Indeedee Evolution
Indeedee Abilities
Prevents flinching.
Copies burns, paralysis, and poison received onto the Pokémon that inflicted them.
When this Pokémon enters battle, it changes the terrain to Psychic Terrain.
Indeedee Moves
| Move▲ | Type▲ | Cat.▲ | Pow▲ | Acc▲ | Method▲ | Description |
|---|---|---|---|---|---|---|
| Stored Power | psychic | special | 20 | 100 | Level 1 | The user attacks the target with stored power. The more the user's stats are boosted, the greater the move's power. |
| Play Nice | normal | status | – | – | Level 1 | The user and the target become friends, and the target loses its will to fight. This lowers the target's Attack stat. |
| Encore | normal | status | – | 100 | Level 5 | The user compels the target to keep using the move it encored for three turns. |
| Disarming Voice | fairy | special | 40 | – | Level 10 | Letting out a charming cry, the user does emotional damage to opposing Pokémon. This attack never misses. |
| Psybeam | psychic | special | 65 | 100 | Level 15 | The target is attacked with a peculiar ray. This may also confuse the target. |
| Helping Hand | normal | status | – | – | Level 20 | The user assists an ally by boosting the power of that ally's attack. |
| After You | normal | status | – | – | Level 25 | The user helps the target and makes it use its move right after the user. |
| Healing Wish | psychic | status | – | – | Level 30 | The user faints. In return, the Pokémon taking its place will have its HP restored and status conditions cured. |
| Psychic | psychic | special | 90 | 100 | Level 35 | The target is hit with a strong telekinetic force to inflict damage. This may also lower the target’s Sp. Def stat. |
| Calm Mind | psychic | status | – | – | Level 40 | The user quietly focuses its mind and calms its spirit to boost its Sp. Atk and Sp. Def stats. |
| Power Split | psychic | status | – | – | Level 45 | The user employs its psychic power to average its Attack and Sp. Atk stats with those of the target. |
| Psychic Terrain | psychic | status | – | – | Level 50 | This protects Pokémon on the ground from priority moves and powers up Psychic-type moves for five turns. |
| Last Resort | normal | physical | 140 | 100 | Level 55 | This move can be used only after the user has used all the other moves it knows in the battle. |
| Body Slam | normal | physical | 85 | 100 | TM | The user attacks by dropping onto the target with its full body weight. This may also leave the target with paralysis. |
| Dazzling Gleam | fairy | special | 80 | 100 | TM | The user damages opposing Pokémon by emitting a powerful flash. |
| Drain Punch | fighting | physical | 75 | 100 | TM | The user attacks with an energy-draining punch. The user's HP is restored by up to half the damage taken by the target. |
| Draining Kiss | fairy | special | 50 | 100 | TM | The user steals the target's HP with a kiss. The user's HP is restored by over half the damage taken by the target. |
| Endure | normal | status | – | – | TM | The user endures any attack with at least 1 HP. This move's chance of failing rises if used in succession. |
| Energy Ball | grass | special | 90 | 100 | TM | The user draws power from nature and fires it at the target. This may also lower the target's Sp. Def stat. |
| Expanding Force | psychic | special | 80 | 100 | TM | The user attacks the target with its psychic power. When the ground is Psychic Terrain, this move's power is boosted and it damages all opposing Pokémon. |
| Facade | normal | physical | 70 | 100 | TM | This move's power is doubled if the user is poisoned, burned, or paralyzed. |
| Gravity | psychic | status | – | – | TM | Enables Flying types or Pokémon with the Levitate Ability to be hit by Ground-type moves for five turns. Moves that involve flying can't be used. |
| Hyper Voice | normal | special | 90 | 100 | TM | The user attacks by letting loose a horribly loud, resounding cry. |
| Imprison | psychic | status | – | – | TM | If opposing Pokémon know any move also known by the user, they are prevented from using it. |
| Magical Leaf | grass | special | 60 | – | TM | The user scatters curious leaves that chase the target. This attack never misses. |
| Metronome | normal | status | – | – | TM | The user waggles a finger and stimulates its brain into randomly using nearly any move. |
| Play Rough | fairy | physical | 90 | 90 | TM | The user attacks by playing rough with the target. This may also lower the target's Attack stat. |
| Protect | normal | status | – | – | TM | This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. |
| Psychic Noise | psychic | special | 75 | 100 | TM | The user attacks the target with unpleasant sound waves. For two turns, the target is prevented from recovering HP through moves, Abilities, or held items. |
| Psyshock | psychic | special | 80 | 100 | TM | The user materializes an odd psychic wave to attack the target. This move deals physical damage. |
| Rest | psychic | status | – | – | TM | The user goes to sleep for two turns. This fully restores the user's HP and cures any status conditions. |
| Shadow Ball | ghost | special | 80 | 100 | TM | The user attacks by hurling a shadowy blob at the target. This may also lower the target’s Sp. Def stat. |
| Skill Swap | psychic | status | – | – | TM | The user employs its psychic power to exchange Abilities with the target. |
| Sleep Talk | normal | status | – | – | TM | The user randomly uses one of the moves it knows. This move can only be used while the user is asleep. |
| Substitute | normal | status | – | – | TM | The user creates a substitute for itself using some of its own HP. The substitute serves as the user's decoy. |
| Swift | normal | special | 60 | – | TM | Star-shaped rays are shot at opposing Pokémon. This attack never misses. |
| Take Down | normal | physical | 90 | 85 | TM | A reckless full-body charge attack for slamming into the target. This also damages the user a little. |
| Tera Blast | normal | special | 80 | 100 | TM | If the user has Terastallized, it unleashes energy of its Tera Type. This move inflicts damage using the Attack or Sp. Atk stat—whichever is higher for the user. |
| Trick | psychic | status | – | 100 | TM | The user catches the target off guard and swaps the target's held item with its own. |
| Trick Room | psychic | status | – | – | TM | The user creates a bizarre area in which slower Pokémon get to move first for five turns. |
| Zen Headbutt | psychic | physical | 80 | 90 | TM | The user focuses its willpower to its head and attacks the target. This may also make the target flinch. |
| Extrasensory | psychic | special | 80 | 100 | Egg | The user attacks with an odd, unseeable power. This may also make the target flinch. |
| Fake Out | normal | physical | 40 | 100 | Egg | This attack hits first and makes the target flinch. It works only on the first turn each time the user enters battle. |
| Psych Up | normal | status | – | – | Egg | The user hypnotizes itself into copying any stat change made by the target. |
Indeedee Sprites
It uses the horns on its head to sense the emotions of others. Males will act as valets for those they serve, looking after their every need.
Through its horns, it can pick up on the emotions of creatures around it. Positive emotions are the source of its strength.
Indeedee's Japanese name is Yessan (イエッサン). Here are all the official names for Indeedee across different languages:
Indeedee Breeding
How to Get Indeedee
Indeedee is not catchable in the wild – it is typically obtained through gifts, events, or in-game trades. Here is how to obtain Indeedee in every game where it is available:
About Indeedee
Indeedee is a Psychic/Normal-type Pokemon introduced in Generation 8. With a Base Stat Total (BST) of 475, Indeedee is classified as a Emotion Pokémon and is part of the Indeedee → Indeedee (Female) evolution line.
In competitive play, Indeedee is placed in the NatDex Monotype tier where it holds a 3.17% usage rate. Its key abilities are Inner Focus and Synchronize and Psychic Surge, which allow it to function as a versatile team member. Indeedee is weak to Bug, Dark-type moves, so trainers should plan around these vulnerabilities.
Indeedee can learn 57 moves across Level-up, TM, Tutor, and Egg methods. Its most popular competitive moves include Expanding Force, Mystical Fire, Dazzling Gleam, Trick. Standing at 0.9m tall and weighing 28kg, Indeedee has been a fan favorite since its debut in the Galar region games.