Pincurchin Evolution
Pincurchin Abilities
Redirects single-target Electric moves to this Pokémon where possible. Absorbs Electric moves, raising Special Attack one stage.
When this Pokémon enters battle, it changes the terrain to Electric Terrain.
Pincurchin Moves
| Move▲ | Type▲ | Cat.▲ | Pow▲ | Acc▲ | Method▲ | Description |
|---|---|---|---|---|---|---|
| Peck | flying | physical | 35 | 100 | Level 1 | The target is jabbed with a sharply pointed beak or horn to inflict damage. |
| Thunder Shock | electric | special | 40 | 100 | Level 1 | The user attacks the target with a jolt of electricity. This may also leave the target with paralysis. |
| Water Gun | water | special | 40 | 100 | Level 5 | The target is blasted with a forceful shot of water. |
| Charge | electric | status | – | – | Level 10 | The user becomes charged, boosting the power of the next Electric-type move it uses. This also boosts the user's Sp. Def stat. |
| Fury Attack | normal | physical | 15 | 85 | Level 15 | The user attacks by jabbing the target with a horn, a beak, or the like. This move hits two to five times in a row. |
| Spark | electric | physical | 65 | 100 | Level 20 | The user attacks the target with an electrically charged tackle. This may also leave the target with paralysis. |
| Bubble Beam | water | special | 65 | 100 | Level 25 | A spray of bubbles is forcefully ejected at the target. This may also lower the target's Speed stat. |
| Recover | normal | status | – | – | Level 30 | The user regenerates its cells, restoring its own HP by up to half its max HP. |
| Curse | ghost | status | – | – | Level 35 | A move that has different effects depending on whether the user is a Ghost type or not. |
| Electric Terrain | electric | status | – | – | Level 40 | The user turns the ground into Electric Terrain for five turns, powering up Electric-type moves. Pokémon on the ground can no longer fall asleep. |
| Poison Jab | poison | physical | 80 | 100 | Level 45 | The target is stabbed with a tentacle, an arm, or the like steeped in poison. This may also poison the target. |
| Zing Zap | electric | physical | 80 | 100 | Level 50 | The user crashes into the target, delivering a powerful electric shock. This may also make the target flinch. |
| Acupressure | normal | status | – | – | Level 55 | The user applies pressure to stress points, sharply boosting one of its or its allies' stats. |
| Discharge | electric | special | 80 | 100 | Level 60 | The user strikes everything around it by letting loose a flare of electricity. This may also leave those hit by the attack with paralysis. |
| Body Slam | normal | physical | 85 | 100 | TM | The user attacks by dropping onto the target with its full body weight. This may also leave the target with paralysis. |
| Charge Beam | electric | special | 50 | 90 | TM | The user attacks the target with an electric charge. The residual electricity may also boost the user's Sp. Atk stat. |
| Chilling Water | water | special | 50 | 100 | TM | The user attacks the target by showering it with water that's so cold it saps the target's power. This also lowers the target's Attack stat. |
| Electro Ball | electric | special | – | 100 | TM | The user hurls an electric orb at the target. The faster the user is than the target, the greater the move's power. |
| Electroweb | electric | special | 55 | 95 | TM | The user captures opposing Pokémon in an electric net to inflict damage. This also lowers their Speed stats. |
| Endure | normal | status | – | – | TM | The user endures any attack with at least 1 HP. This move's chance of failing rises if used in succession. |
| Facade | normal | physical | 70 | 100 | TM | This move's power is doubled if the user is poisoned, burned, or paralyzed. |
| Giga Impact | normal | physical | 150 | 90 | TM | The user charges at the target using every bit of its power. The user can't move on the next turn. |
| Hex | ghost | special | 65 | 100 | TM | This relentless attack does massive damage to a target affected by status conditions. |
| Hydro Pump | water | special | 110 | 80 | TM | The target is blasted by a huge volume of water launched under great pressure. |
| Hyper Beam | normal | special | 150 | 90 | TM | The target is attacked with a powerful beam. The user can't move on the next turn. |
| Liquidation | water | physical | 85 | 100 | TM | The user slams into the target using a full-force blast of water. This may also lower the target's Defense stat. |
| Muddy Water | water | special | 90 | 85 | TM | The user attacks by shooting muddy water at opposing Pokémon. This may also lower their accuracy. |
| Pain Split | normal | status | – | – | TM | The user adds its HP to the target's HP, then equally splits the combined HP between the target and itself. |
| Protect | normal | status | – | – | TM | This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. |
| Rain Dance | water | status | – | – | TM | The user summons a heavy rain that falls for five turns, powering up Water-type attacks. The rain also lowers the power of Fire-type attacks. |
| Rest | psychic | status | – | – | TM | The user goes to sleep for two turns. This fully restores the user's HP and cures any status conditions. |
| Reversal | fighting | physical | – | 100 | TM | An all-out attack that becomes more powerful the less HP the user has. |
| Scald | water | special | 80 | 100 | TM | The user attacks by shooting boiling hot water at the target. This may also leave the target with a burn. |
| Sleep Talk | normal | status | – | – | TM | The user randomly uses one of the moves it knows. This move can only be used while the user is asleep. |
| Spikes | ground | status | – | – | TM | The user lays a trap of spikes at the feet of the opposing team. The spikes will damage opposing Pokémon that switch into battle. |
| Substitute | normal | status | – | – | TM | The user creates a substitute for itself using some of its own HP. The substitute serves as the user's decoy. |
| Supercell Slam | electric | physical | 100 | 95 | TM | The user electrifies its body and drops onto the target to inflict damage. If this move misses, the user takes damage instead. |
| Surf | water | special | 90 | 100 | TM | The user attacks everything around it by swamping its surroundings with a giant wave. |
| Swift | normal | special | 60 | – | TM | Star-shaped rays are shot at opposing Pokémon. This attack never misses. |
| Take Down | normal | physical | 90 | 85 | TM | A reckless full-body charge attack for slamming into the target. This also damages the user a little. |
| Tera Blast | normal | special | 80 | 100 | TM | If the user has Terastallized, it unleashes energy of its Tera Type. This move inflicts damage using the Attack or Sp. Atk stat—whichever is higher for the user. |
| Throat Chop | dark | physical | 80 | 100 | TM | The user attacks the target's throat, and the resultant suffering prevents the target from using sound-based moves for two turns. |
| Thunder | electric | special | 110 | 70 | TM | A wicked thunderbolt is dropped on the target to inflict damage. This may also leave the target with paralysis. |
| Thunder Wave | electric | status | – | 90 | TM | The user launches a weak jolt of electricity that paralyzes the target. |
| Thunderbolt | electric | special | 90 | 100 | TM | The user attacks the target with a strong electric blast. This may also leave the target with paralysis. |
| Toxic Spikes | poison | status | – | – | TM | The user lays a trap of poison spikes at the feet of the opposing team. The spikes will poison opposing Pokémon that switch into battle. |
| Venoshock | poison | special | 65 | 100 | TM | The user drenches the target in a special poisonous liquid. This move's power is doubled if the target is poisoned. |
| Wild Charge | electric | physical | 90 | 100 | TM | The user shrouds itself in electricity and smashes into its target. This also damages the user a little. |
| Memento | dark | status | – | 100 | Egg | The user faints. In return, the target's Attack and Sp. Atk stats are harshly lowered. |
| Sucker Punch | dark | physical | 70 | 100 | Egg | This move enables the user to attack first. This move fails if the target is not readying an attack. |
Pincurchin Sprites
It feeds on seaweed, using its teeth to scrape it off rocks. Electric current flows from the tips of its spines.
It stores electricity in each spine. Even if one gets broken off, it still continues to emit electricity for at least three hours.
Pincurchin's Japanese name is Bachinuni (バチンウニ). Here are all the official names for Pincurchin across different languages:
Pincurchin Breeding
How to Get Pincurchin
Pincurchin is not catchable in the wild – it is typically obtained through gifts, events, or in-game trades. Here is how to obtain Pincurchin in every game where it is available:
About Pincurchin
Pincurchin is a Electric-type Pokemon introduced in Generation 8. With a Base Stat Total (BST) of 435, Pincurchin is classified as a Sea Urchin Pokémon and is part of the Pincurchin evolution line.
In competitive play, Pincurchin is placed in the UU tier where it holds a 2.29% usage rate. Its key abilities are Lightning Rod and Electric Surge, which allow it to function as a versatile team member. Pincurchin is weak to Ground-type moves, so trainers should plan around these vulnerabilities.
Pincurchin can learn 60 moves across Level-up, TM, Tutor, and Egg methods. Its most popular competitive moves include Sucker Punch, Memento, Discharge, Spikes. Standing at 0.3m tall and weighing 1kg, Pincurchin has been a fan favorite since its debut in the Galar region games.