or Sp. Atk stat—whichever is higher for the user. |
| Thief | dark | physical | 60 | 100 | TM | The user attacks and steals the target's held item simultaneously. The user can't steal anything if it already holds an item. |
| Trailblaze | grass | physical | 50 | 100 | TM | The user attacks suddenly as if leaping out from tall grass. The user's nimble footwork boosts its Speed stat. |
| U Turn | bug | physical | 70 | 100 | TM | After making its attack, the user rushes back to switch places with a party Pokémon in waiting. |
| Upper Hand | fighting | physical | 65 | 100 | TM | The user reacts to the target's movement and strikes with the heel of its palm, making the target flinch. This move fails if the target is not readying a priority move. |
| Water Pledge | water | special | 80 | 100 | TM | A column of water hits the target. When used with its fire counterpart, this move's power is boosted and a rainbow appears. |
| Waterfall | water | physical | 80 | 100 | TM | The user charges at the target and may make it flinch. |
| Weather Ball | normal | special | 50 | 100 | TM | This move's type and power change depending on the weather at the time the move is used. |
| Counter | fighting | physical | – | 100 | Egg | A retaliatory attack that counters any physical move, inflicting double the damage taken. |
| Retaliate | normal | physical | 70 | 100 | Egg | The user takes revenge for a fainted ally. This move's power is boosted if an ally fainted in the previous turn. |
| Switcheroo | dark | status | – | 100 | Egg | The user trades held items with the target faster than the eye can follow. |
| Toxic Spikes | poison | status | – | – | Egg | The user lays a trap of poison spikes at the feet of the opposing team. The spikes will poison opposing Pokémon that switch into battle. |
Greninja Sprites
It creates throwing stars out of compressed water. When it spins them and throws them at high speed, these stars can split metal in two.
It appears and vanishes with a ninja’s grace. It toys with its enemies using swift movements, while slicing them with throwing stars of sharpest water.
Greninja's Japanese name is Gekkouga (ゲッコウガ). Here are all the official names for Greninja across different languages:
Greninja Breeding
How to Get Greninja
Greninja is not catchable in the wild – it is typically obtained through gifts, events, or in-game trades. Here is how to obtain Greninja in every game where it is available:
About Greninja
Greninja is a Water/Dark-type Pokemon introduced in Generation 6. With a Base Stat Total (BST) of 530, Greninja is classified as a Ninja Pokémon and is part of the Froakie → Frogadier → Greninja → Ash-Greninja evolution line.
In competitive play, Greninja is placed in the UU tier where it holds a 12.34% usage rate. Its key abilities are Torrent and Protean, which allow it to function as a fast and unpredictable sweeper. Greninja is weak to Electric, Grass, Fighting, Bug, Fairy-type moves, so trainers should plan around these vulnerabilities.
Greninja can learn 93 moves across Level-up, TM, Tutor, and Egg methods. Its most popular competitive moves include Dark Pulse, Surf, Ice Beam, Protect. Standing at 1.5m tall and weighing 40kg, Greninja has been a fan favorite since its debut in the Kalos region games.