Fighting Type

Generation 1 · 73 Pokemon

Fighting-type moves hit five types super effectively, the most of any type. They are the only way to hit Normal-types super effectively and are key for breaking through Steel, Rock, Ice, and Dark.

StrengthsHits 5 types super effectively (Normal, Ice, Rock, Dark, Steel). Excellent offensive type.
WeaknessesWeak to Flying, Psychic, Fairy. Cannot hit Ghost-types.

Offensive Matchups – Fighting Attacking

How Fighting-type moves perform against each defending type.

2xSuper Effective
½xNot Very Effective
0xNo Effect

Defensive Matchups – Fighting Defending

How Fighting-type Pokemon take damage from each attacking type.

AtkDefNormalFireWaterElectricGrassIceFightingPoisonGroundFlyingPsychicBugRockGhostDragonDarkSteelFairy
Normalx1x1x1x1x1x1x1x1x1x1x1x1½0x1x1½x1
Firex1½½x1x2x2x1x1x1x1x1x2½x1½x1x2x1
Waterx1x2½x1½x1x1x1x2x1x1x1x2x1½x1x1x1
Electricx1x1x2½½x1x1x10x2x1x1x1x1½x1x1x1
Grassx1½x2x1½x1x1½x2½x1½x2x1½x1½x1
Icex1½½x1x2½x1x1x2x2x1x1x1x1x2x1½x1
Fightingx2x1x1x1x1x2x1½x1½½½x20x1x2x2½
Poisonx1x1x1x1x2x1x1½½x1x1x1½½x1x10x2
Groundx1x2x1x2½x1x1x2x10x1½x2x1x1x1x2x1
Flyingx1x1x1½x2x1x2x1x1x1x1x2½x1x1x1½x1
Psychicx1x1x1x1x1x1x2x2x1x1½x1x1x1x10½x1
Bugx1½x1x1x2x1½½x1½x2x1x1½x1x2½½
Rockx1x2x1x1x1x2½x1½x2x1x2x1x1x1x1½x1
Ghost0x1x1x1x1x1x1x1x1x1x2x1x1x2x1½x1x1
Dragonx1x1x1x1x1x1x1x1x1x1x1x1x1x1x2x1½0
Darkx1x1x1x1x1x1½x1x1x1x2x1x1x2x1½x1½
Steelx1½½½x1x2x1x1x1x1x1x1x2x1x1x1½x2
Fairyx1½x1x1x1x1x2½x1x1x1x1x1x1x2x2½x1

Dual-Type Combinations with Fighting

How Fighting pairs with each other type defensively. Sort by weaknesses or resistances to find the best combinations.

Fighting-Type Moves (53)

All 53 moves of the Fighting type, including power, accuracy, PP, and category.

MoveCategoryPowerAcc.PPDescription
Focus PunchPhysical150100%20If the user takes damage before attacking, the attack is canceled.
Meteor AssaultPhysical150100%5User foregoes its next turn to recharge.
High Jump KickPhysical13090%10If the user misses, it takes half the damage it would have inflicted in recoil.
SuperpowerPhysical120100%5Lowers the user’s Attack and Defense by one stage after inflicting damage.
Close CombatPhysical120100%5Lowers the user’s Defense and Special Defense by one stage after inflicting damage.
Focus BlastSpecial12070%5Has a chance to lower the target’s Special Defense by one stage.
Axe KickPhysical12090%10
Dynamic PunchPhysical10050%5Has a chance to confuse the target.
Cross ChopPhysical10080%5Has an increased chance for a critical hit.
Jump KickPhysical10095%10If the user misses, it takes half the damage it would have inflicted in recoil.
Hammer ArmPhysical10090%10Lowers user’s Speed by one stage.
Flying PressPhysical10095%10Deals both Fighting and Flying-type damage.
Collision CoursePhysical100100%5
Sacred SwordPhysical90100%15Ignores the target’s stat modifiers.
Thunderous KickPhysical90100%10Inflicts regular damage with no additional effect.
Triple ArrowsPhysical90100%10
Sky UppercutPhysical8590%15Inflicts regular damage and can hit Bounce and Fly users.
Secret SwordSpecial85100%10Inflicts damage based on the target’s Defense, not Special Defense.
Aura SphereSpecial8020Never misses.
SubmissionPhysical8080%20User receives 1/4 the damage it inflicts in recoil.
Body PressPhysical80100%10
Brick BreakPhysical75100%15Destroys Reflect and Light Screen.
Drain PunchPhysical75100%10Drains half the damage inflicted to heal the user.
Vital ThrowPhysical7010Never misses.
Wake-Up SlapPhysical70100%10If the target is asleep, has double power and wakes it up.

Fighting-Type Related Abilities

Abilities that interact with or boost Fighting-type moves and Pokemon.

Iron Fist
Boosts punching moves by 1.2x
Strengthens punch-based moves to 1.2× their power.
Scrappy
Allows Normal and Fighting moves to hit Ghost-types
Lets the Pokémon's Normal and Fighting moves hit Ghost Pokémon.
Unseen Fist
Contact moves bypass Protect (Urshifu)
Contact moves can strike through Protect/Detect.
Reckless
Boosts recoil moves by 1.2x
Strengthens recoil moves to 1.2× their power.
Inner Focus
Prevents flinching and Intimidate
Prevents flinching.
Justified
Raises Attack when hit by a Dark-type move
Raises Attack one stage upon taking damage from a Dark move.

Fighting-Type Boosting Items

Held items that boost Fighting-type moves or provide Fighting-type synergy.

Black Belt
1.2x power to Fighting-type moves
A belt that boosts Fighting-type moves.
Fighting Gem
1.3x power to one Fighting-type move, then consumed
A gem that boosts a Fighting-type move once.
Fist Plate
1.2x power to Fighting-type moves; changes Arceus to Fighting type
A plate that boosts Fighting-type moves.
Punching Glove
1.1x power to punching moves; removes contact
Boosts punching moves and removes contact.

Fighting-Type Average Stats

Average base stats across all 92 Fighting-type Pokemon, ranked against all 18 types.

StatAverageDistributionRank
HP78
#3/18
Attack109
#1/18
Defense80
#5/18
Sp. Atk66
#14/18
Sp. Def73
#9/18
Speed81
#4/18
BST487
#3/18

Based on 92 Fighting-type Pokemon. Rank #1 = highest among all 18 types.

Fighting-Type Special Mechanics

Unique moves, abilities, and mechanics that interact with Fighting-type immunities and weaknesses.

ScrappyAbility
Allows Normal and Fighting-type moves to hit Ghost-type Pokemon, bypassing their immunity.
Removes Ghost-type immunity to Normal and Fighting-type moves for the target.
Urshifu's signature — contact moves bypass Protect and similar shielding moves.
Iron FistAbility
Boosts punching moves (many Fighting-type) by 1.2x.

Fighting-Type Pokemon (73)

40 primary Fighting-type · 33 secondary Fighting-type

FAQ – Fighting Type