Maschiff Evolution
Maschiff Abilities
Lowers opponents' Attack one stage upon entering battle.
Ensures success fleeing from wild battles.
This Pokémon's moves have double power against Pokémon that switched in this turn.
Maschiff Moves
| Move▲ | Type▲ | Cat.▲ | Pow▲ | Acc▲ | Method▲ | Description |
|---|---|---|---|---|---|---|
| Tackle | normal | physical | 40 | 100 | Level 1 | A physical attack in which the user charges and slams into the target with its whole body. |
| Leer | normal | status | – | 100 | Level 1 | The user gives opposing Pokémon an intimidating leer that lowers their Defense stats. |
| Scary Face | normal | status | – | 100 | Level 1 | The user frightens the target with a scary face to harshly lower its Speed stat. |
| Lick | ghost | physical | 30 | 100 | Level 4 | The user licks the target with a long tongue to inflict damage. This may also leave the target with paralysis. |
| Snarl | dark | special | 55 | 95 | Level 7 | The user yells as if it's ranting about something, which lowers the Sp. Atk stats of opposing Pokémon. |
| Hone Claws | dark | status | – | – | Level 10 | The user sharpens its claws to boost its Attack stat and accuracy. |
| Bite | dark | physical | 60 | 100 | Level 14 | The target is bitten with viciously sharp fangs. This may also make the target flinch. |
| Roar | normal | status | – | – | Level 18 | The target is scared off, and a different Pokémon is dragged out. In the wild, this ends a battle against a single Pokémon. |
| Headbutt | normal | physical | 70 | 100 | Level 22 | The user sticks out its head and attacks by charging straight into the target. This may also make the target flinch. |
| Payback | dark | physical | 50 | 100 | Level 26 | The user stores power, then attacks. This move's power is doubled if the user moves after the target. |
| Crunch | dark | physical | 80 | 100 | Level 31 | The user crunches up the target with sharp fangs. This may also lower the target's Defense stat. |
| Swagger | normal | status | – | 85 | Level 35 | The user enrages and confuses the target. However, this also sharply boosts the target's Attack stat. |
| Reversal | fighting | physical | – | 100 | Level 39 | An all-out attack that becomes more powerful the less HP the user has. |
| Jaw Lock | dark | physical | 80 | 100 | Level 43 | This move prevents the user and the target from switching out until either of them faints. The effect goes away if either of the Pokémon leaves the field. |
| Double Edge | normal | physical | 120 | 100 | Level 49 | A reckless life-risking tackle in which the user rushes the target. This also damages the user quite a lot. |
| Body Slam | normal | physical | 85 | 100 | TM | The user attacks by dropping onto the target with its full body weight. This may also leave the target with paralysis. |
| Charm | fairy | status | – | 100 | TM | The user gazes at the target rather charmingly, making it less wary. This harshly lowers the target's Attack stat. |
| Dark Pulse | dark | special | 80 | 100 | TM | The user releases a horrible aura imbued with ill intent. This may also make the target flinch. |
| Dig | ground | physical | 80 | 100 | TM | The user burrows into the ground on the first turn, then attacks on the next turn. |
| Endure | normal | status | – | – | TM | The user endures any attack with at least 1 HP. This move's chance of failing rises if used in succession. |
| Facade | normal | physical | 70 | 100 | TM | This move's power is doubled if the user is poisoned, burned, or paralyzed. |
| Fake Tears | dark | status | – | 100 | TM | The user feigns crying to fluster the target. This harshly lowers the target's Sp. Def stat. |
| Fire Fang | fire | physical | 65 | 95 | TM | The user bites with flame-cloaked fangs. This may also make the target flinch or leave it with a burn. |
| Helping Hand | normal | status | – | – | TM | The user assists an ally by boosting the power of that ally's attack. |
| Ice Fang | ice | physical | 65 | 95 | TM | The user bites with cold-infused fangs. This may also make the target flinch or leave it frozen. |
| Lash Out | dark | physical | 75 | 100 | TM | The user lashes out to vent its frustration toward the target. This move's power is doubled if the user's stats were lowered during this turn. |
| Protect | normal | status | – | – | TM | This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. |
| Psychic Fangs | psychic | physical | 85 | 100 | TM | The user attacks by biting the target with its psychic capabilities. This move can also break barriers, such as Light Screen and Reflect. |
| Rain Dance | water | status | – | – | TM | The user summons a heavy rain that falls for five turns, powering up Water-type attacks. The rain also lowers the power of Fire-type attacks. |
| Rest | psychic | status | – | – | TM | The user goes to sleep for two turns. This fully restores the user's HP and cures any status conditions. |
| Sleep Talk | normal | status | – | – | TM | The user randomly uses one of the moves it knows. This move can only be used while the user is asleep. |
| Substitute | normal | status | – | – | TM | The user creates a substitute for itself using some of its own HP. The substitute serves as the user's decoy. |
| Sunny Day | fire | status | – | – | TM | The user intensifies the sun for five turns, powering up Fire-type attacks. The sunlight also lowers the power of Water-type attacks. |
| Take Down | normal | physical | 90 | 85 | TM | A reckless full-body charge attack for slamming into the target. This also damages the user a little. |
| Taunt | dark | status | – | 100 | TM | The target is taunted into a rage that allows it to use only attack moves for three turns. |
| Tera Blast | normal | special | 80 | 100 | TM | If the user has Terastallized, it unleashes energy of its Tera Type. This move inflicts damage using the Attack or Sp. Atk stat—whichever is higher for the user. |
| Thief | dark | physical | 60 | 100 | TM | The user attacks and steals the target's held item simultaneously. The user can't steal anything if it already holds an item. |
| Thunder Fang | electric | physical | 65 | 95 | TM | The user bites with electrified fangs. This may also make the target flinch or leave it with paralysis. |
| Trailblaze | grass | physical | 50 | 100 | TM | The user attacks suddenly as if leaping out from tall grass. The user's nimble footwork boosts its Speed stat. |
| Destiny Bond | ghost | status | – | – | Egg | If the user is knocked out after using this move, the Pokémon that knocked it out will also faint. This move's chance of failing rises if it is used in succession. |
| Endeavor | normal | physical | – | 100 | Egg | The user inflicts damage by cutting down the target's HP to roughly equal the user's HP. |
| Play Rough | fairy | physical | 90 | 90 | Egg | The user attacks by playing rough with the target. This may also lower the target's Attack stat. |
| Retaliate | normal | physical | 70 | 100 | Egg | The user takes revenge for a fainted ally. This move's power is boosted if an ally fainted in the previous turn. |
Maschiff Sprites
It always scowls in an attempt to make opponents take it seriously, but even crying children will burst into laughter when they see Maschiff’s face.
Its well-developed jaw and fangs are strong enough to crunch through boulders, and its thick fat makes for an excellent defense.
Maschiff's Japanese name is Orachifu (オラチフ). Here are all the official names for Maschiff across different languages:
Maschiff Breeding
How to Get Maschiff
Maschiff is not catchable in the wild – it is typically obtained through gifts, events, or in-game trades. Here is how to obtain Maschiff in every game where it is available:
About Maschiff
Maschiff is a Dark-type Pokemon introduced in Generation 9. With a Base Stat Total (BST) of 340, Maschiff is classified as a Rascal Pokémon and is part of the Maschiff → Mabosstiff evolution line.
In competitive play, Maschiff is placed in the Untiered tier where it holds a 0% usage rate. Its key abilities are Intimidate and Run Away and Stakeout, which allow it to function as a defensive pivot that weakens physical attackers. Maschiff is weak to Fighting, Bug, Fairy-type moves, so trainers should plan around these vulnerabilities.
Maschiff can learn 43 moves across Level-up, TM, Tutor, and Egg methods. Its most popular competitive moves include . Standing at 0.5m tall and weighing 16kg, Maschiff has been a fan favorite since its debut in the Paldea region games.