Archaludon Evolution
Archaludon Abilities
Archaludon Moves
| Move▲ | Type▲ | Cat.▲ | Pow▲ | Acc▲ | Method▲ | Description |
|---|---|---|---|---|---|---|
| Leer | normal | status | – | 100 | Level 1 | The user gives opposing Pokémon an intimidating leer that lowers their Defense stats. |
| Metal Claw | steel | physical | 50 | 95 | Level 1 | The target is raked with steel claws. This may also boost the user's Attack stat. |
| Electro Shot | electric | special | 130 | 100 | Level 1 | The user gathers electricity on the first turn, boosting its Sp. Atk stat, then fires a high-voltage shot on the next turn. The shot will be fired immediately in rain. |
| Rock Smash | fighting | physical | 40 | 100 | Level 6 | The user attacks with a punch. This may also lower the target's Defense stat. |
| Hone Claws | dark | status | – | – | Level 12 | The user sharpens its claws to boost its Attack stat and accuracy. |
| Metal Sound | steel | status | – | 85 | Level 18 | A horrible sound like scraping metal harshly lowers the target's Sp. Def stat. |
| Breaking Swipe | dragon | physical | 60 | 100 | Level 24 | The user swings its tough tail wildly and attacks opposing Pokémon. This also lowers their Attack stats. |
| Dragon Tail | dragon | physical | 60 | 90 | Level 30 | The target is knocked away, and a different Pokémon is dragged out. In the wild, this ends a battle against a single Pokémon. |
| Iron Defense | steel | status | – | – | Level 36 | The user hardens its body's surface like iron, sharply boosting its Defense stat. |
| Focus Energy | normal | status | – | – | Level 42 | The user takes a deep breath and focuses so that its future attacks have a heightened chance of landing critical hits. |
| Dragon Claw | dragon | physical | 80 | 100 | Level 48 | The user slashes the target with huge, sharp claws to inflict damage. |
| Flash Cannon | steel | special | 80 | 100 | Level 54 | The user gathers all its light energy and releases it at once. This may also lower the target's Sp. Def stat. |
| Metal Burst | steel | physical | – | 100 | Level 60 | The user retaliates with much greater force against the opponent that last inflicted damage on it. |
| Hyper Beam | normal | special | 150 | 90 | Level 66 | The target is attacked with a powerful beam. The user can't move on the next turn. |
| Aura Sphere | fighting | special | 80 | – | TM | The user lets loose a pulse of aura power from deep within its body at the target. This attack never misses. |
| Body Press | fighting | physical | 80 | 100 | TM | The user attacks by slamming its body into the target. The higher the user's Defense stat, the greater the damage this move deals. |
| Body Slam | normal | physical | 85 | 100 | TM | The user attacks by dropping onto the target with its full body weight. This may also leave the target with paralysis. |
| Brick Break | fighting | physical | 75 | 100 | TM | The user attacks with a swift chop. This move can also break barriers, such as Light Screen and Reflect. |
| Dark Pulse | dark | special | 80 | 100 | TM | The user releases a horrible aura imbued with ill intent. This may also make the target flinch. |
| Double Edge | normal | physical | 120 | 100 | TM | A reckless life-risking tackle in which the user rushes the target. This also damages the user quite a lot. |
| Draco Meteor | dragon | special | 130 | 90 | TM | Comets are summoned down from the sky onto the target. The recoil from this move harshly lowers the user’s Sp. Atk stat. |
| Dragon Cheer | dragon | status | 0 | 0 | TM | The user raises its allies’ morale with a draconic cry so that their future attacks have a heightened chance of landing critical hits. This rouses Dragon types more. |
| Dragon Pulse | dragon | special | 85 | 100 | TM | The target is attacked with a shock wave generated by the user's gaping mouth. |
| Earthquake | ground | physical | 100 | 100 | TM | The user sets off an earthquake that strikes every Pokémon around it. |
| Endure | normal | status | – | – | TM | The user endures any attack with at least 1 HP. This move's chance of failing rises if used in succession. |
| Facade | normal | physical | 70 | 100 | TM | This move's power is doubled if the user is poisoned, burned, or paralyzed. |
| Foul Play | dark | physical | 95 | 100 | TM | The user turns the target's strength against it. The higher the target's Attack stat, the greater the damage this move inflicts. |
| Giga Impact | normal | physical | 150 | 90 | TM | The user charges at the target using every bit of its power. The user can't move on the next turn. |
| Gyro Ball | steel | physical | – | 100 | TM | The user tackles the target with a high-speed spin. The slower the user is than the target, the greater the move's power. |
| Hard Press | steel | physical | 0 | 100 | TM | The target is crushed with an arm, a claw, or the like to inflict damage. The more HP the target has left, the greater the move's power. |
| Heavy Slam | steel | physical | – | 100 | TM | The user slams into the target with its heavy body. The more the user outweighs the target, the greater the move's power. |
| Iron Head | steel | physical | 80 | 100 | TM | The user slams the target with its steel-hard head. This may also make the target flinch. |
| Light Screen | psychic | status | – | – | TM | A wondrous wall of light is put up to reduce damage from special moves for five turns. |
| Meteor Beam | rock | special | 120 | 90 | TM | The user gathers energy from space and boosts its Sp. Atk stat on the first turn, then attacks on the next turn. |
| Outrage | dragon | physical | 120 | 100 | TM | The user rampages and attacks for two to three turns. The user then becomes confused. |
| Protect | normal | status | – | – | TM | This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. |
| Reflect | psychic | status | – | – | TM | A wondrous wall of light is put up to reduce damage from physical moves for five turns. |
| Rest | psychic | status | – | – | TM | The user goes to sleep for two turns. This fully restores the user's HP and cures any status conditions. |
| Roar | normal | status | – | – | TM | The target is scared off, and a different Pokémon is dragged out. In the wild, this ends a battle against a single Pokémon. |
| Rock Slide | rock | physical | 75 | 90 | TM | Large boulders are hurled at opposing Pokémon to inflict damage. This may also make the opposing Pokémon flinch. |
| Rock Tomb | rock | physical | 60 | 95 | TM | The user hurls boulders at the target to inflict damage. This also lowers the target's Speed stat by cutting off its movement. |
| Scary Face | normal | status | – | 100 | TM | The user frightens the target with a scary face to harshly lower its Speed stat. |
| Sleep Talk | normal | status | – | – | TM | The user randomly uses one of the moves it knows. This move can only be used while the user is asleep. |
| Smack Down | rock | physical | 50 | 100 | TM | The user throws a stone or similar projectile to attack the target. If the target is in the air, it will be knocked down to the ground. |
| Snarl | dark | special | 55 | 95 | TM | The user yells as if it's ranting about something, which lowers the Sp. Atk stats of opposing Pokémon. |
| Solar Beam | grass | special | 120 | 100 | TM | The user gathers light on the first turn, then blasts a bundled beam on the next turn. |
| Stealth Rock | rock | status | – | – | TM | The user lays a trap of levitating stones around the opposing team. The trap damages opposing Pokémon that switch into battle. |
| Steel Beam | steel | special | 140 | 95 | TM | The user fires a beam of steel that it collected from its entire body. This also damages the user. |
| Stone Edge | rock | physical | 100 | 80 | TM | The user stabs the target with sharpened stones. This move has a heightened chance of landing a critical hit. |
| Substitute | normal | status | – | – | TM | The user creates a substitute for itself using some of its own HP. The substitute serves as the user's decoy. |
| Swords Dance | normal | status | – | – | TM | A frenetic dance to uplift the fighting spirit. This sharply boosts the user's Attack stat. |
| Take Down | normal | physical | 90 | 85 | TM | A reckless full-body charge attack for slamming into the target. This also damages the user a little. |
| Tera Blast | normal | special | 80 | 100 | TM | If the user has Terastallized, it unleashes energy of its Tera Type. This move inflicts damage using the Attack or Sp. Atk stat—whichever is higher for the user. |
| Thunder | electric | special | 110 | 70 | TM | A wicked thunderbolt is dropped on the target to inflict damage. This may also leave the target with paralysis. |
| Thunder Wave | electric | status | – | 90 | TM | The user launches a weak jolt of electricity that paralyzes the target. |
| Thunderbolt | electric | special | 90 | 100 | TM | The user attacks the target with a strong electric blast. This may also leave the target with paralysis. |
| Mirror Coat | psychic | special | – | 100 | Egg | A retaliatory attack that counters any special move, inflicting double the damage taken. |
| Night Slash | dark | physical | 70 | 100 | Egg | The user slashes the target the instant an opportunity arises. This move has a heightened chance of landing a critical hit. |
| Slash | normal | physical | 70 | 100 | Egg | The target is attacked with a slash of claws, scythes, or the like. This move has a heightened chance of landing a critical hit. |
Archaludon Sprites
It gathers static electricity from its surroundings. The beams it launches when down on all fours are tremendously powerful.
It digs holes on mountains, searching for food. It’s so durable that being caught in a cave-in won’t faze it.
Archaludon's Japanese name is ブリジュラス (ブリジュラス). Here are all the official names for Archaludon across different languages:
Archaludon Breeding
How to Get Archaludon
Archaludon is not catchable in the wild – it is typically obtained through gifts, events, or in-game trades. Here is how to obtain Archaludon in every game where it is available:
About Archaludon
Archaludon is a Steel/Dragon-type Pokemon introduced in Generation 9. With a Base Stat Total (BST) of 600, Archaludon is classified as a Alloy Pokémon and is part of the Duraludon → Archaludon evolution line.
In competitive play, Archaludon is placed in the Monotype tier where it holds a 19.06% usage rate. Its key abilities are Stamina and Sturdy and Stalwart, which allow it to function as a reliable lead with built-in survivability. Archaludon is weak to Fighting, Ground-type moves, so trainers should plan around these vulnerabilities.
Archaludon can learn 59 moves across Level-up, TM, Tutor, and Egg methods. Its most popular competitive moves include Body Press, Flash Cannon, Stealth Rock, Thunder Wave. Standing at 2m tall and weighing 60kg, Archaludon has been a fan favorite since its debut in the Paldea region games.