#765 Oranguru

#765 Oranguru

Height1.5 m(4'11")
Weight76 kg(167.6 lbs)
Gender50%50%
Gen 7

Oranguru Evolution

Oranguru's Detailed Stats

Lv
StatBaseLv
EVsIVsTotal
HP 90
321
Attack 60
156
Defense 80
196
Sp. Atk 90
216
Sp. Def 110
256
Speed 60
156
1301
Type Effectiveness

Oranguru Abilities

Prevents flinching.

Protects against friendly Pokémon's damaging moves.

SymbiosisHidden

Passes the bearer's held item to an ally when the ally uses up its item.

View Oranguru Competitive StrategySets, counters, usage stats, tier placement, and team building guides

Oranguru Moves

Category
Type
MoveTypeCat.PowAccMethodDescription
Confusionpsychicspecial50100Level 1The target is hit with a weak telekinetic force to inflict damage. This may also confuse the target.
Tauntdarkstatus100Level 1The target is taunted into a rage that allows it to use only attack moves for three turns.
After YounormalstatusLevel 5The user helps the target and makes it use its move right after the user.
Calm MindpsychicstatusLevel 10The user quietly focuses its mind and calms its spirit to boost its Sp. Atk and Sp. Def stats.
Stored Powerpsychicspecial20100Level 15The user attacks the target with stored power. The more the user's stats are boosted, the greater the move's power.
Psych UpnormalstatusLevel 20The user hypnotizes itself into copying any stat change made by the target.
Quashdarkstatus100Level 25The user suppresses the target and makes its move go last.
Nasty PlotdarkstatusLevel 30The user stimulates its brain by thinking bad thoughts. This sharply boosts the user's Sp. Atk stat.
Zen Headbuttpsychicphysical8090Level 35The user focuses its willpower to its head and attacks the target. This may also make the target flinch.
Trick RoompsychicstatusLevel 40The user creates a bizarre area in which slower Pokémon get to move first for five turns.
Psychicpsychicspecial90100Level 45The target is hit with a strong telekinetic force to inflict damage. This may also lower the target’s Sp. Def stat.
InstructpsychicstatusLevel 50The user instructs the target to reuse the move last used by the target.
Foul Playdarkphysical95100Level 55The user turns the target's strength against it. The higher the target's Attack stat, the greater the damage this move inflicts.
Future Sightpsychicspecial120100Level 60Two turns after this move is used, a hunk of psychic energy attacks the target.
Body Slamnormalphysical85100TMThe user attacks by dropping onto the target with its full body weight. This may also leave the target with paralysis.
Brick Breakfightingphysical75100TMThe user attacks with a swift chop. This move can also break barriers, such as Light Screen and Reflect.
Bulldozegroundphysical60100TMThe user strikes everything around it by stomping down on the ground. This lowers the Speed stats of those hit.
Charge Beamelectricspecial5090TMThe user attacks the target with an electric charge. The residual electricity may also boost the user's Sp. Atk stat.
Chilling Waterwaterspecial50100TMThe user attacks the target by showering it with water that's so cold it saps the target's power. This also lowers the target's Attack stat.
Earthquakegroundphysical100100TMThe user sets off an earthquake that strikes every Pokémon around it.
Encorenormalstatus100TMThe user compels the target to keep using the move it encored for three turns.
Endeavornormalphysical100TMThe user inflicts damage by cutting down the target's HP to roughly equal the user's HP.
EndurenormalstatusTMThe user endures any attack with at least 1 HP. This move's chance of failing rises if used in succession.
Energy Ballgrassspecial90100TMThe user draws power from nature and fires it at the target. This may also lower the target's Sp. Def stat.
Expanding Forcepsychicspecial80100TMThe user attacks the target with its psychic power. When the ground is Psychic Terrain, this move's power is boosted and it damages all opposing Pokémon.
Facadenormalphysical70100TMThis move's power is doubled if the user is poisoned, burned, or paralyzed.
Flingdarkphysical100TMThe user flings its held item at the target to attack. This move's power and effects depend on the item.
Focus Blastfightingspecial12070TMThe user heightens its mental focus and unleashes its power. This may also lower the target's Sp. Def stat.
Giga Impactnormalphysical15090TMThe user charges at the target using every bit of its power. The user can't move on the next turn.
GravitypsychicstatusTMEnables Flying types or Pokémon with the Levitate Ability to be hit by Ground-type moves for five turns. Moves that involve flying can't be used.
Hyper Beamnormalspecial15090TMThe target is attacked with a powerful beam. The user can't move on the next turn.
Hyper Voicenormalspecial90100TMThe user attacks by letting loose a horribly loud, resounding cry.
ImprisonpsychicstatusTMIf opposing Pokémon know any move also known by the user, they are prevented from using it.
Knock Offdarkphysical65100TMThe user slaps down the target's held item, making it unusable for that battle. This move does more damage if the target has a held item.
Light ScreenpsychicstatusTMA wondrous wall of light is put up to reduce damage from special moves for five turns.
Pain SplitnormalstatusTMThe user adds its HP to the target's HP, then equally splits the combined HP between the target and itself.
ProtectnormalstatusTMThis move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.
Psybeampsychicspecial65100TMThe target is attacked with a peculiar ray. This may also confuse the target.
Psychic Noisepsychicspecial75100TMThe user attacks the target with unpleasant sound waves. For two turns, the target is prevented from recovering HP through moves, Abilities, or held items.
Psychic TerrainpsychicstatusTMThis protects Pokémon on the ground from priority moves and powers up Psychic-type moves for five turns.
Psyshockpsychicspecial80100TMThe user materializes an odd psychic wave to attack the target. This move deals physical damage.
Rain DancewaterstatusTMThe user summons a heavy rain that falls for five turns, powering up Water-type attacks. The rain also lowers the power of Fire-type attacks.
ReflectpsychicstatusTMA wondrous wall of light is put up to reduce damage from physical moves for five turns.
RestpsychicstatusTMThe user goes to sleep for two turns. This fully restores the user's HP and cures any status conditions.
Rock Sliderockphysical7590TMLarge boulders are hurled at opposing Pokémon to inflict damage. This may also make the opposing Pokémon flinch.
Scary Facenormalstatus100TMThe user frightens the target with a scary face to harshly lower its Speed stat.
Shadow Ballghostspecial80100TMThe user attacks by hurling a shadowy blob at the target. This may also lower the target’s Sp. Def stat.
Skill SwappsychicstatusTMThe user employs its psychic power to exchange Abilities with the target.
Sleep TalknormalstatusTMThe user randomly uses one of the moves it knows. This move can only be used while the user is asleep.
SubstitutenormalstatusTMThe user creates a substitute for itself using some of its own HP. The substitute serves as the user's decoy.
Sunny DayfirestatusTMThe user intensifies the sun for five turns, powering up Fire-type attacks. The sunlight also lowers the power of Water-type attacks.
Swiftnormalspecial60TMStar-shaped rays are shot at opposing Pokémon. This attack never misses.
Take Downnormalphysical9085TMA reckless full-body charge attack for slamming into the target. This also damages the user a little.
Tera Blastnormalspecial80100TMIf the user has Terastallized, it unleashes energy of its Tera Type. This move inflicts damage using the Attack or Sp. Atk stat—whichever is higher for the user.
Thunderelectricspecial11070TMA wicked thunderbolt is dropped on the target to inflict damage. This may also leave the target with paralysis.
Thunderboltelectricspecial90100TMThe user attacks the target with a strong electric blast. This may also leave the target with paralysis.
Trailblazegrassphysical50100TMThe user attacks suddenly as if leaping out from tall grass. The user's nimble footwork boosts its Speed stat.
Trickpsychicstatus100TMThe user catches the target off guard and swaps the target's held item with its own.
Dream Eaterpsychicspecial100100EggThe user eats the dreams of a sleeping target. The user's HP is restored by up to half the damage taken by the target.
Extrasensorypsychicspecial80100EggThe user attacks with an odd, unseeable power. This may also make the target flinch.
Last Resortnormalphysical140100EggThis move can be used only after the user has used all the other moves it knows in the battle.
YawnnormalstatusEggThe user lets loose a huge yawn that lulls the target into falling asleep on the next turn.

Oranguru Sprites

Pokedex Entries
Sun

Known for its extreme intelligence, this Pokémon will look down on inexperienced Trainers, so it’s best suited to veteran Trainers.

Moon

Deep in the jungle, high in the lofty canopy, this Pokémon abides. On rare occasions, it shows up at the beach to match wits with Slowking.

Ultra Sun

It normally spends its time meditating in the treetops. It throws Poké Balls and gives other Pokémon orders as it pleases.

Ultra Moon

Oranguru don’t get along with each other, so they’re always engaging in battles of wits to decide which one is superior.

Sword

With waves of its fan—made from leaves and its own fur—Oranguru skillfully gives instructions to other Pokémon.

In Other Languages

Oranguru's Japanese name is Yareyuutan (ヤレユータン). Here are all the official names for Oranguru across different languages:

JapaneseヤレユータンYareyuutan
Korean하랑우탄
Chinese (Traditional)智揮猩
FrenchGouroutan
GermanKommandutan
SpanishOranguru
ItalianOranguru
Chinese (Simplified)智挥猩

Oranguru Breeding

Egg Groups
Hatch Time5,120 steps(20 cycles)
Gender DifferencesNone
Misc Data
Catch Rate45
Base Friendship70
Growth RateSlow
Base Experience172

How to Get Oranguru

Oranguru can be encountered in the wild across multiple Pokemon games. Here is how to obtain Oranguru in every game where it is available:

FAQ

About Oranguru

Oranguru is a Normal/Psychic-type Pokemon introduced in Generation 7. With a Base Stat Total (BST) of 490, Oranguru is classified as a Sage Pokémon and is part of the Oranguru evolution line.

In competitive play, Oranguru is placed in the Doubles Ubers tier where it holds a 0.87% usage rate. Its key abilities are Inner Focus and Telepathy and Symbiosis, which allow it to function as a versatile team member. Oranguru is weak to Bug, Dark-type moves, so trainers should plan around these vulnerabilities.

Oranguru can learn 91 moves across Level-up, TM, Tutor, and Egg methods. Its most popular competitive moves include Instruct, Trick Room, Protect, Foul Play. Standing at 1.5m tall and weighing 76kg, Oranguru has been a fan favorite since its debut in the Alola region games.