Fighting Type
Generation 1 · 73 PokemonFighting-type moves hit five types super effectively, the most of any type. They are the only way to hit Normal-types super effectively and are key for breaking through Steel, Rock, Ice, and Dark.
Offensive Matchups – Fighting Attacking
How Fighting-type moves perform against each defending type.
Defensive Matchups – Fighting Defending
How Fighting-type Pokemon take damage from each attacking type.
| AtkDef | Normal | Fire | Water | Electric | Grass | Ice | Fighting | Poison | Ground | Flying | Psychic | Bug | Rock | Ghost | Dragon | Dark | Steel | Fairy |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Normal | x1 | x1 | x1 | x1 | x1 | x1 | x1 | x1 | x1 | x1 | x1 | x1 | ½ | 0 | x1 | x1 | ½ | x1 |
| Fire | x1 | ½ | ½ | x1 | x2 | x2 | x1 | x1 | x1 | x1 | x1 | x2 | ½ | x1 | ½ | x1 | x2 | x1 |
| Water | x1 | x2 | ½ | x1 | ½ | x1 | x1 | x1 | x2 | x1 | x1 | x1 | x2 | x1 | ½ | x1 | x1 | x1 |
| Electric | x1 | x1 | x2 | ½ | ½ | x1 | x1 | x1 | 0 | x2 | x1 | x1 | x1 | x1 | ½ | x1 | x1 | x1 |
| Grass | x1 | ½ | x2 | x1 | ½ | x1 | x1 | ½ | x2 | ½ | x1 | ½ | x2 | x1 | ½ | x1 | ½ | x1 |
| Ice | x1 | ½ | ½ | x1 | x2 | ½ | x1 | x1 | x2 | x2 | x1 | x1 | x1 | x1 | x2 | x1 | ½ | x1 |
| Fighting | x2 | x1 | x1 | x1 | x1 | x2 | x1 | ½ | x1 | ½ | ½ | ½ | x2 | 0 | x1 | x2 | x2 | ½ |
| Poison | x1 | x1 | x1 | x1 | x2 | x1 | x1 | ½ | ½ | x1 | x1 | x1 | ½ | ½ | x1 | x1 | 0 | x2 |
| Ground | x1 | x2 | x1 | x2 | ½ | x1 | x1 | x2 | x1 | 0 | x1 | ½ | x2 | x1 | x1 | x1 | x2 | x1 |
| Flying | x1 | x1 | x1 | ½ | x2 | x1 | x2 | x1 | x1 | x1 | x1 | x2 | ½ | x1 | x1 | x1 | ½ | x1 |
| Psychic | x1 | x1 | x1 | x1 | x1 | x1 | x2 | x2 | x1 | x1 | ½ | x1 | x1 | x1 | x1 | 0 | ½ | x1 |
| Bug | x1 | ½ | x1 | x1 | x2 | x1 | ½ | ½ | x1 | ½ | x2 | x1 | x1 | ½ | x1 | x2 | ½ | ½ |
| Rock | x1 | x2 | x1 | x1 | x1 | x2 | ½ | x1 | ½ | x2 | x1 | x2 | x1 | x1 | x1 | x1 | ½ | x1 |
| Ghost | 0 | x1 | x1 | x1 | x1 | x1 | x1 | x1 | x1 | x1 | x2 | x1 | x1 | x2 | x1 | ½ | x1 | x1 |
| Dragon | x1 | x1 | x1 | x1 | x1 | x1 | x1 | x1 | x1 | x1 | x1 | x1 | x1 | x1 | x2 | x1 | ½ | 0 |
| Dark | x1 | x1 | x1 | x1 | x1 | x1 | ½ | x1 | x1 | x1 | x2 | x1 | x1 | x2 | x1 | ½ | x1 | ½ |
| Steel | x1 | ½ | ½ | ½ | x1 | x2 | x1 | x1 | x1 | x1 | x1 | x1 | x2 | x1 | x1 | x1 | ½ | x2 |
| Fairy | x1 | ½ | x1 | x1 | x1 | x1 | x2 | ½ | x1 | x1 | x1 | x1 | x1 | x1 | x2 | x2 | ½ | x1 |
Dual-Type Combinations with Fighting
How Fighting pairs with each other type defensively. Sort by weaknesses or resistances to find the best combinations.
Fighting-Type Moves (53)
All 53 moves of the Fighting type, including power, accuracy, PP, and category.
| Move | Category | Power | Acc. | PP | Description |
|---|---|---|---|---|---|
| Focus Punch | Physical | 150 | 100% | 20 | If the user takes damage before attacking, the attack is canceled. |
| Meteor Assault | Physical | 150 | 100% | 5 | User foregoes its next turn to recharge. |
| High Jump Kick | Physical | 130 | 90% | 10 | If the user misses, it takes half the damage it would have inflicted in recoil. |
| Superpower | Physical | 120 | 100% | 5 | Lowers the user’s Attack and Defense by one stage after inflicting damage. |
| Close Combat | Physical | 120 | 100% | 5 | Lowers the user’s Defense and Special Defense by one stage after inflicting damage. |
| Focus Blast | Special | 120 | 70% | 5 | Has a chance to lower the target’s Special Defense by one stage. |
| Axe Kick | Physical | 120 | 90% | 10 | |
| Dynamic Punch | Physical | 100 | 50% | 5 | Has a chance to confuse the target. |
| Cross Chop | Physical | 100 | 80% | 5 | Has an increased chance for a critical hit. |
| Jump Kick | Physical | 100 | 95% | 10 | If the user misses, it takes half the damage it would have inflicted in recoil. |
| Hammer Arm | Physical | 100 | 90% | 10 | Lowers user’s Speed by one stage. |
| Flying Press | Physical | 100 | 95% | 10 | Deals both Fighting and Flying-type damage. |
| Collision Course | Physical | 100 | 100% | 5 | |
| Sacred Sword | Physical | 90 | 100% | 15 | Ignores the target’s stat modifiers. |
| Thunderous Kick | Physical | 90 | 100% | 10 | Inflicts regular damage with no additional effect. |
| Triple Arrows | Physical | 90 | 100% | 10 | |
| Sky Uppercut | Physical | 85 | 90% | 15 | Inflicts regular damage and can hit Bounce and Fly users. |
| Secret Sword | Special | 85 | 100% | 10 | Inflicts damage based on the target’s Defense, not Special Defense. |
| Aura Sphere | Special | 80 | — | 20 | Never misses. |
| Submission | Physical | 80 | 80% | 20 | User receives 1/4 the damage it inflicts in recoil. |
| Body Press | Physical | 80 | 100% | 10 | |
| Brick Break | Physical | 75 | 100% | 15 | Destroys Reflect and Light Screen. |
| Drain Punch | Physical | 75 | 100% | 10 | Drains half the damage inflicted to heal the user. |
| Vital Throw | Physical | 70 | — | 10 | Never misses. |
| Wake-Up Slap | Physical | 70 | 100% | 10 | If the target is asleep, has double power and wakes it up. |
Fighting-Type Related Abilities
Abilities that interact with or boost Fighting-type moves and Pokemon.
Fighting-Type Boosting Items
Held items that boost Fighting-type moves or provide Fighting-type synergy.
Fighting-Type Average Stats
Average base stats across all 92 Fighting-type Pokemon, ranked against all 18 types.
| Stat | Average | Distribution | Rank |
|---|---|---|---|
| HP | 78 | #3/18 | |
| Attack | 109 | #1/18 | |
| Defense | 80 | #5/18 | |
| Sp. Atk | 66 | #14/18 | |
| Sp. Def | 73 | #9/18 | |
| Speed | 81 | #4/18 | |
| BST | 487 | #3/18 |
Based on 92 Fighting-type Pokemon. Rank #1 = highest among all 18 types.
Fighting-Type Special Mechanics
Unique moves, abilities, and mechanics that interact with Fighting-type immunities and weaknesses.
Fighting-Type Pokemon (73)
40 primary Fighting-type · 33 secondary Fighting-type