Swanna Evolution
Swanna Abilities
Swanna Moves
| Move▲ | Type▲ | Cat.▲ | Pow▲ | Acc▲ | Method▲ | Description |
|---|---|---|---|---|---|---|
| Wing Attack | flying | physical | 60 | 100 | Level 1 | The target is struck with large, imposing wings spread wide to inflict damage. |
| Water Gun | water | special | 40 | 100 | Level 1 | The target is blasted with a forceful shot of water. |
| Defog | flying | status | – | – | Level 1 | A strong wind blows away the target's barriers such as Reflect or Light Screen. This also lowers the target's evasiveness. |
| Water Pulse | water | special | 60 | 100 | Level 13 | The user attacks the target with a pulsing blast of water. This may also confuse the target. |
| Aerial Ace | flying | physical | 60 | – | Level 15 | The user confounds the target with speed, then slashes. This attack never misses. |
| Bubble Beam | water | special | 65 | 100 | Level 19 | A spray of bubbles is forcefully ejected at the target. This may also lower the target's Speed stat. |
| Feather Dance | flying | status | – | 100 | Level 21 | The user covers the target's body with a mass of down that harshly lowers its Attack stat. |
| Aqua Ring | water | status | – | – | Level 24 | The user envelops itself in a veil made of water. It regains some HP every turn. |
| Air Slash | flying | special | 75 | 95 | Level 27 | The user attacks with a blade of air that slices even the sky. This may also make the target flinch. |
| Roost | flying | status | – | – | Level 30 | The user lands and rests its body. This move restores the user's HP by up to half its max HP. |
| Rain Dance | water | status | – | – | Level 34 | The user summons a heavy rain that falls for five turns, powering up Water-type attacks. The rain also lowers the power of Fire-type attacks. |
| Tailwind | flying | status | – | – | Level 40 | The user whips up a turbulent whirlwind that boosts the Speed stats of itself and its allies for four turns. |
| Brave Bird | flying | physical | 120 | 100 | Level 47 | The user tucks in its wings and charges at a low altitude. This also damages the user quite a lot. |
| Hurricane | flying | special | 110 | 70 | Level 55 | The user attacks by wrapping its opponent in a fierce wind. This may also confuse the target. |
| Acrobatics | flying | physical | 55 | 100 | TM | The user nimbly strikes the target. This attack does massive damage if the user isn't holding an item. |
| Air Cutter | flying | special | 60 | 95 | TM | The user launches razor-like wind to slash opposing Pokémon. This move has a heightened chance of landing a critical hit. |
| Alluring Voice | fairy | special | 80 | 100 | TM | The user attacks the target using its angelic voice. This also confuses the target if its stats have been boosted during the turn. |
| Chilling Water | water | special | 50 | 100 | TM | The user attacks the target by showering it with water that's so cold it saps the target's power. This also lowers the target's Attack stat. |
| Disarming Voice | fairy | special | 40 | – | TM | Letting out a charming cry, the user does emotional damage to opposing Pokémon. This attack never misses. |
| Double Edge | normal | physical | 120 | 100 | TM | A reckless life-risking tackle in which the user rushes the target. This also damages the user quite a lot. |
| Endure | normal | status | – | – | TM | The user endures any attack with at least 1 HP. This move's chance of failing rises if used in succession. |
| Facade | normal | physical | 70 | 100 | TM | This move's power is doubled if the user is poisoned, burned, or paralyzed. |
| Flip Turn | water | physical | 60 | 100 | TM | After making its attack, the user rushes back to switch places with a party Pokémon in waiting. |
| Fly | flying | physical | 90 | 95 | TM | The user flies up into the sky on the first turn, then attacks on the next turn. |
| Giga Impact | normal | physical | 150 | 90 | TM | The user charges at the target using every bit of its power. The user can't move on the next turn. |
| Helping Hand | normal | status | – | – | TM | The user assists an ally by boosting the power of that ally's attack. |
| Hydro Pump | water | special | 110 | 80 | TM | The target is blasted by a huge volume of water launched under great pressure. |
| Hyper Beam | normal | special | 150 | 90 | TM | The target is attacked with a powerful beam. The user can't move on the next turn. |
| Ice Beam | ice | special | 90 | 100 | TM | The target is struck with an icy-cold beam of energy. This may also leave the target frozen. |
| Icy Wind | ice | special | 55 | 95 | TM | The user attacks with a gust of chilled air. This also lowers opposing Pokémon's Speed stats. |
| Knock Off | dark | physical | 65 | 100 | TM | The user slaps down the target's held item, making it unusable for that battle. This move does more damage if the target has a held item. |
| Liquidation | water | physical | 85 | 100 | TM | The user slams into the target using a full-force blast of water. This may also lower the target's Defense stat. |
| Protect | normal | status | – | – | TM | This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. |
| Rest | psychic | status | – | – | TM | The user goes to sleep for two turns. This fully restores the user's HP and cures any status conditions. |
| Sleep Talk | normal | status | – | – | TM | The user randomly uses one of the moves it knows. This move can only be used while the user is asleep. |
| Substitute | normal | status | – | – | TM | The user creates a substitute for itself using some of its own HP. The substitute serves as the user's decoy. |
| Surf | water | special | 90 | 100 | TM | The user attacks everything around it by swamping its surroundings with a giant wave. |
| Swift | normal | special | 60 | – | TM | Star-shaped rays are shot at opposing Pokémon. This attack never misses. |
| Tera Blast | normal | special | 80 | 100 | TM | If the user has Terastallized, it unleashes energy of its Tera Type. This move inflicts damage using the Attack or Sp. Atk stat—whichever is higher for the user. |
| Trailblaze | grass | physical | 50 | 100 | TM | The user attacks suddenly as if leaping out from tall grass. The user's nimble footwork boosts its Speed stat. |
| Weather Ball | normal | special | 50 | 100 | TM | This move's type and power change depending on the weather at the time the move is used. |
| Whirlpool | water | special | 35 | 85 | TM | The user traps the target inside a violent, swirling whirlpool that inflicts damage for four to five turns. |
| Aqua Jet | water | physical | 40 | 100 | Egg | The user lunges at the target to inflict damage, moving at blinding speed. This move always goes first. |
| Brine | water | special | 65 | 100 | Egg | This move's power is doubled if the target's HP is at half or less. |
| Dive | water | physical | 80 | 100 | Egg | The user dives on the first turn, then floats up and attacks on the next turn. |
| Endeavor | normal | physical | – | 100 | Egg | The user inflicts damage by cutting down the target's HP to roughly equal the user's HP. |
| Gust | flying | special | 40 | 100 | Egg | A gust of wind is whipped up by wings and launched at the target to inflict damage. |
| Steel Wing | steel | physical | 70 | 90 | Egg | The target is hit with wings of steel. This may also boost the user's Defense stat. |
Swanna Sprites
Swanna start to dance at dusk. The one dancing in the middle is the leader of the flock.
It administers sharp, powerful pecks with its bill. It whips its long neck to deliver forceful repeated strikes.
Despite their elegant appearance, they can flap their wings strongly and fly for thousands of miles.
Swanna's Japanese name is Swanna (スワンナ). Here are all the official names for Swanna across different languages:
Swanna Breeding
How to Get Swanna
Swanna can be encountered in the wild across multiple Pokemon games. Here is how to obtain Swanna in every game where it is available:
About Swanna
Swanna is a Water/Flying-type Pokemon introduced in Generation 5. With a Base Stat Total (BST) of 473, Swanna is classified as a White Bird Pokémon and is part of the Ducklett → Swanna evolution line.
In competitive play, Swanna is placed in the ZU tier where it holds a 2.22% usage rate. Its key abilities are Keen Eye and Big Pecks and Hydration, which allow it to function as a versatile team member. Swanna is weak to Electric, Rock-type moves, so trainers should plan around these vulnerabilities.
Swanna can learn 65 moves across Level-up, TM, Tutor, and Egg methods. Its most popular competitive moves include Defog, Flip Turn, Brave Bird, Roost. Standing at 1.3m tall and weighing 24.2kg, Swanna has been a fan favorite since its debut in the Unova region games.