#871 Pincurchin

#871 Pincurchin

Height0.3 m(0'12")
Weight1 kg(2.2 lbs)
Gender50%50%
Gen 8

Pincurchin Evolution

Pincurchin's Detailed Stats

Lv
StatBaseLv
EVsIVsTotal
HP 48
237
Attack 101
238
Defense 95
226
Sp. Atk 91
218
Sp. Def 85
206
Speed 15
66
1191
Type Effectiveness

Pincurchin Abilities

Redirects single-target Electric moves to this Pokémon where possible. Absorbs Electric moves, raising Special Attack one stage.

When this Pokémon enters battle, it changes the terrain to Electric Terrain.

View Pincurchin Competitive StrategySets, counters, usage stats, tier placement, and team building guides

Pincurchin Moves

Category
Type
MoveTypeCat.PowAccMethodDescription
Peckflyingphysical35100Level 1The target is jabbed with a sharply pointed beak or horn to inflict damage.
Thunder Shockelectricspecial40100Level 1The user attacks the target with a jolt of electricity. This may also leave the target with paralysis.
Water Gunwaterspecial40100Level 5The target is blasted with a forceful shot of water.
ChargeelectricstatusLevel 10The user becomes charged, boosting the power of the next Electric-type move it uses. This also boosts the user's Sp. Def stat.
Fury Attacknormalphysical1585Level 15The user attacks by jabbing the target with a horn, a beak, or the like. This move hits two to five times in a row.
Sparkelectricphysical65100Level 20The user attacks the target with an electrically charged tackle. This may also leave the target with paralysis.
Bubble Beamwaterspecial65100Level 25A spray of bubbles is forcefully ejected at the target. This may also lower the target's Speed stat.
RecovernormalstatusLevel 30The user regenerates its cells, restoring its own HP by up to half its max HP.
CurseghoststatusLevel 35A move that has different effects depending on whether the user is a Ghost type or not.
Electric TerrainelectricstatusLevel 40The user turns the ground into Electric Terrain for five turns, powering up Electric-type moves. Pokémon on the ground can no longer fall asleep.
Poison Jabpoisonphysical80100Level 45The target is stabbed with a tentacle, an arm, or the like steeped in poison. This may also poison the target.
Zing Zapelectricphysical80100Level 50The user crashes into the target, delivering a powerful electric shock. This may also make the target flinch.
AcupressurenormalstatusLevel 55The user applies pressure to stress points, sharply boosting one of its or its allies' stats.
Dischargeelectricspecial80100Level 60The user strikes everything around it by letting loose a flare of electricity. This may also leave those hit by the attack with paralysis.
Body Slamnormalphysical85100TMThe user attacks by dropping onto the target with its full body weight. This may also leave the target with paralysis.
Charge Beamelectricspecial5090TMThe user attacks the target with an electric charge. The residual electricity may also boost the user's Sp. Atk stat.
Chilling Waterwaterspecial50100TMThe user attacks the target by showering it with water that's so cold it saps the target's power. This also lowers the target's Attack stat.
Electro Ballelectricspecial100TMThe user hurls an electric orb at the target. The faster the user is than the target, the greater the move's power.
Electrowebelectricspecial5595TMThe user captures opposing Pokémon in an electric net to inflict damage. This also lowers their Speed stats.
EndurenormalstatusTMThe user endures any attack with at least 1 HP. This move's chance of failing rises if used in succession.
Facadenormalphysical70100TMThis move's power is doubled if the user is poisoned, burned, or paralyzed.
Giga Impactnormalphysical15090TMThe user charges at the target using every bit of its power. The user can't move on the next turn.
Hexghostspecial65100TMThis relentless attack does massive damage to a target affected by status conditions.
Hydro Pumpwaterspecial11080TMThe target is blasted by a huge volume of water launched under great pressure.
Hyper Beamnormalspecial15090TMThe target is attacked with a powerful beam. The user can't move on the next turn.
Liquidationwaterphysical85100TMThe user slams into the target using a full-force blast of water. This may also lower the target's Defense stat.
Muddy Waterwaterspecial9085TMThe user attacks by shooting muddy water at opposing Pokémon. This may also lower their accuracy.
Pain SplitnormalstatusTMThe user adds its HP to the target's HP, then equally splits the combined HP between the target and itself.
ProtectnormalstatusTMThis move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.
Rain DancewaterstatusTMThe user summons a heavy rain that falls for five turns, powering up Water-type attacks. The rain also lowers the power of Fire-type attacks.
RestpsychicstatusTMThe user goes to sleep for two turns. This fully restores the user's HP and cures any status conditions.
Reversalfightingphysical100TMAn all-out attack that becomes more powerful the less HP the user has.
Scaldwaterspecial80100TMThe user attacks by shooting boiling hot water at the target. This may also leave the target with a burn.
Sleep TalknormalstatusTMThe user randomly uses one of the moves it knows. This move can only be used while the user is asleep.
SpikesgroundstatusTMThe user lays a trap of spikes at the feet of the opposing team. The spikes will damage opposing Pokémon that switch into battle.
SubstitutenormalstatusTMThe user creates a substitute for itself using some of its own HP. The substitute serves as the user's decoy.
Supercell Slamelectricphysical10095TMThe user electrifies its body and drops onto the target to inflict damage. If this move misses, the user takes damage instead.
Surfwaterspecial90100TMThe user attacks everything around it by swamping its surroundings with a giant wave.
Swiftnormalspecial60TMStar-shaped rays are shot at opposing Pokémon. This attack never misses.
Take Downnormalphysical9085TMA reckless full-body charge attack for slamming into the target. This also damages the user a little.
Tera Blastnormalspecial80100TMIf the user has Terastallized, it unleashes energy of its Tera Type. This move inflicts damage using the Attack or Sp. Atk stat—whichever is higher for the user.
Throat Chopdarkphysical80100TMThe user attacks the target's throat, and the resultant suffering prevents the target from using sound-based moves for two turns.
Thunderelectricspecial11070TMA wicked thunderbolt is dropped on the target to inflict damage. This may also leave the target with paralysis.
Thunder Waveelectricstatus90TMThe user launches a weak jolt of electricity that paralyzes the target.
Thunderboltelectricspecial90100TMThe user attacks the target with a strong electric blast. This may also leave the target with paralysis.
Toxic SpikespoisonstatusTMThe user lays a trap of poison spikes at the feet of the opposing team. The spikes will poison opposing Pokémon that switch into battle.
Venoshockpoisonspecial65100TMThe user drenches the target in a special poisonous liquid. This move's power is doubled if the target is poisoned.
Wild Chargeelectricphysical90100TMThe user shrouds itself in electricity and smashes into its target. This also damages the user a little.
Mementodarkstatus100EggThe user faints. In return, the target's Attack and Sp. Atk stats are harshly lowered.
Sucker Punchdarkphysical70100EggThis move enables the user to attack first. This move fails if the target is not readying an attack.

Pincurchin Sprites

Pokedex Entries
Sword

It feeds on seaweed, using its teeth to scrape it off rocks. Electric current flows from the tips of its spines.

Shield

It stores electricity in each spine. Even if one gets broken off, it still continues to emit electricity for at least three hours.

In Other Languages

Pincurchin's Japanese name is Bachinuni (バチンウニ). Here are all the official names for Pincurchin across different languages:

JapaneseバチンウニBachinuni
Korean찌르성게
Chinese (Traditional)啪嚓海膽
FrenchWattapik
GermanBritzigel
SpanishPincurchin
ItalianPincurchin
Chinese (Simplified)啪嚓海胆

Pincurchin Breeding

Hatch Time5,120 steps(20 cycles)
Gender DifferencesNone
Misc Data
Catch Rate75
Base Friendship50
Growth RateMedium
Base Experience152

How to Get Pincurchin

Pincurchin is not catchable in the wild – it is typically obtained through gifts, events, or in-game trades. Here is how to obtain Pincurchin in every game where it is available:

FAQ

About Pincurchin

Pincurchin is a Electric-type Pokemon introduced in Generation 8. With a Base Stat Total (BST) of 435, Pincurchin is classified as a Sea Urchin Pokémon and is part of the Pincurchin evolution line.

In competitive play, Pincurchin is placed in the UU tier where it holds a 2.29% usage rate. Its key abilities are Lightning Rod and Electric Surge, which allow it to function as a versatile team member. Pincurchin is weak to Ground-type moves, so trainers should plan around these vulnerabilities.

Pincurchin can learn 60 moves across Level-up, TM, Tutor, and Egg methods. Its most popular competitive moves include Sucker Punch, Memento, Discharge, Spikes. Standing at 0.3m tall and weighing 1kg, Pincurchin has been a fan favorite since its debut in the Galar region games.