Alolan Golem Evolution
Alolan Golem Abilities
Prevents Steel-type Pokémon from fleeing by pulling them in with magnetism.
The Pokémon cannot be knocked out by a single hit as long as its HP is full. One-hit KO moves will also fail to knock it out.
Normal-type moves become Electric-type moves. The power of those moves is boosted a little.
Alolan Golem Moves
| Move▲ | Type▲ | Cat.▲ | Pow▲ | Acc▲ | Method▲ | Description |
|---|---|---|---|---|---|---|
| Tackle | normal | physical | 40 | 100 | Level Up 1 | A physical attack in which the user charges and slams into the target with its whole body. |
| Defense Curl | normal | status | – | – | Level Up 1 | The user curls up and boosts its Defense stat. |
| Charge | electric | status | – | – | Level Up 1 | The user becomes charged, boosting the power of the next Electric-type move it uses. This also boosts the user's Sp. Def stat. |
| Rock Polish | rock | status | – | – | Level Up 1 | The user polishes its body to reduce drag. This sharply boosts the user's Speed stat. |
| Heavy Slam | steel | physical | – | 100 | Level Up 1 | The user slams into the target with its heavy body. The more the user outweighs the target, the greater the move's power. |
| Spark | electric | physical | 65 | 100 | Level Up 12 | The user attacks the target with an electrically charged tackle. This may also leave the target with paralysis. |
| Rock Throw | rock | physical | 50 | 90 | Level Up 16 | The user picks up and throws a small rock at the target to inflict damage. |
| Smack Down | rock | physical | 50 | 100 | Level Up 18 | The user throws a stone or similar projectile to attack the target. If the target is in the air, it will be knocked down to the ground. |
| Thunder Punch | electric | physical | 75 | 100 | Level Up 22 | The target is attacked with an electrified punch. This may also leave the target with paralysis. |
| Self Destruct | normal | physical | 200 | 100 | Level Up 24 | The user attacks everything around it by causing an explosion. The user faints upon using this move. |
| Stealth Rock | rock | status | – | – | Level Up 30 | The user lays a trap of levitating stones around the opposing team. The trap damages opposing Pokémon that switch into battle. |
| Rock Blast | rock | physical | 25 | 90 | Level Up 34 | The user attacks by hurling hard rocks at the target. This move hits two to five times in a row. |
| Discharge | electric | special | 80 | 100 | Level Up 40 | The user strikes everything around it by letting loose a flare of electricity. This may also leave those hit by the attack with paralysis. |
| Explosion | normal | physical | 250 | 100 | Level Up 44 | The user attacks everything around it by causing a tremendous explosion. The user faints upon using this move. |
| Double Edge | normal | physical | 120 | 100 | Level Up 50 | A reckless life-risking tackle in which the user rushes the target. This also damages the user quite a lot. |
| Stone Edge | rock | physical | 100 | 80 | Level Up 54 | The user stabs the target with sharpened stones. This move has a heightened chance of landing a critical hit. |
| Body Press | fighting | physical | 80 | 100 | TM/HM | The user attacks by slamming its body into the target. The higher the user's Defense stat, the greater the damage this move deals. |
| Body Slam | normal | physical | 85 | 100 | TM/HM | The user attacks by dropping onto the target with its full body weight. This may also leave the target with paralysis. |
| Brick Break | fighting | physical | 75 | 100 | TM/HM | The user attacks with a swift chop. This move can also break barriers, such as Light Screen and Reflect. |
| Bulldoze | ground | physical | 60 | 100 | TM/HM | The user strikes everything around it by stomping down on the ground. This lowers the Speed stats of those hit. |
| Charge Beam | electric | special | 50 | 90 | TM/HM | The user attacks the target with an electric charge. The residual electricity may also boost the user's Sp. Atk stat. |
| Dig | ground | physical | 80 | 100 | TM/HM | The user burrows into the ground on the first turn, then attacks on the next turn. |
| Earth Power | ground | special | 90 | 100 | TM/HM | The user makes the ground under the target erupt with power. This may also lower the target's Sp. Def stat. |
| Earthquake | ground | physical | 100 | 100 | TM/HM | The user sets off an earthquake that strikes every Pokémon around it. |
| Electric Terrain | electric | status | – | – | TM/HM | The user turns the ground into Electric Terrain for five turns, powering up Electric-type moves. Pokémon on the ground can no longer fall asleep. |
| Electroweb | electric | special | 55 | 95 | TM/HM | The user captures opposing Pokémon in an electric net to inflict damage. This also lowers their Speed stats. |
| Facade | normal | physical | 70 | 100 | TM/HM | This move's power is doubled if the user is poisoned, burned, or paralyzed. |
| Fire Blast | fire | special | 110 | 85 | TM/HM | The target is attacked with an intense blast of all-consuming fire. This may also leave the target with a burn. |
| Fire Punch | fire | physical | 75 | 100 | TM/HM | The target is attacked with a fiery punch. This may also leave the target with a burn. |
| Flamethrower | fire | special | 90 | 100 | TM/HM | The target is scorched with an intense blast of fire. This may also leave the target with a burn. |
| Fling | dark | physical | – | 100 | TM/HM | The user flings its held item at the target to attack. This move's power and effects depend on the item. |
| Focus Blast | fighting | special | 120 | 70 | TM/HM | The user heightens its mental focus and unleashes its power. This may also lower the target's Sp. Def stat. |
| Focus Punch | fighting | physical | 150 | 100 | TM/HM | The user focuses its mind before launching a punch. This move fails if the user is hit before using the move. |
| Giga Impact | normal | physical | 150 | 90 | TM/HM | The user charges at the target using every bit of its power. The user can't move on the next turn. |
| Gyro Ball | steel | physical | – | 100 | TM/HM | The user tackles the target with a high-speed spin. The slower the user is than the target, the greater the move's power. |
| Hard Press | steel | physical | 0 | 100 | TM/HM | The target is crushed with an arm, a claw, or the like to inflict damage. The more HP the target has left, the greater the move's power. |
| Hyper Beam | normal | special | 150 | 90 | TM/HM | The target is attacked with a powerful beam. The user can't move on the next turn. |
| Iron Defense | steel | status | – | – | TM/HM | The user hardens its body's surface like iron, sharply boosting its Defense stat. |
| Iron Head | steel | physical | 80 | 100 | TM/HM | The user slams the target with its steel-hard head. This may also make the target flinch. |
| Meteor Beam | rock | special | 120 | 90 | TM/HM | The user gathers energy from space and boosts its Sp. Atk stat on the first turn, then attacks on the next turn. |
| Metronome | normal | status | – | – | TM/HM | The user waggles a finger and stimulates its brain into randomly using nearly any move. |
| Mud Shot | ground | special | 55 | 95 | TM/HM | The user attacks by hurling a blob of mud at the target. This also lowers the target's Speed stat. |
| Mud Slap | ground | special | 20 | 100 | TM/HM | The user hurls mud in the target's face to inflict damage and lower its accuracy. |
| Protect | normal | status | – | – | TM/HM | This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. |
| Rest | psychic | status | – | – | TM/HM | The user goes to sleep for two turns. This fully restores the user's HP and cures any status conditions. |
| Roar | normal | status | – | – | TM/HM | The target is scared off, and a different Pokémon is dragged out. In the wild, this ends a battle against a single Pokémon. |
| Rock Slide | rock | physical | 75 | 90 | TM/HM | Large boulders are hurled at opposing Pokémon to inflict damage. This may also make the opposing Pokémon flinch. |
| Rock Tomb | rock | physical | 60 | 95 | TM/HM | The user hurls boulders at the target to inflict damage. This also lowers the target's Speed stat by cutting off its movement. |
| Sandstorm | rock | status | – | – | TM/HM | A five-turn sandstorm is summoned to damage all Pokémon except Rock, Ground, and Steel types. The sandstorm also boosts the Sp. Def stats of Rock types. |
| Scary Face | normal | status | – | 100 | TM/HM | The user frightens the target with a scary face to harshly lower its Speed stat. |
| Sleep Talk | normal | status | – | – | TM/HM | The user randomly uses one of the moves it knows. This move can only be used while the user is asleep. |
| Stomping Tantrum | ground | physical | 75 | 100 | TM/HM | Driven by frustration, the user attacks the target. This move's power is doubled if the user's previous move failed. |
| Substitute | normal | status | – | – | TM/HM | The user creates a substitute for itself using some of its own HP. The substitute serves as the user's decoy. |
| Sunny Day | fire | status | – | – | TM/HM | The user intensifies the sun for five turns, powering up Fire-type attacks. The sunlight also lowers the power of Water-type attacks. |
| Supercell Slam | electric | physical | 100 | 95 | TM/HM | The user electrifies its body and drops onto the target to inflict damage. If this move misses, the user takes damage instead. |
| Take Down | normal | physical | 90 | 85 | TM/HM | A reckless full-body charge attack for slamming into the target. This also damages the user a little. |
| Tera Blast | normal | special | 80 | 100 | TM/HM | If the user has Terastallized, it unleashes energy of its Tera Type. This move inflicts damage using the Attack or Sp. Atk stat—whichever is higher for the user. |
| Thunder | electric | special | 110 | 70 | TM/HM | A wicked thunderbolt is dropped on the target to inflict damage. This may also leave the target with paralysis. |
| Thunder Wave | electric | status | – | 90 | TM/HM | The user launches a weak jolt of electricity that paralyzes the target. |
| Thunderbolt | electric | special | 90 | 100 | TM/HM | The user attacks the target with a strong electric blast. This may also leave the target with paralysis. |
| Volt Switch | electric | special | 70 | 100 | TM/HM | After making its attack, the user rushes back to switch places with a party Pokémon in waiting. |
| Wild Charge | electric | physical | 90 | 100 | TM/HM | The user shrouds itself in electricity and smashes into its target. This also damages the user a little. |
| Block | normal | status | – | – | Egg Move | The user blocks the target's way with arms spread wide to prevent the target from fleeing. |
| Counter | fighting | physical | – | 100 | Egg Move | A retaliatory attack that counters any physical move, inflicting double the damage taken. |
| Curse | ghost | status | – | – | Egg Move | A move that has different effects depending on whether the user is a Ghost type or not. |
| Endure | normal | status | – | – | Egg Move | The user endures any attack with at least 1 HP. This move's chance of failing rises if used in succession. |
| Flail | normal | physical | – | 100 | Egg Move | The user flails about aimlessly to attack. The less HP the user has, the greater the move's power. |
| Screech | normal | status | – | 85 | Egg Move | An earsplitting screech harshly lowers the target's Defense stat. |
| Wide Guard | rock | status | – | – | Egg Move | The user and its allies are protected from wide-ranging attacks for one turn. |
| Zap Cannon | electric | special | 120 | 50 | Egg Move | The user attacks by firing an electric blast like a cannon. This also leaves the target with paralysis. |
Its boulder-like body is extremely hard. It can easily withstand dynamite blasts without damage.
Once it sheds its skin, its body turns tender and whitish. Its hide hardens when it's exposed to air.
It sheds its skin once a year. The discarded shell immediately hard ens and crumbles away.
It is capable of blowing itself up. It uses this explosive force to jump from mountain to mountain.
Its rock-like body is so durable, even high-powered dynamite blasts fail to scratch its rugged hide.
Alolan Golem's Japanese name is Golonya (ゴローニャ). Here are all the official names for Alolan Golem across different languages:
Alolan Golem Breeding
How to Get Alolan Golem
Alolan Golem is not catchable in the wild – it is typically obtained through gifts, events, or in-game trades. Here is how to obtain Alolan Golem in every game where it is available:
About Alolan Golem
Alolan Golem is a Rock/Electric-type Pokemon introduced in Generation 7. With a Base Stat Total (BST) of 495, Alolan Golem is classified as a Megaton Pokémon and is part of the Geodude → Graveler → Golem → Alolan Golem evolution line.
In competitive play, Alolan Golem is placed in the Doubles Ubers tier where it holds a 0.76% usage rate. Its key abilities are Magnet Pull and Sturdy and Galvanize, which allow it to function as a reliable lead with built-in survivability. Alolan Golem is weak to Ground, Water, Grass, Fighting-type moves, so trainers should plan around these vulnerabilities.
Alolan Golem can learn 93 moves across Level-up, TM, Tutor, and Egg methods. Its most popular competitive moves include Explosion, Wide Guard, Stealth Rock, Double Edge. Standing at 1.7m tall and weighing 316kg, Alolan Golem has been a fan favorite since its debut in the Alola region games.