Sigilyph Evolution
Sigilyph Abilities
Lowers incoming non-damaging moves' base accuracy to exactly 50%.
Protects against damage not directly caused by a move.
Doubles damage inflicted with not-very-effective moves.
Sigilyph Moves
| Move▲ | Type▲ | Cat.▲ | Pow▲ | Acc▲ | Method▲ | Description |
|---|
Sigilyph Sprites
They never vary the route they fly, because their memories of guarding an ancient city remain steadfast.
The guardians of an ancient city, they use their psychic power to attack enemies that invade their territory.
The guardians of an ancient city, they always fly the same route while keeping watch for invaders.
Psychic power allows these Pokémon to fly. Some say they were the guardians of an ancient city. Others say they were the guardians’ emissaries.
A discovery was made in the desert where Sigilyph fly. The ruins of what may have been an ancient city were found beneath the sands.
Sigilyph's Japanese name is Symboler (シンボラー). Here are all the official names for Sigilyph across different languages:
Sigilyph Breeding
How to Get Sigilyph
Sigilyph can be encountered in the wild across multiple Pokemon games. Here is how to obtain Sigilyph in every game where it is available:
About Sigilyph
Sigilyph is a Psychic/Flying-type Pokemon introduced in Generation 5. With a Base Stat Total (BST) of 490, Sigilyph is classified as a Avianoid Pokémon and is part of the Sigilyph evolution line.
In competitive play, Sigilyph is placed in the NatDex Monotype tier where it holds a 0.04% usage rate. Its key abilities are Wonder Skin and Magic Guard and Tinted Lens, which allow it to function as a versatile team member. Sigilyph is weak to Electric, Ice, Rock, Ghost, Dark-type moves, so trainers should plan around these vulnerabilities.
Sigilyph can learn 83 moves across Level-up, TM, Tutor, and Egg methods. Its most popular competitive moves include Roost, Defog, Psyshock, Toxic. Standing at 1.4m tall and weighing 14kg, Sigilyph has been a fan favorite since its debut in the Unova region games.