Weavile Abilities
Increases the PP cost of moves targetting the Pokémon by one.
Steals attacking Pokémon's held items on contact.
Weavile Moves
| Move▲ | Type▲ | Cat.▲ | Pow▲ | Acc▲ | Method▲ | Description |
|---|---|---|---|---|---|---|
| Scratch | normal | physical | 40 | 100 | Level 1 | Hard, pointed, sharp claws rake the target to inflict damage. |
| Leer | normal | status | – | 100 | Level 1 | The user gives opposing Pokémon an intimidating leer that lowers their Defense stats. |
| Agility | psychic | status | – | – | Level 1 | The user relaxes and lightens its body to move faster. This sharply boosts its Speed stat. |
| Quick Attack | normal | physical | 40 | 100 | Level 1 | The user lunges at the target to inflict damage, moving at blinding speed. This move always goes first. |
| Slash | normal | physical | 70 | 100 | Level 1 | The target is attacked with a slash of claws, scythes, or the like. This move has a heightened chance of landing a critical hit. |
| Beat Up | dark | physical | – | 100 | Level 1 | The user gets all party Pokémon to attack the target. The more party Pokémon, the greater the number of attacks. |
| Taunt | dark | status | – | 100 | Level 1 | The target is taunted into a rage that allows it to use only attack moves for three turns. |
| Assurance | dark | physical | 60 | 100 | Level 1 | This move's power is doubled if the target has already taken some damage in the same turn. |
| Ice Shard | ice | physical | 40 | 100 | Level 1 | The user flash-freezes chunks of ice and hurls them at the target. This move always goes first. |
| Metal Claw | steel | physical | 50 | 95 | Level 18 | The target is raked with steel claws. This may also boost the user's Attack stat. |
| Icy Wind | ice | special | 55 | 95 | Level 24 | The user attacks with a gust of chilled air. This also lowers opposing Pokémon's Speed stats. |
| Fury Swipes | normal | physical | 18 | 80 | Level 30 | The user attacks by raking the target with claws, scythes, or the like. This move hits two to five times in a row. |
| Hone Claws | dark | status | – | – | Level 36 | The user sharpens its claws to boost its Attack stat and accuracy. |
| Fling | dark | physical | – | 100 | Level 42 | The user flings its held item at the target to attack. This move's power and effects depend on the item. |
| Nasty Plot | dark | status | – | – | Level 48 | The user stimulates its brain by thinking bad thoughts. This sharply boosts the user's Sp. Atk stat. |
| Screech | normal | status | – | 85 | Level 54 | An earsplitting screech harshly lowers the target's Defense stat. |
| Night Slash | dark | physical | 70 | 100 | Level 60 | The user slashes the target the instant an opportunity arises. This move has a heightened chance of landing a critical hit. |
| Dark Pulse | dark | special | 80 | 100 | Level 66 | The user releases a horrible aura imbued with ill intent. This may also make the target flinch. |
| Aerial Ace | flying | physical | 60 | – | TM | The user confounds the target with speed, then slashes. This attack never misses. |
| Avalanche | ice | physical | 60 | 100 | TM | This move's power is doubled if the target has inflicted damage on the user in the same turn. |
| Baton Pass | normal | status | – | – | TM | The user switches places with a party Pokémon in waiting and passes along any stat changes. |
| Blizzard | ice | special | 110 | 70 | TM | A howling blizzard is summoned to strike opposing Pokémon. This may also leave the opposing Pokémon frozen. |
| Brick Break | fighting | physical | 75 | 100 | TM | The user attacks with a swift chop. This move can also break barriers, such as Light Screen and Reflect. |
| Calm Mind | psychic | status | – | – | TM | The user quietly focuses its mind and calms its spirit to boost its Sp. Atk and Sp. Def stats. |
| Chilling Water | water | special | 50 | 100 | TM | The user attacks the target by showering it with water that's so cold it saps the target's power. This also lowers the target's Attack stat. |
| Dig | ground | physical | 80 | 100 | TM | The user burrows into the ground on the first turn, then attacks on the next turn. |
| Endure | normal | status | – | – | TM | The user endures any attack with at least 1 HP. This move's chance of failing rises if used in succession. |
| Facade | normal | physical | 70 | 100 | TM | This move's power is doubled if the user is poisoned, burned, or paralyzed. |
| Fake Tears | dark | status | – | 100 | TM | The user feigns crying to fluster the target. This harshly lowers the target's Sp. Def stat. |
| False Swipe | normal | physical | 40 | 100 | TM | A restrained attack that prevents the target from fainting. The target is left with at least 1 HP. |
| Focus Blast | fighting | special | 120 | 70 | TM | The user heightens its mental focus and unleashes its power. This may also lower the target's Sp. Def stat. |
| Focus Punch | fighting | physical | 150 | 100 | TM | The user focuses its mind before launching a punch. This move fails if the user is hit before using the move. |
| Foul Play | dark | physical | 95 | 100 | TM | The user turns the target's strength against it. The higher the target's Attack stat, the greater the damage this move inflicts. |
| Giga Impact | normal | physical | 150 | 90 | TM | The user charges at the target using every bit of its power. The user can't move on the next turn. |
| Helping Hand | normal | status | – | – | TM | The user assists an ally by boosting the power of that ally's attack. |
| Hyper Beam | normal | special | 150 | 90 | TM | The target is attacked with a powerful beam. The user can't move on the next turn. |
| Ice Beam | ice | special | 90 | 100 | TM | The target is struck with an icy-cold beam of energy. This may also leave the target frozen. |
| Ice Punch | ice | physical | 75 | 100 | TM | The target is attacked with an icy punch. This may also leave the target frozen. |
| Ice Spinner | ice | physical | 80 | 100 | TM | The user covers its feet in thin ice and twirls around, slamming into the target. This move's spinning motion also destroys the terrain. |
| Icicle Spear | ice | physical | 25 | 100 | TM | The user attacks by launching sharp icicles at the target. This move hits two to five times in a row. |
| Knock Off | dark | physical | 65 | 100 | TM | The user slaps down the target's held item, making it unusable for that battle. This move does more damage if the target has a held item. |
| Lash Out | dark | physical | 75 | 100 | TM | The user lashes out to vent its frustration toward the target. This move's power is doubled if the user's stats were lowered during this turn. |
| Low Kick | fighting | physical | – | 100 | TM | A powerful low kick that makes the target fall over. The heavier the target, the greater the move's power. |
| Low Sweep | fighting | physical | 65 | 100 | TM | The user makes a swift attack on the target's legs, which lowers the target's Speed stat. |
| Metronome | normal | status | – | – | TM | The user waggles a finger and stimulates its brain into randomly using nearly any move. |
| Poison Jab | poison | physical | 80 | 100 | TM | The target is stabbed with a tentacle, an arm, or the like steeped in poison. This may also poison the target. |
| Protect | normal | status | – | – | TM | This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. |
| Rain Dance | water | status | – | – | TM | The user summons a heavy rain that falls for five turns, powering up Water-type attacks. The rain also lowers the power of Fire-type attacks. |
| Rest | psychic | status | – | – | TM | The user goes to sleep for two turns. This fully restores the user's HP and cures any status conditions. |
| Scary Face | normal | status | – | 100 | TM | The user frightens the target with a scary face to harshly lower its Speed stat. |
| Shadow Ball | ghost | special | 80 | 100 | TM | The user attacks by hurling a shadowy blob at the target. This may also lower the target’s Sp. Def stat. |
| Shadow Claw | ghost | physical | 70 | 100 | TM | The user attacks by slashing the target with a sharp claw made from shadows. This move has a heightened chance of landing a critical hit. |
| Sleep Talk | normal | status | – | – | TM | The user randomly uses one of the moves it knows. This move can only be used while the user is asleep. |
| Snarl | dark | special | 55 | 95 | TM | The user yells as if it's ranting about something, which lowers the Sp. Atk stats of opposing Pokémon. |
| Snowscape | ice | status | 0 | – | TM | The user summons a snowstorm lasting five turns. This boosts the Defense stats of Ice types. |
| Spite | ghost | status | – | 100 | TM | The user unleashes its grudge on the move last used by the target by cutting 4 PP from it. |
| Substitute | normal | status | – | – | TM | The user creates a substitute for itself using some of its own HP. The substitute serves as the user's decoy. |
| Sunny Day | fire | status | – | – | TM | The user intensifies the sun for five turns, powering up Fire-type attacks. The sunlight also lowers the power of Water-type attacks. |
| Surf | water | special | 90 | 100 | TM | The user attacks everything around it by swamping its surroundings with a giant wave. |
| Swift | normal | special | 60 | – | TM | Star-shaped rays are shot at opposing Pokémon. This attack never misses. |
| Swords Dance | normal | status | – | – | TM | A frenetic dance to uplift the fighting spirit. This sharply boosts the user's Attack stat. |
| Take Down | normal | physical | 90 | 85 | TM | A reckless full-body charge attack for slamming into the target. This also damages the user a little. |
| Tera Blast | normal | special | 80 | 100 | TM | If the user has Terastallized, it unleashes energy of its Tera Type. This move inflicts damage using the Attack or Sp. Atk stat—whichever is higher for the user. |
| Thief | dark | physical | 60 | 100 | TM | The user attacks and steals the target's held item simultaneously. The user can't steal anything if it already holds an item. |
| Throat Chop | dark | physical | 80 | 100 | TM | The user attacks the target's throat, and the resultant suffering prevents the target from using sound-based moves for two turns. |
| Trailblaze | grass | physical | 50 | 100 | TM | The user attacks suddenly as if leaping out from tall grass. The user's nimble footwork boosts its Speed stat. |
| Triple Axel | ice | physical | 20 | 90 | TM | A consecutive three-kick attack that becomes more powerful with each successful hit. |
| Upper Hand | fighting | physical | 65 | 100 | TM | The user reacts to the target's movement and strikes with the heel of its palm, making the target flinch. This move fails if the target is not readying a priority move. |
| Water Pulse | water | special | 60 | 100 | TM | The user attacks the target with a pulsing blast of water. This may also confuse the target. |
| X Scissor | bug | physical | 80 | 100 | TM | The user slashes at the target by crossing its scythes, claws, or the like as if they were a pair of scissors. |
Weavile Sprites
They live in cold regions, forming groups of four or five that hunt prey with impressive coordination.
It sends signals to others by carving odd patterns in frost- covered trees and ice.
Evolution made it even more devious. It communicates by clawing signs in boulders.
It lives in snowy regions. It carves patterns in trees with its claws as a signal to others.
They communicate by clawing signs in boulders and work together to surround enemies.
Weavile's Japanese name is Manyula (マニューラ). Here are all the official names for Weavile across different languages:
Weavile Breeding
How to Get Weavile
Weavile is not catchable in the wild – it is typically obtained through gifts, events, or in-game trades. Here is how to obtain Weavile in every game where it is available:
About Weavile
Weavile is a Dark/Ice-type Pokemon introduced in Generation 4. With a Base Stat Total (BST) of 510, Weavile is classified as a Sharp Claw Pokémon and is part of the Sneasel → Weavile → Sneasler evolution line.
In competitive play, Weavile is placed in the UU tier where it holds a 21.45% usage rate. Its key abilities are Pressure and Pickpocket, which allow it to function as a versatile team member. Weavile is weak to Fighting, Fire, Bug, Rock, Steel, Fairy-type moves, so trainers should plan around these vulnerabilities.
Weavile can learn 108 moves across Level-up, TM, Tutor, and Egg methods. Its most popular competitive moves include Knock Off, Triple Axel, Ice Shard, Swords Dance. Standing at 1.1m tall and weighing 34kg, Weavile has been a fan favorite since its debut in the Sinnoh region games.