Chingling Evolution
Chingling Abilities
Evades Ground moves.
Chingling Moves
| Move▲ | Type▲ | Cat.▲ | Pow▲ | Acc▲ | Method▲ | Description |
|---|---|---|---|---|---|---|
| Wrap | normal | physical | 15 | 90 | Level 1 | A long body, vines, or the like are used to wrap and squeeze the target for four to five turns. |
| Growl | normal | status | – | 100 | Level 4 | The user growls in an endearing way, making opposing Pokémon less wary. This lowers their Attack stats. |
| Astonish | ghost | physical | 30 | 100 | Level 7 | The user attacks the target by crying out in a startling fashion. This may also make the target flinch. |
| Confusion | psychic | special | 50 | 100 | Level 10 | The target is hit with a weak telekinetic force to inflict damage. This may also confuse the target. |
| Yawn | normal | status | – | – | Level 13 | The user lets loose a huge yawn that lulls the target into falling asleep on the next turn. |
| Last Resort | normal | physical | 140 | 100 | Level 16 | This move can be used only after the user has used all the other moves it knows in the battle. |
| Entrainment | normal | status | – | 100 | Level 19 | The user dances with an odd rhythm that compels the target to mimic it, making the target's Ability the same as the user's. |
| Uproar | normal | special | 90 | 100 | Level 32 | The user attacks in an uproar for three turns. During that time, no Pokémon can fall asleep. |
| Baton Pass | normal | status | – | – | TM | The user switches places with a party Pokémon in waiting and passes along any stat changes. |
| Calm Mind | psychic | status | – | – | TM | The user quietly focuses its mind and calms its spirit to boost its Sp. Atk and Sp. Def stats. |
| Charge Beam | electric | special | 50 | 90 | TM | The user attacks the target with an electric charge. The residual electricity may also boost the user's Sp. Atk stat. |
| Dazzling Gleam | fairy | special | 80 | 100 | TM | The user damages opposing Pokémon by emitting a powerful flash. |
| Double Edge | normal | physical | 120 | 100 | TM | A reckless life-risking tackle in which the user rushes the target. This also damages the user quite a lot. |
| Endure | normal | status | – | – | TM | The user endures any attack with at least 1 HP. This move's chance of failing rises if used in succession. |
| Energy Ball | grass | special | 90 | 100 | TM | The user draws power from nature and fires it at the target. This may also lower the target's Sp. Def stat. |
| Facade | normal | physical | 70 | 100 | TM | This move's power is doubled if the user is poisoned, burned, or paralyzed. |
| Future Sight | psychic | special | 120 | 100 | TM | Two turns after this move is used, a hunk of psychic energy attacks the target. |
| Grass Knot | grass | special | – | 100 | TM | The user snares the target with grass and trips it. The heavier the target, the greater the move's power. |
| Gravity | psychic | status | – | – | TM | Enables Flying types or Pokémon with the Levitate Ability to be hit by Ground-type moves for five turns. Moves that involve flying can't be used. |
| Helping Hand | normal | status | – | – | TM | The user assists an ally by boosting the power of that ally's attack. |
| Hyper Voice | normal | special | 90 | 100 | TM | The user attacks by letting loose a horribly loud, resounding cry. |
| Icy Wind | ice | special | 55 | 95 | TM | The user attacks with a gust of chilled air. This also lowers opposing Pokémon's Speed stats. |
| Knock Off | dark | physical | 65 | 100 | TM | The user slaps down the target's held item, making it unusable for that battle. This move does more damage if the target has a held item. |
| Light Screen | psychic | status | – | – | TM | A wondrous wall of light is put up to reduce damage from special moves for five turns. |
| Protect | normal | status | – | – | TM | This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. |
| Psych Up | normal | status | – | – | TM | The user hypnotizes itself into copying any stat change made by the target. |
| Psychic | psychic | special | 90 | 100 | TM | The target is hit with a strong telekinetic force to inflict damage. This may also lower the target’s Sp. Def stat. |
| Psychic Noise | psychic | special | 75 | 100 | TM | The user attacks the target with unpleasant sound waves. For two turns, the target is prevented from recovering HP through moves, Abilities, or held items. |
| Psyshock | psychic | special | 80 | 100 | TM | The user materializes an odd psychic wave to attack the target. This move deals physical damage. |
| Rain Dance | water | status | – | – | TM | The user summons a heavy rain that falls for five turns, powering up Water-type attacks. The rain also lowers the power of Fire-type attacks. |
| Reflect | psychic | status | – | – | TM | A wondrous wall of light is put up to reduce damage from physical moves for five turns. |
| Rest | psychic | status | – | – | TM | The user goes to sleep for two turns. This fully restores the user's HP and cures any status conditions. |
| Shadow Ball | ghost | special | 80 | 100 | TM | The user attacks by hurling a shadowy blob at the target. This may also lower the target’s Sp. Def stat. |
| Skill Swap | psychic | status | – | – | TM | The user employs its psychic power to exchange Abilities with the target. |
| Sleep Talk | normal | status | – | – | TM | The user randomly uses one of the moves it knows. This move can only be used while the user is asleep. |
| Stored Power | psychic | special | 20 | 100 | TM | The user attacks the target with stored power. The more the user's stats are boosted, the greater the move's power. |
| Substitute | normal | status | – | – | TM | The user creates a substitute for itself using some of its own HP. The substitute serves as the user's decoy. |
| Sunny Day | fire | status | – | – | TM | The user intensifies the sun for five turns, powering up Fire-type attacks. The sunlight also lowers the power of Water-type attacks. |
| Taunt | dark | status | – | 100 | TM | The target is taunted into a rage that allows it to use only attack moves for three turns. |
| Tera Blast | normal | special | 80 | 100 | TM | If the user has Terastallized, it unleashes energy of its Tera Type. This move inflicts damage using the Attack or Sp. Atk stat—whichever is higher for the user. |
| Thunder Wave | electric | status | – | 90 | TM | The user launches a weak jolt of electricity that paralyzes the target. |
| Trick | psychic | status | – | 100 | TM | The user catches the target off guard and swaps the target's held item with its own. |
| Trick Room | psychic | status | – | – | TM | The user creates a bizarre area in which slower Pokémon get to move first for five turns. |
| Zen Headbutt | psychic | physical | 80 | 90 | TM | The user focuses its willpower to its head and attacks the target. This may also make the target flinch. |
| Ally Switch | psychic | status | – | – | Egg | The user teleports using a strange power and switches places with one of its allies. This move's chance of failing rises if it is used in succession. |
| Cosmic Power | psychic | status | – | – | Egg | The user absorbs a mystical power from space to boost its Defense and Sp. Def stats. |
| Curse | ghost | status | – | – | Egg | A move that has different effects depending on whether the user is a Ghost type or not. |
| Disable | normal | status | – | 100 | Egg | For four turns, the target will be unable to use whichever move it last used. |
| Hypnosis | psychic | status | – | 60 | Egg | The user employs hypnotic suggestion to make the target fall asleep. |
| Recover | normal | status | – | – | Egg | The user regenerates its cells, restoring its own HP by up to half its max HP. |
| Recycle | normal | status | – | – | Egg | The user recycles a held item that has been used in battle so it can be used again. |
| Wish | normal | status | – | – | Egg | One turn after this move is used, the user's or its replacement's HP is restored by up to half the user's max HP. |
Chingling Sprites
It emits cries by agitating an orb at the back of its throat. It moves with flouncing hops.
Each time it hops, it makes a ringing sound. It deafens foes by emitting high-frequency cries.
There is an orb inside its mouth. When it hops, the orb bounces all over and makes a ringing sound.
It emits high-frequency cries that people can’t hear. Once it starts, it can cry for an awfully long time.
This Pokémon gave me an excruciating headache when it seemingly cried out without making a sound. Perhaps there are some sounds that the human ear is simply incapable of hearing.
Chingling's Japanese name is Lisyan (リーシャン). Here are all the official names for Chingling across different languages:
Chingling Breeding
How to Get Chingling
Chingling can be encountered in the wild across multiple Pokemon games. Here is how to obtain Chingling in every game where it is available:
About Chingling
Chingling is a Psychic-type Pokemon introduced in Generation 4. With a Base Stat Total (BST) of 285, Chingling is classified as a Bell Pokémon and is part of the Chingling → Chimecho evolution line.
In competitive play, Chingling is placed in the Untiered tier where it holds a 0% usage rate. Its key abilities are Levitate, which allow it to function as a versatile team member with valuable Ground immunity. Chingling is weak to Bug, Ghost, Dark-type moves, so trainers should plan around these vulnerabilities.
Chingling can learn 82 moves across Level-up, TM, Tutor, and Egg methods. Its most popular competitive moves include . Standing at 0.2m tall and weighing 0.6kg, Chingling has been a fan favorite since its debut in the Sinnoh region games.